diff options
author | Howard Stearns <howard.stearns@gmail.com> | 2022-09-01 13:38:22 -0700 |
---|---|---|
committer | Howard Stearns <howard.stearns@gmail.com> | 2022-09-01 13:38:22 -0700 |
commit | 01d03edd8512580575da515401a42021577c3c57 (patch) | |
tree | cc066c39bd4718ac70300b0d6b41c63aa26bbea0 /indra/llrender | |
parent | 2082443220fe344bb027c3acbf50fea0a99159c3 (diff) |
SL-17967 - _ARB constant removal
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llgl.cpp | 14 | ||||
-rw-r--r-- | indra/llrender/llglstates.h | 2 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 20 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 128 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.h | 2 |
5 files changed, 83 insertions, 83 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 74d35a8dac..6181f7dd7e 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1658,8 +1658,8 @@ void LLGLState::initClass() // sStateMap[GL_TEXTURE_2D] = GL_TRUE; //make sure multisample defaults to disabled - sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE; - glDisable(GL_MULTISAMPLE_ARB); + sStateMap[GL_MULTISAMPLE] = GL_FALSE; + glDisable(GL_MULTISAMPLE); } //static @@ -1766,7 +1766,7 @@ void LLGLState::checkTextureChannels(const std::string& msg) stop_glerror(); GLint activeTexture; - glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture); + glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture); stop_glerror(); BOOL error = FALSE; @@ -1794,12 +1794,12 @@ void LLGLState::checkTextureChannels(const std::string& msg) "GL_TEXTURE_2D", "GL_TEXTURE_COORD_ARRAY", "GL_TEXTURE_1D", - "GL_TEXTURE_CUBE_MAP_ARB", + "GL_TEXTURE_CUBE_MAP", "GL_TEXTURE_GEN_S", "GL_TEXTURE_GEN_T", "GL_TEXTURE_GEN_Q", "GL_TEXTURE_GEN_R", - "GL_TEXTURE_RECTANGLE_ARB", + "GL_TEXTURE_RECTANGLE", "GL_TEXTURE_2D_MULTISAMPLE" }; @@ -1808,12 +1808,12 @@ void LLGLState::checkTextureChannels(const std::string& msg) GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_1D, - GL_TEXTURE_CUBE_MAP_ARB, + GL_TEXTURE_CUBE_MAP, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, - GL_TEXTURE_RECTANGLE_ARB, + GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE }; diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h index a4924eba14..27ab142925 100644 --- a/indra/llrender/llglstates.h +++ b/indra/llrender/llglstates.h @@ -75,7 +75,7 @@ public: mLineStipple(GL_LINE_STIPPLE), mNormalize(GL_NORMALIZE), mPolygonSmooth(GL_POLYGON_SMOOTH), - mGLMultisample(GL_MULTISAMPLE_ARB) + mGLMultisample(GL_MULTISAMPLE) { } }; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 821109ba99..056714b039 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -69,9 +69,9 @@ static const U32 LL_NUM_LIGHT_UNITS = 8; static const GLenum sGLTextureType[] = { GL_TEXTURE_2D, - GL_TEXTURE_RECTANGLE_ARB, - GL_TEXTURE_CUBE_MAP_ARB, - GL_TEXTURE_CUBE_MAP_ARRAY_ARB, + GL_TEXTURE_RECTANGLE, + GL_TEXTURE_CUBE_MAP, + GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_3D }; @@ -340,7 +340,7 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap) activate(); enable(LLTexUnit::TT_CUBE_MAP); mCurrTexture = cubeMap->mImages[0]->getTexName(); - glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mCurrTexture); + glBindTexture(GL_TEXTURE_CUBE_MAP, mCurrTexture); mHasMipMaps = cubeMap->mImages[0]->mHasMipMaps; cubeMap->mImages[0]->updateBindStats(); if (cubeMap->mImages[0]->mTexOptionsDirty) @@ -470,7 +470,7 @@ void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode) glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_T, sGLAddressMode[mode]); if (mCurrTexType == TT_CUBE_MAP) { - glTexParameteri (GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]); + glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]); } } @@ -545,7 +545,7 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src) case TBS_PREV_ALPHA: case TBS_ONE_MINUS_PREV_COLOR: case TBS_ONE_MINUS_PREV_ALPHA: - return GL_PREVIOUS_ARB; + return GL_PREVIOUS; // All four cases should return the same value. case TBS_TEX_COLOR: @@ -559,18 +559,18 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src) case