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authorErik Kundiman <erik@megapahit.org>2026-09-01 18:35:23 +0800
committerErik Kundiman <erik@megapahit.org>2026-09-04 21:58:53 +0800
commit00bb3bb6f07660bd914d29a1389342bb3060d254 (patch)
tree431f574922494d2201718f13085f17bc6bd7fb42 /indra/llrender
parenta8636720129952c10cf49ab80da21bf8b340b96c (diff)
parent4ef9f8f14b35ed388c294d53767a0dca0e890924 (diff)
Merge remote-tracking branch 'secondlife/release/26.4' into 26.4
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/CMakeLists.txt31
-rw-r--r--indra/llrender/llfontfreetype.cpp140
-rw-r--r--indra/llrender/llfontfreetype.h18
-rw-r--r--indra/llrender/llfontgl.cpp14
-rw-r--r--indra/llrender/llgl.cpp2005
-rw-r--r--indra/llrender/llgl.h95
-rw-r--r--indra/llrender/llglcommonfunc.cpp2
-rw-r--r--indra/llrender/llglheaders.h616
-rw-r--r--indra/llrender/llglstates.h29
-rw-r--r--indra/llrender/llimagegl.cpp188
-rw-r--r--indra/llrender/llimagegl.h3
-rw-r--r--indra/llrender/llpostprocess.cpp466
-rw-r--r--indra/llrender/llpostprocess.h267
-rw-r--r--indra/llrender/llrender.cpp149
-rw-r--r--indra/llrender/llrender.h24
-rw-r--r--indra/llrender/llrender2dutils.cpp14
-rw-r--r--indra/llrender/llrendertarget.h2
-rw-r--r--indra/llrender/llshadermgr.cpp107
-rw-r--r--indra/llrender/lluiimage.cpp211
-rw-r--r--indra/llrender/lluiimage.h126
-rw-r--r--indra/llrender/lluiimage.inl80
-rw-r--r--indra/llrender/llvertexbuffer.cpp9
22 files changed, 2101 insertions, 2495 deletions
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt
index 71423de95d..35209da9a9 100644
--- a/indra/llrender/CMakeLists.txt
+++ b/indra/llrender/CMakeLists.txt
@@ -22,7 +22,6 @@ set(llrender_SOURCE_FILES
llglslshader.cpp
llgltexture.cpp
llimagegl.cpp
- llpostprocess.cpp
llrender.cpp
llrender2dutils.cpp
llrendernavprim.cpp
@@ -54,7 +53,6 @@ set(llrender_HEADER_FILES
llgltexture.h
llgltypes.h
llimagegl.h
- llpostprocess.h
llrender.h
llrender2dutils.h
llrendernavprim.h
@@ -74,23 +72,26 @@ if (BUILD_HEADLESS)
add_library (llrenderheadless
${llrender_SOURCE_FILES}
)
-
- set_property(TARGET llrenderheadless
- PROPERTY COMPILE_DEFINITIONS LL_MESA=1 LL_MESA_HEADLESS=1
- )
+ target_include_directories(llrenderheadless INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
target_link_libraries(llrenderheadless
llcommon
llimage
llmath
- llrender
llxml
llfilesystem
+ llwindowheadless
+ ll::freetype
+ OpenGL::GL
)
+
+ if (USE_PRECOMPILED_HEADERS)
+ target_precompile_headers(llrenderheadless REUSE_FROM llprecompiled)
+ endif()
endif (BUILD_HEADLESS)
add_library (llrender ${llrender_SOURCE_FILES})
-target_include_directories( llrender INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
+target_include_directories(llrender INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
# Libraries on which this library depends, needed for Linux builds
# Sort by high-level to low-level
@@ -102,13 +103,17 @@ target_link_libraries(llrender
llxml
llwindow
ll::freetype
+ )
+
+if (NOT USE_SDL_WINDOW)
+target_link_libraries(llrender
OpenGL::GL
)
-if (${LINUX_DISTRO} MATCHES freedesktop)
- target_link_libraries(${PROJECT_NAME} ll::glu)
-else ()
- target_link_libraries(${PROJECT_NAME} OpenGL::GLU)
-endif ()
+endif()
include(LibraryInstall)
+
+if (USE_PRECOMPILED_HEADERS)
+ target_precompile_headers(llrender REUSE_FROM llprecompiled)
+endif ()
diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp
index 357dfc8ea8..73540200c9 100644
--- a/indra/llrender/llfontfreetype.cpp
+++ b/indra/llrender/llfontfreetype.cpp
@@ -52,6 +52,7 @@
//#include "imdebug.h"
#include "llfontbitmapcache.h"
#include "llgl.h"
+#include "llwindow.h"
#if !defined(LL_NO_OTSVG)
#define ENABLE_OT_SVG_SUPPORT
@@ -111,6 +112,7 @@ LLFontManager::~LLFontManager()
LLFontGlyphInfo::LLFontGlyphInfo(U32 index, EFontGlyphType glyph_type)
: mGlyphIndex(index),
mGlyphType(glyph_type),
+ mChar(0),
mWidth(0), // In pixels
mHeight(0), // In pixels
mXAdvance(0.f), // In pixels
@@ -128,6 +130,7 @@ LLFontGlyphInfo::LLFontGlyphInfo(U32 index, EFontGlyphType glyph_type)
LLFontGlyphInfo::LLFontGlyphInfo(const LLFontGlyphInfo& fgi)
: mGlyphIndex(fgi.mGlyphIndex)
, mGlyphType(fgi.mGlyphType)
+ , mChar(fgi.mChar)
, mWidth(fgi.mWidth)
, mHeight(fgi.mHeight)
, mXAdvance(fgi.mXAdvance)
@@ -152,7 +155,8 @@ LLFontFreetype::LLFontFreetype()
mFTFace(nullptr),
mRenderGlyphCount(0),
mStyle(0),
- mPointSize(0)
+ mPointSize(0),
+ mMaxDigitWidth(0.0f)
{
}
@@ -190,7 +194,7 @@ bool LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 v
return false;
openArgs.flags = FT_OPEN_MEMORY;
- int error = FT_Open_Face( gFTLibrary, &openArgs, 0, &mFTFace );
+ int error = FT_Open_Face( gFTLibrary, &openArgs, face_n, &mFTFace );
if (error)
return false;
@@ -199,6 +203,9 @@ bool LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 v
mHinting = hinting;
mFontFlags = flags;
mWeight = weight;
+ mFaceIndex = face_n;
+ mVertDPI = vert_dpi;
+ mHorzDPI = horz_dpi;
bool variable_font = false;
if (weight >= 0)
@@ -316,7 +323,7 @@ S32 LLFontFreetype::getNumFaces(const std::string& filename)
}
void LLFontFreetype::addFallbackFont(const LLPointer<LLFontFreetype>& fallback_font,
- const char_functor_t& functor)
+ const char_functor_t& functor) const
{
mFallbackFonts.emplace_back(fallback_font, functor);
}
@@ -345,6 +352,10 @@ F32 LLFontFreetype::getXAdvance(llwchar wch) const
LLFontGlyphInfo* gi = getGlyphInfo(wch, EFontGlyphType::Unspecified);
if (gi)
{
+ if (wch >= '0' && wch <= '9' && mMaxDigitWidth > 0.0f)
+ {
+ return mMaxDigitWidth;
+ }
return gi->mXAdvance;
}
else
@@ -365,6 +376,12 @@ F32 LLFontFreetype::getXAdvance(const LLFontGlyphInfo* glyph) const
if (mFTFace == nullptr)
return 0.0;
+ // Use max digit width for tabular numbers
+ if (mWeight > 0 && glyph->mChar >= '0' && glyph->mChar <= '9' && mMaxDigitWidth > 0.0f)
+ {
+ return mMaxDigitWidth;
+ }
+
return glyph->mXAdvance;
}
@@ -386,8 +403,27 @@ F32 LLFontFreetype::getXKerning(const LLFontGlyphInfo* left_glyph_info, const LL
if (mFTFace == nullptr)
return 0.0;
- U32 left_glyph = left_glyph_info ? left_glyph_info->mGlyphIndex : 0;
- U32 right_glyph = right_glyph_info ? right_glyph_info->mGlyphIndex : 0;
+ U32 left_glyph = 0;
+ U32 right_glyph = 0;
+
+ if (left_glyph_info)
+ {
+ if (mWeight > 0 && left_glyph_info->mChar >= '0' && left_glyph_info->mChar <= '9')
+ {
+ // Disable kerning for digits when using tabular numbers
+ return 0.0;
+ }
+ left_glyph = left_glyph_info->mGlyphIndex;
+ }
+ if (right_glyph_info)
+ {
+ if (mWeight > 0 && right_glyph_info->mChar >= '0' && right_glyph_info->mChar <= '9')
+ {
+ // Disable kerning for digits when using tabular numbers
+ return 0.0;
+ }
+ right_glyph = right_glyph_info->mGlyphIndex;
+ }
FT_Vector delta;
@@ -421,6 +457,18 @@ bool LLFontFreetype::hasGlyph(llwchar wch) const
return(mCharGlyphInfoMap.find(wch) != mCharGlyphInfoMap.end());
}
+bool LLFontFreetype::hasFallbackPath(const std::string& path) const
+{
+ for (const fallback_font_t& pair : mFallbackFonts)
+ {
+ if (pair.first->getName() == path)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
LLFontGlyphInfo* LLFontFreetype::addGlyph(llwchar wch, EFontGlyphType glyph_type) const
{
if (!mFTFace)
@@ -503,6 +551,31 @@ LLFontGlyphInfo* LLFontFreetype::addGlyph(llwchar wch, EFontGlyphType glyph_type
glyph_type);
}
}
+
+ // Nothing above covers this char: ask the OS for a font that does,
+ // load it and attach it.
+ if (mAttemptedFallbackChars.insert(wch).second)
+ {
+ LLFontFallbackMatch match = LLWindow::findFallbackFontForChar(wch);
+ if (!match.mPath.empty() && !hasFallbackPath(match.mPath))
+ {
+ LLPointer<LLFontFreetype> fallback = new LLFontFreetype;
+ if (fallback->loadFace(match.mPath, mPointSize, mVertDPI, mHorzDPI,
+ /*weight*/ -1, /*is_fallback*/ true,
+ match.mFaceIndex, mHinting, mFontFlags))
+ {
+ glyph_index = FT_Get_Char_Index(fallback->mFTFace, wch);
+ if (glyph_index)
+ {
+ LL_DEBUGS("Font") << "Lazy OS fallback for U+" << std::hex << (U32)wch << std::dec
+ << ": " << match.mPath << " (face " << match.mFaceIndex << ")" << LL_ENDL;
+ addFallbackFont(fallback, nullptr);
+ return addGlyphFromFont(fallback, wch, glyph_index, glyph_type);
+ }
+ // Matched font doesn't actually cover wch: discard it.
+ }
+ }
+ }
}
auto range_it = mCharGlyphInfoMap.equal_range(wch);
@@ -550,6 +623,7 @@ LLFontGlyphInfo* LLFontFreetype::addGlyphFromFont(const LLFontFreetype *fontp, l
mFontBitmapCachep->nextOpenPos(width, pos_x, pos_y, bitmap_glyph_type, bitmap_num);
LLFontGlyphInfo* gi = new LLFontGlyphInfo(glyph_index, requested_glyph_type);
+ gi->mChar = wch;
gi->mXBitmapOffset = pos_x;
gi->mYBitmapOffset = pos_y;
gi->mBitmapEntry = std::make_pair(bitmap_glyph_type, bitmap_num);
@@ -566,6 +640,14 @@ LLFontGlyphInfo* LLFontFreetype::addGlyphFromFont(const LLFontFreetype *fontp, l
gi->mXAdvance = fontp->mFTFace->glyph->advance.x / 64.f;
gi->mYAdvance = fontp->mFTFace->glyph->advance.y / 64.f;
+ if (mWeight > 0 && wch >= '0' && wch <= '9')
+ {
+ // Digits are supposed to be preloaded, and buffers
+ // refresh when new chars get added, so this lazy load
+ // should not cause any issues.
+ mMaxDigitWidth = llmax(mMaxDigitWidth, gi->mXAdvance);
+ }
+
insertGlyphInfo(wch, gi);
if (requested_glyph_type != bitmap_glyph_type)
@@ -722,7 +804,50 @@ void LLFontFreetype::renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index, ll
llassert_always_msg(FT_Err_Ok == error, message.c_str());
}
- llassert_always(! FT_Render_Glyph(mFTFace->glyph, gFontRenderMode) );
+ // TODO: Make this more sturdy, make asserts/ll_errs conditional
+ // to non-critical characters.
+ // Temporarily leaving them for data gathering, but unicode chars
+ // like emojis should not cause the app to crash and should either
+ // fallback to some predetermined bitmap or simply return.
+
+ // Verify glyph slot is valid
+ if (!mFTFace->glyph)
+ {
+ LL_ERRS() << "FT_Load_Glyph succeeded but glyph slot is null for wchar " << llformat("U+%xu", U32(wch)) << LL_ENDL;
+ return;
+ }
+
+ // Check if bitmap buffer is already allocated
+ // It can potentially be preallocated for:
+ // 1. SVG/color glyphs rendered by FreeType's SVG_RendererHooks
+ // 2. Embedded bitmap fonts
+ // 3. Some Color emoji that use FT_LOAD_COLOR
+ if (!mFTFace->glyph->bitmap.buffer)
+ {
+ error = FT_Render_Glyph(mFTFace->glyph, gFontRenderMode);
+ if (error != FT_Err_Ok)
+ {
+ std::string render_message = llformat(
+ "Error %d (%s) rendering wchar %u glyph %u: format=%lu, pixel_mode=%d, render_mode=%d",
+ error, FT_Error_String(error), wch, glyph_index,
+ (unsigned long)mFTFace->glyph->format, mFTFace->glyph->bitmap.pixel_mode, gFontRenderMode);
+
+ // Try with FT_RENDER_MODE_NORMAL as fallback
+ if (gFontRenderMode != FT_RENDER_MODE_NORMAL)
+ {
+ LL_WARNS_ONCE() << render_message << LL_ENDL;
+ error = FT_Render_Glyph(mFTFace->glyph, FT_RENDER_MODE_NORMAL);
+ if (error != FT_Err_Ok)
+ {
+ LL_ERRS() << "Fallback to FT_RENDER_MODE_NORMAL failed. " << render_message << LL_ENDL;
+ }
+ }
+ else
+ {
+ LL_ERRS() << render_message << LL_ENDL;
+ }
+ }
+ }
mRenderGlyphCount++;
}
@@ -730,7 +855,7 @@ void LLFontFreetype::renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index, ll
void LLFontFreetype::reset(F32 vert_dpi, F32 horz_dpi)
{
resetBitmapCache();
- loadFace(mName, mPointSize, vert_dpi ,horz_dpi, mWeight, mIsFallback, 0, mHinting, mFontFlags);
+ loadFace(mName, mPointSize, vert_dpi ,horz_dpi, mWeight, mIsFallback, mFaceIndex, mHinting, mFontFlags);
if (!mIsFallback)
{
// This is the head of the list - need to rebuild ourself and all fallbacks.
@@ -758,6 +883,7 @@ void LLFontFreetype::resetBitmapCache()
}
mCharGlyphInfoMap.clear();
mFontBitmapCachep->reset();
+ mMaxDigitWidth = 0.0f;
// Adding default glyph is skipped for fallback fonts here as well as in loadFace().
// This if was added as fix for EXT-4971.
diff --git a/indra/llrender/llfontfreetype.h b/indra/llrender/llfontfreetype.h
index d2164e8fa2..3191ca8df7 100644
--- a/indra/llrender/llfontfreetype.h
+++ b/indra/llrender/llfontfreetype.h
@@ -34,6 +34,7 @@
#include "llfontbitmapcache.h"
#include <unordered_map>
+#include <unordered_set>
// Hack. FT_Face is just a typedef for a pointer to a struct,
// but there's no simple forward declarations file for FreeType,
@@ -76,6 +77,8 @@ struct LLFontGlyphInfo
U32 mGlyphIndex;
EFontGlyphType mGlyphType;
+ llwchar mChar;
+
// Metrics
S32 mWidth; // In pixels
@@ -108,7 +111,7 @@ public:
S32 getNumFaces(const std::string& filename);
typedef std::function<bool(llwchar)> char_functor_t;
- void addFallbackFont(const LLPointer<LLFontFreetype>& fallback_font, const char_functor_t& functor = nullptr);
+ void addFallbackFont(const LLPointer<LLFontFreetype>& fallback_font, const char_functor_t& functor = nullptr) const;
// Global font metrics - in units of pixels
F32 getLineHeight() const;
@@ -147,6 +150,9 @@ public:
F32 getXKerning(llwchar char_left, llwchar char_right) const; // Get the kerning between the two characters
F32 getXKerning(const LLFontGlyphInfo* left_glyph_info, const LLFontGlyphInfo* right_glyph_info) const; // Get the kerning between the two characters
+ F32 getMaxDigitWidth() const { return mMaxDigitWidth; }
+ S32 getFontWeight() const { return mWeight; }
+
LLFontGlyphInfo* getGlyphInfo(llwchar wch, EFontGlyphType glyph_type) const;
void reset(F32 vert_dpi, F32 horz_dpi);
@@ -167,6 +173,7 @@ private:
bool setSubImageBGRA(U32 x, U32 y, U32 bitmap_num, U16 width, U16 height, const U8* data, U32 stride) const;
bool setVariationAxis(const std::string& axis_tag, F32 value);
bool hasGlyph(llwchar wch) const; // Has a glyph for this character
+ bool hasFallbackPath(const std::string& path) const; // Is a fallback font with this file path already attached?
LLFontGlyphInfo* addGlyph(llwchar wch, EFontGlyphType glyph_type) const; // Add a new character to the font if necessary
LLFontGlyphInfo* addGlyphFromFont(
const LLFontFreetype *fontp,
@@ -184,6 +191,7 @@ private:
F32 mAscender;
F32 mDescender;
F32 mLineHeight;
+ mutable F32 mMaxDigitWidth;
LLFT_Face mFTFace;
@@ -191,9 +199,15 @@ private:
EFontHinting mHinting;
S32 mFontFlags;
S32 mWeight = -1;
+ S32 mFaceIndex = 0; // Face index within the (possibly collection) font file
+ F32 mVertDPI = 0.f; // Kept so lazily-discovered fallback faces can be
+ F32 mHorzDPI = 0.f; // opened at this font's size (see addGlyph)
typedef std::pair<LLPointer<LLFontFreetype>, char_functor_t> fallback_font_t;
typedef std::vector<fallback_font_t> fallback_font_vector_t;
- fallback_font_vector_t mFallbackFonts; // A list of fallback fonts to look for glyphs in (for Unicode chars)
+ // mutable: fallback fonts are also discovered lazily in addGlyph (const)
+ mutable fallback_font_vector_t mFallbackFonts; // A list of fallback fonts to look for glyphs in (for Unicode chars)
+ // Codepoints we've already asked the OS about, so we only query once each
+ mutable std::unordered_set<llwchar> mAttemptedFallbackChars;
// *NOTE: the same glyph can be present with multiple representations (but the pointer is always unique)
typedef std::unordered_multimap<llwchar, LLFontGlyphInfo*> char_glyph_info_map_t;
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index 5d99c35047..bb5a12375e 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -345,6 +345,14 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
break;
}
+ // Calculate horizontal offset for tabular numbers (center narrow digits)
+ F32 x_offset = 0.0f;
+ if (mFontFreetype->getFontWeight() > 0 && fgi->mChar >= '0' && fgi->mChar <= '9' && mFontFreetype->getMaxDigitWidth() > 0.0f)
+ {
+ // use mXAdvance directly here, since we don't want to get max width instead.
+ x_offset = (mFontFreetype->getMaxDigitWidth() - fgi->mXAdvance) * 0.5f;
+ }
+
// Draw the text at the appropriate location
//Specify vertices and texture coordinates
LLRectf uv_rect((fgi->mXBitmapOffset) * inv_width,
@@ -352,9 +360,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
(fgi->mXBitmapOffset + fgi->mWidth) * inv_width,
(fgi->mYBitmapOffset - PAD_UVY) * inv_height);
// snap glyph origin to whole screen pixel
- LLRectf screen_rect((F32)ll_round(cur_render_x + (F32)fgi->mXBearing),
+ LLRectf screen_rect((F32)ll_round(cur_render_x + (F32)fgi->mXBearing + x_offset),
(F32)ll_round(cur_render_y + (F32)fgi->mYBearing),
- (F32)ll_round(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
+ (F32)ll_round(cur_render_x + (F32)fgi->mXBearing + x_offset) + (F32)fgi->mWidth,
(F32)ll_round(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
if (glyph_count >= GLYPH_BATCH_SIZE)
@@ -375,7 +383,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
col, style_to_add, shadow, drop_shadow_strength);
chars_drawn++;
- cur_x += fgi->mXAdvance;
+ cur_x += mFontFreetype->getXAdvance(fgi);
cur_y += fgi->mYAdvance;
llwchar next_char = wstr[i+1];
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 3a36e49029..f5ffa43b30 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -27,8 +27,6 @@
// This file sets some global GL parameters, and implements some
// useful functions for GL operations.
-#define GLH_EXT_SINGLE_FILE
-
#include "linden_common.h"
#include "boost/tokenizer.hpp"
@@ -54,6 +52,15 @@
#include <glm/gtc/matrix_access.hpp>
#include "glm/gtc/type_ptr.hpp"
+#if LL_SDL_WINDOW
+# include "llwindowsdl.h"
+# include "SDL3/SDL.h"
+# define LL_GET_PROC_ADDRESS(func) SDL_GL_GetProcAddress(func)
+#elif LL_WINDOWS
+# include "llwindowwin32.h"
+# define LL_GET_PROC_ADDRESS(func) LLWindowWin32::getProcAddress(func)
+#endif
+
#if LL_WINDOWS
#include "lldxhardware.h"
#endif
@@ -62,10 +69,8 @@
//#define GL_STATE_VERIFY
#endif
-
bool gDebugSession = false;
bool gDebugGLSession = false;
-bool gClothRipple = false;
bool gHeadlessClient = false;
bool gNonInteractive = false;
bool gGLActive = false;
@@ -215,11 +220,16 @@ void ll_close_fail_log()
LLMatrix4 gGLObliqueProjectionInverse;
-#define LL_GL_NAME_POOLING 0
-
std::list<LLGLUpdate*> LLGLUpdate::sGLQ;
+#if LL_GL_FUNC_POINTER
+
#if LL_WINDOWS
+// WGL_ARB_pixel_format
+PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribivARB = nullptr;
+PFNWGLGETPIXELFORMATATTRIBFVARBPROC wglGetPixelFormatAttribfvARB = nullptr;
+PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = nullptr;
+
// WGL_ARB_create_context
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr;
@@ -237,12 +247,93 @@ PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD = n
// WGL_EXT_swap_control
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr;
+#endif
+
+#if (LL_LINUX || __FreeBSD__) && LL_X11 && !LL_MESA_HEADLESS
+// GLX_MESA_query_renderer
+PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glXQueryCurrentRendererIntegerMESA = nullptr;
+PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glXQueryCurrentRendererStringMESA = nullptr;
+PFNGLXQUERYRENDERERINTEGERMESAPROC glXQueryRendererIntegerMESA = nullptr;
+PFNGLXQUERYRENDERERSTRINGMESAPROC glXQueryRendererStringMESA = nullptr;
+#endif
+
+#if (LL_LINUX || __FreeBSD__) && LL_WAYLAND &&!LL_MESA_HEADLESS
+// EGL_VERSION_1_0
+PFNEGLQUERYSTRINGPROC eglQueryString = nullptr;
+#endif
+
+// GL_VERSION_1_0
+PFNGLCLEARCOLORPROC glClearColor = nullptr;
+PFNGLCLEARPROC glClear = nullptr;
+PFNGLCOLORMASKPROC glColorMask = nullptr;
+PFNGLBLENDFUNCPROC glBlendFunc = nullptr;
+PFNGLLOGICOPPROC glLogicOp = nullptr;
+PFNGLFRONTFACEPROC glFrontFace = nullptr;
+PFNGLCULLFACEPROC glCullFace = nullptr;
+PFNGLPOINTSIZEPROC glPointSize = nullptr;
+PFNGLLINEWIDTHPROC glLineWidth = nullptr;
+PFNGLPOLYGONMODEPROC glPolygonMode = nullptr;
+PFNGLSCISSORPROC glScissor = nullptr;
+PFNGLDRAWBUFFERPROC glDrawBuffer = nullptr;
+PFNGLREADBUFFERPROC glReadBuffer = nullptr;
+PFNGLENABLEPROC glEnable = nullptr;
+PFNGLDISABLEPROC glDisable = nullptr;
+PFNGLISENABLEDPROC glIsEnabled = nullptr;
+PFNGLGETBOOLEANVPROC glGetBooleanv = nullptr;
+PFNGLGETDOUBLEVPROC glGetDoublev = nullptr;
+PFNGLGETFLOATVPROC glGetFloatv = nullptr;
+PFNGLGETINTEGERVPROC glGetIntegerv = nullptr;
+PFNGLGETERRORPROC glGetError = nullptr;
+PFNGLGETSTRINGPROC glGetString = nullptr;
+PFNGLFINISHPROC glFinish = nullptr;
+PFNGLFLUSHPROC glFlush = nullptr;
+PFNGLHINTPROC glHint = nullptr;
+PFNGLCLEARDEPTHPROC glClearDepth = nullptr;
+PFNGLDEPTHFUNCPROC glDepthFunc = nullptr;
+PFNGLDEPTHMASKPROC glDepthMask = nullptr;
+PFNGLDEPTHRANGEPROC glDepthRange = nullptr;
+PFNGLVIEWPORTPROC glViewport = nullptr;
+PFNGLPIXELSTOREFPROC glPixelStoref = nullptr;
+PFNGLPIXELSTOREIPROC glPixelStorei = nullptr;
+PFNGLREADPIXELSPROC glReadPixels = nullptr;
+PFNGLSTENCILFUNCPROC glStencilFunc = nullptr;
+PFNGLSTENCILMASKPROC glStencilMask = nullptr;
+PFNGLSTENCILOPPROC glStencilOp = nullptr;
+PFNGLCLEARSTENCILPROC glClearStencil = nullptr;
+PFNGLTEXPARAMETERFPROC glTexParameterf = nullptr;
+PFNGLTEXPARAMETERIPROC glTexParameteri = nullptr;
+PFNGLTEXPARAMETERFVPROC glTexParameterfv = nullptr;
+PFNGLTEXPARAMETERIVPROC glTexParameteriv = nullptr;
+PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv = nullptr;
+PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv = nullptr;
+PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv = nullptr;
+PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv = nullptr;
+PFNGLTEXIMAGE1DPROC glTexImage1D = nullptr;
+PFNGLTEXIMAGE2DPROC glTexImage2D = nullptr;
+PFNGLGETTEXIMAGEPROC glGetTexImage = nullptr;
+
+// GL_VERSION_1_1
+PFNGLDRAWARRAYSPROC glDrawArrays = nullptr;
+PFNGLDRAWELEMENTSPROC glDrawElements = nullptr;
+PFNGLGETPOINTERVPROC glGetPointerv = nullptr;
+PFNGLPOLYGONOFFSETPROC glPolygonOffset = nullptr;
+PFNGLCOPYTEXIMAGE1DPROC glCopyTexImage1D = nullptr;
+PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D = nullptr;
+PFNGLCOPYTEXSUBIMAGE1DPROC glCopyTexSubImage1D = nullptr;
+PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D = nullptr;
+PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D = nullptr;
+PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D = nullptr;
+PFNGLBINDTEXTUREPROC glBindTexture = nullptr;
+PFNGLDELETETEXTURESPROC glDeleteTextures = nullptr;
+PFNGLGENTEXTURESPROC glGenTextures = nullptr;
+PFNGLISTEXTUREPROC glIsTexture = nullptr;
+
// GL_VERSION_1_2
-//PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = nullptr;
-//PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr;
-//PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = nullptr;
-//PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D = nullptr;
+PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = nullptr;
+PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr;
+PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = nullptr;
+PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D = nullptr;
// GL_VERSION_1_3
PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr;
@@ -254,43 +345,6 @@ PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D = nullptr;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D = nullptr;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D = nullptr;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage = nullptr;
-PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture = nullptr;
-PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d = nullptr;
-PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv = nullptr;
-PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f = nullptr;
-PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv = nullptr;
-PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i = nullptr;
-PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv = nullptr;
-PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s = nullptr;
-PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv = nullptr;
-PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d = nullptr;
-PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv = nullptr;
-PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f = nullptr;
-PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv = nullptr;
-PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i = nullptr;
-PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv = nullptr;
-PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s = nullptr;
-PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv = nullptr;
-PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d = nullptr;
-PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv = nullptr;
-PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f = nullptr;
-PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv = nullptr;
-PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i = nullptr;
-PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv = nullptr;
-PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s = nullptr;
-PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv = nullptr;
-PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d = nullptr;
-PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv = nullptr;
-PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f = nullptr;
-PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv = nullptr;
-PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i = nullptr;
-PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv = nullptr;
-PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s = nullptr;
-PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv = nullptr;
-PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf = nullptr;
-PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd = nullptr;
-PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf = nullptr;
-PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd = nullptr;
// GL_VERSION_1_4
PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = nullptr;
@@ -300,44 +354,6 @@ PFNGLPOINTPARAMETERFPROC glPointParameterf = nullptr;
PFNGLPOINTPARAMETERFVPROC glPointParameterfv = nullptr;
PFNGLPOINTPARAMETERIPROC glPointParameteri = nullptr;
PFNGLPOINTPARAMETERIVPROC glPointParameteriv = nullptr;
-PFNGLFOGCOORDFPROC glFogCoordf = nullptr;
-PFNGLFOGCOORDFVPROC glFogCoordfv = nullptr;
-PFNGLFOGCOORDDPROC glFogCoordd = nullptr;
-PFNGLFOGCOORDDVPROC glFogCoorddv = nullptr;
-PFNGLFOGCOORDPOINTERPROC glFogCoordPointer = nullptr;
-PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b = nullptr;
-PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv = nullptr;
-PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d = nullptr;
-PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv = nullptr;
-PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f = nullptr;
-PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv = nullptr;
-PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i = nullptr;
-PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv = nullptr;
-PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s = nullptr;
-PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv = nullptr;
-PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub = nullptr;
-PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv = nullptr;
-PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui = nullptr;
-PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv = nullptr;
-PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us = nullptr;
-PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv = nullptr;
-PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer = nullptr;
-PFNGLWINDOWPOS2DPROC glWindowPos2d = nullptr;
-PFNGLWINDOWPOS2DVPROC glWindowPos2dv = nullptr;
-PFNGLWINDOWPOS2FPROC glWindowPos2f = nullptr;
-PFNGLWINDOWPOS2FVPROC glWindowPos2fv = nullptr;
-PFNGLWINDOWPOS2IPROC glWindowPos2i = nullptr;
-PFNGLWINDOWPOS2IVPROC glWindowPos2iv = nullptr;
-PFNGLWINDOWPOS2SPROC glWindowPos2s = nullptr;
-PFNGLWINDOWPOS2SVPROC glWindowPos2sv = nullptr;
-PFNGLWINDOWPOS3DPROC glWindowPos3d = nullptr;
-PFNGLWINDOWPOS3DVPROC glWindowPos3dv = nullptr;
-PFNGLWINDOWPOS3FPROC glWindowPos3f = nullptr;
-PFNGLWINDOWPOS3FVPROC glWindowPos3fv = nullptr;
-PFNGLWINDOWPOS3IPROC glWindowPos3i = nullptr;
-PFNGLWINDOWPOS3IVPROC glWindowPos3iv = nullptr;
-PFNGLWINDOWPOS3SPROC glWindowPos3s = nullptr;
-PFNGLWINDOWPOS3SVPROC glWindowPos3sv = nullptr;
// GL_VERSION_1_5
PFNGLGENQUERIESPROC glGenQueries = nullptr;
@@ -613,36 +629,6 @@ PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui = nullptr;
PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv = nullptr;
PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui = nullptr;
PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv = nullptr;
-PFNGLVERTEXP2UIPROC glVertexP2ui = nullptr;
-PFNGLVERTEXP2UIVPROC glVertexP2uiv = nullptr;
-PFNGLVERTEXP3UIPROC glVertexP3ui = nullptr;
-PFNGLVERTEXP3UIVPROC glVertexP3uiv = nullptr;
-PFNGLVERTEXP4UIPROC glVertexP4ui = nullptr;
-PFNGLVERTEXP4UIVPROC glVertexP4uiv = nullptr;
-PFNGLTEXCOORDP1UIPROC glTexCoordP1ui = nullptr;
-PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv = nullptr;
-PFNGLTEXCOORDP2UIPROC glTexCoordP2ui = nullptr;
-PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv = nullptr;
-PFNGLTEXCOORDP3UIPROC glTexCoordP3ui = nullptr;
-PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv = nullptr;
-PFNGLTEXCOORDP4UIPROC glTexCoordP4ui = nullptr;
-PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv = nullptr;
-PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui = nullptr;
-PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv = nullptr;
-PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui = nullptr;
-PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv = nullptr;
-PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui = nullptr;
-PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv = nullptr;
-PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui = nullptr;
-PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv = nullptr;
-PFNGLNORMALP3UIPROC glNormalP3ui = nullptr;
-PFNGLNORMALP3UIVPROC glNormalP3uiv = nullptr;
-PFNGLCOLORP3UIPROC glColorP3ui = nullptr;
-PFNGLCOLORP3UIVPROC glColorP3uiv = nullptr;
-PFNGLCOLORP4UIPROC glColorP4ui = nullptr;
-PFNGLCOLORP4UIVPROC glColorP4uiv = nullptr;
-PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui = nullptr;
-PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv = nullptr;
// GL_VERSION_4_0
PFNGLMINSAMPLESHADINGPROC glMinSampleShading = nullptr;
@@ -962,18 +948,6 @@ PFNGLGETNUNIFORMFVPROC glGetnUniformfv = nullp
PFNGLGETNUNIFORMIVPROC glGetnUniformiv = nullptr;
PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv = nullptr;
PFNGLREADNPIXELSPROC glReadnPixels = nullptr;
-PFNGLGETNMAPDVPROC glGetnMapdv = nullptr;
-PFNGLGETNMAPFVPROC glGetnMapfv = nullptr;
-PFNGLGETNMAPIVPROC glGetnMapiv = nullptr;
-PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv = nullptr;
-PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv = nullptr;
-PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv = nullptr;
-PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple = nullptr;
-PFNGLGETNCOLORTABLEPROC glGetnColorTable = nullptr;
-PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter = nullptr;
-PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter = nullptr;
-PFNGLGETNHISTOGRAMPROC glGetnHistogram = nullptr;
-PFNGLGETNMINMAXPROC glGetnMinmax = nullptr;
PFNGLTEXTUREBARRIERPROC glTextureBarrier = nullptr;
// GL_VERSION_4_6
@@ -1010,7 +984,8 @@ LLGLManager::LLGLManager() :
mGLSLVersionMinor(0),
mVRAM(0),
mGLMaxVertexRange(0),
- mGLMaxIndexRange(0)
+ mGLMaxIndexRange(0),
+ mGLMaxTextureSize(0)
{
}
@@ -1020,14 +995,23 @@ LLGLManager::LLGLManager() :
void LLGLManager::initWGL()
{
#if LL_WINDOWS && !LL_MESA_HEADLESS
- if (!glh_init_extensions("WGL_ARB_pixel_format"))
+ reloadExtensionsString();
+
+ if (mGLExtensions.contains("WGL_ARB_pixel_format"))
+ {
+ wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)LL_GET_PROC_ADDRESS("wglGetPixelFormatAttribivARB");
+ wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)LL_GET_PROC_ADDRESS("wglGetPixelFormatAttribfvARB");
+ wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)LL_GET_PROC_ADDRESS("wglChoosePixelFormatARB");
+ }
+ else
{
LL_WARNS("RenderInit") << "No ARB pixel format extensions" << LL_ENDL;
}
- if (ExtensionExists("WGL_ARB_create_context",gGLHExts.mSysExts))
+ // WGL_ARB_create_context
+ if (mGLExtensions.contains("WGL_ARB_create_context"))
{
- GLH_EXT_NAME(wglCreateContextAttribsARB) = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB");
+ wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)LL_GET_PROC_ADDRESS("wglCreateContextAttribsARB");
}
else
{
@@ -1036,31 +1020,71 @@ void LLGLManager::initWGL()
// For retreiving information per AMD adapter,
// because we can't trust curently selected/default one when there are multiple
- mHasAMDAssociations = ExtensionExists("WGL_AMD_gpu_association", gGLHExts.mSysExts);
+ mHasAMDAssociations = mGLExtensions.contains("WGL_AMD_gpu_association");
if (mHasAMDAssociations)
{
- GLH_EXT_NAME(wglGetGPUIDsAMD) = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD");
- GLH_EXT_NAME(wglGetGPUInfoAMD) = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD");
+ wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)LL_GET_PROC_ADDRESS("wglGetGPUIDsAMD");
+ wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)LL_GET_PROC_ADDRESS("wglGetGPUInfoAMD");
+ wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)LL_GET_PROC_ADDRESS("wglGetContextGPUIDAMD");
+ wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)LL_GET_PROC_ADDRESS("wglCreateAssociatedContextAMD");
+ wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)LL_GET_PROC_ADDRESS("wglCreateAssociatedContextAttribsAMD");
+ wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)LL_GET_PROC_ADDRESS("wglDeleteAssociatedContextAMD");
+ wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)LL_GET_PROC_ADDRESS("wglMakeAssociatedContextCurrentAMD");
+ wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)LL_GET_PROC_ADDRESS("wglGetCurrentAssociatedContextAMD");
+ wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)LL_GET_PROC_ADDRESS("wglBlitContextFramebufferAMD");
+
}
- mHasNVXGpuMemoryInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts);
- if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts))
+ // WGL_EXT_swap_control
+ if (mGLExtensions.contains("WGL_EXT_swap_control"))
{
- GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT");
+ wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)LL_GET_PROC_ADDRESS("wglSwapIntervalEXT");
+ wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)LL_GET_PROC_ADDRESS("wglGetSwapIntervalEXT");
}
- if( !glh_init_extensions("WGL_ARB_pbuffer") )
+ if(!mGLExtensions.contains("WGL_ARB_pbuffer"))
{
LL_WARNS("RenderInit") << "No ARB WGL PBuffer extensions" << LL_ENDL;
}
+#endif
+}
+
+void LLGLManager::initGLX()
+{
+#if (LL_LINUX || __FreeBSD__) && LL_X11 && !LL_MESA_HEADLESS
+ if (!mIsX11)
+ return;
+
+ reloadExtensionsString();
- if( !glh_init_extensions("WGL_ARB_render_texture") )
+ mHasGLXMESAQueryRenderer = mGLExtensions.contains("GLX_MESA_query_renderer");
+ if (mHasGLXMESAQueryRenderer)
{
- LL_WARNS("RenderInit") << "No ARB WGL render texture extensions" << LL_ENDL;
+ glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)LL_GET_PROC_ADDRESS("glXQueryCurrentRendererIntegerMESA");
+ glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)LL_GET_PROC_ADDRESS("glXQueryCurrentRendererStringMESA");
+ glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)LL_GET_PROC_ADDRESS("glXQueryRendererIntegerMESA");
+ glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)LL_GET_PROC_ADDRESS("glXQueryRendererStringMESA");
}
#endif
}
+void LLGLManager::initEGL()
+{
+#if (LL_LINUX || __FreeBSD__) && LL_WAYLAND && !LL_MESA_HEADLESS
+ if (!mIsWayland)
+ return;
+
+ reloadExtensionsString();
+
+ // EGL_VERSION_1_0
+ eglQueryString = (PFNEGLQUERYSTRINGPROC)LL_GET_PROC_ADDRESS("eglQueryString");
+
+ LL_INFOS("RenderInit") << "EGL_VENDOR " << ll_safe_string((const char *)eglQueryString(SDL_EGL_GetCurrentDisplay(), EGL_VENDOR)) << LL_ENDL;
+ LL_INFOS("RenderInit") << "EGL_VERSION " << ll_safe_string((const char *)eglQueryString(SDL_EGL_GetCurrentDisplay(), EGL_VERSION)) << LL_ENDL;
+#endif
+}
+
+
// return false if unable (or unwilling due to old drivers) to init GL
bool LLGLManager::initGL()
{
@@ -1069,39 +1093,73 @@ bool LLGLManager::initGL()
LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL;
}
-#if 0 && LL_WINDOWS
- if (!glGetStringi)
- {
- glGetStringi = (PFNGLGETSTRINGIPROC) GLH_EXT_GET_PROC_ADDRESS("glGetStringi");
- }
+#if LL_GL_FUNC_POINTER
+ // OpenGL 1.0 and 1.1 always exist
+ // GL_VERSION_1_0
+ glClearColor = (PFNGLCLEARCOLORPROC)LL_GET_PROC_ADDRESS("glClearColor");
+ glClear = (PFNGLCLEARPROC)LL_GET_PROC_ADDRESS("glClear");
+ glColorMask = (PFNGLCOLORMASKPROC)LL_GET_PROC_ADDRESS("glColorMask");
+ glBlendFunc = (PFNGLBLENDFUNCPROC)LL_GET_PROC_ADDRESS("glBlendFunc");
+ glLogicOp = (PFNGLLOGICOPPROC)LL_GET_PROC_ADDRESS("glLogicOp");
+ glFrontFace = (PFNGLFRONTFACEPROC)LL_GET_PROC_ADDRESS("glFrontFace");
+ glCullFace = (PFNGLCULLFACEPROC)LL_GET_PROC_ADDRESS("glCullFace");;
+ glPointSize = (PFNGLPOINTSIZEPROC)LL_GET_PROC_ADDRESS("glPointSize");
+ glLineWidth = (PFNGLLINEWIDTHPROC)LL_GET_PROC_ADDRESS("glLineWidth");
+ glPolygonMode = (PFNGLPOLYGONMODEPROC)LL_GET_PROC_ADDRESS("glPolygonMode");
+ glScissor = (PFNGLSCISSORPROC)LL_GET_PROC_ADDRESS("glScissor");
+ glDrawBuffer = (PFNGLDRAWBUFFERPROC)LL_GET_PROC_ADDRESS("glDrawBuffer");
+ glReadBuffer = (PFNGLREADBUFFERPROC)LL_GET_PROC_ADDRESS("glReadBuffer");
+ glEnable = (PFNGLENABLEPROC)LL_GET_PROC_ADDRESS("glEnable");
+ glDisable = (PFNGLDISABLEPROC)LL_GET_PROC_ADDRESS("glDisable");
+ glIsEnabled = (PFNGLISENABLEDPROC)LL_GET_PROC_ADDRESS("glIsEnabled");
+ glGetBooleanv = (PFNGLGETBOOLEANVPROC)LL_GET_PROC_ADDRESS("glGetBooleanv");
+ glGetDoublev = (PFNGLGETDOUBLEVPROC)LL_GET_PROC_ADDRESS("glGetDoublev");
+ glGetFloatv = (PFNGLGETFLOATVPROC)LL_GET_PROC_ADDRESS("glGetFloatv");
+ glGetIntegerv = (PFNGLGETINTEGERVPROC)LL_GET_PROC_ADDRESS("glGetIntegerv");
+ glGetError = (PFNGLGETERRORPROC)LL_GET_PROC_ADDRESS("glGetError");
+ glGetString = (PFNGLGETSTRINGPROC)LL_GET_PROC_ADDRESS("glGetString");
+ glFinish = (PFNGLFINISHPROC)LL_GET_PROC_ADDRESS("glFinish");
+ glFlush = (PFNGLFLUSHPROC)LL_GET_PROC_ADDRESS("glFlush");
+ glHint = (PFNGLHINTPROC)LL_GET_PROC_ADDRESS("glHint");
+ glClearDepth = (PFNGLCLEARDEPTHPROC)LL_GET_PROC_ADDRESS("glClearDepth");
+ glDepthFunc = (PFNGLDEPTHFUNCPROC)LL_GET_PROC_ADDRESS("glDepthFunc");
+ glDepthMask = (PFNGLDEPTHMASKPROC)LL_GET_PROC_ADDRESS("glDepthMask");
+ glDepthRange = (PFNGLDEPTHRANGEPROC)LL_GET_PROC_ADDRESS("glDepthRange");
+ glViewport = (PFNGLVIEWPORTPROC)LL_GET_PROC_ADDRESS("glViewport");
+ glPixelStoref = (PFNGLPIXELSTOREFPROC)LL_GET_PROC_ADDRESS("glPixelStoref");
+ glPixelStorei = (PFNGLPIXELSTOREIPROC)LL_GET_PROC_ADDRESS("glPixelStorei");
+ glReadPixels = (PFNGLREADPIXELSPROC)LL_GET_PROC_ADDRESS("glReadPixels");
+ glStencilFunc = (PFNGLSTENCILFUNCPROC)LL_GET_PROC_ADDRESS("glStencilFunc");
+ glStencilMask = (PFNGLSTENCILMASKPROC)LL_GET_PROC_ADDRESS("glStencilMask");
+ glStencilOp = (PFNGLSTENCILOPPROC)LL_GET_PROC_ADDRESS("glStencilOp");
+ glClearStencil = (PFNGLCLEARSTENCILPROC)LL_GET_PROC_ADDRESS("glClearStencil");
+ glTexParameterf = (PFNGLTEXPARAMETERFPROC)LL_GET_PROC_ADDRESS("glTexParameterf");
+ glTexParameteri = (PFNGLTEXPARAMETERIPROC)LL_GET_PROC_ADDRESS("glTexParameteri");
+ glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)LL_GET_PROC_ADDRESS("glTexParameterfv");
+ glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glTexParameteriv");
+ glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)LL_GET_PROC_ADDRESS("glGetTexParameterfv");
+ glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetTexParameteriv");
+ glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)LL_GET_PROC_ADDRESS("glGetTexLevelParameterfv");
+ glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetTexLevelParameteriv");
+ glTexImage1D = (PFNGLTEXIMAGE1DPROC)LL_GET_PROC_ADDRESS("glTexImage1D");
+ glTexImage2D = (PFNGLTEXIMAGE2DPROC)LL_GET_PROC_ADDRESS("glTexImage2D");
+ glGetTexImage = (PFNGLGETTEXIMAGEPROC)LL_GET_PROC_ADDRESS("glGetTexImage");
- //reload extensions string (may have changed after using wglCreateContextAttrib)
- if (glGetStringi)
- {
- std::stringstream str;
-
- GLint count = 0;
- glGetIntegerv(GL_NUM_EXTENSIONS, &count);
- for (GLint i = 0; i < count; ++i)
- {
- std::string ext = ll_safe_string((const char*) glGetStringi(GL_EXTENSIONS, i));
- str << ext << " ";
- LL_DEBUGS("GLExtensions") << ext << LL_ENDL;
- }
-
- {
- PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0;
- wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
- if(wglGetExtensionsStringARB)
- {
- str << (const char*) wglGetExtensionsStringARB(wglGetCurrentDC());
- }
- }
-
- free(gGLHExts.mSysExts);
- std::string extensions = str.str();
- gGLHExts.mSysExts = strdup(extensions.c_str());
- }
+ // GL_VERSION_1_1
+ glDrawArrays = (PFNGLDRAWARRAYSPROC)LL_GET_PROC_ADDRESS("glDrawArrays");
+ glDrawElements = (PFNGLDRAWELEMENTSPROC)LL_GET_PROC_ADDRESS("glDrawElements");
+ glGetPointerv = (PFNGLGETPOINTERVPROC)LL_GET_PROC_ADDRESS("glGetPointerv");
+ glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)LL_GET_PROC_ADDRESS("glPolygonOffset");
+ glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)LL_GET_PROC_ADDRESS("glCopyTexImage1D");
+ glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)LL_GET_PROC_ADDRESS("glCopyTexImage2D");
+ glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)LL_GET_PROC_ADDRESS("glCopyTexSubImage1D");
+ glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)LL_GET_PROC_ADDRESS("glCopyTexSubImage2D");
+ glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)LL_GET_PROC_ADDRESS("glTexSubImage1D");
+ glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)LL_GET_PROC_ADDRESS("glTexSubImage2D");
+ glBindTexture = (PFNGLBINDTEXTUREPROC)LL_GET_PROC_ADDRESS("glBindTexture");
+ glDeleteTextures = (PFNGLDELETETEXTURESPROC)LL_GET_PROC_ADDRESS("glDeleteTextures");
+ glGenTextures = (PFNGLGENTEXTURESPROC)LL_GET_PROC_ADDRESS("glGenTextures");
+ glIsTexture = (PFNGLISTEXTUREPROC)LL_GET_PROC_ADDRESS("glIsTexture");
#endif
// Extract video card strings and convert to upper case to
@@ -1139,7 +1197,11 @@ bool LLGLManager::initGL()
// Trailing space necessary to keep "nVidia Corpor_ati_on" cards
// from being recognized as ATI.
// NOTE: AMD has been pretty good about not breaking this check, do not rename without good reason
- if (mGLVendor.substr(0,4) == "ATI ")
+ if (mGLVendor.substr(0,4) == "ATI "
+#if LL_LINUX || __FreeBSD__
+ || mGLVendor.find("AMD") != std::string::npos
+#endif //LL_LINUX
+ )
{
mGLVendorShort = "AMD";
// *TODO: Fix this?
@@ -1203,18 +1265,48 @@ bool LLGLManager::initGL()
}
if (mVRAM != 0)
{
- LL_WARNS("RenderInit") << "VRAM Detected (AMDAssociations):" << mVRAM << LL_ENDL;
+ LL_INFOS("RenderInit") << "VRAM Detected (AMDAssociations):" << mVRAM << LL_ENDL;
}
- }
- else if (mHasNVXGpuMemoryInfo)
+ } else
+#endif
+
+#if (LL_LINUX || __FreeBSD__) && LL_X11 && !LL_MESA_HEADLESS
+ if(mHasGLXMESAQueryRenderer && mVRAM == 0)
{
- GLint mem_kb = 0;
- glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &mem_kb);
- mVRAM = mem_kb / 1024;
+ unsigned int vram_val = 0;
+ if(glXQueryCurrentRendererIntegerMESA(GLX_RENDERER_VIDEO_MEMORY_MESA, &vram_val))
+ {
+ gGLManager.mVRAM = vram_val;
- if (mVRAM != 0)
+ if (mVRAM != 0)
+ {
+ LL_INFOS("RenderInit") << "VRAM Detected (GLXMesaQueryRenderer):" << mVRAM << LL_ENDL;
+ }
+ }
+ }
+#endif
+
+#if LL_WINDOWS || LL_LINUX || __FreeBSD__
+ {
+ if (mHasNVXGpuMemoryInfo && mVRAM == 0)
{
- LL_WARNS("RenderInit") << "VRAM Detected (NVXGpuMemoryInfo):" << mVRAM << LL_ENDL;
+ GLint mem_kb = 0;
+ glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &mem_kb);
+ mVRAM = mem_kb / 1024;
+
+ if (mVRAM != 0)
+ {
+ LL_INFOS("RenderInit") << "VRAM Detected (NVXGpuMemoryInfo):" << mVRAM << LL_ENDL;
+ }
+ }
+
+ if (mHasATIMemInfo && mVRAM == 0)
+ { //ask the gl how much vram is free at startup and attempt to use no more than half of that
+ S32 meminfo[4];
+ glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
+
+ mVRAM = meminfo[0] / 1024;
+ LL_INFOS("RenderInit") << "VRAM Detected (ATIMemInfo):" << mVRAM << LL_ENDL;
}
}
#endif
@@ -1236,6 +1328,9 @@ bool LLGLManager::initGL()
glGetIntegerv(GL_MAX_VARYING_VECTORS, &mMaxVaryingVectors);
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &mMaxUniformBlockSize);
+ // If outside the allowed range, glLineWidth fails with "invalid value".
+ glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, mAliasedLineRange.mV);
+
// sanity clamp max uniform block size to 64k just in case
// there's some implementation that reports a crazy value
mMaxUniformBlockSize = llmin(mMaxUniformBlockSize, 65536);
@@ -1267,12 +1362,9 @@ void LLGLManager::getGLInfo(LLSD& info)
}
#if !LL_MESA_HEADLESS
- std::string all_exts = ll_safe_string((const char *)gGLHExts.mSysExts);
- boost::char_separator<char> sep(" ");
- boost::tokenizer<boost::char_separator<char> > tok(all_exts, sep);
- for(boost::tokenizer<boost::char_separator<char> >::iterator i = tok.begin(); i != tok.end(); ++i)
+ for (const auto& ext : mGLExtensions)
{
- info["GLInfo"]["GLExtensions"].append(*i);
+ info["GLInfo"]["GLExtensions"].append(ext);
}
#endif
}
@@ -1295,8 +1387,12 @@ std::string LLGLManager::getGLInfoString()
}
#if !LL_MESA_HEADLESS
- std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts));
- LLStringUtil::replaceChar(all_exts, ' ', '\n');
+ std::string all_exts;
+ for (const auto& ext : mGLExtensions)
+ {
+ all_exts += ext;
+ all_exts += '\n';
+ }
info_str += std::string("GL_EXTENSIONS:\n") + all_exts + std::string("\n");
#endif
@@ -1319,9 +1415,13 @@ void LLGLManager::printGLInfoString()
}
#if !LL_MESA_HEADLESS
- std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts));
- LLStringUtil::replaceChar(all_exts, ' ', '\n');
- LL_DEBUGS("RenderInit") << "GL_EXTENSIONS:\n" << all_exts << LL_ENDL;
+ std::string all_exts;
+ for (const auto& ext : mGLExtensions)
+ {
+ all_exts += ext;
+ all_exts += '\n';
+ }
+ LL_INFOS("RenderInit") << "GL_EXTENSIONS:\n" << all_exts << LL_ENDL;
#endif
}
@@ -1380,26 +1480,103 @@ void LLGLManager::shutdownGL()
// these are used to turn software blending on. They appear in the Debug/Avatar menu
// presence of vertex skinning/blending or vertex programs will set these to false by default.
