diff options
author | simon <none@none> | 2013-05-20 11:18:12 -0700 |
---|---|---|
committer | simon <none@none> | 2013-05-20 11:18:12 -0700 |
commit | abdbf45aaa05f201afd9e2f6c6be87150be2c890 (patch) | |
tree | 702d3eef9acc8d966e4c5c40b08830b511e9e841 /indra/llrender | |
parent | 2b41a539aa988029976cf96a1ac71d0fc2087c77 (diff) |
MAINT-2616 : Updated my Intel driver and now have orange in buttons and
Inventory pull down bar causing blinks to screen. Pulled in FS code,
Reviewed by Kelly
Diffstat (limited to 'indra/llrender')
-rwxr-xr-x | indra/llrender/llglslshader.cpp | 1 | ||||
-rwxr-xr-x | indra/llrender/llglslshader.h | 3 | ||||
-rw-r--r-- | indra/llrender/llrender2dutils.cpp | 22 |
3 files changed, 24 insertions, 2 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 298a03f32a..8a0ca95a78 100755 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -57,6 +57,7 @@ bool LLGLSLShader::sNoFixedFunction = false; //UI shader -- declared here so llui_libtest will link properly LLGLSLShader gUIProgram; LLGLSLShader gSolidColorProgram; +LLGLSLShader gSolidColorProgramIntel; BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) { diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 019d5a86d6..cd097b8e0b 100755 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -160,5 +160,8 @@ extern LLGLSLShader gSolidColorProgram; //Alpha mask shader (declared here so llappearance can access properly) extern LLGLSLShader gAlphaMaskProgram; +// Solid color Shader for Intel Graphics +extern LLGLSLShader gSolidColorProgramIntel; + #endif diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index d3cfbaf03a..3c6848efaa 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -443,7 +443,16 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex { if (LLGLSLShader::sNoFixedFunction) { - gSolidColorProgram.bind(); + // When running with a intel gfx card, do not use the solidcolor?.glsl files. Instead use a custom one + // for those cards. Passing color as a uniform and not a shader attribute + if(gGLManager.mIsIntel) + { + gSolidColorProgramIntel.bind(); + } + else + { + gSolidColorProgram.bind(); + } } else { @@ -454,7 +463,16 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex gGL.getTexUnit(0)->bind(image, true); - gGL.color4fv(color.mV); + // When running with a intel gfx card, do not use the solidcolor?.glsl files. Instead use a custom one + // for those cards. Passing color as a uniform and not a shader attribute + if( solid_color && LLGLSLShader::sNoFixedFunction && gGLManager.mIsIntel ) + { + gGL.diffuseColor4fv(color.mV); + } + else + { + gGL.color4fv(color.mV); + } const S32 NUM_VERTICES = 9 * 4; // 9 quads LLVector2 uv[NUM_VERTICES]; |