TBS_VERT_ALPHA: case TBS_ONE_MINUS_VERT_COLOR: case TBS_ONE_MINUS_VERT_ALPHA: - return GL_PRIMARY_COLOR_ARB; + return GL_PRIMARY_COLOR; // All four cases should return the same value. case TBS_CONST_COLOR: case TBS_CONST_ALPHA: case TBS_ONE_MINUS_CONST_COLOR: case TBS_ONE_MINUS_CONST_ALPHA: - return GL_CONSTANT_ARB; + return GL_CONSTANT; default: LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Vertex Color instead." << LL_ENDL; - return GL_PRIMARY_COLOR_ARB; + return GL_PRIMARY_COLOR; } } @@ -639,7 +639,7 @@ void LLTexUnit::debugTextureUnit(void) if (mIndex < 0) return; GLint activeTexture; - glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture); + glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture); if ((GL_TEXTURE0 + mIndex) != activeTexture) { U32 set_unit = (activeTexture - GL_TEXTURE0); diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index f2c863d057..4b639e9e84 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -83,11 +83,11 @@ const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE); //============================================================================ //static -LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB); -LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB); -LLVBOPool LLVertexBuffer::sDynamicCopyVBOPool(GL_DYNAMIC_COPY_ARB, GL_ARRAY_BUFFER_ARB); -LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB); -LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB); +LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW, GL_ARRAY_BUFFER); +LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW, GL_ARRAY_BUFFER); +LLVBOPool LLVertexBuffer::sDynamicCopyVBOPool(GL_DYNAMIC_COPY, GL_ARRAY_BUFFER); +LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW, GL_ELEMENT_ARRAY_BUFFER); +LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER); U32 LLVBOPool::sBytesPooled = 0; U32 LLVBOPool::sIndexBytesPooled = 0; @@ -183,7 +183,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) mMissCount[i]++; } - if (mType == GL_ARRAY_BUFFER_ARB) + if (mType == GL_ARRAY_BUFFER) { LLVertexBuffer::sAllocatedBytes += size; } @@ -192,10 +192,10 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) LLVertexBuffer::sAllocatedIndexBytes += size; } - if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB) + if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW) { glBufferData(mType, size, 0, mUsage); - if (mUsage != GL_DYNAMIC_COPY_ARB) + if (mUsage != GL_DYNAMIC_COPY) { //data will be provided by application ret = (U8*) ll_aligned_malloc<64>(size); if (!ret) @@ -212,7 +212,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) } else { //always use a true hint of static draw when allocating non-client-backed buffers - glBufferData(mType, size, 0, GL_STATIC_DRAW_ARB); + glBufferData(mType, size, 0, GL_STATIC_DRAW); } glBindBuffer(mType, 0); @@ -225,7 +225,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) rec.mGLName = name; rec.mClientData = ret; - if (mType == GL_ARRAY_BUFFER_ARB) + if (mType == GL_ARRAY_BUFFER) { sBytesPooled += size; } @@ -241,7 +241,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) name = mFreeList[i].front().mGLName; ret = mFreeList[i].front().mClientData; - if (mType == GL_ARRAY_BUFFER_ARB) + if (mType == GL_ARRAY_BUFFER) { sBytesPooled -= size; } @@ -263,7 +263,7 @@ void LLVBOPool::release(U32 name, U8* buffer, U32 size) deleteBuffer(name); ll_aligned_free_fallback((U8*) buffer); - if (mType == GL_ARRAY_BUFFER_ARB) + if (mType == GL_ARRAY_BUFFER) { LLVertexBuffer::sAllocatedBytes -= size; } @@ -322,7 +322,7 @@ void LLVBOPool::cleanup() l.pop_front(); - if (mType == GL_ARRAY_BUFFER_ARB) + if (mType == GL_ARRAY_BUFFER) { sBytesPooled -= size; LLVertexBuffer::sAllocatedBytes -= size; @@ -763,12 +763,12 @@ void LLVertexBuffer::unbind() if (sVBOActive) { - glBindBuffer(GL_ARRAY_BUFFER_ARB, 0); + glBindBuffer(GL_ARRAY_BUFFER, 0); sVBOActive = false; } if (sIBOActive) { - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); sIBOActive = false; } @@ -801,32 +801,32 @@ S32 LLVertexBuffer::determineUsage(S32 