-void LLGLManager::initExtensions()
+void LLGLManager::reloadExtensionsString()
{
-#if LL_LINUX
- glh_init_extensions("");
-#endif
+ mGLExtensions.clear();
+
+ //reload extensions string
+ // I am deeply sorry for how ugly this is. - Rye
+#if LL_GL_FUNC_POINTER
+ PFNGLGETSTRINGIPROC llglGetStringi = (PFNGLGETSTRINGIPROC)LL_GET_PROC_ADDRESS("glGetStringi");
+ PFNGLGETINTEGERVPROC llglGetIntegerv = (PFNGLGETINTEGERVPROC)LL_GET_PROC_ADDRESS("glGetIntegerv");
+ if (llglGetStringi && llglGetIntegerv)
+ {
+ GLint num_extensions = 0;
+ llglGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
+ for (GLint i = 0; i < num_extensions; ++i) {
+ mGLExtensions.insert(ll_safe_string((char const*)llglGetStringi(GL_EXTENSIONS, i)));
+ }
+ }
+#else
+ {
+ GLint num_extensions = 0;
+ glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
+ for (GLint i = 0; i < num_extensions; ++i) {
+ mGLExtensions.insert(ll_safe_string((char const*)glGetStringi(GL_EXTENSIONS, i)));
+ }
#if LL_DARWIN
- GLint num_extensions = 0;
- std::string all_extensions{""};
- glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
- for(GLint i = 0; i < num_extensions; ++i) {
- char const * extension = (char const *)glGetStringi(GL_EXTENSIONS, i);
- all_extensions += extension;
- all_extensions += ' ';
+ if (num_extensions > 0)
+ {
+ mGLExtensions.insert("GL_ARB_multitexture");
+ mGLExtensions.insert("GL_ARB_texture_cube_map");
+ mGLExtensions.insert("GL_ARB_texture_compression");
+ }
+#endif
+ }
+#endif
+
+#if LL_WINDOWS
+ {
+ PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)LL_GET_PROC_ADDRESS("wglGetExtensionsStringARB");
+ if (wglGetExtensionsStringARB)
+ {
+ std::string wgl_exts = ll_safe_string((const char*)wglGetExtensionsStringARB(wglGetCurrentDC()));
+ boost::char_separator<char> sep(" ");
+ boost::tokenizer<boost::char_separator<char> > tok(wgl_exts, sep);
+ for (boost::tokenizer<boost::char_separator<char> >::iterator i = tok.begin(); i != tok.end(); ++i)
+ {
+ mGLExtensions.insert(*i);
+ }
+ }
+ }
+#endif
+
+#if LL_SDL_WINDOW && (LL_LINUX || __FreeBSD__) && LL_X11 && !LL_MESA_HEADLESS
+ if (mIsX11)
+ {
+ if (LLWindowSDL::sX11Data.xdisplay && LLWindowSDL::sX11Data.xwindow)
+ {
+ typedef const char *(*PFNEGLXQUERYEXTENSIONSSTRINGPROC) (Display *dpy, int screen );
+ PFNEGLXQUERYEXTENSIONSSTRINGPROC llglXQueryExtensionsString = (PFNEGLXQUERYEXTENSIONSSTRINGPROC)LL_GET_PROC_ADDRESS("glXQueryExtensionsString");
+ if (llglXQueryExtensionsString)
+ {
+ std::string glx_exts = ll_safe_string((const char*)llglXQueryExtensionsString(LLWindowSDL::sX11Data.xdisplay, LLWindowSDL::sX11Data.xscreen));
+ boost::char_separator<char> sep(" ");
+ boost::tokenizer<boost::char_separator<char> > tok(glx_exts, sep);
+ for (boost::tokenizer<boost::char_separator<char> >::iterator i = tok.begin(); i != tok.end(); ++i)
+ {
+ mGLExtensions.insert(*i);
+ }
+ }
+ }
}
- if (num_extensions)
+#endif
+
+#if LL_SDL_WINDOW && (LL_LINUX || __FreeBSD__) && LL_WAYLAND && !LL_MESA_HEADLESS
+ if (mIsWayland)
{
- all_extensions += "GL_ARB_multitexture GL_ARB_texture_cube_map GL_ARB_texture_compression "; // These are in 3.2 core, but not listed by OSX
- gGLHExts.mSysExts = strdup(all_extensions.data());
+ SDL_EGLDisplay egl_display = SDL_EGL_GetCurrentDisplay();
+ if (egl_display)
+ {
+ PFNEGLQUERYSTRINGPROC lleglQueryString = (PFNEGLQUERYSTRINGPROC)LL_GET_PROC_ADDRESS("eglQueryString");
+ if (lleglQueryString)
+ {
+ std::string egl_exts = ll_safe_string((const char*)lleglQueryString((EGLDisplay)egl_display, EGL_EXTENSIONS));
+ boost::char_separator<char> sep(" ");
+ boost::tokenizer<boost::char_separator<char> > tok(egl_exts, sep);
+ for (boost::tokenizer<boost::char_separator<char> >::iterator i = tok.begin(); i != tok.end(); ++i)
+ {
+ mGLExtensions.insert(*i);
+ }
+ }
+ }
}
#endif
+}
+
+void LLGLManager::initExtensions()
+{
+ reloadExtensionsString();
// NOTE: version checks against mGLVersion should bias down by 0.01 because of F32 errors
@@ -1408,11 +1585,14 @@ void LLGLManager::initExtensions()
mHasTransformFeedback = mGLVersion >= 3.99f;
mHasDebugOutput = mGLVersion >= 4.29f;
mHasAnisotropic = mGLVersion >= 4.59f;
- if(!mHasAnisotropic && gGLHExts.mSysExts)
+ if(!mHasAnisotropic)
{
- mHasAnisotropic = ExtensionExists("GL_EXT_texture_filter_anisotropic", gGLHExts.mSysExts);
+ mHasAnisotropic = mGLExtensions.contains("GL_EXT_texture_filter_anisotropic");
}
+ mHasNVXGpuMemoryInfo = mGLExtensions.contains("GL_NVX_gpu_memory_info");
+ mHasATIMemInfo = mGLExtensions.contains("GL_ATI_meminfo"); //Basic AMD method, also see mHasAMDAssociations
+
// Misc
glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange);
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange);
@@ -1420,843 +1600,706 @@ void LLGLManager::initExtensions()
mInited = true;
-#if LL_WINDOWS
- LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
-
- // WGL_AMD_gpu_association
- wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD");
- wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD");
- wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetContextGPUIDAMD");
- wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateAssociatedContextAMD");
- wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateAssociatedContextAttribsAMD");
- wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglDeleteAssociatedContextAMD");
- wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglMakeAssociatedContextCurrentAMD");
- wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetCurrentAssociatedContextAMD");
- wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglBlitContextFramebufferAMD");
-
- // WGL_EXT_swap_control
- wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT");
- wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetSwapIntervalEXT");
-
- // WGL_ARB_create_context
- wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB");
-
+#if LL_GL_FUNC_POINTER
// Load entire OpenGL API through GetProcAddress, leaving sections beyond mGLVersion unloaded
+ LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
// GL_VERSION_1_2
if (mGLVersion < 1.19f)
{
return;
}
- glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements");
- glTexImage3D = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D");
- glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D");
- glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D");
-
+ glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)LL_GET_PROC_ADDRESS("glDrawRangeElements");
+ glTexImage3D = (PFNGLTEXIMAGE3DPROC)LL_GET_PROC_ADDRESS("glTexImage3D");
+ glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)LL_GET_PROC_ADDRESS("glTexSubImage3D");
+ glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)LL_GET_PROC_ADDRESS("glCopyTexSubImage3D");
// GL_VERSION_1_3
if (mGLVersion < 1.29f)
{
return;
}
- glActiveTexture = (PFNGLACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTexture");
- glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleCoverage");
- glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3D");
- glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2D");
- glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1D");
- glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3D");
- glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2D");
- glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1D");
- glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImage");
- glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTexture");
- glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1d");
- glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dv");
- glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1f");
- glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fv");
- glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1i");
- glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iv");
- glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1s");
- glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sv");
- glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2d");
- glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dv");
- glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2f");
- glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fv");
- glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2i");
- glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iv");
- glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2s");
- glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sv");
- glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3d");
- glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dv");
- glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3f");
- glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fv");
- glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3i");
- glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iv");
- glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3s");
- glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sv");
- glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4d");
- glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dv");
- glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4f");
- glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fv");
- glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4i");
- glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iv");
- glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4s");
- glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sv");
- glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixf");
- glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixd");
- glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixf");
- glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixd");
+ glActiveTexture = (PFNGLACTIVETEXTUREPROC)LL_GET_PROC_ADDRESS("glActiveTexture");
+ glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)LL_GET_PROC_ADDRESS("glSampleCoverage");
+ glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)LL_GET_PROC_ADDRESS("glCompressedTexImage3D");
+ glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)LL_GET_PROC_ADDRESS("glCompressedTexImage2D");
+ glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)LL_GET_PROC_ADDRESS("glCompressedTexImage1D");
+ glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)LL_GET_PROC_ADDRESS("glCompressedTexSubImage3D");
+ glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)LL_GET_PROC_ADDRESS("glCompressedTexSubImage2D");
+ glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)LL_GET_PROC_ADDRESS("glCompressedTexSubImage1D");
+ glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)LL_GET_PROC_ADDRESS("glGetCompressedTexImage");
// GL_VERSION_1_4
if (mGLVersion < 1.39f)
{
return;
}
- glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparate");
- glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArrays");
- glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElements");
- glPointParameterf = (PFNGLPOINTPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterf");
- glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfv");
- glPointParameteri = (PFNGLPOINTPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteri");
- glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteriv");
- glFogCoordf = (PFNGLFOGCOORDFPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordf");
- glFogCoordfv = (PFNGLFOGCOORDFVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfv");
- glFogCoordd = (PFNGLFOGCOORDDPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordd");
- glFogCoorddv = (PFNGLFOGCOORDDVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddv");
- glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordPointer");
- glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3b");
- glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bv");
- glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3d");
- glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dv");
- glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3f");
- glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fv");
- glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3i");
- glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iv");
- glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3s");
- glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sv");
- glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ub");
- glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubv");
- glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ui");
- glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiv");
- glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3us");
- glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usv");
- glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointer");
- glWindowPos2d = (PFNGLWINDOWPOS2DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2d");
- glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2dv");
- glWindowPos2f = (PFNGLWINDOWPOS2FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2f");
- glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2fv");
- glWindowPos2i = (PFNGLWINDOWPOS2IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2i");
- glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2iv");
- glWindowPos2s = (PFNGLWINDOWPOS2SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2s");
- glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2sv");
- glWindowPos3d = (PFNGLWINDOWPOS3DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3d");
- glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3dv");
- glWindowPos3f = (PFNGLWINDOWPOS3FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3f");
- glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3fv");
- glWindowPos3i = (PFNGLWINDOWPOS3IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3i");
- glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3iv");
- glWindowPos3s = (PFNGLWINDOWPOS3SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3s");
- glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3sv");
+ glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)LL_GET_PROC_ADDRESS("glBlendFuncSeparate");
+ glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)LL_GET_PROC_ADDRESS("glMultiDrawArrays");
+ glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)LL_GET_PROC_ADDRESS("glMultiDrawElements");
+ glPointParameterf = (PFNGLPOINTPARAMETERFPROC)LL_GET_PROC_ADDRESS("glPointParameterf");
+ glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)LL_GET_PROC_ADDRESS("glPointParameterfv");
+ glPointParameteri = (PFNGLPOINTPARAMETERIPROC)LL_GET_PROC_ADDRESS("glPointParameteri");
+ glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glPointParameteriv");
// GL_VERSION_1_5
if (mGLVersion < 1.49f)
{
return;
}
- glGenQueries = (PFNGLGENQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueries");
- glDeleteQueries = (PFNGLDELETEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueries");
- glIsQuery = (PFNGLISQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQuery");
- glBeginQuery = (PFNGLBEGINQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQuery");
- glEndQuery = (PFNGLENDQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQuery");
- glGetQueryiv = (PFNGLGETQUERYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryiv");
- glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectiv");
- glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuiv");
- glBindBuffer = (PFNGLBINDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffer");
- glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffers");
- glGenBuffers = (PFNGLGENBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffers");
- glIsBuffer = (PFNGLISBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBuffer");
- glBufferData = (PFNGLBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferData");
- glBufferSubData = (PFNGLBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubData");
- glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubData");
- glMapBuffer = (PFNGLMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBuffer");
- glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBuffer");
- glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteriv");
- glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointerv");
+ glGenQueries = (PFNGLGENQUERIESPROC)LL_GET_PROC_ADDRESS("glGenQueries");
+ glDeleteQueries = (PFNGLDELETEQUERIESPROC)LL_GET_PROC_ADDRESS("glDeleteQueries");
+ glIsQuery = (PFNGLISQUERYPROC)LL_GET_PROC_ADDRESS("glIsQuery");
+ glBeginQuery = (PFNGLBEGINQUERYPROC)LL_GET_PROC_ADDRESS("glBeginQuery");
+ glEndQuery = (PFNGLENDQUERYPROC)LL_GET_PROC_ADDRESS("glEndQuery");
+ glGetQueryiv = (PFNGLGETQUERYIVPROC)LL_GET_PROC_ADDRESS("glGetQueryiv");
+ glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)LL_GET_PROC_ADDRESS("glGetQueryObjectiv");
+ glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)LL_GET_PROC_ADDRESS("glGetQueryObjectuiv");
+ glBindBuffer = (PFNGLBINDBUFFERPROC)LL_GET_PROC_ADDRESS("glBindBuffer");
+ glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)LL_GET_PROC_ADDRESS("glDeleteBuffers");
+ glGenBuffers = (PFNGLGENBUFFERSPROC)LL_GET_PROC_ADDRESS("glGenBuffers");
+ glIsBuffer = (PFNGLISBUFFERPROC)LL_GET_PROC_ADDRESS("glIsBuffer");
+ glBufferData = (PFNGLBUFFERDATAPROC)LL_GET_PROC_ADDRESS("glBufferData");
+ glBufferSubData = (PFNGLBUFFERSUBDATAPROC)LL_GET_PROC_ADDRESS("glBufferSubData");
+ glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)LL_GET_PROC_ADDRESS("glGetBufferSubData");
+ glMapBuffer = (PFNGLMAPBUFFERPROC)LL_GET_PROC_ADDRESS("glMapBuffer");
+ glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)LL_GET_PROC_ADDRESS("glUnmapBuffer");
+ glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetBufferParameteriv");
+ glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)LL_GET_PROC_ADDRESS("glGetBufferPointerv");
// GL_VERSION_2_0
if (mGLVersion < 1.9f)
{
return;
}
- glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparate");
- glDrawBuffers = (PFNGLDRAWBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawBuffers");
- glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilOpSeparate");
- glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilFuncSeparate");
- glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilMaskSeparate");
- glAttachShader = (PFNGLATTACHSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glAttachShader");
- glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocation");
- glCompileShader = (PFNGLCOMPILESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glCompileShader");
- glCreateProgram = (PFNGLCREATEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgram");
- glCreateShader = (PFNGLCREATESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShader");
- glDeleteProgram = (PFNGLDELETEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgram");
- glDeleteShader = (PFNGLDELETESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteShader");
- glDetachShader = (PFNGLDETACHSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glDetachShader");
- glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArray");
- glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArray");
- glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttrib");
- glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniform");
- glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttachedShaders");
- glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocation");
- glGetProgramiv = (PFNGLGETPROGRAMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramiv");
- glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramInfoLog");
- glGetShaderiv = (PFNGLGETSHADERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderiv");
- glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderInfoLog");
- glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderSource");
- glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocation");
- glGetUniformfv = (PFNGLGETUNIFORMFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformfv");
- glGetUniformiv = (PFNGLGETUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformiv");
- glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdv");
- glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfv");
- glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribiv");
- glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointerv");
- glIsProgram = (PFNGLISPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgram");
- glIsShader = (PFNGLISSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsShader");
- glLinkProgram = (PFNGLLINKPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glLinkProgram");
- glShaderSource = (PFNGLSHADERSOURCEPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderSource");
- glUseProgram = (PFNGLUSEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgram");
- glUniform1f = (PFNGLUNIFORM1FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1f");
- glUniform2f = (PFNGLUNIFORM2FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2f");
- glUniform3f = (PFNGLUNIFORM3FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3f");
- glUniform4f = (PFNGLUNIFORM4FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4f");
- glUniform1i = (PFNGLUNIFORM1IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1i");
- glUniform2i = (PFNGLUNIFORM2IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2i");
- glUniform3i = (PFNGLUNIFORM3IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3i");
- glUniform4i = (PFNGLUNIFORM4IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4i");
- glUniform1fv = (PFNGLUNIFORM1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1fv");
- glUniform2fv = (PFNGLUNIFORM2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2fv");
- glUniform3fv = (PFNGLUNIFORM3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3fv");
- glUniform4fv = (PFNGLUNIFORM4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4fv");
- glUniform1iv = (PFNGLUNIFORM1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1iv");
- glUniform2iv = (PFNGLUNIFORM2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2iv");
- glUniform3iv = (PFNGLUNIFORM3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3iv");
- glUniform4iv = (PFNGLUNIFORM4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4iv");
- glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fv");
- glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fv");
- glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fv");
- glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgram");
- glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1d");
- glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dv");
- glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1f");
- glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fv");
- glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1s");
- glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sv");
- glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2d");
- glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dv");
- glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2f");
- glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fv");
- glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2s");
- glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sv");
- glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3d");
- glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dv");
- glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3f");
- glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fv");
- glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3s");
- glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sv");
- glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nbv");
- glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Niv");
- glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nsv");
- glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nub");
- glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nubv");
- glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nuiv");
- glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nusv");
- glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bv");
- glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4d");
- glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dv");
- glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4f");
- glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fv");
- glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4iv");
- glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4s");
- glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sv");
- glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubv");
- glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uiv");
- glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usv");
- glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointer");
+ glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)LL_GET_PROC_ADDRESS("glBlendEquationSeparate");
+ glDrawBuffers = (PFNGLDRAWBUFFERSPROC)LL_GET_PROC_ADDRESS("glDrawBuffers");
+ glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)LL_GET_PROC_ADDRESS("glStencilOpSeparate");
+ glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)LL_GET_PROC_ADDRESS("glStencilFuncSeparate");
+ glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)LL_GET_PROC_ADDRESS("glStencilMaskSeparate");
+ glAttachShader = (PFNGLATTACHSHADERPROC)LL_GET_PROC_ADDRESS("glAttachShader");
+ glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)LL_GET_PROC_ADDRESS("glBindAttribLocation");
+ glCompileShader = (PFNGLCOMPILESHADERPROC)LL_GET_PROC_ADDRESS("glCompileShader");
+ glCreateProgram = (PFNGLCREATEPROGRAMPROC)LL_GET_PROC_ADDRESS("glCreateProgram");
+ glCreateShader = (PFNGLCREATESHADERPROC)LL_GET_PROC_ADDRESS("glCreateShader");
+ glDeleteProgram = (PFNGLDELETEPROGRAMPROC)LL_GET_PROC_ADDRESS("glDeleteProgram");
+ glDeleteShader = (PFNGLDELETESHADERPROC)LL_GET_PROC_ADDRESS("glDeleteShader");
+ glDetachShader = (PFNGLDETACHSHADERPROC)LL_GET_PROC_ADDRESS("glDetachShader");
+ glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)LL_GET_PROC_ADDRESS("glDisableVertexAttribArray");
+ glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)LL_GET_PROC_ADDRESS("glEnableVertexAttribArray");
+ glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)LL_GET_PROC_ADDRESS("glGetActiveAttrib");
+ glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)LL_GET_PROC_ADDRESS("glGetActiveUniform");
+ glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)LL_GET_PROC_ADDRESS("glGetAttachedShaders");
+ glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)LL_GET_PROC_ADDRESS("glGetAttribLocation");
+ glGetProgramiv = (PFNGLGETPROGRAMIVPROC)LL_GET_PROC_ADDRESS("glGetProgramiv");
+ glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)LL_GET_PROC_ADDRESS("glGetProgramInfoLog");
+ glGetShaderiv = (PFNGLGETSHADERIVPROC)LL_GET_PROC_ADDRESS("glGetShaderiv");
+ glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)LL_GET_PROC_ADDRESS("glGetShaderInfoLog");
+ glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)LL_GET_PROC_ADDRESS("glGetShaderSource");
+ glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)LL_GET_PROC_ADDRESS("glGetUniformLocation");
+ glGetUniformfv = (PFNGLGETUNIFORMFVPROC)LL_GET_PROC_ADDRESS("glGetUniformfv");
+ glGetUniformiv = (PFNGLGETUNIFORMIVPROC)LL_GET_PROC_ADDRESS("glGetUniformiv");
+ glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)LL_GET_PROC_ADDRESS("glGetVertexAttribdv");
+ glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)LL_GET_PROC_ADDRESS("glGetVertexAttribfv");
+ glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)LL_GET_PROC_ADDRESS("glGetVertexAttribiv");
+ glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)LL_GET_PROC_ADDRESS("glGetVertexAttribPointerv");
+ glIsProgram = (PFNGLISPROGRAMPROC)LL_GET_PROC_ADDRESS("glIsProgram");
+ glIsShader = (PFNGLISSHADERPROC)LL_GET_PROC_ADDRESS("glIsShader");
+ glLinkProgram = (PFNGLLINKPROGRAMPROC)LL_GET_PROC_ADDRESS("glLinkProgram");
+ glShaderSource = (PFNGLSHADERSOURCEPROC)LL_GET_PROC_ADDRESS("glShaderSource");
+ glUseProgram = (PFNGLUSEPROGRAMPROC)LL_GET_PROC_ADDRESS("glUseProgram");
+ glUniform1f = (PFNGLUNIFORM1FPROC)LL_GET_PROC_ADDRESS("glUniform1f");
+ glUniform2f = (PFNGLUNIFORM2FPROC)LL_GET_PROC_ADDRESS("glUniform2f");
+ glUniform3f = (PFNGLUNIFORM3FPROC)LL_GET_PROC_ADDRESS("glUniform3f");
+ glUniform4f = (PFNGLUNIFORM4FPROC)LL_GET_PROC_ADDRESS("glUniform4f");
+ glUniform1i = (PFNGLUNIFORM1IPROC)LL_GET_PROC_ADDRESS("glUniform1i");
+ glUniform2i = (PFNGLUNIFORM2IPROC)LL_GET_PROC_ADDRESS("glUniform2i");
+ glUniform3i = (PFNGLUNIFORM3IPROC)LL_GET_PROC_ADDRESS("glUniform3i");
+ glUniform4i = (PFNGLUNIFORM4IPROC)LL_GET_PROC_ADDRESS("glUniform4i");
+ glUniform1fv = (PFNGLUNIFORM1FVPROC)LL_GET_PROC_ADDRESS("glUniform1fv");
+ glUniform2fv = (PFNGLUNIFORM2FVPROC)LL_GET_PROC_ADDRESS("glUniform2fv");
+ glUniform3fv = (PFNGLUNIFORM3FVPROC)LL_GET_PROC_ADDRESS("glUniform3fv");
+ glUniform4fv = (PFNGLUNIFORM4FVPROC)LL_GET_PROC_ADDRESS("glUniform4fv");
+ glUniform1iv = (PFNGLUNIFORM1IVPROC)LL_GET_PROC_ADDRESS("glUniform1iv");
+ glUniform2iv = (PFNGLUNIFORM2IVPROC)LL_GET_PROC_ADDRESS("glUniform2iv");
+ glUniform3iv = (PFNGLUNIFORM3IVPROC)LL_GET_PROC_ADDRESS("glUniform3iv");
+ glUniform4iv = (PFNGLUNIFORM4IVPROC)LL_GET_PROC_ADDRESS("glUniform4iv");
+ glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix2fv");
+ glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix3fv");
+ glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix4fv");
+ glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)LL_GET_PROC_ADDRESS("glValidateProgram");
+ glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)LL_GET_PROC_ADDRESS("glVertexAttrib1d");
+ glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib1dv");
+ glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)LL_GET_PROC_ADDRESS("glVertexAttrib1f");
+ glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib1fv");
+ glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)LL_GET_PROC_ADDRESS("glVertexAttrib1s");
+ glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib1sv");
+ glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)LL_GET_PROC_ADDRESS("glVertexAttrib2d");
+ glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib2dv");
+ glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)LL_GET_PROC_ADDRESS("glVertexAttrib2f");
+ glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib2fv");
+ glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)LL_GET_PROC_ADDRESS("glVertexAttrib2s");
+ glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib2sv");
+ glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)LL_GET_PROC_ADDRESS("glVertexAttrib3d");
+ glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib3dv");
+ glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)LL_GET_PROC_ADDRESS("glVertexAttrib3f");
+ glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib3fv");
+ glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)LL_GET_PROC_ADDRESS("glVertexAttrib3s");
+ glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib3sv");
+ glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4Nbv");
+ glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4Niv");
+ glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4Nsv");
+ glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4Nub");
+ glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4Nubv");
+ glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4Nuiv");
+ glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4Nusv");
+ glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4bv");
+ glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4d");
+ glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4dv");
+ glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4f");
+ glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4fv");
+ glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4iv");
+ glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4s");
+ glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4sv");
+ glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4ubv");
+ glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4uiv");
+ glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4usv");
+ glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)LL_GET_PROC_ADDRESS("glVertexAttribPointer");
// GL_VERSION_2_1
if (mGLVersion < 2.09f)
{
return;
}
- glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x3fv");
- glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x2fv");
- glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x4fv");
- glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x2fv");
- glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4fv");
- glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x3fv");
+ glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix2x3fv");
+ glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix3x2fv");
+ glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix2x4fv");
+ glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix4x2fv");
+ glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix3x4fv");
+ glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix4x3fv");
// GL_VERSION_3_0
if (mGLVersion < 2.99f)
{
return;
}
- glColorMaski = (PFNGLCOLORMASKIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorMaski");
- glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBooleani_v");
- glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetIntegeri_v");
- glEnablei = (PFNGLENABLEIPROC)GLH_EXT_GET_PROC_ADDRESS("glEnablei");
- glDisablei = (PFNGLDISABLEIPROC)GLH_EXT_GET_PROC_ADDRESS("glDisablei");
- glIsEnabledi = (PFNGLISENABLEDIPROC)GLH_EXT_GET_PROC_ADDRESS("glIsEnabledi");
- glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback");
- glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glEndTransformFeedback");
- glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferRange");
- glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferBase");
- glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackVaryings");
- glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbackVarying");
- glClampColor = (PFNGLCLAMPCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glClampColor");
- glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginConditionalRender");
- glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)GLH_EXT_GET_PROC_ADDRESS("glEndConditionalRender");
- glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer");
- glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribIiv");
- glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribIuiv");
- glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1i");
- glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2i");
- glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3i");
- glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4i");
- glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1ui");
- glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2ui");
- glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3ui");
- glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4ui");
- glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1iv");
- glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2iv");
- glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3iv");
- glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4iv");
- glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1uiv");
- glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2uiv");
- glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3uiv");
- glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4uiv");
- glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4bv");
- glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4sv");
- glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4ubv");
- glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4usv");
- glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformuiv");
- glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFragDataLocation");
- glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFragDataLocation");
- glUniform1ui = (PFNGLUNIFORM1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1ui");
- glUniform2ui = (PFNGLUNIFORM2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2ui");
- glUniform3ui = (PFNGLUNIFORM3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3ui");
- glUniform4ui = (PFNGLUNIFORM4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4ui");
- glUniform1uiv = (PFNGLUNIFORM1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1uiv");
- glUniform2uiv = (PFNGLUNIFORM2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2uiv");
- glUniform3uiv = (PFNGLUNIFORM3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3uiv");
- glUniform4uiv = (PFNGLUNIFORM4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4uiv");
- glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexParameterIiv");
- glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexParameterIuiv");
- glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTexParameterIiv");
- glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTexParameterIuiv");
- glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferiv");
- glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferuiv");
- glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferfv");
- glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferfi");
- glGetStringi = (PFNGLGETSTRINGIPROC)GLH_EXT_GET_PROC_ADDRESS("glGetStringi");
- glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer");
- glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer");
- glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers");
- glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers");
- glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage");
- glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv");
- glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer");
- glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer");
- glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers");
- glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers");
- glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus");
- glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D");
- glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D");
- glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D");
- glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer");
- glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv");
- glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap");
- glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer");
- glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample");
- glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer");
- glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBufferRange");
- glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushMappedBufferRange");
- glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray");
- glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays");
- glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays");
- glIsVertexArray = (PFNGLISVERTEXARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray");
+ glColorMaski = (PFNGLCOLORMASKIPROC)LL_GET_PROC_ADDRESS("glColorMaski");
+ glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)LL_GET_PROC_ADDRESS("glGetBooleani_v");
+ glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)LL_GET_PROC_ADDRESS("glGetIntegeri_v");
+ glEnablei = (PFNGLENABLEIPROC)LL_GET_PROC_ADDRESS("glEnablei");
+ glDisablei = (PFNGLDISABLEIPROC)LL_GET_PROC_ADDRESS("glDisablei");
+ glIsEnabledi = (PFNGLISENABLEDIPROC)LL_GET_PROC_ADDRESS("glIsEnabledi");
+ glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)LL_GET_PROC_ADDRESS("glBeginTransformFeedback");
+ glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)LL_GET_PROC_ADDRESS("glEndTransformFeedback");
+ glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)LL_GET_PROC_ADDRESS("glBindBufferRange");
+ glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)LL_GET_PROC_ADDRESS("glBindBufferBase");
+ glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)LL_GET_PROC_ADDRESS("glTransformFeedbackVaryings");
+ glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)LL_GET_PROC_ADDRESS("glGetTransformFeedbackVarying");
+ glClampColor = (PFNGLCLAMPCOLORPROC)LL_GET_PROC_ADDRESS("glClampColor");
+ glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)LL_GET_PROC_ADDRESS("glBeginConditionalRender");
+ glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)LL_GET_PROC_ADDRESS("glEndConditionalRender");
+ glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)LL_GET_PROC_ADDRESS("glVertexAttribIPointer");
+ glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)LL_GET_PROC_ADDRESS("glGetVertexAttribIiv");
+ glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)LL_GET_PROC_ADDRESS("glGetVertexAttribIuiv");
+ glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)LL_GET_PROC_ADDRESS("glVertexAttribI1i");
+ glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)LL_GET_PROC_ADDRESS("glVertexAttribI2i");
+ glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)LL_GET_PROC_ADDRESS("glVertexAttribI3i");
+ glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)LL_GET_PROC_ADDRESS("glVertexAttribI4i");
+ glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)LL_GET_PROC_ADDRESS("glVertexAttribI1ui");
+ glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)LL_GET_PROC_ADDRESS("glVertexAttribI2ui");
+ glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)LL_GET_PROC_ADDRESS("glVertexAttribI3ui");
+ glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)LL_GET_PROC_ADDRESS("glVertexAttribI4ui");
+ glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI1iv");
+ glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI2iv");
+ glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI3iv");
+ glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI4iv");
+ glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI1uiv");
+ glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI2uiv");
+ glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI3uiv");
+ glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI4uiv");
+ glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI4bv");
+ glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI4sv");
+ glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI4ubv");
+ glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI4usv");
+ glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)LL_GET_PROC_ADDRESS("glGetUniformuiv");
+ glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)LL_GET_PROC_ADDRESS("glBindFragDataLocation");
+ glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)LL_GET_PROC_ADDRESS("glGetFragDataLocation");
+ glUniform1ui = (PFNGLUNIFORM1UIPROC)LL_GET_PROC_ADDRESS("glUniform1ui");
+ glUniform2ui = (PFNGLUNIFORM2UIPROC)LL_GET_PROC_ADDRESS("glUniform2ui");
+ glUniform3ui = (PFNGLUNIFORM3UIPROC)LL_GET_PROC_ADDRESS("glUniform3ui");
+ glUniform4ui = (PFNGLUNIFORM4UIPROC)LL_GET_PROC_ADDRESS("glUniform4ui");
+ glUniform1uiv = (PFNGLUNIFORM1UIVPROC)LL_GET_PROC_ADDRESS("glUniform1uiv");
+ glUniform2uiv = (PFNGLUNIFORM2UIVPROC)LL_GET_PROC_ADDRESS("glUniform2uiv");
+ glUniform3uiv = (PFNGLUNIFORM3UIVPROC)LL_GET_PROC_ADDRESS("glUniform3uiv");
+ glUniform4uiv = (PFNGLUNIFORM4UIVPROC)LL_GET_PROC_ADDRESS("glUniform4uiv");
+ glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)LL_GET_PROC_ADDRESS("glTexParameterIiv");
+ glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)LL_GET_PROC_ADDRESS("glTexParameterIuiv");
+ glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)LL_GET_PROC_ADDRESS("glGetTexParameterIiv");
+ glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)LL_GET_PROC_ADDRESS("glGetTexParameterIuiv");
+ glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)LL_GET_PROC_ADDRESS("glClearBufferiv");
+ glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)LL_GET_PROC_ADDRESS("glClearBufferuiv");
+ glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)LL_GET_PROC_ADDRESS("glClearBufferfv");
+ glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)LL_GET_PROC_ADDRESS("glClearBufferfi");
+ glGetStringi = (PFNGLGETSTRINGIPROC)LL_GET_PROC_ADDRESS("glGetStringi");
+ glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)LL_GET_PROC_ADDRESS("glIsRenderbuffer");
+ glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)LL_GET_PROC_ADDRESS("glBindRenderbuffer");
+ glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)LL_GET_PROC_ADDRESS("glDeleteRenderbuffers");
+ glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)LL_GET_PROC_ADDRESS("glGenRenderbuffers");
+ glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)LL_GET_PROC_ADDRESS("glRenderbufferStorage");
+ glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetRenderbufferParameteriv");
+ glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)LL_GET_PROC_ADDRESS("glIsFramebuffer");
+ glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)LL_GET_PROC_ADDRESS("glBindFramebuffer");
+ glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)LL_GET_PROC_ADDRESS("glDeleteFramebuffers");
+ glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)LL_GET_PROC_ADDRESS("glGenFramebuffers");
+ glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)LL_GET_PROC_ADDRESS("glCheckFramebufferStatus");
+ glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)LL_GET_PROC_ADDRESS("glFramebufferTexture1D");
+ glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)LL_GET_PROC_ADDRESS("glFramebufferTexture2D");
+ glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)LL_GET_PROC_ADDRESS("glFramebufferTexture3D");
+ glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)LL_GET_PROC_ADDRESS("glFramebufferRenderbuffer");
+ glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv");
+ glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)LL_GET_PROC_ADDRESS("glGenerateMipmap");
+ glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)LL_GET_PROC_ADDRESS("glBlitFramebuffer");
+ glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)LL_GET_PROC_ADDRESS("glRenderbufferStorageMultisample");
+ glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)LL_GET_PROC_ADDRESS("glFramebufferTextureLayer");
+ glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)LL_GET_PROC_ADDRESS("glMapBufferRange");
+ glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)LL_GET_PROC_ADDRESS("glFlushMappedBufferRange");
+ glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)LL_GET_PROC_ADDRESS("glBindVertexArray");
+ glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)LL_GET_PROC_ADDRESS("glDeleteVertexArrays");
+ glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)LL_GET_PROC_ADDRESS("glGenVertexArrays");
+ glIsVertexArray = (PFNGLISVERTEXARRAYPROC)LL_GET_PROC_ADDRESS("glIsVertexArray");
// GL_VERSION_3_1
if (mGLVersion < 3.09f)
{
return;
}
- glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysInstanced");
- glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstanced");
- glTexBuffer = (PFNGLTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glTexBuffer");
- glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glPrimitiveRestartIndex");
- glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyBufferSubData");
- glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformIndices");
- glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformsiv");
- glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformName");
- glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformBlockIndex");
- glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockiv");
- glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockName");
- glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformBlockBinding");
+ glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)LL_GET_PROC_ADDRESS("glDrawArraysInstanced");
+ glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)LL_GET_PROC_ADDRESS("glDrawElementsInstanced");
+ glTexBuffer = (PFNGLTEXBUFFERPROC)LL_GET_PROC_ADDRESS("glTexBuffer");
+ glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)LL_GET_PROC_ADDRESS("glPrimitiveRestartIndex");
+ glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)LL_GET_PROC_ADDRESS("glCopyBufferSubData");
+ glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)LL_GET_PROC_ADDRESS("glGetUniformIndices");
+ glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)LL_GET_PROC_ADDRESS("glGetActiveUniformsiv");
+ glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)LL_GET_PROC_ADDRESS("glGetActiveUniformName");
+ glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)LL_GET_PROC_ADDRESS("glGetUniformBlockIndex");
+ glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)LL_GET_PROC_ADDRESS("glGetActiveUniformBlockiv");
+ glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)LL_GET_PROC_ADDRESS("glGetActiveUniformBlockName");
+ glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)LL_GET_PROC_ADDRESS("glUniformBlockBinding");
// GL_VERSION_3_2
if (mGLVersion < 3.19f)
{
return;
}
- glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsBaseVertex");
- glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElementsBaseVertex");
- glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertex");
- glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsBaseVertex");
- glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glProvokingVertex");
- glFenceSync = (PFNGLFENCESYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glFenceSync");
- glIsSync = (PFNGLISSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glIsSync");
- glDeleteSync = (PFNGLDELETESYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteSync");
- glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glClientWaitSync");
- glWaitSync = (PFNGLWAITSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glWaitSync");
- glGetInteger64v = (PFNGLGETINTEGER64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInteger64v");
- glGetSynciv = (PFNGLGETSYNCIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSynciv");
- glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInteger64i_v");
- glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteri64v");
- glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture");
- glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample");
- glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample");
- glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv");
- glSampleMaski = (PFNGLSAMPLEMASKIPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleMaski");
+ glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)LL_GET_PROC_ADDRESS("glDrawElementsBaseVertex");
+ glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)LL_GET_PROC_ADDRESS("glDrawRangeElementsBaseVertex");
+ glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)LL_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertex");
+ glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)LL_GET_PROC_ADDRESS("glMultiDrawElementsBaseVertex");
+ glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)LL_GET_PROC_ADDRESS("glProvokingVertex");
+ glFenceSync = (PFNGLFENCESYNCPROC)LL_GET_PROC_ADDRESS("glFenceSync");
+ glIsSync = (PFNGLISSYNCPROC)LL_GET_PROC_ADDRESS("glIsSync");
+ glDeleteSync = (PFNGLDELETESYNCPROC)LL_GET_PROC_ADDRESS("glDeleteSync");
+ glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)LL_GET_PROC_ADDRESS("glClientWaitSync");
+ glWaitSync = (PFNGLWAITSYNCPROC)LL_GET_PROC_ADDRESS("glWaitSync");
+ glGetInteger64v = (PFNGLGETINTEGER64VPROC)LL_GET_PROC_ADDRESS("glGetInteger64v");
+ glGetSynciv = (PFNGLGETSYNCIVPROC)LL_GET_PROC_ADDRESS("glGetSynciv");
+ glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)LL_GET_PROC_ADDRESS("glGetInteger64i_v");
+ glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)LL_GET_PROC_ADDRESS("glGetBufferParameteri64v");
+ glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)LL_GET_PROC_ADDRESS("glFramebufferTexture");
+ glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)LL_GET_PROC_ADDRESS("glTexImage2DMultisample");
+ glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)LL_GET_PROC_ADDRESS("glTexImage3DMultisample");
+ glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)LL_GET_PROC_ADDRESS("glGetMultisamplefv");
+ glSampleMaski = (PFNGLSAMPLEMASKIPROC)LL_GET_PROC_ADDRESS("glSampleMaski");
// GL_VERSION_3_3
if (mGLVersion < 3.29f)
{
return;
}
- glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFragDataLocationIndexed");
- glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFragDataIndex");
- glGenSamplers = (PFNGLGENSAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenSamplers");
- glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteSamplers");
- glIsSampler = (PFNGLISSAMPLERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsSampler");
- glBindSampler = (PFNGLBINDSAMPLERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindSampler");
- glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameteri");
- glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameteriv");
- glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterf");
- glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterfv");
- glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterIiv");
- glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterIuiv");
- glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameteriv");
- glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterIiv");
- glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterfv");
- glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterIuiv");
- glQueryCounter = (PFNGLQUERYCOUNTERPROC)GLH_EXT_GET_PROC_ADDRESS("glQueryCounter");
- glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjecti64v");
- glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectui64v");
- glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribDivisor");
- glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP1ui");
- glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP1uiv");
- glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP2ui");
- glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP2uiv");
- glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP3ui");
- glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP3uiv");
- glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP4ui");
- glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP4uiv");
- glVertexP2ui = (PFNGLVERTEXP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP2ui");
- glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP2uiv");
- glVertexP3ui = (PFNGLVERTEXP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP3ui");
- glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP3uiv");
- glVertexP4ui = (PFNGLVERTEXP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP4ui");
- glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP4uiv");
- glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP1ui");
- glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP1uiv");
- glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP2ui");
- glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP2uiv");
- glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP3ui");
- glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP3uiv");
- glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP4ui");
- glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP4uiv");
- glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP1ui");
- glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP1uiv");
- glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP2ui");
- glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP2uiv");
- glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP3ui");
- glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP3uiv");
- glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP4ui");
- glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP4uiv");
- glNormalP3ui = (PFNGLNORMALP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalP3ui");
- glNormalP3uiv = (PFNGLNORMALP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalP3uiv");
- glColorP3ui = (PFNGLCOLORP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP3ui");
- glColorP3uiv = (PFNGLCOLORP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP3uiv");
- glColorP4ui = (PFNGLCOLORP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP4ui");
- glColorP4uiv = (PFNGLCOLORP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP4uiv");
- glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorP3ui");
- glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorP3uiv");
+ glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)LL_GET_PROC_ADDRESS("glBindFragDataLocationIndexed");
+ glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)LL_GET_PROC_ADDRESS("glGetFragDataIndex");
+ glGenSamplers = (PFNGLGENSAMPLERSPROC)LL_GET_PROC_ADDRESS("glGenSamplers");
+ glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)LL_GET_PROC_ADDRESS("glDeleteSamplers");
+ glIsSampler = (PFNGLISSAMPLERPROC)LL_GET_PROC_ADDRESS("glIsSampler");
+ glBindSampler = (PFNGLBINDSAMPLERPROC)LL_GET_PROC_ADDRESS("glBindSampler");
+ glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)LL_GET_PROC_ADDRESS("glSamplerParameteri");
+ glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glSamplerParameteriv");
+ glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)LL_GET_PROC_ADDRESS("glSamplerParameterf");
+ glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)LL_GET_PROC_ADDRESS("glSamplerParameterfv");
+ glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)LL_GET_PROC_ADDRESS("glSamplerParameterIiv");
+ glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)LL_GET_PROC_ADDRESS("glSamplerParameterIuiv");
+ glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetSamplerParameteriv");
+ glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)LL_GET_PROC_ADDRESS("glGetSamplerParameterIiv");
+ glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)LL_GET_PROC_ADDRESS("glGetSamplerParameterfv");
+ glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)LL_GET_PROC_ADDRESS("glGetSamplerParameterIuiv");
+ glQueryCounter = (PFNGLQUERYCOUNTERPROC)LL_GET_PROC_ADDRESS("glQueryCounter");
+ glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)LL_GET_PROC_ADDRESS("glGetQueryObjecti64v");
+ glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)LL_GET_PROC_ADDRESS("glGetQueryObjectui64v");
+ glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)LL_GET_PROC_ADDRESS("glVertexAttribDivisor");
+ glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)LL_GET_PROC_ADDRESS("glVertexAttribP1ui");
+ glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)LL_GET_PROC_ADDRESS("glVertexAttribP1uiv");
+ glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)LL_GET_PROC_ADDRESS("glVertexAttribP2ui");
+ glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)LL_GET_PROC_ADDRESS("glVertexAttribP2uiv");
+ glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)LL_GET_PROC_ADDRESS("glVertexAttribP3ui");
+ glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)LL_GET_PROC_ADDRESS("glVertexAttribP3uiv");
+ glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)LL_GET_PROC_ADDRESS("glVertexAttribP4ui");
+ glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)LL_GET_PROC_ADDRESS("glVertexAttribP4uiv");
// GL_VERSION_4_0
if (mGLVersion < 3.99f)
{
return;
}
- glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)GLH_EXT_GET_PROC_ADDRESS("glMinSampleShading");
- glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationi");
- glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparatei");
- glBlendFunci = (PFNGLBLENDFUNCIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFunci");
- glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparatei");
- glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysIndirect");
- glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsIndirect");
- glUniform1d = (PFNGLUNIFORM1DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1d");
- glUniform2d = (PFNGLUNIFORM2DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2d");
- glUniform3d = (PFNGLUNIFORM3DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3d");
- glUniform4d = (PFNGLUNIFORM4DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4d");
- glUniform1dv = (PFNGLUNIFORM1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1dv");
- glUniform2dv = (PFNGLUNIFORM2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2dv");
- glUniform3dv = (PFNGLUNIFORM3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3dv");
- glUniform4dv = (PFNGLUNIFORM4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4dv");
- glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2dv");
- glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3dv");
- glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4dv");
- glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x3dv");
- glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x4dv");
- glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x2dv");
- glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4dv");
- glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x2dv");
- glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x3dv");
- glGetUniformdv = (PFNGLGETUNIFORMDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformdv");
- glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSubroutineUniformLocation");
- glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSubroutineIndex");
- glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineUniformiv");
- glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineUniformName");
- glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineName");
- glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformSubroutinesuiv");
- glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformSubroutineuiv");
- glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStageiv");
- glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glPatchParameteri");
- glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPatchParameterfv");
- glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTransformFeedback");
- glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteTransformFeedbacks");
- glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenTransformFeedbacks");
- glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glIsTransformFeedback");
- glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glPauseTransformFeedback");
- glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glResumeTransformFeedback");
- glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedback");
- glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackStream");
- glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQueryIndexed");
- glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQueryIndexed");
- glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryIndexediv");
+ glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)LL_GET_PROC_ADDRESS("glMinSampleShading");
+ glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)LL_GET_PROC_ADDRESS("glBlendEquationi");
+ glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)LL_GET_PROC_ADDRESS("glBlendEquationSeparatei");
+ glBlendFunci = (PFNGLBLENDFUNCIPROC)LL_GET_PROC_ADDRESS("glBlendFunci");
+ glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)LL_GET_PROC_ADDRESS("glBlendFuncSeparatei");
+ glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)LL_GET_PROC_ADDRESS("glDrawArraysIndirect");
+ glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)LL_GET_PROC_ADDRESS("glDrawElementsIndirect");
+ glUniform1d = (PFNGLUNIFORM1DPROC)LL_GET_PROC_ADDRESS("glUniform1d");
+ glUniform2d = (PFNGLUNIFORM2DPROC)LL_GET_PROC_ADDRESS("glUniform2d");
+ glUniform3d = (PFNGLUNIFORM3DPROC)LL_GET_PROC_ADDRESS("glUniform3d");
+ glUniform4d = (PFNGLUNIFORM4DPROC)LL_GET_PROC_ADDRESS("glUniform4d");
+ glUniform1dv = (PFNGLUNIFORM1DVPROC)LL_GET_PROC_ADDRESS("glUniform1dv");
+ glUniform2dv = (PFNGLUNIFORM2DVPROC)LL_GET_PROC_ADDRESS("glUniform2dv");
+ glUniform3dv = (PFNGLUNIFORM3DVPROC)LL_GET_PROC_ADDRESS("glUniform3dv");
+ glUniform4dv = (PFNGLUNIFORM4DVPROC)LL_GET_PROC_ADDRESS("glUniform4dv");
+ glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix2dv");
+ glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix3dv");
+ glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix4dv");
+ glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix2x3dv");
+ glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix2x4dv");
+ glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix3x2dv");
+ glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix3x4dv");
+ glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix4x2dv");
+ glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix4x3dv");
+ glGetUniformdv = (PFNGLGETUNIFORMDVPROC)LL_GET_PROC_ADDRESS("glGetUniformdv");
+ glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)LL_GET_PROC_ADDRESS("glGetSubroutineUniformLocation");
+ glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)LL_GET_PROC_ADDRESS("glGetSubroutineIndex");
+ glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)LL_GET_PROC_ADDRESS("glGetActiveSubroutineUniformiv");
+ glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)LL_GET_PROC_ADDRESS("glGetActiveSubroutineUniformName");
+ glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)LL_GET_PROC_ADDRESS("glGetActiveSubroutineName");
+ glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)LL_GET_PROC_ADDRESS("glUniformSubroutinesuiv");
+ glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)LL_GET_PROC_ADDRESS("glGetUniformSubroutineuiv");
+ glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)LL_GET_PROC_ADDRESS("glGetProgramStageiv");
+ glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)LL_GET_PROC_ADDRESS("glPatchParameteri");
+ glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)LL_GET_PROC_ADDRESS("glPatchParameterfv");
+ glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)LL_GET_PROC_ADDRESS("glBindTransformFeedback");
+ glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)LL_GET_PROC_ADDRESS("glDeleteTransformFeedbacks");
+ glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)LL_GET_PROC_ADDRESS("glGenTransformFeedbacks");
+ glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)LL_GET_PROC_ADDRESS("glIsTransformFeedback");
+ glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)LL_GET_PROC_ADDRESS("glPauseTransformFeedback");
+ glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)LL_GET_PROC_ADDRESS("glResumeTransformFeedback");
+ glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)LL_GET_PROC_ADDRESS("glDrawTransformFeedback");
+ glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)LL_GET_PROC_ADDRESS("glDrawTransformFeedbackStream");
+ glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)LL_GET_PROC_ADDRESS("glBeginQueryIndexed");
+ glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)LL_GET_PROC_ADDRESS("glEndQueryIndexed");
+ glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)LL_GET_PROC_ADDRESS("glGetQueryIndexediv");
// GL_VERSION_4_1
if (mGLVersion < 4.09f)
{
return;
}
- glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)GLH_EXT_GET_PROC_ADDRESS("glReleaseShaderCompiler");
- glShaderBinary = (PFNGLSHADERBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderBinary");
- glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderPrecisionFormat");
- glDepthRangef = (PFNGLDEPTHRANGEFPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangef");
- glClearDepthf = (PFNGLCLEARDEPTHFPROC)GLH_EXT_GET_PROC_ADDRESS("glClearDepthf");
- glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramBinary");
- glProgramBinary = (PFNGLPROGRAMBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramBinary");
- glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameteri");
- glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgramStages");
- glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveShaderProgram");
- glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShaderProgramv");
- glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramPipeline");
- glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramPipelines");
- glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramPipelines");
- glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramPipeline");
- glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramPipelineiv");
- glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1i");
- glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1iv");
- glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1f");
- glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1fv");
- glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1d");
- glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1dv");
- glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1ui");
- glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1uiv");
- glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2i");
- glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2iv");
- glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2f");
- glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2fv");
- glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2d");
- glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2dv");
- glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2ui");
- glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2uiv");
- glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3i");
- glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3iv");
- glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3f");
- glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3fv");
- glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3d");
- glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3dv");
- glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3ui");
- glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3uiv");
- glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4i");
- glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4iv");
- glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4f");
- glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4fv");
- glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4d");
- glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4dv");
- glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4ui");
- glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4uiv");
- glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2fv");
- glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3fv");
- glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4fv");
- glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2dv");
- glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3dv");
- glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4dv");
- glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x3fv");
- glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x2fv");
- glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x4fv");
- glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x2fv");
- glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x4fv");
- glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x3fv");
- glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x3dv");
- glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x2dv");
- glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x4dv");
- glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x2dv");
- glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x4dv");
- glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x3dv");
- glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgramPipeline");
- glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramPipelineInfoLog");
- glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL1d");
- glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL2d");
- glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL3d");
- glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL4d");
- glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL1dv");
- glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL2dv");
- glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL3dv");
- glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL4dv");
- glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribLPointer");
- glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribLdv");
- glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportArrayv");
- glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportIndexedf");
- glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportIndexedfv");
- glScissorArrayv = (PFNGLSCISSORARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorArrayv");
- glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorIndexed");
- glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorIndexedv");
- glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangeArrayv");
- glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangeIndexed");
- glGetFloati_v = (PFNGLGETFLOATI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFloati_v");
- glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetDoublei_v");
+ glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)LL_GET_PROC_ADDRESS("glReleaseShaderCompiler");
+ glShaderBinary = (PFNGLSHADERBINARYPROC)LL_GET_PROC_ADDRESS("glShaderBinary");
+ glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)LL_GET_PROC_ADDRESS("glGetShaderPrecisionFormat");
+ glDepthRangef = (PFNGLDEPTHRANGEFPROC)LL_GET_PROC_ADDRESS("glDepthRangef");
+ glClearDepthf = (PFNGLCLEARDEPTHFPROC)LL_GET_PROC_ADDRESS("glClearDepthf");
+ glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)LL_GET_PROC_ADDRESS("glGetProgramBinary");
+ glProgramBinary = (PFNGLPROGRAMBINARYPROC)LL_GET_PROC_ADDRESS("glProgramBinary");
+ glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)LL_GET_PROC_ADDRESS("glProgramParameteri");
+ glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)LL_GET_PROC_ADDRESS("glUseProgramStages");
+ glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)LL_GET_PROC_ADDRESS("glActiveShaderProgram");
+ glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)LL_GET_PROC_ADDRESS("glCreateShaderProgramv");
+ glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)LL_GET_PROC_ADDRESS("glBindProgramPipeline");
+ glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)LL_GET_PROC_ADDRESS("glDeleteProgramPipelines");
+ glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)LL_GET_PROC_ADDRESS("glGenProgramPipelines");
+ glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)LL_GET_PROC_ADDRESS("glIsProgramPipeline");
+ glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)LL_GET_PROC_ADDRESS("glGetProgramPipelineiv");
+ glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)LL_GET_PROC_ADDRESS("glProgramUniform1i");
+ glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)LL_GET_PROC_ADDRESS("glProgramUniform1iv");
+ glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)LL_GET_PROC_ADDRESS("glProgramUniform1f");
+ glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)LL_GET_PROC_ADDRESS("glProgramUniform1fv");
+ glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)LL_GET_PROC_ADDRESS("glProgramUniform1d");
+ glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)LL_GET_PROC_ADDRESS("glProgramUniform1dv");
+ glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)LL_GET_PROC_ADDRESS("glProgramUniform1ui");
+ glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)LL_GET_PROC_ADDRESS("glProgramUniform1uiv");
+ glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)LL_GET_PROC_ADDRESS("glProgramUniform2i");
+ glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)LL_GET_PROC_ADDRESS("glProgramUniform2iv");
+ glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)LL_GET_PROC_ADDRESS("glProgramUniform2f");
+ glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)LL_GET_PROC_ADDRESS("glProgramUniform2fv");
+ glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)LL_GET_PROC_ADDRESS("glProgramUniform2d");
+ glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)LL_GET_PROC_ADDRESS("glProgramUniform2dv");
+ glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)LL_GET_PROC_ADDRESS("glProgramUniform2ui");
+ glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)LL_GET_PROC_ADDRESS("glProgramUniform2uiv");
+ glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)LL_GET_PROC_ADDRESS("glProgramUniform3i");
+ glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)LL_GET_PROC_ADDRESS("glProgramUniform3iv");
+ glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)LL_GET_PROC_ADDRESS("glProgramUniform3f");
+ glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)LL_GET_PROC_ADDRESS("glProgramUniform3fv");
+ glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)LL_GET_PROC_ADDRESS("glProgramUniform3d");
+ glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)LL_GET_PROC_ADDRESS("glProgramUniform3dv");
+ glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)LL_GET_PROC_ADDRESS("glProgramUniform3ui");
+ glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)LL_GET_PROC_ADDRESS("glProgramUniform3uiv");
+ glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)LL_GET_PROC_ADDRESS("glProgramUniform4i");
+ glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)LL_GET_PROC_ADDRESS("glProgramUniform4iv");
+ glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)LL_GET_PROC_ADDRESS("glProgramUniform4f");
+ glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)LL_GET_PROC_ADDRESS("glProgramUniform4fv");
+ glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)LL_GET_PROC_ADDRESS("glProgramUniform4d");
+ glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)LL_GET_PROC_ADDRESS("glProgramUniform4dv");
+ glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)LL_GET_PROC_ADDRESS("glProgramUniform4ui");
+ glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)LL_GET_PROC_ADDRESS("glProgramUniform4uiv");
+ glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix2fv");
+ glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix3fv");
+ glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix4fv");
+ glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix2dv");
+ glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix3dv");
+ glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix4dv");
+ glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix2x3fv");
+ glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix3x2fv");
+ glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix2x4fv");
+ glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix4x2fv");
+ glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix3x4fv");
+ glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix4x3fv");
+ glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix2x3dv");
+ glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix3x2dv");
+ glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix2x4dv");
+ glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix4x2dv");
+ glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix3x4dv");
+ glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix4x3dv");
+ glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)LL_GET_PROC_ADDRESS("glValidateProgramPipeline");
+ glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)LL_GET_PROC_ADDRESS("glGetProgramPipelineInfoLog");
+ glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)LL_GET_PROC_ADDRESS("glVertexAttribL1d");
+ glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)LL_GET_PROC_ADDRESS("glVertexAttribL2d");
+ glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)LL_GET_PROC_ADDRESS("glVertexAttribL3d");
+ glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)LL_GET_PROC_ADDRESS("glVertexAttribL4d");
+ glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)LL_GET_PROC_ADDRESS("glVertexAttribL1dv");
+ glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)LL_GET_PROC_ADDRESS("glVertexAttribL2dv");
+ glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)LL_GET_PROC_ADDRESS("glVertexAttribL3dv");
+ glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)LL_GET_PROC_ADDRESS("glVertexAttribL4dv");
+ glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)LL_GET_PROC_ADDRESS("glVertexAttribLPointer");
+ glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)LL_GET_PROC_ADDRESS("glGetVertexAttribLdv");
+ glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)LL_GET_PROC_ADDRESS("glViewportArrayv");
+ glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)LL_GET_PROC_ADDRESS("glViewportIndexedf");
+ glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)LL_GET_PROC_ADDRESS("glViewportIndexedfv");
+ glScissorArrayv = (PFNGLSCISSORARRAYVPROC)LL_GET_PROC_ADDRESS("glScissorArrayv");
+ glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)LL_GET_PROC_ADDRESS("glScissorIndexed");
+ glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)LL_GET_PROC_ADDRESS("glScissorIndexedv");
+ glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)LL_GET_PROC_ADDRESS("glDepthRangeArrayv");
+ glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)LL_GET_PROC_ADDRESS("glDepthRangeIndexed");
+ glGetFloati_v = (PFNGLGETFLOATI_VPROC)LL_GET_PROC_ADDRESS("glGetFloati_v");
+ glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)LL_GET_PROC_ADDRESS("glGetDoublei_v");
// GL_VERSION_4_2
if (mGLVersion < 4.19f)
{
return;
}
- glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysInstancedBaseInstance");
- glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseInstance");
- glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertexBaseInstance");
- glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInternalformativ");
- glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAtomicCounterBufferiv");
- glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glBindImageTexture");
- glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)GLH_EXT_GET_PROC_ADDRESS("glMemoryBarrier");
- glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage1D");
- glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage2D");
- glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage3D");
- glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackInstanced");
- glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackStreamInstanced");
+ glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)LL_GET_PROC_ADDRESS("glDrawArraysInstancedBaseInstance");
+ glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)LL_GET_PROC_ADDRESS("glDrawElementsInstancedBaseInstance");
+ glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)LL_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertexBaseInstance");
+ glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)LL_GET_PROC_ADDRESS("glGetInternalformativ");
+ glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)LL_GET_PROC_ADDRESS("glGetActiveAtomicCounterBufferiv");
+ glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)LL_GET_PROC_ADDRESS("glBindImageTexture");
+ glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)LL_GET_PROC_ADDRESS("glMemoryBarrier");
+ glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)LL_GET_PROC_ADDRESS("glTexStorage1D");
+ glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)LL_GET_PROC_ADDRESS("glTexStorage2D");
+ glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)LL_GET_PROC_ADDRESS("glTexStorage3D");
+ glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)LL_GET_PROC_ADDRESS("glDrawTransformFeedbackInstanced");
+ glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)LL_GET_PROC_ADDRESS("glDrawTransformFeedbackStreamInstanced");
// GL_VERSION_4_3
if (mGLVersion < 4.29f)
{
return;
}
- glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferData");
- glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferSubData");
- glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)GLH_EXT_GET_PROC_ADDRESS("glDispatchCompute");
- glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDispatchComputeIndirect");
- glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyImageSubData");
- glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferParameteri");
- glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferParameteriv");
- glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInternalformati64v");
- glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateTexSubImage");
- glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateTexImage");
- glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateBufferSubData");
- glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateBufferData");
- glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateFramebuffer");
- glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateSubFramebuffer");
- glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirect");
- glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirect");
- glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramInterfaceiv");
- glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceIndex");
- glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceName");
- glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceiv");
- glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceLocation");
- glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceLocationIndex");
- glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderStorageBlockBinding");
- glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexBufferRange");
- glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage2DMultisample");
- glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage3DMultisample");
- glTextureView = (PFNGLTEXTUREVIEWPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureView");
- glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexBuffer");
- glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribFormat");
- glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIFormat");
- glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribLFormat");
- glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribBinding");
- glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexBindingDivisor");
- glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControl");
- glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsert");
- glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallback");
- glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLog");
- glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)GLH_EXT_GET_PROC_ADDRESS("glPushDebugGroup");
- glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)GLH_EXT_GET_PROC_ADDRESS("glPopDebugGroup");
- glObjectLabel = (PFNGLOBJECTLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glObjectLabel");
- glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectLabel");
- glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glObjectPtrLabel");
- glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectPtrLabel");
+ glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)LL_GET_PROC_ADDRESS("glClearBufferData");
+ glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)LL_GET_PROC_ADDRESS("glClearBufferSubData");
+ glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)LL_GET_PROC_ADDRESS("glDispatchCompute");
+ glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)LL_GET_PROC_ADDRESS("glDispatchComputeIndirect");
+ glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)LL_GET_PROC_ADDRESS("glCopyImageSubData");
+ glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)LL_GET_PROC_ADDRESS("glFramebufferParameteri");
+ glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetFramebufferParameteriv");
+ glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)LL_GET_PROC_ADDRESS("glGetInternalformati64v");
+ glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)LL_GET_PROC_ADDRESS("glInvalidateTexSubImage");
+ glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)LL_GET_PROC_ADDRESS("glInvalidateTexImage");
+ glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)LL_GET_PROC_ADDRESS("glInvalidateBufferSubData");
+ glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)LL_GET_PROC_ADDRESS("glInvalidateBufferData");
+ glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)LL_GET_PROC_ADDRESS("glInvalidateFramebuffer");
+ glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)LL_GET_PROC_ADDRESS("glInvalidateSubFramebuffer");
+ glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)LL_GET_PROC_ADDRESS("glMultiDrawArraysIndirect");
+ glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)LL_GET_PROC_ADDRESS("glMultiDrawElementsIndirect");
+ glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)LL_GET_PROC_ADDRESS("glGetProgramInterfaceiv");
+ glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)LL_GET_PROC_ADDRESS("glGetProgramResourceIndex");
+ glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)LL_GET_PROC_ADDRESS("glGetProgramResourceName");
+ glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)LL_GET_PROC_ADDRESS("glGetProgramResourceiv");
+ glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)LL_GET_PROC_ADDRESS("glGetProgramResourceLocation");
+ glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)LL_GET_PROC_ADDRESS("glGetProgramResourceLocationIndex");
+ glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)LL_GET_PROC_ADDRESS("glShaderStorageBlockBinding");
+ glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)LL_GET_PROC_ADDRESS("glTexBufferRange");
+ glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)LL_GET_PROC_ADDRESS("glTexStorage2DMultisample");
+ glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)LL_GET_PROC_ADDRESS("glTexStorage3DMultisample");
+ glTextureView = (PFNGLTEXTUREVIEWPROC)LL_GET_PROC_ADDRESS("glTextureView");
+ glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)LL_GET_PROC_ADDRESS("glBindVertexBuffer");
+ glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)LL_GET_PROC_ADDRESS("glVertexAttribFormat");
+ glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)LL_GET_PROC_ADDRESS("glVertexAttribIFormat");
+ glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)LL_GET_PROC_ADDRESS("glVertexAttribLFormat");
+ glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)LL_GET_PROC_ADDRESS("glVertexAttribBinding");
+ glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)LL_GET_PROC_ADDRESS("glVertexBindingDivisor");
+ glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)LL_GET_PROC_ADDRESS("glDebugMessageControl");
+ glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)LL_GET_PROC_ADDRESS("glDebugMessageInsert");
+ glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)LL_GET_PROC_ADDRESS("glDebugMessageCallback");
+ glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)LL_GET_PROC_ADDRESS("glGetDebugMessageLog");
+ glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)LL_GET_PROC_ADDRESS("glPushDebugGroup");
+ glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)LL_GET_PROC_ADDRESS("glPopDebugGroup");
+ glObjectLabel = (PFNGLOBJECTLABELPROC)LL_GET_PROC_ADDRESS("glObjectLabel");
+ glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)LL_GET_PROC_ADDRESS("glGetObjectLabel");
+ glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)LL_GET_PROC_ADDRESS("glObjectPtrLabel");
+ glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)LL_GET_PROC_ADDRESS("glGetObjectPtrLabel");
// GL_VERSION_4_4
if (mGLVersion < 4.39f)
{
return;
}
- glBufferStorage = (PFNGLBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferStorage");
- glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glClearTexImage");
- glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glClearTexSubImage");
- glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffersBase");
- glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffersRange");
- glBindTextures = (PFNGLBINDTEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextures");
- glBindSamplers = (PFNGLBINDSAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glBindSamplers");
- glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glBindImageTextures");
- glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexBuffers");
+ glBufferStorage = (PFNGLBUFFERSTORAGEPROC)LL_GET_PROC_ADDRESS("glBufferStorage");
+ glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)LL_GET_PROC_ADDRESS("glClearTexImage");
+ glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)LL_GET_PROC_ADDRESS("glClearTexSubImage");
+ glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)LL_GET_PROC_ADDRESS("glBindBuffersBase");
+ glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)LL_GET_PROC_ADDRESS("glBindBuffersRange");
+ glBindTextures = (PFNGLBINDTEXTURESPROC)LL_GET_PROC_ADDRESS("glBindTextures");
+ glBindSamplers = (PFNGLBINDSAMPLERSPROC)LL_GET_PROC_ADDRESS("glBindSamplers");
+ glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)LL_GET_PROC_ADDRESS("glBindImageTextures");
+ glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)LL_GET_PROC_ADDRESS("glBindVertexBuffers");
// GL_VERSION_4_5
if (mGLVersion < 4.49f)
{
return;
}
- glClipControl = (PFNGLCLIPCONTROLPROC)GLH_EXT_GET_PROC_ADDRESS("glClipControl");
- glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateTransformFeedbacks");
- glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackBufferBase");
- glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackBufferRange");
- glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbackiv");
- glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbacki_v");
- glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbacki64_v");
- glCreateBuffers = (PFNGLCREATEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateBuffers");
- glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferStorage");
- glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferData");
- glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferSubData");
- glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyNamedBufferSubData");
- glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedBufferData");
- glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedBufferSubData");
- glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapNamedBuffer");
- glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glMapNamedBufferRange");
- glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapNamedBuffer");
- glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushMappedNamedBufferRange");
- glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferParameteriv");
- glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferParameteri64v");
- glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferPointerv");
- glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferSubData");
- glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateFramebuffers");
- glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferRenderbuffer");
- glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferParameteri");
- glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferTexture");
- glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferTextureLayer");
- glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffer");
- glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffers");
- glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferReadBuffer");
- glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateNamedFramebufferData");
- glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateNamedFramebufferSubData");
- glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferiv");
- glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferuiv");
- glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferfv");
- glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferfi");
- glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBlitNamedFramebuffer");
- glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckNamedFramebufferStatus");
- glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedFramebufferParameteriv");
- glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedFramebufferAttachmentParameteriv");
- glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateRenderbuffers");
- glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedRenderbufferStorage");
- glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedRenderbufferStorageMultisample");
- glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedRenderbufferParameteriv");
- glCreateTextures = (PFNGLCREATETEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateTextures");
- glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBuffer");
- glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBufferRange");
- glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage1D");
- glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage2D");
- glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage3D");
- glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage2DMultisample");
- glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage3DMultisample");
- glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage1D");
- glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage2D");
- glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage3D");
- glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage1D");
- glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage2D");
- glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage3D");
- glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage1D");
- glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage2D");
- glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage3D");
- glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterf");
- glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterfv");
- glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameteri");
- glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterIiv");
- glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterIuiv");
- glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameteriv");
- glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateTextureMipmap");
- glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextureUnit");
- glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureImage");
- glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTextureImage");
- glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureLevelParameterfv");
- glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureLevelParameteriv");
- glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterfv");
- glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterIiv");
- glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterIuiv");
- glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameteriv");
- glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateVertexArrays");
- glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexArrayAttrib");
- glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexArrayAttrib");
- glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayElementBuffer");
- glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayVertexBuffer");
- glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayVertexBuffers");
- glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribBinding");
- glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribFormat");
- glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribIFormat");
- glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribLFormat");
- glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayBindingDivisor");
- glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayiv");
- glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayIndexediv");
- glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayIndexed64iv");
- glCreateSamplers = (PFNGLCREATESAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateSamplers");
- glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgramPipelines");
- glCreateQueries = (PFNGLCREATEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateQueries");
- glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjecti64v");
- glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectiv");
- glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectui64v");
- glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectuiv");
- glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)GLH_EXT_GET_PROC_ADDRESS("glMemoryBarrierByRegion");
- glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureSubImage");
- glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTextureSubImage");
- glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glGetGraphicsResetStatus");
- glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnCompressedTexImage");
- glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnTexImage");
- glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformdv");
- glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformfv");
- glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformiv");
- glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformuiv");
- glReadnPixels = (PFNGLREADNPIXELSPROC)GLH_EXT_GET_PROC_ADDRESS("glReadnPixels");
- glGetnMapdv = (PFNGLGETNMAPDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapdv");
- glGetnMapfv = (PFNGLGETNMAPFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapfv");
- glGetnMapiv = (PFNGLGETNMAPIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapiv");
- glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapfv");
- glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapuiv");
- glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapusv");
- glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPolygonStipple");
- glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnColorTable");
- glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnConvolutionFilter");
- glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnSeparableFilter");
- glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnHistogram");
- glGetnMinmax = (PFNGLGETNMINMAXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMinmax");
- glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBarrier");
+ glClipControl = (PFNGLCLIPCONTROLPROC)LL_GET_PROC_ADDRESS("glClipControl");
+ glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)LL_GET_PROC_ADDRESS("glCreateTransformFeedbacks");
+ glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)LL_GET_PROC_ADDRESS("glTransformFeedbackBufferBase");
+ glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)LL_GET_PROC_ADDRESS("glTransformFeedbackBufferRange");
+ glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)LL_GET_PROC_ADDRESS("glGetTransformFeedbackiv");
+ glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)LL_GET_PROC_ADDRESS("glGetTransformFeedbacki_v");
+ glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)LL_GET_PROC_ADDRESS("glGetTransformFeedbacki64_v");
+ glCreateBuffers = (PFNGLCREATEBUFFERSPROC)LL_GET_PROC_ADDRESS("glCreateBuffers");
+ glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)LL_GET_PROC_ADDRESS("glNamedBufferStorage");
+ glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)LL_GET_PROC_ADDRESS("glNamedBufferData");
+ glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)LL_GET_PROC_ADDRESS("glNamedBufferSubData");
+ glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)LL_GET_PROC_ADDRESS("glCopyNamedBufferSubData");
+ glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)LL_GET_PROC_ADDRESS("glClearNamedBufferData");
+ glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)LL_GET_PROC_ADDRESS("glClearNamedBufferSubData");
+ glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)LL_GET_PROC_ADDRESS("glMapNamedBuffer");
+ glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)LL_GET_PROC_ADDRESS("glMapNamedBufferRange");
+ glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)LL_GET_PROC_ADDRESS("glUnmapNamedBuffer");
+ glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)LL_GET_PROC_ADDRESS("glFlushMappedNamedBufferRange");
+ glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetNamedBufferParameteriv");
+ glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)LL_GET_PROC_ADDRESS("glGetNamedBufferParameteri64v");
+ glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)LL_GET_PROC_ADDRESS("glGetNamedBufferPointerv");
+ glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)LL_GET_PROC_ADDRESS("glGetNamedBufferSubData");
+ glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)LL_GET_PROC_ADDRESS("glCreateFramebuffers");
+ glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)LL_GET_PROC_ADDRESS("glNamedFramebufferRenderbuffer");
+ glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)LL_GET_PROC_ADDRESS("glNamedFramebufferParameteri");
+ glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)LL_GET_PROC_ADDRESS("glNamedFramebufferTexture");
+ glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)LL_GET_PROC_ADDRESS("glNamedFramebufferTextureLayer");
+ glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)LL_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffer");
+ glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)LL_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffers");
+ glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)LL_GET_PROC_ADDRESS("glNamedFramebufferReadBuffer");
+ glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)LL_GET_PROC_ADDRESS("glInvalidateNamedFramebufferData");
+ glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)LL_GET_PROC_ADDRESS("glInvalidateNamedFramebufferSubData");
+ glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)LL_GET_PROC_ADDRESS("glClearNamedFramebufferiv");
+ glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)LL_GET_PROC_ADDRESS("glClearNamedFramebufferuiv");
+ glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)LL_GET_PROC_ADDRESS("glClearNamedFramebufferfv");
+ glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)LL_GET_PROC_ADDRESS("glClearNamedFramebufferfi");
+ glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)LL_GET_PROC_ADDRESS("glBlitNamedFramebuffer");
+ glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)LL_GET_PROC_ADDRESS("glCheckNamedFramebufferStatus");
+ glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetNamedFramebufferParameteriv");
+ glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetNamedFramebufferAttachmentParameteriv");
+ glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)LL_GET_PROC_ADDRESS("glCreateRenderbuffers");
+ glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)LL_GET_PROC_ADDRESS("glNamedRenderbufferStorage");
+ glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)LL_GET_PROC_ADDRESS("glNamedRenderbufferStorageMultisample");
+ glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetNamedRenderbufferParameteriv");
+ glCreateTextures = (PFNGLCREATETEXTURESPROC)LL_GET_PROC_ADDRESS("glCreateTextures");
+ glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)LL_GET_PROC_ADDRESS("glTextureBuffer");
+ glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)LL_GET_PROC_ADDRESS("glTextureBufferRange");
+ glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)LL_GET_PROC_ADDRESS("glTextureStorage1D");
+ glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)LL_GET_PROC_ADDRESS("glTextureStorage2D");
+ glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)LL_GET_PROC_ADDRESS("glTextureStorage3D");
+ glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)LL_GET_PROC_ADDRESS("glTextureStorage2DMultisample");
+ glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)LL_GET_PROC_ADDRESS("glTextureStorage3DMultisample");
+ glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)LL_GET_PROC_ADDRESS("glTextureSubImage1D");
+ glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)LL_GET_PROC_ADDRESS("glTextureSubImage2D");
+ glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)LL_GET_PROC_ADDRESS("glTextureSubImage3D");
+ glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)LL_GET_PROC_ADDRESS("glCompressedTextureSubImage1D");
+ glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)LL_GET_PROC_ADDRESS("glCompressedTextureSubImage2D");
+ glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)LL_GET_PROC_ADDRESS("glCompressedTextureSubImage3D");
+ glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)LL_GET_PROC_ADDRESS("glCopyTextureSubImage1D");
+ glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)LL_GET_PROC_ADDRESS("glCopyTextureSubImage2D");
+ glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)LL_GET_PROC_ADDRESS("glCopyTextureSubImage3D");
+ glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)LL_GET_PROC_ADDRESS("glTextureParameterf");
+ glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)LL_GET_PROC_ADDRESS("glTextureParameterfv");
+ glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)LL_GET_PROC_ADDRESS("glTextureParameteri");
+ glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)LL_GET_PROC_ADDRESS("glTextureParameterIiv");
+ glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)LL_GET_PROC_ADDRESS("glTextureParameterIuiv");
+ glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glTextureParameteriv");
+ glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)LL_GET_PROC_ADDRESS("glGenerateTextureMipmap");
+ glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)LL_GET_PROC_ADDRESS("glBindTextureUnit");
+ glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)LL_GET_PROC_ADDRESS("glGetTextureImage");
+ glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)LL_GET_PROC_ADDRESS("glGetCompressedTextureImage");
+ glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)LL_GET_PROC_ADDRESS("glGetTextureLevelParameterfv");
+ glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetTextureLevelParameteriv");
+ glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)LL_GET_PROC_ADDRESS("glGetTextureParameterfv");
+ glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)LL_GET_PROC_ADDRESS("glGetTextureParameterIiv");
+ glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)LL_GET_PROC_ADDRESS("glGetTextureParameterIuiv");
+ glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetTextureParameteriv");
+ glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)LL_GET_PROC_ADDRESS("glCreateVertexArrays");
+ glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)LL_GET_PROC_ADDRESS("glDisableVertexArrayAttrib");
+ glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)LL_GET_PROC_ADDRESS("glEnableVertexArrayAttrib");
+ glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)LL_GET_PROC_ADDRESS("glVertexArrayElementBuffer");
+ glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)LL_GET_PROC_ADDRESS("glVertexArrayVertexBuffer");
+ glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)LL_GET_PROC_ADDRESS("glVertexArrayVertexBuffers");
+ glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)LL_GET_PROC_ADDRESS("glVertexArrayAttribBinding");
+ glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)LL_GET_PROC_ADDRESS("glVertexArrayAttribFormat");
+ glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)LL_GET_PROC_ADDRESS("glVertexArrayAttribIFormat");
+ glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)LL_GET_PROC_ADDRESS("glVertexArrayAttribLFormat");
+ glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)LL_GET_PROC_ADDRESS("glVertexArrayBindingDivisor");
+ glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)LL_GET_PROC_ADDRESS("glGetVertexArrayiv");
+ glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)LL_GET_PROC_ADDRESS("glGetVertexArrayIndexediv");
+ glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)LL_GET_PROC_ADDRESS("glGetVertexArrayIndexed64iv");
+ glCreateSamplers = (PFNGLCREATESAMPLERSPROC)LL_GET_PROC_ADDRESS("glCreateSamplers");
+ glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)LL_GET_PROC_ADDRESS("glCreateProgramPipelines");
+ glCreateQueries = (PFNGLCREATEQUERIESPROC)LL_GET_PROC_ADDRESS("glCreateQueries");
+ glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)LL_GET_PROC_ADDRESS("glGetQueryBufferObjecti64v");
+ glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)LL_GET_PROC_ADDRESS("glGetQueryBufferObjectiv");
+ glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)LL_GET_PROC_ADDRESS("glGetQueryBufferObjectui64v");
+ glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)LL_GET_PROC_ADDRESS("glGetQueryBufferObjectuiv");
+ glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)LL_GET_PROC_ADDRESS("glMemoryBarrierByRegion");
+ glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)LL_GET_PROC_ADDRESS("glGetTextureSubImage");
+ glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)LL_GET_PROC_ADDRESS("glGetCompressedTextureSubImage");
+ glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)LL_GET_PROC_ADDRESS("glGetGraphicsResetStatus");
+ glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)LL_GET_PROC_ADDRESS("glGetnCompressedTexImage");
+ glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)LL_GET_PROC_ADDRESS("glGetnTexImage");
+ glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)LL_GET_PROC_ADDRESS("glGetnUniformdv");
+ glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)LL_GET_PROC_ADDRESS("glGetnUniformfv");
+ glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)LL_GET_PROC_ADDRESS("glGetnUniformiv");
+ glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)LL_GET_PROC_ADDRESS("glGetnUniformuiv");
+ glReadnPixels = (PFNGLREADNPIXELSPROC)LL_GET_PROC_ADDRESS("glReadnPixels");
+ glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)LL_GET_PROC_ADDRESS("glTextureBarrier");
// GL_VERSION_4_6
if (mGLVersion < 4.59f)
{
return;
}
- glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glSpecializeShader");
- glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirectCount");
- glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirectCount");
- glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)GLH_EXT_GET_PROC_ADDRESS("glPolygonOffsetClamp");
+ glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)LL_GET_PROC_ADDRESS("glSpecializeShader");
+ glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)LL_GET_PROC_ADDRESS("glMultiDrawArraysIndirectCount");
+ glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)LL_GET_PROC_ADDRESS("glMultiDrawElementsIndirectCount");
+ glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)LL_GET_PROC_ADDRESS("glPolygonOffsetClamp");
-#endif
+#endif // LL_GL_FUNC_POINTER
}
void rotate_quat(LLQuaternion& rotation)
@@ -2272,6 +2315,40 @@ void flush_glerror()
glGetError();
}
+const std::string getGLErrorString(GLenum error)
+{
+ switch(error)
+ {
+ case GL_NO_ERROR:
+ return "No Error";
+ case GL_INVALID_ENUM:
+ return "Invalid Enum";
+ case GL_INVALID_VALUE:
+ return "Invalid Value";
+ case GL_INVALID_OPERATION:
+ return "Invalid Operation";
+ case GL_INVALID_FRAMEBUFFER_OPERATION:
+ return "Invalid Framebuffer Operation";
+ case GL_OUT_OF_MEMORY:
+ return "Out of Memory";
+#ifdef GL_STACK_UNDERFLOW
+ case GL_STACK_UNDERFLOW:
+ return "Stack Underflow";
+#endif
+#ifdef GL_STACK_OVERFLOW
+ case GL_STACK_OVERFLOW:
+ return "Stack Overflow";
+#endif
+#ifdef GL_TABLE_TOO_LARGE
+ case GL_TABLE_TOO_LARGE:
+ return "Table too large";
+#endif
+ default:
+ return "UNKNOWN ERROR";
+ }
+}
+
+//this function outputs gl error to the log file, does not crash the code.
void log_glerror(std::string comment)
{
if(!gDebugGL) return;
@@ -2280,24 +2357,14 @@ void log_glerror(std::string comment)
{
return ;
}
-
+ // Create or update texture to be used with this data
GLenum error;
error = glGetError();
if (error != GL_NO_ERROR)
{
-#if GLU_VERSION_1_1
- GLubyte const * gl_error_msg = gluErrorString(error);
- if (NULL != gl_error_msg)
- {
- LL_WARNS() << "GL Error (" << comment << ")" << error << ": " << gl_error_msg << LL_ENDL;
- }
- else
-#endif // GLU_VERSION_1_1
- {
- // gluErrorString returns NULL for some extensions' error codes.
- // you'll probably have to grep for the number in glext.h.
- LL_WARNS() << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL;
- }
+ std::string gl_error_msg = getGLErrorString(error);
+ LL_WARNS() << "GL Error: 0x" << std::hex << error << std::dec << " GL Error String: " << gl_error_msg << LL_ENDL;
+ error = glGetError();
}
}
@@ -2310,29 +2377,12 @@ void do_assert_glerror()
if (LL_UNLIKELY(error))
{
quit = true;
-#if GLU_VERSION_1_1
- GLubyte const * gl_error_msg = gluErrorString(error);
- if (NULL != gl_error_msg)
- {
- LL_WARNS("RenderState") << "GL Error:" << error<< LL_ENDL;
- LL_WARNS("RenderState") << "GL Error String:" << gl_error_msg << LL_ENDL;
-
- if (gDebugSession)
- {
- gFailLog << "GL Error:" << gl_error_msg << std::endl;
- }
- }
- else
-#endif // GLU_VERSION_1_1
+ std::string gl_error_msg = getGLErrorString(error);
+ LL_WARNS("RenderState") << "GL Error: 0x" << std::hex << error << std::dec << LL_ENDL;
+ LL_WARNS("RenderState") << "GL Error String: " << gl_error_msg << LL_ENDL;
+ if (gDebugSession)
{
- // gluErrorString returns NULL for some extensions' error codes.
- // you'll probably have to grep for the number in glext.h.
- LL_WARNS("RenderState") << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL;
-
- if (gDebugSession)
- {
- gFailLog << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << std::endl;
- }
+ gFailLog << "GL Error: 0x" << std::hex << error << std::dec << " GL Error String: " << gl_error_msg << std::endl;
}
}
@@ -2420,11 +2470,10 @@ void LLGLState::resetTextureStates()
#if GL_VERSION_1_3
GLint maxTextureUnits;
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits);
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
for (S32 j = maxTextureUnits-1; j >=0; j--)
{
gGL.getTexUnit(j)->activate();
- glClientActiveTexture(GL_TEXTURE0+j);
j == 0 ? gGL.getTexUnit(j)->enable(LLTexUnit::TT_TEXTURE) : gGL.getTexUnit(j)->disable();
}
#endif
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 7e1f9eea24..83ba8f2f26 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -34,6 +34,8 @@
#include <unordered_map>
#include <list>
+#include "llglheaders.h"
+
#include "llerror.h"
#include "v4color.h"
#include "llstring.h"
@@ -43,7 +45,6 @@
#include "llgltypes.h"
#include "llinstancetracker.h"
-#include "llglheaders.h"
#include "glm/mat4x4.hpp"
extern bool gDebugGL;
@@ -70,7 +71,9 @@ public:
bool initGL();
void shutdownGL();
- void initWGL(); // Initializes stupid WGL extensions
+ void initWGL(); // Initializes WGL extensions
+ void initGLX(); // Initializes GLX extensions
+ void initEGL(); // Initializes EGL extensions
std::string getRawGLString(); // For sending to simulator
@@ -90,6 +93,7 @@ public:
F32 mMaxAnisotropy = 0.f;
S32 mMaxUniformBlockSize = 0;
S32 mMaxVaryingVectors = 0;
+ LLVector2 mAliasedLineRange = LLVector2(1.f, 1.f);
// GL 4.x capabilities
bool mHasCubeMapArray = false;
@@ -100,6 +104,8 @@ public:
// Vendor-specific extensions
bool mHasAMDAssociations = false;
bool mHasNVXGpuMemoryInfo = false;
+ bool mHasATIMemInfo = false;
+ bool mHasGLXMESAQueryRenderer = false;
bool mIsAMD;
bool mIsNVIDIA;
@@ -141,7 +147,16 @@ public:
// In ALL CAPS
std::string mGLRenderer;
+ // GL Extension String
+ std::set<std::string> mGLExtensions;
+
+#if LL_LINUX || __FreeBSD__
+ bool mIsX11 = false;
+ bool mIsWayland = false;
+#endif
+
private:
+ void reloadExtensionsString();
void initExtensions();
void initGLStates();
};
@@ -263,19 +278,6 @@ protected:
bool mIsEnabled;
};
-// New LLGLState class wrappers that don't depend on actual GL flags.
-class LLGLEnableBlending : public LLGLState
-{
-public:
- LLGLEnableBlending(bool enable);
-};
-
-class LLGLEnableAlphaReject : public LLGLState
-{
-public:
- LLGLEnableAlphaReject(bool enable);
-};
-
// Enable with functor
class LLGLEnableFunc : LLGLState
{
@@ -420,67 +422,4 @@ extern bool gHeadlessClient;
extern bool gNonInteractive;
extern bool gGLActive;
-// Deal with changing glext.h definitions for newer SDK versions, specifically
-// with MAC OSX 10.5 -> 10.6
-
-
-#ifndef GL_DEPTH_ATTACHMENT
-#define GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT
-#endif
-
-#ifndef GL_STENCIL_ATTACHMENT
-#define GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT
-#endif
-
-#ifndef GL_FRAMEBUFFER
-#define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT
-#define GL_DRAW_FRAMEBUFFER GL_DRAW_FRAMEBUFFER_EXT
-#define GL_READ_FRAMEBUFFER GL_READ_FRAMEBUFFER_EXT
-#define GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT
-#define GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED_EXT
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
-#define glGenFramebuffers glGenFramebuffersEXT
-#define glBindFramebuffer glBindFramebufferEXT
-#define glCheckFramebufferStatus glCheckFramebufferStatusEXT
-#define glBlitFramebuffer glBlitFramebufferEXT
-#define glDeleteFramebuffers glDeleteFramebuffersEXT
-#define glFramebufferRenderbuffer glFramebufferRenderbufferEXT
-#define glFramebufferTexture2D glFramebufferTexture2DEXT
-#endif
-
-#ifndef GL_RENDERBUFFER
-#define GL_RENDERBUFFER GL_RENDERBUFFER_EXT
-#define glGenRenderbuffers glGenRenderbuffersEXT
-#define glBindRenderbuffer glBindRenderbufferEXT
-#define glRenderbufferStorage glRenderbufferStorageEXT
-#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT
-#define glDeleteRenderbuffers glDeleteRenderbuffersEXT
-#endif
-
-#ifndef GL_COLOR_ATTACHMENT
-#define GL_COLOR_ATTACHMENT GL_COLOR_ATTACHMENT_EXT
-#endif
-
-#ifndef GL_COLOR_ATTACHMENT0
-#define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
-#endif
-
-#ifndef GL_COLOR_ATTACHMENT1
-#define GL_COLOR_ATTACHMENT1 GL_COLOR_ATTACHMENT1_EXT
-#endif
-
-#ifndef GL_COLOR_ATTACHMENT2
-#define GL_COLOR_ATTACHMENT2 GL_COLOR_ATTACHMENT2_EXT
-#endif
-
-#ifndef GL_COLOR_ATTACHMENT3
-#define GL_COLOR_ATTACHMENT3 GL_COLOR_ATTACHMENT3_EXT
-#endif
-
-
-#ifndef GL_DEPTH24_STENCIL8
-#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
-#endif
-
#endif // LL_LLGL_H
diff --git a/indra/llrender/llglcommonfunc.cpp b/indra/llrender/llglcommonfunc.cpp
index 13b08de7cc..bf4d337b50 100644
--- a/indra/llrender/llglcommonfunc.cpp
+++ b/indra/llrender/llglcommonfunc.cpp
@@ -24,6 +24,8 @@
* $/LicenseInfo$
*/
+#include "linden_common.h"
+
#include "llglheaders.h"
#include "llglcommonfunc.h"
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index a2685376cd..a805f19154 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -27,51 +27,120 @@
#ifndef LL_LLGLHEADERS_H
#define LL_LLGLHEADERS_H
-#if LL_MESA || LL_LINUX || __FreeBSD__
-//----------------------------------------------------------------------------
-// MESA headers
-// quotes so we get libraries/.../GL/ version
-#define GL_GLEXT_PROTOTYPES 1
-#include "GL/gl.h"
-#include "GL/glext.h"
-#include "GL/glu.h"
+#if LL_WINDOWS || LL_MESA_HEADLESS || LL_SDL_WINDOW || LL_LINUX || __FreeBSD__
+ //----------------------------------------------------------------------------
+ // LL_WINDOWS || LL_MESA_HEADLESS || LL_SDL_WINDOW || LL_LINUX
-// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly
-# define __APPLE__
-# include "GL/glh_extensions.h"
-# undef __APPLE__
+#if LL_MESA_HEADLESS
+#define GL_GLEXT_PROTOTYPES 1
+#else
+#define LL_GL_FUNC_POINTER 1
+#endif
-#elif LL_LINUX
-#define GL_GLEXT_PROTOTYPES
-#define GLX_GLEXT_PROTOTYPES
+ // windows gl headers depend on things like APIENTRY, so include windows.
+#include "llwin32headers.h"
-#include "GL/gl.h"
+// quotes so we get libraries/.../GL/ version
+#include "GL/glcorearb.h"
#include "GL/glext.h"
-#include "GL/glu.h"
-// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly
-# define __APPLE__
-# include "GL/glh_extensions.h"
-# undef __APPLE__
+#if LL_WINDOWS && !LL_MESA_HEADLESS
+#include "GL/wglext.h"
+#endif
+
+#if (LL_LINUX || __FreeBSD__) && LL_X11 && !LL_MESA_HEADLESS
+#define GLX_GLXEXT_LEGACY
+#define __gl_h_ 1
+#include "GL/glx.h"
+#include "GL/glxext.h"
+#endif
-# include "GL/glx.h"
-# include "GL/glxext.h"
+#if (LL_LINUX || __FreeBSD__) && LL_WAYLAND && !LL_MESA_HEADLESS
+#define EGL_EGL_PROTOTYPES 0
+#include "EGL/egl.h"
+#endif
-#elif LL_WINDOWS
+#elif LL_DARWIN
//----------------------------------------------------------------------------
-// LL_WINDOWS
+// LL_DARWIN
-// windows gl headers depend on things like APIENTRY, so include windows.
