diff options
author | Graham Linden <graham@lindenlab.com> | 2018-06-01 23:32:30 +0100 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2018-06-01 23:32:30 +0100 |
commit | 8cfdc07e790a557e881fadaa1b6258e5b16751f4 (patch) | |
tree | a792d0e6f03886f4a3d8f064811fdcbbf2ce1a61 /indra/llrender | |
parent | 8dd85013865cc5b426234cd71b605d7208bcfe01 (diff) |
Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in sync w/ sim side which has not llunits types.
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 332 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 33 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llrender.h | 7 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 4 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.h | 5 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 2 |
7 files changed, 219 insertions, 166 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index b027a24017..37bcf0c163 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -157,7 +157,8 @@ void LLGLSLShader::clearStats() mSamplesDrawn = 0; mDrawCalls = 0; mTextureStateFetched = false; - mTextureMagMinFilter.clear(); + mTextureMagFilter.clear(); + mTextureMinFilter.clear(); } void LLGLSLShader::dumpStats() @@ -170,16 +171,14 @@ void LLGLSLShader::dumpStats() { LL_INFOS() << mShaderFiles[i].first << LL_ENDL; } - for (uniforms_index_t::iterator it = mTexture.begin(); it != mTexture.end(); ++it) + for (U32 i = 0; i < mTexture.size(); ++i) { - S32 i = (*it).first; - GLint idx = (*it).second; + GLint idx = mTexture[i]; if (idx >= 0) { GLint uniform_idx = getUniformLocation(i); - magmin_filter_t::iterator it = mTextureMagMinFilter.find(i); - LL_INFOS() << mUniformNameMap[uniform_idx] << " - " << std::hex << (*it).second.second << "/" << (*it).second.first << std::dec << LL_ENDL; + LL_INFOS() << mUniformNameMap[uniform_idx] << " - " << std::hex << mTextureMagFilter[i] << "/" << mTextureMinFilter[i] << std::dec << LL_ENDL; } } LL_INFOS() << "=============================================" << LL_ENDL; @@ -236,13 +235,14 @@ void LLGLSLShader::placeProfileQuery() if (!mTextureStateFetched) { mTextureStateFetched = true; + mTextureMagFilter.resize(mTexture.size()); + mTextureMinFilter.resize(mTexture.size()); U32 cur_active = gGL.getCurrentTexUnitIndex(); - for (uniforms_index_t::iterator it = mTexture.begin(); it != mTexture.end(); ++it) + for (U32 i = 0; i < mTexture.size(); ++i) { - S32 i = (*it).first; - GLint idx = (*it).second; + GLint idx = mTexture[i]; if (idx >= 0) { @@ -256,7 +256,8 @@ void LLGLSLShader::placeProfileQuery() glGetTexParameteriv(type, GL_TEXTURE_MAG_FILTER, (GLint*) &mag); glGetTexParameteriv(type, GL_TEXTURE_MIN_FILTER, (GLint*) &min); - mTextureMagMinFilter[i] = magmin_values_t(mag, min); + mTextureMagFilter[i] = mag; + mTextureMinFilter[i] = min; } } @@ -414,7 +415,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes, for ( ; fileIter != mShaderFiles.end(); fileIter++ ) { GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels); - LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << " shaderhandle=" << shaderhandle << LL_ENDL; + LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL; if (shaderhandle) { attachObject(shaderhandle); @@ -477,14 +478,13 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes, } S32 cur_tex = channel_count; //adjust any texture channels that might have been overwritten - for (uniforms_index_t::iterator it = mTexture.begin(); it != mTexture.end(); ++it) + for (U32 i = 0; i < mTexture.size(); i++) { - int i = (*it).first; - if (((*it).second >= 0) && ((*it).second < channel_count)) + if (mTexture[i] > -1 && mTexture[i] < channel_count) { llassert(cur_tex < gGLManager.mNumTextureImageUnits); uniform1i(i, cur_tex); - (*it).second = cur_tex++; + mTexture[i] = cur_tex++; } } unbind(); @@ -545,7 +545,11 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri mAttribute.clear(); U32 numAttributes = (attributes == NULL) ? 0 : attributes->size(); +#if LL_RELEASE_WITH_DEBUG_INFO + mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, { -1, NULL }); +#else mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, -1); +#endif if (res) { //read back channel locations @@ -559,7 +563,11 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri S32 index = glGetAttribLocationARB(mProgramObject, (const GLcharARB *)name); if (index != -1) { +#if LL_RELEASE_WITH_DEBUG_INFO + mAttribute[i] = { index, name }; +#else mAttribute[i] = index; +#endif mAttributeMask |= 1 << i; LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; } @@ -659,20 +667,17 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * mUniformMap[hashedName] = location; LL_DEBUGS("ShaderLoading") << "Uniform " << name << " is at location " << location << LL_ENDL; - + //find the index of this uniform for (S32 i = 0; i < (S32) LLShaderMgr::instance()->mReservedUniforms.size(); i++) { - if (LLShaderMgr::instance()->mReservedUniforms[i] == name) + if ( (mUniform[i] == -1) + && (LLShaderMgr::instance()->mReservedUniforms[i] == name)) { - std::pair<uniforms_index_t::iterator, bool> result; - - result = mUniform.insert(uniforms_index_t::value_type(i, location)); - if (result.second) - { - mTexture[i] = mapUniformTextureChannel(location, type); - return; - } + //found it + mUniform[i] = location; + mTexture[i] = mapUniformTextureChannel(location, type); + return; } } @@ -680,17 +685,13 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * { for (U32 i = 0; i < uniforms->size(); i++) { - std::pair<uniforms_index_t::iterator, bool> result; - S32 index = i + LLShaderMgr::instance()->mReservedUniforms.size(); - - if ((*uniforms)[i] == hashedName) + if ( (mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] == -1) + && ((*uniforms)[i].String() == name)) { - result = mUniform.insert(uniforms_index_t::value_type(index, location)); - if (result.second) - { - mTexture[index] = mapUniformTextureChannel(location, type); - return; - } + //found it + mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] = location; + mTexture[i+LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type); + return; } } } @@ -730,6 +731,10 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) mUniformNameMap.clear(); mTexture.clear(); mValue.clear(); + //initialize arrays + U32 numUniforms = (uniforms == NULL) ? 0 : uniforms->size(); + mUniform.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1); + mTexture.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1); bind(); @@ -929,14 +934,20 @@ S32 LLGLSLShader::bindTexture(const std::string &uniform, LLTexture *texture, LL S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode) { - GLint channel = getTexChannelForIndex(uniform); + if (uniform < 0 || uniform >= (S32)mTexture.size()) + { + UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; + return -1; + } - if (channel > -1) + uniform = mTexture[uniform]; + + if (uniform > -1) { - gGL.getTexUnit(channel)->bind(texture, mode); + gGL.getTexUnit(uniform)->bind(texture, mode); } - return channel; + return uniform; } S32 LLGLSLShader::unbindTexture(const std::string &uniform, LLTexUnit::eTextureType mode) @@ -949,64 +960,82 @@ S32 LLGLSLShader::unbindTexture(const std::string &uniform, LLTexUnit::eTextureT S32 LLGLSLShader::unbindTexture(S32 uniform, LLTexUnit::eTextureType mode) { - GLint channel = getTexChannelForIndex(uniform); - - if (channel > -1) + if (uniform < 0 || uniform >= (S32)mTexture.size()) { - gGL.getTexUnit(channel)->unbind(mode); + UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; + return -1; + } + + uniform = mTexture[uniform]; + + if (uniform > -1) + { + gGL.getTexUnit(uniform)->unbind(mode); } - return channel; + return uniform; } S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode) { - GLint channel = getTexChannelForIndex(uniform); - - if (channel != -1) + if (uniform < 0 || uniform >= (S32)mTexture.size()) + { + UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; + return -1; + } + S32 index = mTexture[uniform]; + if (index != -1) { - gGL.getTexUnit(channel)->activate(); - gGL.getTexUnit(channel)->enable(mode); + gGL.getTexUnit(index)->activate(); + gGL.getTexUnit(index)->enable(mode); } - return channel; + return index; } S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode) { - GLint channel = getTexChannelForIndex(uniform); - - if (channel != -1 && gGL.getTexUnit(channel)->getCurrType() != LLTexUnit::TT_NONE) + if (uniform < 0 || uniform >= (S32)mTexture.size()) + { + UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; + return -1; + } + S32 index = mTexture[uniform]; + if (index != -1 && gGL.getTexUnit(index)->getCurrType() != LLTexUnit::TT_NONE) { - if (gDebugGL && gGL.getTexUnit(channel)->getCurrType() != mode) + if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode) { if (gDebugSession) { - gFailLog << "Texture channel " << channel << " texture type corrupted." << std::endl; + gFailLog << "Texture channel " << index << " texture type corrupted." << std::endl; ll_fail("LLGLSLShader::disableTexture failed"); } else { - LL_ERRS() << "Texture channel " << channel << " texture type corrupted." << LL_ENDL; + LL_ERRS() << "Texture channel " << index << " texture type corrupted." << LL_ENDL; } } - gGL.getTexUnit(channel)->disable(); + gGL.getTexUnit(index)->disable(); } - return channel; + return index; } void LLGLSLShader::uniform1i(U32 index, GLint x) { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); if (iter == mValue.end() || iter->second.mV[0] != x) { - glUniform1iARB(location, x); - mValue[location] = LLVector4(x,0.f,0.f,0.f); + glUniform1iARB(mUniform[index], x); + mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f); } } } @@ -1016,15 +1045,19 @@ void LLGLSLShader::uniform1f(U32 index, GLfloat x) { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); if (iter == mValue.end() || iter->second.mV[0] != x) { - glUniform1fARB(location, x); - mValue[location] = LLVector4(x,0.f,0.f,0.f); + glUniform1fARB(mUniform[index], x); + mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f); } } } @@ -1034,16 +1067,20 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y) { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); LLVector4 vec(x,y,0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec)) { - glUniform2fARB(location, x, y); - mValue[location] = vec; + glUniform2fARB(mUniform[index], x, y); + mValue[mUniform[index]] = vec; } } } @@ -1053,16 +1090,20 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z) { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); LLVector4 vec(x,y,z,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec)) { - glUniform3fARB(location, x, y, z); - mValue[location] = vec; + glUniform3fARB(mUniform[index], x, y, z); + mValue[mUniform[index]] = vec; } } } @@ -1072,16 +1113,20 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); LLVector4 vec(x,y,z,w); if (iter == mValue.end() || shouldChange(iter->second,vec)) { - glUniform4fARB(location, x, y, z, w); - mValue[location] = vec; + glUniform4fARB(mUniform[index], x, y, z, w); + mValue[mUniform[index]] = vec; } } } @@ -1091,16 +1136,20 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v) { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); LLVector4 vec(v[0],0.f,0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform1ivARB(location, count, v); - mValue[location] = vec; + glUniform1ivARB(mUniform[index], count, v); + mValue[mUniform[index]] = vec; } } } @@ -1110,16 +1159,20 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v) { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); LLVector4 vec(v[0],0.f,0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform1fvARB(location, count, v); - mValue[location] = vec; + glUniform1fvARB(mUniform[index], count, v); + mValue[mUniform[index]] = vec; } } } @@ -1129,16 +1182,20 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v) { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); LLVector4 vec(v[0],v[1],0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform2fvARB(location, count, v); - mValue[location] = vec; + glUniform2fvARB(mUniform[index], count, v); + mValue[mUniform[index]] = vec; } } } @@ -1148,16 +1205,20 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v) { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); LLVector4 vec(v[0],v[1],v[2],0.f); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform3fvARB(location, count, v); - mValue[location] = vec; + glUniform3fvARB(mUniform[index], count, v); + mValue[mUniform[index]] = vec; } } } @@ -1167,16 +1228,20 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v) { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); LLVector4 vec(v[0],v[1],v[2],v[3]); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform4fvARB(location, count, v); - mValue[location] = vec; + glUniform4fvARB(mUniform[index], count, v); + mValue[mUniform[index]] = vec; } } } @@ -1186,11 +1251,15 @@ void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, c { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - glUniformMatrix2fvARB(location, count, transpose, v); + glUniformMatrix2fvARB(mUniform[index], count, transpose, v); } } } @@ -1199,11 +1268,15 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - glUniformMatrix3fvARB(location, count, transpose, v); + glUniformMatrix3fvARB(mUniform[index], count, transpose, v); } } } @@ -1212,11 +1285,15 @@ void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - glUniformMatrix3x4fv(location, count, transpose, v); + glUniformMatrix3x4fv(mUniform[index], count, transpose, v); } } } @@ -1225,10 +1302,15 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c { if (mProgramObject) { - GLint location = getLocationForIndex(index); - if (location >= 0) + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } + + if (mUniform[index] >= 0) { - glUniformMatrix4fvARB(location, count, transpose, v); + glUniformMatrix4fvARB(mUniform[index], count, transpose, v); } } } @@ -1259,8 +1341,14 @@ GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform) GLint LLGLSLShader::getUniformLocation(U32 index) { - /*TODO: flatten this... change calls to