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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2023-04-10 11:29:50 -0700
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2023-04-10 11:29:50 -0700
commit56b21054eb974c21c31aed0b6239f5d1a24b467f (patch)
treee6f044175e5fa126deb2d01cc72d2028490edee2 /indra/llrender
parent1d316c8a25bfe057032582f89b6be7d461475e55 (diff)
Get DoF working
Need to fix up bloom. DRTVWR-559 SL-19524 SL-19513
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llglslshader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 61a17e5f52..8f06ef4a42 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -1091,7 +1091,7 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLRenderTarget* texture, bool depth,
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
- LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
+ //LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
return -1;
}
@@ -1099,7 +1099,7 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLRenderTarget* texture, bool depth,
if (uniform > -1)
{
- gGL.getTexUnit(uniform)->bindManual(texture->getUsage(), texture->getTexture(0));
+ gGL.getTexUnit(uniform)->bind(texture, depth);
gGL.getTexUnit(uniform)->setTextureFilteringOption(mode);