-#include "llwin32headers.h"
+#define GL_GLEXT_LEGACY 1
+#include <OpenGL/gl3.h>
-//----------------------------------------------------------------------------
-#include <GL/gl.h>
-#include <GL/glu.h>
+#define GL_EXT_separate_specular_color 1
+#define GL_GLEXT_PROTOTYPES 1
+#include <OpenGL/glext.h>
-// quotes so we get libraries/.../GL/ version
-#include "GL/glext.h"
-#include "GL/glh_extensions.h"
+#endif // LL_MESA_HEADLESS / LL_SDL_WINDOW // LL_LINUX / LL_WINDOWS / LL_DARWIN
+
+// GL_NVX_gpu_memory_info constants
+#ifndef GL_NVX_gpu_memory_info
+#define GL_NVX_gpu_memory_info
+#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
+#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
+#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
+#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
+#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
+#endif
+
+// GL_ATI_meminfo constants
+#ifndef GL_ATI_meminfo
+#define GL_ATI_meminfo
+#define GL_VBO_FREE_MEMORY_ATI 0x87FB
+#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
+#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
+#endif
+
+// GL_EXT_texture_sRGB constants
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#endif /* GL_EXT_texture_sRGB */
+
+// GL_ARB_vertex_buffer_object constants
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+#endif
+
+// Deprecated OpenGL defines we still use
+#define GL_COLOR_INDEX 0x1900
+#define GL_ALPHA 0x1906
+#define GL_ALPHA8 0x803C
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+
+#if LL_GL_FUNC_POINTER
+#if LL_WINDOWS
// WGL_AMD_gpu_association
extern PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD;
extern PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD;
@@ -90,6 +159,98 @@ extern PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
// WGL_ARB_create_context
extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
+// WGL_ARB_pixel_format
+extern PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribivARB;
+extern PFNWGLGETPIXELFORMATATTRIBFVARBPROC wglGetPixelFormatAttribfvARB;
+extern PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB;
+
+#endif // LL_WINDOWS
+
+#if (LL_LINUX || __FreeBSD__) && LL_X11 && !LL_MESA_HEADLESS
+// GLX_MESA_query_renderer
+extern PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC glXQueryCurrentRendererIntegerMESA;
+extern PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC glXQueryCurrentRendererStringMESA;
+extern PFNGLXQUERYRENDERERINTEGERMESAPROC glXQueryRendererIntegerMESA;
+extern PFNGLXQUERYRENDERERSTRINGMESAPROC glXQueryRendererStringMESA;
+#endif
+
+#if (LL_LINUX || __FreeBSD__) && LL_WAYLAND &&!LL_MESA_HEADLESS
+extern PFNEGLQUERYSTRINGPROC eglQueryString;
+#endif
+
+// We get all functions via getProcAddress when using SDL
+// GL_VERSION_1_0
+extern PFNGLCULLFACEPROC glCullFace;
+extern PFNGLFRONTFACEPROC glFrontFace;
+extern PFNGLHINTPROC glHint;
+extern PFNGLLINEWIDTHPROC glLineWidth;
+extern PFNGLPOINTSIZEPROC glPointSize;
+extern PFNGLPOLYGONMODEPROC glPolygonMode;
+extern PFNGLSCISSORPROC glScissor;
+extern PFNGLTEXPARAMETERFPROC glTexParameterf;
+extern PFNGLTEXPARAMETERFVPROC glTexParameterfv;
+extern PFNGLTEXPARAMETERIPROC glTexParameteri;
+extern PFNGLTEXPARAMETERIVPROC glTexParameteriv;
+extern PFNGLTEXIMAGE1DPROC glTexImage1D;
+extern PFNGLTEXIMAGE2DPROC glTexImage2D;
+extern PFNGLDRAWBUFFERPROC glDrawBuffer;
+extern PFNGLCLEARPROC glClear;
+extern PFNGLCLEARCOLORPROC glClearColor;
+extern PFNGLCLEARSTENCILPROC glClearStencil;
+extern PFNGLCLEARDEPTHPROC glClearDepth;
+extern PFNGLSTENCILMASKPROC glStencilMask;
+extern PFNGLCOLORMASKPROC glColorMask;
+extern PFNGLDEPTHMASKPROC glDepthMask;
+extern PFNGLDISABLEPROC glDisable;
+extern PFNGLENABLEPROC glEnable;
+extern PFNGLFINISHPROC glFinish;
+extern PFNGLFLUSHPROC glFlush;
+extern PFNGLBLENDFUNCPROC glBlendFunc;
+extern PFNGLLOGICOPPROC glLogicOp;
+extern PFNGLSTENCILFUNCPROC glStencilFunc;
+extern PFNGLSTENCILOPPROC glStencilOp;
+extern PFNGLDEPTHFUNCPROC glDepthFunc;
+extern PFNGLPIXELSTOREFPROC glPixelStoref;
+extern PFNGLPIXELSTOREIPROC glPixelStorei;
+extern PFNGLREADBUFFERPROC glReadBuffer;
+extern PFNGLREADPIXELSPROC glReadPixels;
+extern PFNGLGETBOOLEANVPROC glGetBooleanv;
+extern PFNGLGETDOUBLEVPROC glGetDoublev;
+extern PFNGLGETERRORPROC glGetError;
+extern PFNGLGETFLOATVPROC glGetFloatv;
+extern PFNGLGETINTEGERVPROC glGetIntegerv;
+extern PFNGLGETSTRINGPROC glGetString;
+extern PFNGLGETTEXIMAGEPROC glGetTexImage;
+extern PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
+extern PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
+extern PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
+extern PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
+extern PFNGLISENABLEDPROC glIsEnabled;
+extern PFNGLDEPTHRANGEPROC glDepthRange;
+extern PFNGLVIEWPORTPROC glViewport;
+
+// GL_VERSION_1_1
+extern PFNGLDRAWARRAYSPROC glDrawArrays;
+extern PFNGLDRAWELEMENTSPROC glDrawElements;
+extern PFNGLGETPOINTERVPROC glGetPointerv;
+extern PFNGLPOLYGONOFFSETPROC glPolygonOffset;
+extern PFNGLCOPYTEXIMAGE1DPROC glCopyTexImage1D;
+extern PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D;
+extern PFNGLCOPYTEXSUBIMAGE1DPROC glCopyTexSubImage1D;
+extern PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
+extern PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D;
+extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
+extern PFNGLBINDTEXTUREPROC glBindTexture;
+extern PFNGLDELETETEXTURESPROC glDeleteTextures;
+extern PFNGLGENTEXTURESPROC glGenTextures;
+extern PFNGLISTEXTUREPROC glIsTexture;
+
+// GL_VERSION_1_2
+extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
+extern PFNGLTEXIMAGE3DPROC glTexImage3D;
+extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
+extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
+
// GL_VERSION_1_3
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
@@ -100,43 +261,6 @@ extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
-extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
-extern PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d;
-extern PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv;
-extern PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f;
-extern PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv;
-extern PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i;
-extern PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv;
-extern PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s;
-extern PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv;
-extern PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d;
-extern PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv;
-extern PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f;
-extern PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv;
-extern PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i;
-extern PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv;
-extern PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s;
-extern PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv;
-extern PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d;
-extern PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv;
-extern PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f;
-extern PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv;
-extern PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i;
-extern PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv;
-extern PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s;
-extern PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv;
-extern PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d;
-extern PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv;
-extern PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f;
-extern PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv;
-extern PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i;
-extern PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv;
-extern PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s;
-extern PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv;
-extern PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf;
-extern PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd;
-extern PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf;
-extern PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd;
// GL_VERSION_1_4
extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
@@ -146,44 +270,6 @@ extern PFNGLPOINTPARAMETERFPROC glPointParameterf;
extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
extern PFNGLPOINTPARAMETERIPROC glPointParameteri;
extern PFNGLPOINTPARAMETERIVPROC glPointParameteriv;
-extern PFNGLFOGCOORDFPROC glFogCoordf;
-extern PFNGLFOGCOORDFVPROC glFogCoordfv;
-extern PFNGLFOGCOORDDPROC glFogCoordd;
-extern PFNGLFOGCOORDDVPROC glFogCoorddv;
-extern PFNGLFOGCOORDPOINTERPROC glFogCoordPointer;
-extern PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b;
-extern PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv;
-extern PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d;
-extern PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv;
-extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f;
-extern PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv;
-extern PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i;
-extern PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv;
-extern PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s;
-extern PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv;
-extern PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub;
-extern PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv;
-extern PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui;
-extern PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv;
-extern PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us;
-extern PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv;
-extern PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer;
-extern PFNGLWINDOWPOS2DPROC glWindowPos2d;
-extern PFNGLWINDOWPOS2DVPROC glWindowPos2dv;
-extern PFNGLWINDOWPOS2FPROC glWindowPos2f;
-extern PFNGLWINDOWPOS2FVPROC glWindowPos2fv;
-extern PFNGLWINDOWPOS2IPROC glWindowPos2i;
-extern PFNGLWINDOWPOS2IVPROC glWindowPos2iv;
-extern PFNGLWINDOWPOS2SPROC glWindowPos2s;
-extern PFNGLWINDOWPOS2SVPROC glWindowPos2sv;
-extern PFNGLWINDOWPOS3DPROC glWindowPos3d;
-extern PFNGLWINDOWPOS3DVPROC glWindowPos3dv;
-extern PFNGLWINDOWPOS3FPROC glWindowPos3f;
-extern PFNGLWINDOWPOS3FVPROC glWindowPos3fv;
-extern PFNGLWINDOWPOS3IPROC glWindowPos3i;
-extern PFNGLWINDOWPOS3IVPROC glWindowPos3iv;
-extern PFNGLWINDOWPOS3SPROC glWindowPos3s;
-extern PFNGLWINDOWPOS3SVPROC glWindowPos3sv;
// GL_VERSION_1_5
extern PFNGLGENQUERIESPROC glGenQueries;
@@ -459,36 +545,6 @@ extern PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui;
extern PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv;
extern PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui;
extern PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv;
-extern PFNGLVERTEXP2UIPROC glVertexP2ui;
-extern PFNGLVERTEXP2UIVPROC glVertexP2uiv;
-extern PFNGLVERTEXP3UIPROC glVertexP3ui;
-extern PFNGLVERTEXP3UIVPROC glVertexP3uiv;
-extern PFNGLVERTEXP4UIPROC glVertexP4ui;
-extern PFNGLVERTEXP4UIVPROC glVertexP4uiv;
-extern PFNGLTEXCOORDP1UIPROC glTexCoordP1ui;
-extern PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv;
-extern PFNGLTEXCOORDP2UIPROC glTexCoordP2ui;
-extern PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv;
-extern PFNGLTEXCOORDP3UIPROC glTexCoordP3ui;
-extern PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv;
-extern PFNGLTEXCOORDP4UIPROC glTexCoordP4ui;
-extern PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv;
-extern PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui;
-extern PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv;
-extern PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui;
-extern PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv;
-extern PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui;
-extern PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv;
-extern PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui;
-extern PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv;
-extern PFNGLNORMALP3UIPROC glNormalP3ui;
-extern PFNGLNORMALP3UIVPROC glNormalP3uiv;
-extern PFNGLCOLORP3UIPROC glColorP3ui;
-extern PFNGLCOLORP3UIVPROC glColorP3uiv;
-extern PFNGLCOLORP4UIPROC glColorP4ui;
-extern PFNGLCOLORP4UIVPROC glColorP4uiv;
-extern PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui;
-extern PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv;
// GL_VERSION_4_0
extern PFNGLMINSAMPLESHADINGPROC glMinSampleShading;
@@ -538,7 +594,7 @@ extern PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed;
extern PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed;
extern PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv;
- // GL_VERSION_4_1
+// GL_VERSION_4_1
extern PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
extern PFNGLSHADERBINARYPROC glShaderBinary;
extern PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
@@ -808,18 +864,6 @@ extern PFNGLGETNUNIFORMFVPROC glGetnUniformfv;
extern PFNGLGETNUNIFORMIVPROC glGetnUniformiv;
extern PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv;
extern PFNGLREADNPIXELSPROC glReadnPixels;
-extern PFNGLGETNMAPDVPROC glGetnMapdv;
-extern PFNGLGETNMAPFVPROC glGetnMapfv;
-extern PFNGLGETNMAPIVPROC glGetnMapiv;
-extern PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv;
-extern PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv;
-extern PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv;
-extern PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple;
-extern PFNGLGETNCOLORTABLEPROC glGetnColorTable;
-extern PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter;
-extern PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter;
-extern PFNGLGETNHISTOGRAMPROC glGetnHistogram;
-extern PFNGLGETNMINMAXPROC glGetnMinmax;
extern PFNGLTEXTUREBARRIERPROC glTextureBarrier;
// GL_VERSION_4_6
@@ -828,276 +872,6 @@ extern PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount;
extern PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount;
extern PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp;
-
-#elif LL_DARWIN
-//----------------------------------------------------------------------------
-// LL_DARWIN
-
-#define GL_GLEXT_LEGACY
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-
-#define GL_EXT_separate_specular_color 1
-#define GL_GLEXT_PROTOTYPES
-#include <OpenGL/glext.h>
-
-#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED
-#include <OpenGL/gl3.h>
-
-#include "GL/glh_extensions.h"
-
-#if 0
-// These symbols don't exist on 10.3.9, so they have to be declared weak. Redeclaring them here fixes the problem.
-// Note that they also must not be called on 10.3.9. This should be taken care of by a runtime check for the existence of the GL extension.
-#include <AvailabilityMacros.h>
-
-//GL_EXT_blend_func_separate
-extern void glBlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) ;
-
-// GL_EXT_framebuffer_object
-extern GLboolean glIsRenderbufferEXT(GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-extern void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-extern void glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-extern void glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-extern void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-extern void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-extern GLboolean glIsFramebufferEXT(GLuint framebuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-extern void glBindFramebufferEXT(GLenum target, GLuint framebuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-extern void glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-extern void glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-extern GLenum glCheckFramebufferStatusEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-extern void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-extern void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-extern void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-extern void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-extern void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-extern void glGenerateMipmapEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-
-#ifndef GL_ARB_framebuffer_object
-#define glGenerateMipmap glGenerateMipmapEXT
-#define GL_MAX_SAMPLES 0x8D57
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-//
-// Define map buffer range headers on Mac
-//
-#ifndef GL_ARB_map_buffer_range
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-#endif
-
-//
-// Define multisample headers on Mac
-//
-#ifndef GL_ARB_texture_multisample
-#define GL_SAMPLE_POSITION 0x8E50
-#define GL_SAMPLE_MASK 0x8E51
-#define GL_SAMPLE_MASK_VALUE 0x8E52
-#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
-#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
-#define GL_TEXTURE_SAMPLES 0x9106
-#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
-#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
-#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
-#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
-#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
-#define GL_MAX_INTEGER_SAMPLES 0x9110
-#endif
-
-//
-// Define vertex buffer object headers on Mac
-//
-#ifndef GL_ARB_vertex_buffer_object
-#define GL_BUFFER_SIZE_ARB 0x8764
-#define GL_BUFFER_USAGE_ARB 0x8765
-#define GL_ARRAY_BUFFER_ARB 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
-#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
-#define GL_READ_ONLY_ARB 0x88B8
-#define GL_WRITE_ONLY_ARB 0x88B9
-#define GL_READ_WRITE_ARB 0x88BA
-#define GL_BUFFER_ACCESS_ARB 0x88BB
-#define GL_BUFFER_MAPPED_ARB 0x88BC
-#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
-#define GL_STREAM_DRAW_ARB 0x88E0
-#define GL_STREAM_READ_ARB 0x88E1
-#define GL_STREAM_COPY_ARB 0x88E2
-#define GL_STATIC_DRAW_ARB 0x88E4
-#define GL_STATIC_READ_ARB 0x88E5
-#define GL_STATIC_COPY_ARB 0x88E6
-#define GL_DYNAMIC_DRAW_ARB 0x88E8
-#define GL_DYNAMIC_READ_ARB 0x88E9
-#define GL_DYNAMIC_COPY_ARB 0x88EA
-#endif
-
-
-
-#ifndef GL_ARB_vertex_buffer_object
-/* GL types for handling large vertex buffer objects */
-typedef intptr_t GLintptr;
-typedef intptr_t GLsizeiptr;
-#endif
-
-
-#ifndef GL_ARB_vertex_buffer_object
-#define GL_ARB_vertex_buffer_object 1
-#ifdef GL_GLEXT_FUNCTION_POINTERS
-typedef void (* glBindBufferARBProcPtr) (GLenum target, GLuint buffer);
-typedef void (* glDeleteBufferARBProcPtr) (GLsizei n, const GLuint *buffers);
-typedef void (* glGenBuffersARBProcPtr) (GLsizei n, GLuint *buffers);
-typedef GLboolean (* glIsBufferARBProcPtr) (GLuint buffer);
-typedef void (* glBufferDataARBProcPtr) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
-typedef void (* glBufferSubDataARBProcPtr) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
-typedef void (* glGetBufferSubDataARBProcPtr) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
-typedef GLvoid* (* glMapBufferARBProcPtr) (GLenum target, GLenum access); /* Flawfinder: ignore */
-typedef GLboolean (* glUnmapBufferARBProcPtr) (GLenum target);
-typedef void (* glGetBufferParameterivARBProcPtr) (GLenum target, GLenum pname, GLint *params);
-typedef void (* glGetBufferPointervARBProcPtr) (GLenum target, GLenum pname, GLvoid* *params);
-#else
-extern void glBindBufferARB (GLenum, GLuint);
-extern void glDeleteBuffersARB (GLsizei, const GLuint *);
-extern void glGenBuffersARB (GLsizei, GLuint *);
-extern GLboolean glIsBufferARB (GLuint);
-extern void glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
-extern void glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
-extern void glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
-extern GLvoid* glMapBufferARB (GLenum, GLenum);
-extern GLboolean glUnmapBufferARB (GLenum);
-extern void glGetBufferParameterivARB (GLenum, GLenum, GLint *);
-extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
-#endif /* GL_GLEXT_FUNCTION_POINTERS */
-#endif
-
-#ifndef GL_ARB_texture_rg
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
-#define GL_R16 0x822A
-#define GL_RG8 0x822B
-#define GL_RG16 0x822C
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-#endif
-
-// May be needed for DARWIN...
-// #ifndef GL_ARB_compressed_tex_image
-// #define GL_ARB_compressed_tex_image 1
-// #ifdef GL_GLEXT_FUNCTION_POINTERS
-// typedef void (* glCompressedTexImage1D) (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*);
-// typedef void (* glCompressedTexImage2D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
-// typedef void (* glCompressedTexImage3D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
-// typedef void (* glCompressedTexSubImage1D) (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*);
-// typedef void (* glCompressedTexSubImage2D) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
-// typedef void (* glCompressedTexSubImage3D) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
-// typedef void (* glGetCompressedTexImage) (GLenum, GLint, GLvoid*);
-// #else
-// extern void glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*);
-// extern void glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
-// extern void glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
-// extern void glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*);
-// extern void glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
-// extern void glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
-// extern void glGetCompressedTexImage (GLenum, GLint, GLvoid*);
-// #endif /* GL_GLEXT_FUNCTION_POINTERS */
-// #endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#include <OpenGL/gl.h>
-#endif // 0
-
-#elif LL_LINUX
-
-#define GL_GLEXT_PROTOTYPES
-#define GLX_GLEXT_PROTOTYPES
-
-#include "GL/gl.h"
-#include "GL/glu.h"
-#include "GL/glext.h"
-#include "GL/glx.h"
-
-// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly
-# define __APPLE__
-# include "GL/glh_extensions.h"
-# undef __APPLE__
-
-// #include <X11/Xlib.h>
-// #include <X11/Xutil.h>
-#include "GL/glh_extensions.h"
-
-#endif // LL_MESA / LL_WINDOWS / LL_DARWIN
-
-// Even when GL_ARB_depth_clamp is available in the driver, the (correct)
-// headers, and therefore GL_DEPTH_CLAMP might not be defined.
-// In that case GL_DEPTH_CLAMP_NV should be defined, but why not just
-// use the known numeric.
-//
-// To avoid #ifdef's in the code. Just define this here.
-#ifndef GL_DEPTH_CLAMP
-// Probably (still) called GL_DEPTH_CLAMP_NV.
-#define GL_DEPTH_CLAMP 0x864F
-#endif
-
-//GL_NVX_gpu_memory_info constants
-#ifndef GL_NVX_gpu_memory_info
-#define GL_NVX_gpu_memory_info
-#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
-#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
-#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
-#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
-#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
-#endif
-
-//GL_ATI_meminfo constants
-#ifndef GL_ATI_meminfo
-#define GL_ATI_meminfo
-#define GL_VBO_FREE_MEMORY_ATI 0x87FB
-#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
-#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
#endif
#if defined(TRACY_ENABLE) && LL_PROFILER_ENABLE_TRACY_OPENGL
diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h
index 68d4df8e90..8248e83044 100644
--- a/indra/llrender/llglstates.h
+++ b/indra/llrender/llglstates.h
@@ -166,33 +166,4 @@ public:
//----------------------------------------------------------------------------
-#if GL_VERSION_1_1
-class LLGLSSpecular
-{
-public:
- F32 mShininess;
- LLGLSSpecular(const LLColor4& color, F32 shininess)
- {
- mShininess = shininess;
- if (mShininess > 0.0f)
- {
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color.mV);
- S32 shiny = (S32)(shininess*128.f);
- shiny = llclamp(shiny,0,128);
- glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, shiny);
- }
- }
- ~LLGLSSpecular()
- {
- if (mShininess > 0.f)
- {
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, LLColor4(0.f,0.f,0.f,0.f).mV);
- glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0);
- }
- }
-};
-#endif
-
-//----------------------------------------------------------------------------
-
#endif
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 1942ddb648..1d51c6741c 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -138,7 +138,6 @@ U32 LLImageGL::sUniqueCount = 0;
U32 LLImageGL::sBindCount = 0;
S32 LLImageGL::sCount = 0;
-bool LLImageGL::sGlobalUseAnisotropic = false;
F32 LLImageGL::sLastFrameTime = 0.f;
LLImageGL* LLImageGL::sDefaultGLTexture = NULL ;
bool LLImageGL::sCompressTextures = false;
@@ -576,6 +575,7 @@ void LLImageGL::init(bool usemipmaps, bool allow_compression)
mIsMask = false;
mNeedsAlphaAndPickMask = true ;
+ mAlphaAnalysisSerial = 0;
mAlphaStride = 0 ;
mAlphaOffset = 0 ;
@@ -878,16 +878,6 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
mMipLevels = wpo2(llmax(w, h));
- //use legacy mipmap generation mode (note: making this condional can cause rendering issues)
- // -- but making it not conditional triggers deprecation warnings when core profile is enabled
- // (some rendering issues while core profile is enabled are acceptable at this point in time)
-#if GL_VERSION_1_4
- if (!LLRender::sGLCoreProfile)
- {
- glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
- }
-#endif
-
LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
w, h,
mFormatPrimary, mFormatType,
@@ -905,7 +895,6 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
}
#endif
- if (LLRender::sGLCoreProfile)
{
LL_PROFILE_GPU_ZONE("generate mip map");
glGenerateMipmap(mTarget);
@@ -1108,7 +1097,11 @@ U32 type_width_from_pixtype(U32 pixtype)
bool should_stagger_image_set(bool compressed)
{
-#if LL_DARWIN
+#if LL_MESA_HEADLESS
+ return false;
+#elif LL_LINUX
+ return !compressed && on_main_thread() && gGLManager.mIsNVIDIA;
+#elif LL_DARWIN
return !compressed && on_main_thread() && gGLManager.mIsAMD;
#else
// glTexSubImage2D doesn't work with compressed textures on select tested Nvidia GPUs on Windows 10 -Cosmic,2023-03-08
@@ -2050,6 +2043,9 @@ void LLImageGL::destroyGLTexture()
mTexName = 0;
mGLTextureCreated = false ;
}
+
+ // Invalidate pending jobs
+ ++mAlphaAnalysisSerial;
}
//force to invalidate the gl texture, most likely a sculpty texture
@@ -2106,7 +2102,7 @@ bool LLImageGL::getIsResident(bool test_now)
#if GL_VERSION_1_1
if (mTexName != 0)
{
- glAreTexturesResident(1, (GLuint*)&mTexName, &mIsResident);
+ mIsResident = true;
}
else
#endif
@@ -2211,6 +2207,9 @@ void LLImageGL::setNeedsAlphaAndPickMask(bool need_mask)
{
mAlphaOffset = INVALID_OFFSET ;
mIsMask = false;
+
+ // Invalidate pending jobs
+ ++mAlphaAnalysisSerial;
}
}
}
@@ -2244,11 +2243,9 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
#endif
mAlphaStride = 4;
break;
-#if GL_EXT_bgra
- case GL_BGRA_EXT:
+ case GL_BGRA:
mAlphaStride = 4;
break;
-#endif
default:
break;
}
@@ -2284,12 +2281,8 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
#endif // GL_VERSION_1_2
if( mAlphaStride < 1 || //unsupported format
- mAlphaOffset < 0 //unsupported type
-#if GL_EXT_bgra
- ||
- (mFormatPrimary == GL_BGRA_EXT && mFormatType != GL_UNSIGNED_BYTE) //unknown situation
-#endif
- )
+ mAlphaOffset < 0 || //unsupported type
+ (mFormatPrimary == GL_BGRA && mFormatType != GL_UNSIGNED_BYTE)) //unknown situation
{
LL_WARNS() << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << LL_ENDL;
@@ -2298,11 +2291,16 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
}
}
-void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
+bool LLImageGL::analyzeAlphaData(
+ const void* data_in,
+ U32 w,
+ U32 h,
+ S8 alpha_offset,
+ S8 alpha_stride)
{
- if(!data_in || sSkipAnalyzeAlpha || !mNeedsAlphaAndPickMask)
+ if (!data_in)
{
- return ;
+ return false;
}
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
@@ -2311,7 +2309,7 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
U32 alphatotal = 0;
U32 sample[16];
- memset(sample, 0, sizeof(U32)*16);
+ memset(sample, 0, sizeof(U32) * 16);
// generate histogram of quantized alpha.
// also add-in the histogram of a 2x2 box-sampled version. The idea is
@@ -2322,46 +2320,46 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
{
llassert(w % 2 == 0);
llassert(h % 2 == 0);
- const GLubyte* rowstart = ((const GLubyte*) data_in) + mAlphaOffset;
+ const GLubyte* rowstart = ((const GLubyte*)data_in) + alpha_offset;
for (U32 y = 0; y < h; y += 2)
{
- const GLubyte* current = rowstart;
+ const unsigned char* current = rowstart;
for (U32 x = 0; x < w; x += 2)
{
const U32 s1 = current[0];
alphatotal += s1;
- const U32 s2 = current[w * mAlphaStride];
+ const U32 s2 = current[w * alpha_stride];
alphatotal += s2;
- current += mAlphaStride;
+ current += alpha_stride;
const U32 s3 = current[0];
alphatotal += s3;
- const U32 s4 = current[w * mAlphaStride];
+ const U32 s4 = current[w * alpha_stride];
alphatotal += s4;
- current += mAlphaStride;
+ current += alpha_stride;
- ++sample[s1/16];
- ++sample[s2/16];
- ++sample[s3/16];
- ++sample[s4/16];
+ ++sample[s1 / 16];
+ ++sample[s2 / 16];
+ ++sample[s3 / 16];
+ ++sample[s4 / 16];
- const U32 asum = (s1+s2+s3+s4);
+ const U32 asum = (s1 + s2 + s3 + s4);
alphatotal += asum;
- sample[asum/(16*4)] += 4;
+ sample[asum / (16 * 4)] += 4;
}
- rowstart += 2 * w * mAlphaStride;
+ rowstart += 2 * w * alpha_stride;
}
length *= 2; // we sampled everything twice, essentially
}
else
{
- const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset;
+ const unsigned char* current = ((const unsigned char*)data_in) + alpha_offset;
for (U32 i = 0; i < length; i++)
{
const U32 s1 = *current;
alphatotal += s1;
- ++sample[s1/16];
- current += mAlphaStride;
+ ++sample[s1 / 16];
+ current += alpha_stride;
}
}
@@ -2388,15 +2386,103 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
upperhalftotal += sample[i];
}
- if (midrangetotal > length/48 || // lots of midrange, or
- (lowerhalftotal == length && alphatotal != 0) || // all close to transparent but not all totally transparent, or
- (upperhalftotal == length && alphatotal != 255*length)) // all close to opaque but not all totally opaque
+ if (midrangetotal > length / 48 ||
+ (lowerhalftotal == length && alphatotal != 0) ||
+ (upperhalftotal == length && alphatotal != 255 * length))
{
- mIsMask = false; // not suitable for masking
+ return false; // not suitable for masking
}
else
{
- mIsMask = true;
+ return true; // is a mask
+ }
+}
+
+void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
+{
+ // if mNeedsAlphaAndPickMask is true, then offset and stride are supposed to be valid.
+ if (!data_in || sSkipAnalyzeAlpha || !mNeedsAlphaAndPickMask)
+ return;
+
+ // Already on a worker thread or a small image - analyze immediately
+ if (!on_main_thread() || (w < 64 && h < 64))
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ // Should have been incremented by destroyGLTexture,
+ // but increment either way, for extra safety.
+ ++mAlphaAnalysisSerial;
+
+ mIsMask = analyzeAlphaData(data_in, w, h, mAlphaOffset, mAlphaStride);
+ return;
+ }
+
+ // On main thread - defer to worker thread
+
+ // Capture context
+ const S8 alpha_offset = mAlphaOffset;
+ const S8 alpha_stride = mAlphaStride;
+ const U32 request_serial = ++mAlphaAnalysisSerial;
+
+ // Copy data for worker thread
+ const size_t data_size = size_t(w) * size_t(h) * size_t(alpha_stride);
+ U8* data_copy = new (std::nothrow) U8[data_size];
+
+ if (!data_copy)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ mIsMask = analyzeAlphaData(data_in, w, h, alpha_offset, alpha_stride);
+ return;
+ }
+ memcpy(data_copy, static_cast<const U8*>(data_in), data_size);
+
+ // Viewer can rapidly switch between lods, which would invalidate
+ // previous analysis results.
+ // Use a serial number to filter out obsolete analysis results.
+
+ ref(); // Keep texture alive
+
+ auto mainq = mMainQueue.lock();
+
+ // Get the GL thread queue
+ auto workerq = LLImageGLThread::sEnabledTextures ?
+ LL::WorkQueue::getInstance("LLImageGL") : // Use the image processing queue if available
+ LL::WorkQueue::getInstance("General"); // Fallback to general
+
+ bool posted_job = false;
+ if (mainq && workerq)
+ {
+ posted_job = mainq->postTo(
+ workerq,
+ // Worker thread: analyze alpha
+ [data_copy, w, h, alpha_offset, alpha_stride]() -> bool
+ {
+ LL_PROFILE_ZONE_NAMED("Deffered alpha mask analysis");
+ bool is_mask = LLImageGL::analyzeAlphaData(data_copy, w, h, alpha_offset, alpha_stride);
+ delete[] data_copy;
+ return is_mask;
+ },
+ // Main thread: apply result
+ [this, request_serial](bool is_mask)
+ {
+ // Only apply if no newer analysis has been requested
+ if (mAlphaAnalysisSerial == request_serial)
+ {
+ mIsMask = is_mask;
+ }
+ unref();
+ }
+ );
+
+ // Conservative default until analysis completes
+ mIsMask = false;
+ }
+ if (!posted_job)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ // Queues not available - fall back to synchronous analysis
+ delete[] data_copy;
+ mIsMask = analyzeAlphaData(data_in, w, h, mAlphaOffset, mAlphaStride);
+ unref();
}
}
@@ -2608,6 +2694,12 @@ bool LLImageGL::scaleDown(S32 desired_discard)
{
glDrawArrays(GL_TRIANGLES, 0, 3);
+#if LL_DARWIN
+ // On mac OS, flush before freeing, otherwise the texture may be
+ // freed before Metal's 'lazy' evaluation/restoration behavior triggers.
+ glFlush();
+#endif
+
free_tex_image(mTexName);
glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr);
glCopyTexSubImage2D(mTarget, 0, 0, 0, 0, 0, desired_width, desired_height);
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 6b4492c09e..0e186ca833 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -111,6 +111,7 @@ public:
protected:
virtual ~LLImageGL();
+ static bool analyzeAlphaData(const void* data_in, U32 w, U32 h, S8 alpha_offset, S8 alpha_stride);
void analyzeAlpha(const void* data_in, U32 w, U32 h);
void calcAlphaChannelOffsetAndStride();
@@ -242,6 +243,7 @@ private:
bool mIsMask;
bool mNeedsAlphaAndPickMask;
+ LLAtomicU32 mAlphaAnalysisSerial; // for request tracking.
