diff options
author | Graham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com> | 2018-03-03 00:53:39 +0000 |
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committer | Graham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com> | 2018-03-03 00:53:39 +0000 |
commit | 98862a53a77cd1ce9a2cae596a743669cc32a2af (patch) | |
tree | 09838f73b2b7ecaabb88a9839b343ac0f6b68aa7 /indra/llrender | |
parent | acdead96cd194040f586c5a6e976beca7bb999c4 (diff) |
Fix 16F enum for compat w/ SL gl headers on Mac.
Make density profile/layer parsing handle when
LLSD heard you liked arrays so it put an array
in your array.
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llatmosphere.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/llrender/llatmosphere.cpp b/indra/llrender/llatmosphere.cpp index 8840f49454..a8557e82da 100644 --- a/indra/llrender/llatmosphere.cpp +++ b/indra/llrender/llatmosphere.cpp @@ -170,21 +170,21 @@ LLAtmosphere::LLAtmosphere() m_transmittance->generateGLTexture(); m_transmittance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP); m_transmittance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); - m_transmittance->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT); + m_transmittance->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT); m_transmittance->setTexName(m_textures.transmittance_texture); m_transmittance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE); m_scattering->generateGLTexture(); m_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP); m_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); - m_scattering->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT); + m_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT); m_scattering->setTexName(m_textures.transmittance_texture); m_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D); m_mie_scattering->generateGLTexture(); m_mie_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP); m_mie_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); - m_mie_scattering->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT); + m_mie_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT); m_mie_scattering->setTexName(m_textures.transmittance_texture); m_mie_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D); }; |