gUL(U32) */ - return getLocationForIndex(index); + GLint ret = -1; + if (mProgramObject) + { + llassert(index < mUniform.size()); + return mUniform[index]; + } + + return ret; } GLint LLGLSLShader::getAttribLocation(U32 attrib) diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 59edd7b36f..0934ceba30 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -169,11 +169,6 @@ public: U32 mMatHash[LLRender::NUM_MATRIX_MODES]; U32 mLightHash; - typedef std::map<S32, GLint> uniforms_index_t; - typedef std::pair<U32, U32> magmin_values_t; - - typedef std::map < S32, magmin_values_t> magmin_filter_t; - GLhandleARB mProgramObject; #if LL_RELEASE_WITH_DEBUG_INFO struct attr_name @@ -188,12 +183,11 @@ public: std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel #endif U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask()) - uniforms_index_t mUniform; - uniforms_index_t mTexture; - + std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location LLStaticStringTable<GLint> mUniformMap; //lookup map of uniform name to uniform location std::map<GLint, std::string> mUniformNameMap; //lookup map of uniform location to uniform name std::map<GLint, LLVector4> mValue; //lookup map of uniform location to last known value + std::vector<GLint> mTexture; S32 mTotalUniformSize; S32 mActiveTextureChannels; S32 mShaderLevel; @@ -217,32 +211,13 @@ public: static U32 sTotalDrawCalls; bool mTextureStateFetched; - magmin_filter_t mTextureMagMinFilter; + std::vector<U32> mTextureMagFilter; + std::vector<U32> mTextureMinFilter; GLhandleARB mExtraLinkObject = 0; private: void unloadInternal(); - - inline GLint getLocationForIndex(S32 index) - { - if (!mProgramObject) - return -1; - uniforms_index_t::iterator it = mUniform.find(index); - if (it == mUniform.end()) - return -1; - return (*it).second; - } - - inline GLint getTexChannelForIndex(S32 index) - { - if (!mProgramObject) - return -1; - uniforms_index_t::iterator it = mTexture.find(index); - if (it == mTexture.end()) - return -1; - return (*it).second; - } }; //UI shader (declared here so llui_libtest will link properly) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 9067a17baf..5e16aded30 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1267,7 +1267,7 @@ void LLRender::syncMatrices() } shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m); - } + } } i = MM_PROJECTION; diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index ceebc7000b..1bc5e89eac 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -446,7 +446,7 @@ public: static U32 sUICalls; static U32 sUIVerts; static bool sGLCoreProfile; - static bool sNsightDebugSupport; + static bool sNsightDebugSupport; private: friend class LLLightState; @@ -503,11 +503,6 @@ const F32 OGL_TO_CFR_ROTATION[16] = { 0.f, 0.f, -1.f, 0.f, // -Z becomes X 0.f, 1.f, 0.f, 0.f, // Y becomes Z 0.f, 0.f, 0.f, 1.f }; -const F32 XYZ_TO_OGL_ROTATION[16] = { 1.f, 0.f, 0.f, 0.f, // X stays X - 0.f, 0.f, -1.f, 0.f, // Z becomes -Y - 0.f, 1.f, 0.f, 0.f, // Y becomes Z - 0.f, 0.f, 0.f, 1.f }; - glh::matrix4f copy_matrix(F32* src); glh::matrix4f get_current_modelview(); glh::matrix4f get_current_projection(); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 544a4f00aa..1eb1cb56a8 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -985,7 +985,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade // Add shader file to map mShaderObjects[filename] = ret; shader_level = try_gpu_class; - } + } else { if (shader_level > 1) @@ -1150,7 +1150,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("cloud_noise_texture"); mReservedUniforms.push_back("fullbright"); mReservedUniforms.push_back("lightnorm"); - mReservedUniforms.push_back("sunlight_color"); + mReservedUniforms.push_back("sunlight_color_copy"); mReservedUniforms.push_back("ambient"); mReservedUniforms.push_back("blue_horizon"); mReservedUniforms.push_back("blue_density"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index fa2a9f03be..9919dbe31a 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -30,11 +30,6 @@ #include "llgl.h" #include "llglslshader.h" -/*RIDER: TODO: - * This should use the LL Singleton<> template... but not a quick conversion. - * (llviewershadermgr derives from this) - */ - class LLShaderMgr { public: diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index a33f84518f..e3e605d040 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -198,7 +198,7 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) } else { //always use a true hint of static draw when allocating non-client-backed buffers - glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB); + glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB); } glBindBufferARB(mType, 0); |