S8 mAlphaStride ;
S8 mAlphaOffset ;
@@ -285,7 +287,6 @@ public:
// Global memory statistics
static U32 sBindCount; // Tracks number of texture binds for current frame
static U32 sUniqueCount; // Tracks number of unique texture binds for current frame
- static bool sGlobalUseAnisotropic;
static LLImageGL* sDefaultGLTexture ;
static bool sAutomatedTest;
static bool sCompressTextures; //use GL texture compression
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp
deleted file mode 100644
index 2e70c6953d..0000000000
--- a/indra/llrender/llpostprocess.cpp
+++ /dev/null
@@ -1,466 +0,0 @@
-/**
- * @file llpostprocess.cpp
- * @brief LLPostProcess class implementation
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "llpostprocess.h"
-#include "llglslshader.h"
-#include "llsdserialize.h"
-#include "llrender.h"
-
-static LLStaticHashedString sRenderTexture("RenderTexture");
-static LLStaticHashedString sBrightness("brightness");
-static LLStaticHashedString sContrast("contrast");
-static LLStaticHashedString sContrastBase("contrastBase");
-static LLStaticHashedString sSaturation("saturation");
-static LLStaticHashedString sLumWeights("lumWeights");
-static LLStaticHashedString sNoiseTexture("NoiseTexture");
-static LLStaticHashedString sBrightMult("brightMult");
-static LLStaticHashedString sNoiseStrength("noiseStrength");
-static LLStaticHashedString sExtractLow("extractLow");
-static LLStaticHashedString sExtractHigh("extractHigh");
-static LLStaticHashedString sBloomStrength("bloomStrength");
-static LLStaticHashedString sTexelSize("texelSize");
-static LLStaticHashedString sBlurDirection("blurDirection");
-static LLStaticHashedString sBlurWidth("blurWidth");
-
-LLPostProcess * gPostProcess = NULL;
-
-static const unsigned int NOISE_SIZE = 512;
-
-LLPostProcess::LLPostProcess(void) :
- initialized(false),
- mAllEffects(LLSD::emptyMap()),
- screenW(1), screenH(1)
-{
- mSceneRenderTexture = NULL ;
- mNoiseTexture = NULL ;
- mTempBloomTexture = NULL ;
-
- noiseTextureScale = 1.0f;
-
- /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender.
- std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME));
- LL_DEBUGS("AppInit", "Shaders") << "Loading PostProcess Effects settings from " << pathName << LL_ENDL;
-
- llifstream effectsXML(pathName);
-
- if (effectsXML)
- {
- LLPointer<LLSDParser> parser = new LLSDXMLParser();
-
- parser->parse(effectsXML, mAllEffects, LLSDSerialize::SIZE_UNLIMITED);
- }
-
- if (!mAllEffects.has("default"))
- {
- LLSD & defaultEffect = (mAllEffects["default"] = LLSD::emptyMap());
-
- defaultEffect["enable_night_vision"] = LLSD::Boolean(false);
- defaultEffect["enable_bloom"] = LLSD::Boolean(false);
- defaultEffect["enable_color_filter"] = LLSD::Boolean(false);
-
- /// NVG Defaults
- defaultEffect["brightness_multiplier"] = 3.0;
- defaultEffect["noise_size"] = 25.0;
- defaultEffect["noise_strength"] = 0.4;
-
- // TODO BTest potentially add this to tweaks?
- noiseTextureScale = 1.0f;
-
- /// Bloom Defaults
- defaultEffect["extract_low"] = 0.95;
- defaultEffect["extract_high"] = 1.0;
- defaultEffect["bloom_width"] = 2.25;
- defaultEffect["bloom_strength"] = 1.5;
-
- /// Color Filter Defaults
- defaultEffect["brightness"] = 1.0;
- defaultEffect["contrast"] = 1.0;
- defaultEffect["saturation"] = 1.0;
-
- LLSD& contrastBase = (defaultEffect["contrast_base"] = LLSD::emptyArray());
- contrastBase.append(1.0);
- contrastBase.append(1.0);
- contrastBase.append(1.0);
- contrastBase.append(0.5);
- }
-
- setSelectedEffect("default");
- */
-}
-
-LLPostProcess::~LLPostProcess(void)
-{
- invalidate() ;
-}
-
-// static
-void LLPostProcess::initClass(void)
-{
- //this will cause system to crash at second time login
- //if first time login fails due to network connection --- bao
- //***llassert_always(gPostProcess == NULL);
- //replaced by the following line:
- if(gPostProcess)
- return ;
-
-
- gPostProcess = new LLPostProcess();
-}
-
-// static
-void LLPostProcess::cleanupClass()
-{
- delete gPostProcess;
- gPostProcess = NULL;
-}
-
-void LLPostProcess::setSelectedEffect(std::string const & effectName)
-{
- mSelectedEffectName = effectName;
- static_cast<LLSD &>(tweaks) = mAllEffects[effectName];
-}
-
-void LLPostProcess::saveEffect(std::string const & effectName)
-{
- /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender.
- mAllEffects[effectName] = tweaks;
-
- std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME));
- //LL_INFOS() << "Saving PostProcess Effects settings to " << pathName << LL_ENDL;
-
- llofstream effectsXML(pathName);
-
- LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
-
- formatter->format(mAllEffects, effectsXML);
- */
-}
-void LLPostProcess::invalidate()
-{
- mSceneRenderTexture = NULL ;
- mNoiseTexture = NULL ;
- mTempBloomTexture = NULL ;
- initialized = false ;
-}
-
-void LLPostProcess::apply(unsigned int width, unsigned int height)
-{
- if (!initialized || width != screenW || height != screenH){
- initialize(width, height);
- }
- if (shadersEnabled()){
- doEffects();
- }
-}
-
-void LLPostProcess::initialize(unsigned int width, unsigned int height)
-{
- screenW = width;
- screenH = height;
- createTexture(mSceneRenderTexture, screenW, screenH);
- initialized = true;
-
- checkError();
- createNightVisionShader();
- createBloomShader();
- createColorFilterShader();
- checkError();
-}
-
-inline bool LLPostProcess::shadersEnabled(void)
-{
- return (tweaks.useColorFilter().asBoolean() ||
- tweaks.useNightVisionShader().asBoolean() ||
- tweaks.useBloomShader().asBoolean() );
-
-}
-
-void LLPostProcess::applyShaders(void)
-{
- if (tweaks.useColorFilter()){
- applyColorFilterShader();
- checkError();
- }
- if (tweaks.useNightVisionShader()){
- /// If any of the above shaders have been called update the frame buffer;
- if (tweaks.useColorFilter())
- {
- U32 tex = mSceneRenderTexture->getTexName() ;
- copyFrameBuffer(tex, screenW, screenH);
- }
- applyNightVisionShader();
- checkError();
- }
- if (tweaks.useBloomShader()){
- /// If any of the above shaders have been called update the frame buffer;
- if (tweaks.useColorFilter().asBoolean() || tweaks.useNightVisionShader().asBoolean())
- {
- U32 tex = mSceneRenderTexture->getTexName() ;
- copyFrameBuffer(tex, screenW, screenH);
- }
- applyBloomShader();
- checkError();
- }
-}
-
-void LLPostProcess::applyColorFilterShader(void)
-{
-
-}
-
-void LLPostProcess::createColorFilterShader(void)
-{
- /// Define uniform names
- colorFilterUniforms[sRenderTexture] = 0;
- colorFilterUniforms[sBrightness] = 0;
- colorFilterUniforms[sContrast] = 0;
- colorFilterUniforms[sContrastBase] = 0;
- colorFilterUniforms[sSaturation] = 0;
- colorFilterUniforms[sLumWeights] = 0;
-}
-
-void LLPostProcess::applyNightVisionShader(void)
-{
-
-}
-
-void LLPostProcess::createNightVisionShader(void)
-{
- /// Define uniform names
- nightVisionUniforms[sRenderTexture] = 0;
- nightVisionUniforms[sNoiseTexture] = 0;
- nightVisionUniforms[sBrightMult] = 0;
- nightVisionUniforms[sNoiseStrength] = 0;
- nightVisionUniforms[sLumWeights] = 0;
-
- createNoiseTexture(mNoiseTexture);
-}
-
-void LLPostProcess::applyBloomShader(void)
-{
-
-}
-
-void LLPostProcess::createBloomShader(void)
-{
- createTexture(mTempBloomTexture, unsigned(screenW * 0.5), unsigned(screenH * 0.5));
-
- /// Create Bloom Extract Shader
- bloomExtractUniforms[sRenderTexture] = 0;
- bloomExtractUniforms[sExtractLow] = 0;
- bloomExtractUniforms[sExtractHigh] = 0;
- bloomExtractUniforms[sLumWeights] = 0;
-
- /// Create Bloom Blur Shader
- bloomBlurUniforms[sRenderTexture] = 0;
- bloomBlurUniforms[sBloomStrength] = 0;
- bloomBlurUniforms[sTexelSize] = 0;
- bloomBlurUniforms[sBlurDirection] = 0;
- bloomBlurUniforms[sBlurWidth] = 0;
-}
-
-void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLuint & prog)
-{
- /// Find uniform locations and insert into map
- glslUniforms::iterator i;
- for (i = uniforms.begin(); i != uniforms.end(); ++i){
- i->second = glGetUniformLocation(prog, i->first.String().c_str());
- }
-}
-
-void LLPostProcess::doEffects(void)
-{
- /// Save GL State
-#if GL_VERSION_1_1
- glPushAttrib(GL_ALL_ATTRIB_BITS);
- glPushClientAttrib(GL_ALL_ATTRIB_BITS);
-#endif
-
- /// Copy the screen buffer to the render texture
- {
- U32 tex = mSceneRenderTexture->getTexName() ;
- copyFrameBuffer(tex, screenW, screenH);
- }
-
- /// Clear the frame buffer.
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
-
- /// Change to an orthogonal view
- viewOrthogonal(screenW, screenH);
-
- checkError();
- applyShaders();
-
- LLGLSLShader::unbind();
- checkError();
-
- /// Change to a perspective view
- viewPerspective();
-
- /// Reset GL State
-#if GL_VERSION_1_1
- glPopClientAttrib();
- glPopAttrib();
-#endif
- checkError();
-}
-
-void LLPostProcess::copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height)
-{
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture);
-#if GL_VERSION_3_1
- glCopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, 0, 0, width, height, 0);
-#endif
-}
-
-void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadType type)
-{
-
-}
-
-void LLPostProcess::viewOrthogonal(unsigned int width, unsigned int height)
-{
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.ortho( 0.f, (GLfloat) width , (GLfloat) height , 0.f, -1.f, 1.f );
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadIdentity();
-}
-
-void LLPostProcess::viewPerspective(void)
-{
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-}
-
-void LLPostProcess::changeOrthogonal(unsigned int width, unsigned int height)
-{
- viewPerspective();
- viewOrthogonal(width, height);
-}
-
-void LLPostProcess::createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height)
-{
- std::vector<GLubyte> data(width * height * 4, 0) ;
-
- texture = new LLImageGL(false) ;
- if(texture->createGLTexture())
- {
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName());
-#if GL_VERSION_3_1
- glTexImage2D(GL_TEXTURE_RECTANGLE, 0, 4, width, height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
-#endif
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- }
-}
-
-void LLPostProcess::createNoiseTexture(LLPointer<LLImageGL>& texture)
-{
- std::vector<GLubyte> buffer(NOISE_SIZE * NOISE_SIZE);
- for (unsigned int i = 0; i < NOISE_SIZE; i++){
- for (unsigned int k = 0; k < NOISE_SIZE; k++){
- buffer[(i * NOISE_SIZE) + k] = (GLubyte)((double) rand() / ((double) RAND_MAX + 1.f) * 255.f);
- }
- }
-
- texture = new LLImageGL(false) ;
- if(texture->createGLTexture())
- {
- gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName());
- LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_LUMINANCE, NOISE_SIZE, NOISE_SIZE, GL_LUMINANCE, GL_UNSIGNED_BYTE, &buffer[0]);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP);
- }
-}
-
-bool LLPostProcess::checkError(void)
-{
- GLenum glErr;
- bool retCode = false;
-
- glErr = glGetError();
- while (glErr != GL_NO_ERROR)
- {
- // shaderErrorLog << (const char *) gluErrorString(glErr) << std::endl;
-#if GLU_VERSION_1_1
- char const * err_str_raw = (const char *) gluErrorString(glErr);
-
- if(err_str_raw == NULL)
- {
-#endif
- std::ostringstream err_builder;
- err_builder << "unknown error number " << glErr;
- mShaderErrorString = err_builder.str();
-#if GLU_VERSION_1_1
- }
- else
- {
- mShaderErrorString = err_str_raw;
- }
-#endif
-
- retCode = true;
- glErr = glGetError();
- }
- return retCode;
-}
-
-void LLPostProcess::checkShaderError(GLuint shader)
-{
- GLint infologLength = 0;
- GLint charsWritten = 0;
- GLchar *infoLog;
-
- checkError(); // Check for OpenGL errors
-
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infologLength);
-
- checkError(); // Check for OpenGL errors
-
- if (infologLength > 0)
- {
- infoLog = (GLchar *)malloc(infologLength);
- if (infoLog == NULL)
- {
- /// Could not allocate infolog buffer
- return;
- }
- glGetProgramInfoLog(shader, infologLength, &charsWritten, infoLog);
- // shaderErrorLog << (char *) infoLog << std::endl;
- mShaderErrorString = (char *) infoLog;
- free(infoLog);
- }
- checkError(); // Check for OpenGL errors
-}
diff --git a/indra/llrender/llpostprocess.h b/indra/llrender/llpostprocess.h
deleted file mode 100644
index b5b7549efb..0000000000
--- a/indra/llrender/llpostprocess.h
+++ /dev/null
@@ -1,267 +0,0 @@
-/**
- * @file llpostprocess.h
- * @brief LLPostProcess class definition
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_POSTPROCESS_H
-#define LL_POSTPROCESS_H
-
-#include <map>
-#include <fstream>
-#include "llgl.h"
-#include "llglheaders.h"
-#include "llstaticstringtable.h"
-
-class LLPostProcess
-{
-public:
-
- typedef enum _QuadType {
- QUAD_NORMAL,
- QUAD_NOISE,
- QUAD_BLOOM_EXTRACT,
- QUAD_BLOOM_COMBINE
- } QuadType;
-
- /// GLSL Shader Encapsulation Struct
- typedef LLStaticStringTable<GLuint> glslUniforms;
-
- struct PostProcessTweaks : public LLSD {
- inline PostProcessTweaks() : LLSD(LLSD::emptyMap())
- {
- }
-
- inline LLSD & brightMult() {
- return (*this)["brightness_multiplier"];
- }
-
- inline LLSD & noiseStrength() {
- return (*this)["noise_strength"];
- }
-
- inline LLSD & noiseSize() {
- return (*this)["noise_size"];
- }
-
- inline LLSD & extractLow() {
- return (*this)["extract_low"];
- }
-
- inline LLSD & extractHigh() {
- return (*this)["extract_high"];
- }
-
- inline LLSD & bloomWidth() {
- return (*this)["bloom_width"];
- }
-
- inline LLSD & bloomStrength() {
- return (*this)["bloom_strength"];
- }
-
- inline LLSD & brightness() {
- return (*this)["brightness"];
- }
-
- inline LLSD & contrast() {
- return (*this)["contrast"];
- }
-
- inline LLSD & contrastBaseR() {
- return (*this)["contrast_base"][0];
- }
-
- inline LLSD & contrastBaseG() {
- return (*this)["contrast_base"][1];
- }
-
- inline LLSD & contrastBaseB() {
- return (*this)["contrast_base"][2];
- }
-
- inline LLSD & contrastBaseIntensity() {
- return (*this)["contrast_base"][3];
- }
-
- inline LLSD & saturation() {
- return (*this)["saturation"];
- }
-
- inline LLSD & useNightVisionShader() {
- return (*this)["enable_night_vision"];
- }
-
- inline LLSD & useBloomShader() {
- return (*this)["enable_bloom"];
- }
-
- inline LLSD & useColorFilter() {
- return (*this)["enable_color_filter"];
- }
-
-
- inline F32 getBrightMult() const {
- return F32((*this)["brightness_multiplier"].asReal());
- }
-
- inline F32 getNoiseStrength() const {
- return F32((*this)["noise_strength"].asReal());
- }
-
- inline F32 getNoiseSize() const {
- return F32((*this)["noise_size"].asReal());
- }
-
- inline F32 getExtractLow() const {
- return F32((*this)["extract_low"].asReal());
- }
-
- inline F32 getExtractHigh() const {
- return F32((*this)["extract_high"].asReal());
- }
-
- inline F32 getBloomWidth() const {
- return F32((*this)["bloom_width"].asReal());
- }
-
- inline F32 getBloomStrength() const {
- return F32((*this)["bloom_strength"].asReal());
- }
-
- inline F32 getBrightness() const {
- return F32((*this)["brightness"].asReal());
- }
-
- inline F32 getContrast() const {
- return F32((*this)["contrast"].asReal());
- }
-
- inline F32 getContrastBaseR() const {
- return F32((*this)["contrast_base"][0].asReal());
- }
-
- inline F32 getContrastBaseG() const {
- return F32((*this)["contrast_base"][1].asReal());
- }
-
- inline F32 getContrastBaseB() const {
- return F32((*this)["contrast_base"][2].asReal());
- }
-
- inline F32 getContrastBaseIntensity() const {
- return F32((*this)["contrast_base"][3].asReal());
- }
-
- inline F32 getSaturation() const {
- return F32((*this)["saturation"].asReal());
- }
-
- };
-
- bool initialized;
- PostProcessTweaks tweaks;
-
- // the map of all availible effects
- LLSD mAllEffects;
-
-private:
- LLPointer<LLImageGL> mSceneRenderTexture ;
- LLPointer<LLImageGL> mNoiseTexture ;
- LLPointer<LLImageGL> mTempBloomTexture ;
-
-public:
- LLPostProcess(void);
-
- ~LLPostProcess(void);
-
- void apply(unsigned int width, unsigned int height);
- void invalidate() ;
-
- /// Perform global initialization for this class.
- static void initClass(void);
-
- // Cleanup of global data that's only inited once per class.
- static void cleanupClass();
-
- void setSelectedEffect(std::string const & effectName);
-
- inline std::string const & getSelectedEffect(void) const {
- return mSelectedEffectName;
- }
-
- void saveEffect(std::string const & effectName);
-
-private:
- /// read in from file
- std::string mShaderErrorString;
- unsigned int screenW;
- unsigned int screenH;
-
- float noiseTextureScale;
-
- /// Shader Uniforms
- glslUniforms nightVisionUniforms;
- glslUniforms bloomExtractUniforms;
- glslUniforms bloomBlurUniforms;
- glslUniforms colorFilterUniforms;
-
- // the name of currently selected effect in mAllEffects
- // invariant: tweaks == mAllEffects[mSelectedEffectName]
- std::string mSelectedEffectName;
-
- /// General functions
- void initialize(unsigned int width, unsigned int height);
- void doEffects(void);
- void applyShaders(void);
- bool shadersEnabled(void);
-
- /// Night Vision Functions
- void createNightVisionShader(void);
- void applyNightVisionShader(void);
-
- /// Bloom Functions
- void createBloomShader(void);
- void applyBloomShader(void);
-
- /// Color Filter Functions
- void createColorFilterShader(void);
- void applyColorFilterShader(void);
-
- /// OpenGL Helper Functions
- void getShaderUniforms(glslUniforms & uniforms, GLuint & prog);
- void createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height);
- void copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height);
- void createNoiseTexture(LLPointer<LLImageGL>& texture);
- bool checkError(void);
- void checkShaderError(GLuint shader);
- void drawOrthoQuad(unsigned int width, unsigned int height, QuadType type);
- void viewOrthogonal(unsigned int width, unsigned int height);
- void changeOrthogonal(unsigned int width, unsigned int height);
- void viewPerspective(void);
-};
-
-extern LLPostProcess * gPostProcess;
-
-
-#endif // LL_POSTPROCESS_H
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index bfe0586ff0..c90169eddf 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -38,7 +38,11 @@
#include "hbxxh.h"
#include "glm/gtc/type_ptr.hpp"
-#if LL_WINDOWS
+#if GL_ARB_debug_output
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+
extern void APIENTRY gl_debug_callback(GLenum source,
GLenum type,
GLuint id,
@@ -67,20 +71,12 @@ S32 gGLViewport[4];
U32 LLRender::sUICalls = 0;
U32 LLRender::sUIVerts = 0;
U32 LLTexUnit::sWhiteTexture = 0;
+F32 LLRender::sAnisotropicFilteringLevel = 0.f;
bool LLRender::sGLCoreProfile = false;
bool LLRender::sNsightDebugSupport = false;
LLVector2 LLRender::sUIGLScaleFactor = LLVector2(1.f, 1.f);
bool LLRender::sClassicMode = false;
-struct LLVBCache
-{
- LLPointer<LLVertexBuffer> vb;
- std::chrono::steady_clock::time_point touched;
-};
-
-static std::unordered_map<U64, LLVBCache> sVBCache;
-static thread_local std::list<LLVertexBufferData> *sBufferDataList = nullptr;
-
static const GLenum sGLTextureType[] =
{
GL_TEXTURE_2D,
@@ -580,10 +576,12 @@ void LLTexUnit::setTextureFilteringOptionFast(LLTexUnit::eTextureFilterOptions o
if (gGLManager.mHasAnisotropic)
{
- if (LLImageGL::sGlobalUseAnisotropic && option == TFO_ANISOTROPIC)
+ if (option == TFO_ANISOTROPIC && LLRender::sAnisotropicFilteringLevel > 1.f)
{
/*
- glTexParameterf(sGLTextureType[tex_type], GL_TEXTURE_MAX_ANISOTROPY, gGLManager.mMaxAnisotropy);
+ F32 aniso_level = llclamp(LLRender::sAnisotropicFilteringLevel, 1.f, gGLManager.mMaxAnisotropy);
+ glTexParameterf(sGLTextureType[tex_type], GL_TEXTURE_MAX_ANISOTROPY, aniso_level);
+
}
else
{
@@ -600,86 +598,6 @@ void LLTexUnit::setTextureFilteringOptionFast(LLTexUnit::eTextureFilterOptions o
}
}
-GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
-{
-#if GL_VERSION_1_3
- switch(src)
- {
- // All four cases should return the same value.
- case TBS_PREV_COLOR:
- case TBS_PREV_ALPHA:
- case TBS_ONE_MINUS_PREV_COLOR:
- case TBS_ONE_MINUS_PREV_ALPHA:
- return GL_PREVIOUS;
-
- // All four cases should return the same value.
- case TBS_TEX_COLOR:
- case TBS_TEX_ALPHA:
- case TBS_ONE_MINUS_TEX_COLOR:
- case TBS_ONE_MINUS_TEX_ALPHA:
-#endif
- return GL_TEXTURE;
-
-#if GL_VERSION_1_3
- // All four cases should return the same value.
- case TBS_VERT_COLOR:
- case TBS_VERT_ALPHA:
- case TBS_ONE_MINUS_VERT_COLOR:
- case TBS_ONE_MINUS_VERT_ALPHA:
- return GL_PRIMARY_COLOR;
-
- // All four cases should return the same value.
- case TBS_CONST_COLOR:
- case TBS_CONST_ALPHA:
- case TBS_ONE_MINUS_CONST_COLOR:
- case TBS_ONE_MINUS_CONST_ALPHA:
- return GL_CONSTANT;
-
- default:
- LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Vertex Color instead." << LL_ENDL;
- return GL_PRIMARY_COLOR;
- }
-#endif
-}
-
-GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha)
-{
- switch(src)
- {
- // All four cases should return the same value.
- case TBS_PREV_COLOR:
- case TBS_TEX_COLOR:
- case TBS_VERT_COLOR:
- case TBS_CONST_COLOR:
- return (isAlpha) ? GL_SRC_ALPHA: GL_SRC_COLOR;
-
- // All four cases should return the same value.
- case TBS_PREV_ALPHA:
- case TBS_TEX_ALPHA:
- case TBS_VERT_ALPHA:
- case TBS_CONST_ALPHA:
- return GL_SRC_ALPHA;
-
- // All four cases should return the same value.
- case TBS_ONE_MINUS_PREV_COLOR:
- case TBS_ONE_MINUS_TEX_COLOR:
- case TBS_ONE_MINUS_VERT_COLOR:
- case TBS_ONE_MINUS_CONST_COLOR:
- return (isAlpha) ? GL_ONE_MINUS_SRC_ALPHA : GL_ONE_MINUS_SRC_COLOR;
-
- // All four cases should return the same value.
- case TBS_ONE_MINUS_PREV_ALPHA:
- case TBS_ONE_MINUS_TEX_ALPHA:
- case TBS_ONE_MINUS_VERT_ALPHA:
- case TBS_ONE_MINUS_CONST_ALPHA:
- return GL_ONE_MINUS_SRC_ALPHA;
-
- default:
- LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Source Color or Alpha instead." << LL_ENDL;
- return (isAlpha) ? GL_SRC_ALPHA: GL_SRC_COLOR;
- }
-}
-
// Useful for debugging that you've manually assigned a texture operation to the correct
// texture unit based on the currently set active texture in opengl.
void LLTexUnit::debugTextureUnit(void)
@@ -909,7 +827,7 @@ LLRender::~LLRender()
bool LLRender::init(bool needs_vertex_buffer)
{
-#if LL_WINDOWS
+#if GL_ARB_debug_output && !LL_DARWIN
if (gGLManager.mHasDebugOutput && gDebugGL)
{ //setup debug output callback
//glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE);
@@ -964,7 +882,9 @@ void LLRender::initVertexBuffer()
void LLRender::resetVertexBuffer()
{
- mBuffer = NULL;
+ mBuffer = nullptr;
+ mBufferDataList = nullptr;
+ mVBCache.clear();
}
void LLRender::shutdown()
@@ -1107,7 +1027,7 @@ void LLRender::syncMatrices()
shader->uniformMatrix3fv(LLShaderMgr::NORMAL_MATRIX, 1, GL_FALSE, norm_mat);
}
- if (shader->getUniformLocation(LLShaderMgr::INVERSE_MODELVIEW_MATRIX))
+ if (shader->getUniformLocation(LLShaderMgr::INVERSE_MODELVIEW_MATRIX) >= 0)
{
shader->uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_MATRIX, 1, GL_FALSE, glm::value_ptr(cached_inv_mdv));
}
@@ -1139,14 +1059,14 @@ void LLRender::syncMatrices()
// GZ: This was previously disabled seemingly due to a bug involving the deferred renderer's regular pushing and popping of mats.
// We're reenabling this and cleaning up the code around that - that would've been the appropriate course initially.
// Anything beyond the standard proj and inv proj mats are special cases. Please setup special uniforms accordingly in the future.
- if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX))
+ if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX) >= 0)
{
glm::mat4 inv_proj = glm::inverse(mat);
shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, false, glm::value_ptr(inv_proj));
}
// Used by some full screen effects - such as full screen lights, glow, etc.
- if (shader->getUniformLocation(LLShaderMgr::IDENTITY_MATRIX))
+ if (shader->getUniformLocation(LLShaderMgr::IDENTITY_MATRIX) >= 0)
{
shader->uniformMatrix4fv(LLShaderMgr::IDENTITY_MATRIX, 1, GL_FALSE, glm::value_ptr(glm::identity<glm::mat4>()));
}
@@ -1160,7 +1080,7 @@ void LLRender::syncMatrices()
S32 loc = shader->getUniformLocation(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX);
if (loc > -1)
{
- if (cached_mvp_mdv_hash != mMatHash[MM_PROJECTION] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION])
+ if (cached_mvp_mdv_hash != mMatHash[MM_MODELVIEW] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION])
{
U32 mdv = MM_MODELVIEW;
cached_mvp = mat;
@@ -1570,21 +1490,21 @@ void LLRender::clearErrors()
void LLRender::beginList(std::list<LLVertexBufferData> *list)
{
- if (sBufferDataList)
+ if (mBufferDataList)
{
LL_ERRS() << "beginList called while another list is open." << LL_ENDL;
}
llassert(LLGLSLShader::sCurBoundShaderPtr == &gUIProgram);
flush();
- sBufferDataList = list;
+ mBufferDataList = list;
}
void LLRender::endList()
{
- if (sBufferDataList)
+ if (mBufferDataList)
{
flush();
- sBufferDataList = nullptr;
+ mBufferDataList = nullptr;
}
else
{
@@ -1671,10 +1591,10 @@ void LLRender::flush(std::string comment_)
U32 attribute_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask;
- if (sBufferDataList)
+ if (mBufferDataList)
{
vb = genBuffer(attribute_mask, count);
- sBufferDataList->emplace_back(
+ mBufferDataList->emplace_back(
vb,
mMode,
count,
@@ -1741,9 +1661,9 @@ LLVertexBuffer* LLRender::bufferfromCache(U32 attribute_mask, U32 count)
// To leverage this, we maintain a running hash of the vertex stream being
// built up before a flush, and then check that hash against a VB
// cache just before creating a vertex buffer in VRAM
- std::unordered_map<U64, LLVBCache>::iterator cache = sVBCache.find(vhash);
+ std::unordered_map<U64, LLVBCache>::iterator cache = mVBCache.find(vhash);
- if (cache != sVBCache.end())
+ if (cache != mVBCache.end())
{
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hit");
// cache hit, just use the cached buffer
@@ -1755,7 +1675,7 @@ LLVertexBuffer* LLRender::bufferfromCache(U32 attribute_mask, U32 count)
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache miss");
vb = genBuffer(attribute_mask, count);
- sVBCache[vhash] = { vb , std::chrono::steady_clock::now() };
+ mVBCache[vhash] = { vb , std::chrono::steady_clock::now() };
static U32 miss_count = 0;
miss_count++;
@@ -1767,11 +1687,11 @@ LLVertexBuffer* LLRender::bufferfromCache(U32 attribute_mask, U32 count)
using namespace std::chrono_literals;
// every 1024 misses, clean the cache of any VBs that haven't been touched in the last second
- for (std::unordered_map<U64, LLVBCache>::iterator iter = sVBCache.begin(); iter != sVBCache.end(); )
+ for (std::unordered_map<U64, LLVBCache>::iterator iter = mVBCache.begin(); iter != mVBCache.end(); )
{
if (now - iter->second.touched > 1s)
{
- iter = sVBCache.erase(iter);
+ iter = mVBCache.erase(iter);
}
else
{
@@ -2086,6 +2006,17 @@ void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a)
}
}
+void LLRender::setLineWidth(F32 width)
+{
+ gGL.flush();
+
+ width = llclamp(width, gGLManager.mAliasedLineRange[0], gGLManager.mAliasedLineRange[1]);
+ if(mLineWidth != width)
+ {
+ mLineWidth = width;
+ glLineWidth(width);
+ }
+}
void LLRender::debugTexUnits(void)
{
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index e6ae3baac6..13dfe43356 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -44,10 +44,11 @@
#include "llglheaders.h"
#include "llmatrix4a.h"
#include "glm/mat4x4.hpp"
-#include <boost/align/aligned_allocator.hpp>
#include <array>
+#include <chrono>
#include <list>
+#include <vector>
class LLVertexBuffer;
class LLCubeMap;
@@ -246,8 +247,6 @@ protected:
bool mHasMipMaps;
void debugTextureUnit(void);
- GLint getTextureSource(eTextureBlendSrc src);
- GLint getTextureSourceType(eTextureBlendSrc src, bool isAlpha = false);
};
class LLLightState
@@ -479,6 +478,8 @@ public:
LLLightState* getLight(U32 index);
void setAmbientLightColor(const LLColor4& color);
+ void setLineWidth(F32 width);
+
LLTexUnit* getTexUnit(U32 index);
U32 getCurrentTexUnitIndex(void) const { return mCurrTextureUnitIndex; }
@@ -499,6 +500,7 @@ public:
public:
static U32 sUICalls;
static U32 sUIVerts;
+ static F32 sAnisotropicFilteringLevel;
static bool sGLCoreProfile;
static bool sNsightDebugSupport;
static LLVector2 sUIGLScaleFactor;
@@ -524,7 +526,8 @@ private:
U32 mCount;
U32 mMode;
U32 mCurrTextureUnitIndex;
- bool mCurrColorMask[4];
+ bool mCurrColorMask[4];
+ F32 mLineWidth = 1.f;
LLPointer<LLVertexBuffer> mBuffer;
LLStrider<LLVector4a> mVerticesp;
@@ -539,8 +542,17 @@ private:
eBlendFactor mCurrBlendAlphaSFactor;
eBlendFactor mCurrBlendAlphaDFactor;
- std::vector<LLVector4a, boost::alignment::aligned_allocator<LLVector4a, 16> > mUIOffset;
- std::vector<LLVector4a, boost::alignment::aligned_allocator<LLVector4a, 16> > mUIScale;
+ std::vector<LLVector4a> mUIOffset;
+ std::vector<LLVector4a> mUIScale;
+
+ struct LLVBCache
+ {
+ LLPointer<LLVertexBuffer> vb;
+ std::chrono::steady_clock::time_point touched;
+ };
+
+ std::unordered_map<U64, LLVBCache> mVBCache;
+ std::list<LLVertexBufferData>* mBufferDataList = nullptr;
};
extern F32 gGLModelView[16];
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index 714df863cd..821cb7461c 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -842,7 +842,7 @@ void gl_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& c
}
gGL.end();
- LLRender2D::setLineWidth(1.f);
+ gGL.setLineWidth(1.f);
}
void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, bool filled, F32 start_angle, F32 end_angle)
@@ -1797,18 +1797,8 @@ void LLRender2D::loadIdentity()
// static
void LLRender2D::setLineWidth(F32 width)
{
- gGL.flush();
- // If outside the allowed range, glLineWidth fails with "invalid value".
