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authorRye <rye@lindenlab.com>2024-12-10 20:21:24 -0500
committerRye <rye@lindenlab.com>2024-12-10 17:24:39 -0800
commitd17fd56dc42fcd35ef8cf2fe9e4cd7a26ce8ba2a (patch)
tree0774b2094802228c7c2ab267d5e33d01b3c1dc75 /indra/llrender
parentae9174ffdf340ef12c80547d90d05919957ab512 (diff)
Fix crashes from shader load failures under RenderMaxOpenGLVersion 3.1/3.2/3.3 (#3184)
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llshadermgr.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 47f1032c34..254ead2bd8 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -580,7 +580,8 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
}
else
{
- if (type == GL_GEOMETRY_SHADER)
+ // OpenGL 3.2 had GLSL version 1.50. anything after that the version numbers match.
+ if (type == GL_GEOMETRY_SHADER || minor_version >= 50)
{
//set version to 1.50
shader_code_text[shader_code_count++] = strdup("#version 150\n");