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authorGeenz <geenz@geenzo.com>2013-02-04 11:32:05 -0500
committerGeenz <geenz@geenzo.com>2013-02-04 11:32:05 -0500
commit2ae4b6976baf0556066d5a3b43b8f6148f18c1d8 (patch)
tree18058245316f51855ede5fb554515efdb726fde4 /indra/llrender
parent071a53c814cc11631d6f854a4211de3c7c99590e (diff)
Added a new draw pool specifically for faces with materials applied to them. Removed materials rendering from the bump draw pool, and reverted it to its previous state.
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llglslshader.cpp2
-rw-r--r--indra/llrender/llshadermgr.cpp7
2 files changed, 1 insertions, 8 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 39e81c4bfc..78fd4e98d7 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -386,7 +386,7 @@ void LLGLSLShader::removePermutation(std::string name)
GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
{
- if (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB ||
+ if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) ||
type == GL_SAMPLER_2D_MULTISAMPLE)
{ //this here is a texture
glUniform1iARB(location, mActiveTextureChannels);
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 9b2874c79d..d4ddc6396b 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -650,13 +650,6 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
text[count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n");
}
}
-
- //copy preprocessor definitions into buffer
- for (std::map<std::string,std::string>::iterator iter = mDefinitions.begin(); iter != mDefinitions.end(); ++iter)
- {
- std::string define = "#define " + iter->first + " " + iter->second + "\n";
- text[count++] = (GLcharARB *) strdup(define.c_str());
- }
for (boost::unordered_map<std::string,std::string>::iterator iter = defines.begin(); iter != defines.end(); ++iter)
{