- // On Darwin, the range is [1, 1].
- static GLfloat range[2]{0.0};
-#if GL_VERSION_1_2
- if (range[1] == 0)
- {
- glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, range);
- }
-#endif
width *= lerp(LLRender::sUIGLScaleFactor.mV[VX], LLRender::sUIGLScaleFactor.mV[VY], 0.5f);
- glLineWidth(llclamp(width, range[0], range[1]));
+ gGL.setLineWidth(width);
}
LLPointer<LLUIImage> LLRender2D::getUIImageByID(const LLUUID& image_id, S32 priority)
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index ce3025f280..95e2ef1d2c 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -42,7 +42,7 @@
...
//allocate a 256x256 RGBA render target with depth buffer
- target.allocate(256,256,GL_RGBA,TRUE);
+ target.allocate(256,256,GL_RGBA,true);
//render to contents of offscreen buffer
target.bindTarget();
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index fae2bd5034..5030e004f6 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -503,7 +503,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
open_file_name = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "shaders/errorF.glsl");
}
- file = LLFile::fopen(open_file_name, "r");
+ file = LLFile::fopen(open_file_name, LLFILE_MODE("r"));
}
else
#endif
@@ -531,7 +531,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
*/
LL_DEBUGS("ShaderLoading") << "Looking in " << open_file_name << LL_ENDL;
- file = LLFile::fopen(open_file_name, "r"); /* Flawfinder: ignore */
+ file = LLFile::fopen(open_file_name, LLFILE_MODE("r")); /* Flawfinder: ignore */
if (file)
{
LL_DEBUGS("ShaderLoading") << "Loading file: " << open_file_name << " (Want class " << gpu_class << ")" << LL_ENDL;
@@ -1016,7 +1016,6 @@ void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version,
mShaderCacheDir = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "shader_cache");
LLFile::mkdir(mShaderCacheDir);
-
{
std::string meta_out_path = gDirUtilp->add(mShaderCacheDir, "shaderdata.llsd");
if (gDirUtilp->fileExists(meta_out_path))
@@ -1076,7 +1075,6 @@ void LLShaderMgr::clearShaderCache()
LL_INFOS("ShaderMgr") << "Removing shader cache at " << shader_cache << LL_ENDL;
const std::string mask = "*";
gDirUtilp->deleteFilesInDir(shader_cache, mask);
- LLFile::rmdir(shader_cache);
mShaderBinaryCache.clear();
}
@@ -1089,17 +1087,26 @@ void LLShaderMgr::persistShaderCacheMetadata()
return;
}
- LL_INFOS("ShaderMgr") << "Persisting shader cache metadata to disk" << LL_ENDL;
+ if (mShaderCacheDir.empty() || !LLFile::isdir(mShaderCacheDir))
+ {
+ LL_WARNS("ShaderMgr") << "Invalid shader cache directory: " << mShaderCacheDir << LL_ENDL;
+ return;
+ }
+
+ size_t total_entries = mShaderBinaryCache.size();
+ LL_INFOS("ShaderMgr") << "Persisting shader " << (S32)total_entries << " cache metadata entries to disk" << LL_ENDL;
LLSD out;
// Settings and shader cache get saved at different time, thus making
// RenderShaderCacheVersion unreliable when running multiple viewer
// instances, or for cases where viewer crashes before saving settings.
- // Dupplicate version to the cache itself.
+ // Duplicate version to the cache itself.
out["version"] = mShaderCacheVersion;
out["shaders"] = LLSD::emptyMap();
LLSD &shaders = out["shaders"];
+ size_t removed = 0;
+
static const F32 LRU_TIME = (60.f * 60.f) * 24.f * 7.f; // 14 days
const F32 current_time = (F32)LLTimer::getTotalSeconds();
for (auto it = mShaderBinaryCache.begin(); it != mShaderBinaryCache.end();)
@@ -1108,8 +1115,9 @@ void LLShaderMgr::persistShaderCacheMetadata()
if ((shader_metadata.mLastUsedTime + LRU_TIME) < current_time)
{
std::string shader_path = gDirUtilp->add(mShaderCacheDir, it->first.asString() + ".shaderbin");
- LLFile::remove(shader_path);
+ LLFile::remove(shader_path, ENOENT);
it = mShaderBinaryCache.erase(it);
+ removed++;
}
else
{
@@ -1123,14 +1131,32 @@ void LLShaderMgr::persistShaderCacheMetadata()
}
std::string meta_out_path = gDirUtilp->add(mShaderCacheDir, "shaderdata.llsd");
+ if (shaders.size() == 0)
+ {
+ LL_WARNS("ShaderMgr") << "No shader cache entries to persist, removing cache metadata file" << LL_ENDL;
+ LLFile::remove(meta_out_path);
+ return;
+ }
+
llofstream outstream(meta_out_path, std::ios_base::out | std::ios_base::binary);
if (!outstream.is_open())
{
LL_WARNS("ShaderMgr") << "Failed to open file. Unable to save shader cache to: " << mShaderCacheDir << LL_ENDL;
return;
}
+
LLSDSerialize::toBinary(out, outstream);
+ if (outstream.fail())
+ {
+ LL_WARNS("ShaderMgr") << "Failed to serialize shader cache metadata" << LL_ENDL;
+ outstream.close();
+ LLFile::remove(meta_out_path); // Clean up partial write
+ return;
+ }
outstream.close();
+
+ LL_INFOS("ShaderMgr") << "Persisted " << (S32)shaders.size()
+ << " entries. Removed " << (S32)removed << " entries." << LL_ENDL;
}
bool LLShaderMgr::loadCachedProgramBinary(LLGLSLShader* shader)
@@ -1144,34 +1170,56 @@ bool LLShaderMgr::loadCachedProgramBinary(LLGLSLShader* shader)
{
std::string in_path = gDirUtilp->add(mShaderCacheDir, shader->mShaderHash.asString() + ".shaderbin");
auto& shader_info = binary_iter->second;
- if (shader_info.mBinaryLength > 0)
- {
- std::vector<U8> in_data;
- in_data.resize(shader_info.mBinaryLength);
- LLUniqueFile filep = LLFile::fopen(in_path, "rb");
- if (filep)
+ try
+ {
+ constexpr GLsizei MAX_SHADER_BINARY_SIZE = 1024 * 1024; // 1 MB, normally around 10KB
+ if (shader_info.mBinaryLength > 0 && shader_info.mBinaryLength <= MAX_SHADER_BINARY_SIZE)
{
- size_t result = fread(in_data.data(), sizeof(U8), in_data.size(), filep);
- filep.close();
+ std::vector<U8> in_data;
+ in_data.resize(shader_info.mBinaryLength);
- if (result == in_data.size())
+ std::error_code ec;
+ LLFile filep = LLFile(in_path, LLFile::in | LLFile::binary, ec);
+ if (!ec && (bool)filep)
{
- GLenum error = glGetError(); // Clear current error
- glProgramBinary(shader->mProgramObject, shader_info.mBinaryFormat, in_data.data(), shader_info.mBinaryLength);
+ size_t result = filep.read(in_data.data(), in_data.size(), ec);
+ filep.close();
- error = glGetError();
- GLint success = GL_TRUE;
- glGetProgramiv(shader->mProgramObject, GL_LINK_STATUS, &success);
- if (error == GL_NO_ERROR && success == GL_TRUE)
+ if (result == in_data.size())
+ {
+ GLenum error = glGetError(); // Clear current error
+ glProgramBinary(shader->mProgramObject, shader_info.mBinaryFormat, in_data.data(), shader_info.mBinaryLength);
+
+ error = glGetError();
+ GLint success = GL_TRUE;
+ glGetProgramiv(shader->mProgramObject, GL_LINK_STATUS, &success);
+ if (error == GL_NO_ERROR && success == GL_TRUE)
+ {
+ binary_iter->second.mLastUsedTime = (F32)LLTimer::getTotalSeconds();
+ LL_INFOS() << "Loaded cached binary for shader: " << shader->mName << LL_ENDL;
+ return true;
+ }
+ }
+ else
{
- binary_iter->second.mLastUsedTime = (F32)LLTimer::getTotalSeconds();
- LL_INFOS() << "Loaded cached binary for shader: " << shader->mName << LL_ENDL;
- return true;
+ LL_WARNS("ShaderMgr") << "Incomplete read of shader binary. Expected: "
+ << in_data.size() << ", read: " << result << LL_ENDL;
}
}
}
}
+ catch (const std::bad_alloc&)
+ {
+ LL_WARNS("ShaderMgr") << "Failed to allocate memory for shader binary ("
+ << shader_info.mBinaryLength << " bytes) for: "
+ << shader->mName << LL_ENDL;
+ }
+ catch (const std::exception& err)
+ {
+ LL_WARNS("ShaderMgr") << "Caught exception " << err.what() << " while loading shader binary for: " << shader->mName << LL_ENDL;
+ }
+
//an error occured, normally we would print log but in this case it means the shader needs recompiling.
LL_INFOS() << "Failed to load cached binary for shader: " << shader->mName << " falling back to compilation" << LL_ENDL;
LLFile::remove(in_path);
@@ -1197,11 +1245,12 @@ bool LLShaderMgr::saveCachedProgramBinary(LLGLSLShader* shader)
if (error == GL_NO_ERROR)
{
std::string out_path = gDirUtilp->add(mShaderCacheDir, shader->mShaderHash.asString() + ".shaderbin");
- LLUniqueFile outfile = LLFile::fopen(out_path, "wb");
- if (outfile)
+ std::error_code ec;
+ LLFile filep = LLFile(out_path, LLFile::out | LLFile::binary, ec);
+ if (filep)
{
- fwrite(program_binary.data(), sizeof(U8), program_binary.size(), outfile);
- outfile.close();
+ filep.write(program_binary.data(), program_binary.size(), ec);
+ filep.close();
binary_info.mLastUsedTime = (F32)LLTimer::getTotalSeconds();
diff --git a/indra/llrender/lluiimage.cpp b/indra/llrender/lluiimage.cpp
index dc18bf16bf..d0b6bcbf66 100644
--- a/indra/llrender/lluiimage.cpp
+++ b/indra/llrender/lluiimage.cpp
@@ -4,7 +4,7 @@
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2026, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -31,6 +31,12 @@
// Project includes
#include "lluiimage.h"
+#include <algorithm>
+
+// Static member initialization
+std::vector<LLPointer<LLUIImage> > LLUIImage::sImageList;
+size_t LLUIImage::sCleanupIndex = 0;
+bool LLUIImage::sEnableDisplayListsCollection = true;
LLUIImage::LLUIImage(const std::string& name, LLPointer<LLTexture> image)
: mName(name),
@@ -49,6 +55,12 @@ LLUIImage::LLUIImage(const std::string& name, LLPointer<LLTexture> image)
LLUIImage::~LLUIImage()
{
delete mImageLoaded;
+
+ // Unregister from global cleanup list (sanity check)
+ // But it's supposed to be cleared already, else we wouldn't
+ // be destructing this object.
+ unregisterFromGlobalCleanup();
+ mDisplayLists.clear();
}
S32 LLUIImage::getWidth() const
@@ -63,6 +75,199 @@ S32 LLUIImage::getHeight() const
return ll_round((F32)mImage->getHeight(0) * mClipRegion.getHeight());
}
+buffer_data_list_t* LLUIImage::findDisplayList(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, bool solid_color) const
+{
+ LLImageGL* gl_image = mImage->getGLTexture();
+ if (!gl_image)
+ {
+ return nullptr;
+ }
+
+ LLVector3 ui_translation = gGL.getUITranslation();
+ LLVector3 ui_scale = gGL.getUIScale();
+ LLGLuint tex_name = gl_image->getTexName();
+
+ auto key = PackedKey::create(x, y, width, height, color, solid_color, ui_translation, ui_scale, tex_name);
+
+ auto it = mDisplayLists.find(key);
+ if (it != mDisplayLists.end())
+ {
+ it->second.last_used = std::chrono::steady_clock::now();
+ return &it->second.list;
+ }
+ return nullptr;
+}
+
+buffer_data_list_t* LLUIImage::genDisplayList(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, bool solid_color) const
+{
+ LL_PROFILE_ZONE_SCOPED;
+
+ LLImageGL* gl_image = mImage->getGLTexture();
+ if (!gl_image)
+ {
+ // Don't cache when texture hasn't been created yet
+ // draw just aborts in this case, so don't draw either.
+ return nullptr;
+ }
+
+ LLVector3 ui_translation = gGL.getUITranslation();
+ LLVector3 ui_scale = gGL.getUIScale();
+
+ // Get the GL texture name - this uniquely identifies the current texture state
+ // including discard level changes, texture recreation, etc.
+ LLGLuint tex_name = gl_image->getTexName();
+
+ auto key = PackedKey::create(x, y, width, height, color, solid_color, ui_translation, ui_scale, tex_name);
+
+ CachedDisplayList cached;
+ cached.last_used = std::chrono::steady_clock::now();
+
+ // Generate the display list by capturing the draw commands
+ gGL.beginList(&cached.list);
+
+ gl_draw_scaled_image_with_border(
+ x, y,
+ width, height,
+ mImage,
+ color,
+ solid_color,
+ mClipRegion,
+ mScaleRegion,
+ mScaleStyle == SCALE_INNER);
+
+ gGL.endList();
+
+ // Insert into cache
+ // emplace, since we only call genDisplayList if key was not found.
+ auto result = mDisplayLists.emplace(key, std::move(cached));
+
+ // Register for cleanup on first buffer creation
+ if (mDisplayLists.size() == 1)
+ {
+ sImageList.push_back(const_cast<LLUIImage*>(this));
+ }
+
+ return &result.first->second.list;
+}
+
+void LLUIImage::invalidateDisplayLists()
+{
+ mDisplayLists.clear();
+
+ unregisterFromGlobalCleanup();
+}
+
+void LLUIImage::cleanupDisplayLists()
+{
+ if (mDisplayLists.empty())
+ {
+ llassert(false); //it shouldn't be in this list
+ unregisterFromGlobalCleanup();
+ // marks current position for a recheck. Increments after cleanupDisplayLists.
+ if (sCleanupIndex > 0)
+ {
+ sCleanupIndex--;
+ }
+ else if (sImageList.empty())
+ {
+ sCleanupIndex = 0;
+ }
+ else
+ {
+ sCleanupIndex = sImageList.size() - 1;
+ }
+ return;
+ }
+
+ // Time threshold for cleaning up unused display lists (global cleanup)
+ constexpr std::chrono::seconds DISPLAY_LIST_TIMEOUT{ 2 };
+ auto now = std::chrono::steady_clock::now();
+
+ // Remove display lists that haven't been used recently
+ for (auto it = mDisplayLists.begin(); it != mDisplayLists.end(); )
+ {
+ if (now - it->second.last_used > DISPLAY_LIST_TIMEOUT)
+ {
+ it = mDisplayLists.erase(it);
+ }
+ else
+ {
+ ++it;
+ }
+ }
+
+ // Unregister from cleanup list if all display lists were removed
+ if (mDisplayLists.empty())
+ {
+ unregisterFromGlobalCleanup();
+ // marks current position for a recheck. Increments after cleanupDisplayLists.
+ if (sCleanupIndex > 0)
+ {
+ sCleanupIndex--;
+ }
+ else if (sImageList.empty())
+ {
+ sCleanupIndex = 0;
+ }
+ else
+ {
+ sCleanupIndex = sImageList.size() - 1;
+ }
+ }
+}
+
+void LLUIImage::unregisterFromGlobalCleanup()
+{
+ auto list_it = std::find(sImageList.begin(), sImageList.end(), this);
+ if (list_it != sImageList.end())
+ {
+ // Swap with last element and pop (O(1) removal)
+ *list_it = sImageList.back();
+ sImageList.pop_back();
+ }
+}
+
+// static
+void LLUIImage::updateClass()
+{
+ if (sImageList.empty())
+ {
+ return;
+ }
+
+ // Clean up a batch of images each frame to amortize the cost
+ // ensuring all images are checked regularly
+ // Note: buffers often get obsolete in batches, perhaps
+ // increase rate of cleanup after a buffer was removed?
+ // and decrease rate if no buffer were removed and creates
+ // for a while?
+ constexpr size_t BATCH_SIZE = 8;
+ size_t images_to_process = std::min(BATCH_SIZE, sImageList.size());
+
+ for (size_t i = 0; i < images_to_process; ++i)
+ {
+ if (sCleanupIndex >= sImageList.size())
+ {
+ sCleanupIndex = 0;
+ }
+
+ sImageList[sCleanupIndex]->cleanupDisplayLists();
+ ++sCleanupIndex;
+ }
+}
+
+void LLUIImage::cleanupClass()
+{
+ std::vector<LLPointer<LLUIImage> > list_copy(sImageList);
+ sImageList.clear();
+ for (LLUIImage* image : list_copy)
+ {
+ // invalidateDisplayLists will attempt to clear sImageList
+ image->invalidateDisplayLists();
+ }
+ sCleanupIndex = 0;
+}
+
void LLUIImage::draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, const LLVector3& y_axis,
const LLRect& rect, const LLColor4& color)
{
@@ -77,7 +282,7 @@ void LLUIImage::draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, c
}
else
{
- border_scale = (F32)rect.getWidth() / border_width;
+ border_scale = (F32)rect.getWidth() / border_width;
}
}
@@ -124,6 +329,8 @@ void LLUIImage::onImageLoaded()
{
(*mImageLoaded)();
}
+
+ invalidateDisplayLists();
}
namespace LLInitParam
diff --git a/indra/llrender/lluiimage.h b/indra/llrender/lluiimage.h
index 7dde84f295..0998ac17b4 100644
--- a/indra/llrender/lluiimage.h
+++ b/indra/llrender/lluiimage.h
@@ -4,7 +4,7 @@
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2026, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -34,10 +34,15 @@
#include "llinitparam.h"
#include "lltexture.h"
#include "llrender2dutils.h"
+#include "llvertexbuffer.h"
#include <boost/signals2.hpp>
+#include <bit>
+#include <chrono>
#include <type_traits>
+#include <unordered_map>
+#include <vector>
extern const LLColor4 UI_VERTEX_COLOR;
@@ -58,21 +63,28 @@ public:
LL_FORCE_INLINE void setClipRegion(const LLRectf& region)
{
mClipRegion = region;
+ // This happens when image becomes loaded
+ invalidateDisplayLists();
}
LL_FORCE_INLINE void setScaleRegion(const LLRectf& region)
{
mScaleRegion = region;
+ // This happens when image becomes loaded
+ invalidateDisplayLists();
}
LL_FORCE_INLINE void setScaleStyle(EScaleStyle style)
{
mScaleStyle = style;
+ // This happens when image becomes loaded
+ invalidateDisplayLists();
}
LL_FORCE_INLINE LLPointer<LLTexture> getImage() { return mImage; }
LL_FORCE_INLINE const LLPointer<LLTexture>& getImage() const { return mImage; }
+ LL_FORCE_INLINE void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, bool solid_color) const;
LL_FORCE_INLINE void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color = UI_VERTEX_COLOR) const;
LL_FORCE_INLINE void draw(S32 x, S32 y, const LLColor4& color = UI_VERTEX_COLOR) const;
LL_FORCE_INLINE void draw(const LLRect& rect, const LLColor4& color = UI_VERTEX_COLOR) const { draw(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); }
@@ -85,6 +97,10 @@ public:
LL_FORCE_INLINE void drawBorder(const LLRect& rect, const LLColor4& color, S32 border_width) const { drawBorder(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color, border_width); }
LL_FORCE_INLINE void drawBorder(S32 x, S32 y, const LLColor4& color, S32 border_width) const { drawBorder(x, y, getWidth(), getHeight(), color, border_width); }
+ // Note: draw3D is not cached with display lists because it uses world-space rendering
+ // with dynamic transforms (gl_segmented_rect_3d_tex). These calls are infrequent and
+ // highly dynamic, making caching ineffective. The 2D UI methods benefit from caching
+ // because they're called many times per frame with the same dimensions.
void draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, const LLVector3& y_axis, const LLRect& rect, const LLColor4& color);
LL_FORCE_INLINE const std::string& getName() const { return mName; }
@@ -100,7 +116,107 @@ public:
void onImageLoaded();
+ // Global cleanup of unused display lists across all LLUIImage instances
+ // Should be called periodically (e.g., once per frame or when memory pressure is detected)
+ static void updateClass();
+ static void cleanupClass();
+
+ static void enableDisplayListsCollection(bool enable) { sEnableDisplayListsCollection = enable; }
+
protected:
+ // Packed key for identifying unique display list configurations
+ struct PackedKey
+ {
+ uint64_t position; // x and y coordinates (32 bits each)
+ uint64_t color_flags; // RGBA color (8 bits each) + solid_color flag (1 bit)
+ uint64_t dimensions; // width and height (32 bits each)
+ uint64_t translate; // UI translation (32 bits each for X and Y)
+ uint64_t scale; // UI scale (32 bits each for X and Y)
+ uint64_t tex_name; // OpenGL texture name (32 bits) + padding
+
+ constexpr bool operator==(const PackedKey& other) const
+ {
+ return position == other.position &&
+ color_flags == other.color_flags &&
+ dimensions == other.dimensions &&
+ translate == other.translate &&
+ scale == other.scale &&
+ tex_name == other.tex_name;
+ }
+
+ struct Hash
+ {
+ std::size_t operator()(const PackedKey& key) const
+ {
+ return static_cast<std::size_t>(key.position ^ key.color_flags ^
+ key.dimensions ^ key.translate ^
+ key.scale ^ key.tex_name);
+ }
+ };
+
+ // Static factory function to create PackedKey from parameters
+ static constexpr PackedKey create(S32 x, S32 y, S32 width, S32 height,
+ const LLColor4& color, bool solid_color,
+ const LLVector3& translate, const LLVector3& scale,
+ LLGLuint texture_name)
+ {
+ auto float_to_u8 = [](F32 f) -> uint8_t {
+ return static_cast<uint8_t>(llclamp(f * 255.0f, 0.0f, 255.0f));
+ };
+
+ auto float_to_bits = [](F32 f) -> uint32_t {
+ return std::bit_cast<uint32_t>(f);
+ };
+
+ uint8_t r = float_to_u8(color.mV[VRED]);
+ uint8_t g = float_to_u8(color.mV[VGREEN]);
+ uint8_t b = float_to_u8(color.mV[VBLUE]);
+ uint8_t a = float_to_u8(color.mV[VALPHA]);
+
+ uint64_t pos = (static_cast<uint64_t>(static_cast<uint32_t>(x)) << 32) |
+ static_cast<uint64_t>(static_cast<uint32_t>(y));
+
+ uint64_t col = (static_cast<uint64_t>(r) << 56) |
+ (static_cast<uint64_t>(g) << 48) |
+ (static_cast<uint64_t>(b) << 40) |
+ (static_cast<uint64_t>(a) << 32) |
+ (solid_color ? 1ULL : 0ULL);
+
+ uint64_t dim = (static_cast<uint64_t>(static_cast<uint32_t>(width)) << 32) |
+ static_cast<uint64_t>(static_cast<uint32_t>(height));
+
+ uint64_t trns = (static_cast<uint64_t>(float_to_bits(translate.mV[VX])) << 32) |
+ static_cast<uint64_t>(float_to_bits(translate.mV[VY]));
+
+ uint64_t scl = (static_cast<uint64_t>(float_to_bits(scale.mV[VX])) << 32) |
+ static_cast<uint64_t>(float_to_bits(scale.mV[VY]));
+
+ // Store full 32-bit texture name in lower 32 bits (upper 32 bits unused/zero)
+ uint64_t tex = static_cast<uint64_t>(texture_name);
+
+ return PackedKey{ pos, col, dim, trns, scl, tex };
+ }
+ };
+
+ // Cached display list for a specific configuration
+ struct CachedDisplayList
+ {
+ buffer_data_list_t list;
+ std::chrono::steady_clock::time_point last_used;
+ };
+
+ // Get a display list for the given configuration
+ buffer_data_list_t* findDisplayList(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, bool solid_color) const;
+ // Generate a new display list for the given configuration, draws immediately.
+ buffer_data_list_t* genDisplayList(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, bool solid_color) const;
+
+ // Invalidate all cached display lists (called when image properties change)
+ void invalidateDisplayLists();
+
+ // Clean up old display lists for this image (called by updateClass)
+ void cleanupDisplayLists();
+ void unregisterFromGlobalCleanup();
+
image_loaded_signal_t* mImageLoaded;
std::string mName;
@@ -110,6 +226,14 @@ protected:
EScaleStyle mScaleStyle;
mutable S32 mCachedW;
mutable S32 mCachedH;
+
+ // Display list cache - now using PackedKey directly
+ mutable std::unordered_map<PackedKey, CachedDisplayList, PackedKey::Hash> mDisplayLists;
+
+ // Track all LLUIImage cache instances for global cleanup
+ static std::vector<LLPointer<LLUIImage> > sImageList;
+ static size_t sCleanupIndex; // Round-robin cleanup position
+ static bool sEnableDisplayListsCollection;
};
#include "lluiimage.inl"
diff --git a/indra/llrender/lluiimage.inl b/indra/llrender/lluiimage.inl
index dff1fcdfcc..d40835a0f4 100644
--- a/indra/llrender/lluiimage.inl
+++ b/indra/llrender/lluiimage.inl
@@ -4,7 +4,7 @@
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2026, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -29,30 +29,72 @@ void LLUIImage::draw(S32 x, S32 y, const LLColor4& color) const
draw(x, y, getWidth(), getHeight(), color);
}
+void LLUIImage::draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, bool solid_color) const
+{
+ if (sEnableDisplayListsCollection)
+ {
+ // Get display list for this configuration
+ buffer_data_list_t* display_list = findDisplayList(x, y, width, height, color, solid_color);
+
+ if (display_list && !display_list->empty())
+ {
+ // Deliberately empty pending verts.
+ // They aren't related to the image, so don't register them under draw zone
+ gGL.flush();
+ LL_PROFILE_ZONE_SCOPED;
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+
+ //gGL.pushUIMatrix();
+
+ if (solid_color)
+ {
+ gSolidColorProgram.bind();
+ }
+
+ gGL.color4fv(color.mV); // for the shader
+
+ // Replay the cached display list
+ for (LLVertexBufferData& buffer : *display_list)
+ {
+ buffer.draw();
+ }
+
+ if (solid_color)
+ {
+ gUIProgram.bind();
+ }
+ //gGL.popUIMatrix();
+ }
+ else
+ {
+ // Create, draw and capture display list.
+ // Basically a wrapper around gl_draw_scaled_image_with_border
+ // that records the output into a list.
+ genDisplayList(x, y, width, height, color, solid_color);
+ }
+ }
+ else
+ {
+ gl_draw_scaled_image_with_border(
+ x, y,
+ width, height,
+ mImage,
+ color,
+ solid_color,
+ mClipRegion,
+ mScaleRegion,
+ mScaleStyle == SCALE_INNER);
+ }
+}
+
void LLUIImage::draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const
{
- gl_draw_scaled_image_with_border(
- x, y,
- width, height,
- mImage,
- color,
- false,
- mClipRegion,
- mScaleRegion,
- mScaleStyle == SCALE_INNER);
+ draw(x, y, width, height, color, false);
}
void LLUIImage::drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const
{
- gl_draw_scaled_image_with_border(
- x, y,
- width, height,
- mImage,
- color,
- true,
- mClipRegion,
- mScaleRegion,
- mScaleStyle == SCALE_INNER);
+ draw(x, y, width, height, color, true);
}
void LLUIImage::drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 62a102c166..c61902cf83 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -297,18 +297,21 @@ static void delete_buffers(S32 count, GLuint* buffers)
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
// wait a few frames before actually deleting the buffers to avoid
// synchronization issues with the GPU
- static std::vector<GLuint> sFreeList[4];
+ constexpr U32 BUCKET_COUNT = 4;
+ static std::vector<GLuint> sFreeList[BUCKET_COUNT];
if (gGLManager.mInited)
{
- U32 idx = LLImageGL::sFrameCount % 4;
+ // Move current frame to free list
+ U32 idx = LLImageGL::sFrameCount % BUCKET_COUNT;
for (S32 i = 0; i < count; ++i)
{
sFreeList[idx].push_back(buffers[i]);
}
- idx = (LLImageGL::sFrameCount + 3) % 4;
+ // Clear frame -3 (equals +1), this idx will be written over on the next call
+ idx = (LLImageGL::sFrameCount + 1) % BUCKET_COUNT;
if (!sFreeList[idx].empty())
{