usage) ret_usage = 0; } - if (ret_usage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) + if (ret_usage == GL_STREAM_DRAW && !sUseStreamDraw) { ret_usage = 0; } - if (ret_usage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw) + if (ret_usage == GL_DYNAMIC_DRAW && sPreferStreamDraw) { - ret_usage = GL_STREAM_DRAW_ARB; + ret_usage = GL_STREAM_DRAW; } if (ret_usage == 0 && LLRender::sGLCoreProfile) { //MUST use VBOs for all rendering - ret_usage = GL_STREAM_DRAW_ARB; + ret_usage = GL_STREAM_DRAW; } - if (ret_usage && ret_usage != GL_STREAM_DRAW_ARB) + if (ret_usage && ret_usage != GL_STREAM_DRAW) { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default - if (ret_usage != GL_DYNAMIC_COPY_ARB) + if (ret_usage != GL_DYNAMIC_COPY) { if (sDisableVBOMapping) { //always use stream draw if VBO mapping is disabled - ret_usage = GL_STREAM_DRAW_ARB; + ret_usage = GL_STREAM_DRAW; } else { - ret_usage = GL_DYNAMIC_DRAW_ARB; + ret_usage = GL_DYNAMIC_DRAW; } } } @@ -859,7 +859,7 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) mMappable(false), mFence(NULL) { - mMappable = (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping); + mMappable = (mUsage == GL_DYNAMIC_DRAW && !sDisableVBOMapping); //zero out offsets for (U32 i = 0; i < TYPE_MAX; i++) @@ -982,11 +982,11 @@ void LLVertexBuffer::genBuffer(U32 size) { mSize = vbo_block_size(size); - if (mUsage == GL_STREAM_DRAW_ARB) + if (mUsage == GL_STREAM_DRAW) { mMappedData = sStreamVBOPool.allocate(mGLBuffer, mSize); } - else if (mUsage == GL_DYNAMIC_DRAW_ARB) + else if (mUsage == GL_DYNAMIC_DRAW) { mMappedData = sDynamicVBOPool.allocate(mGLBuffer, mSize); } @@ -1003,7 +1003,7 @@ void LLVertexBuffer::genIndices(U32 size) { mIndicesSize = vbo_block_size(size); - if (mUsage == GL_STREAM_DRAW_ARB) + if (mUsage == GL_STREAM_DRAW) { mMappedIndexData = sStreamIBOPool.allocate(mGLIndices, mIndicesSize); } @@ -1017,7 +1017,7 @@ void LLVertexBuffer::genIndices(U32 size) void LLVertexBuffer::releaseBuffer() { - if (mUsage == GL_STREAM_DRAW_ARB) + if (mUsage == GL_STREAM_DRAW) { sStreamVBOPool.release(mGLBuffer, mMappedData, mSize); } @@ -1034,7 +1034,7 @@ void LLVertexBuffer::releaseBuffer() void LLVertexBuffer::releaseIndices() { - if (mUsage == GL_STREAM_DRAW_ARB) + if (mUsage == GL_STREAM_DRAW) { sStreamIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize); } @@ -1499,7 +1499,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran #ifdef GL_ARB_map_buffer_range S32 offset = mOffsets[type] + sTypeSize[type]*index; S32 length = (sTypeSize[type]*count+0xF) & ~0xF; - src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length, + src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, offset, length, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_INVALIDATE_RANGE_BIT); @@ -1512,7 +1512,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran if (gDebugGL) { GLint size = 0; - glGetBufferParameteriv(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size); + glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); if (size < mSize) { @@ -1520,7 +1520,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran } } - src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize, + src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, 0, mSize, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); #endif @@ -1531,20 +1531,20 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran if (map_range) { #ifndef LL_MESA_HEADLESS - glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE); - glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE); + glBufferParameteriAPPLE(GL_ARRAY_BUFFER, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE); + glBufferParameteriAPPLE(GL_ARRAY_BUFFER, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE); #endif - src = (U8*) glMapBuffer(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); } else { - src = (U8*) glMapBuffer(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); } } else { map_range = false; - src = (U8*) glMapBuffer(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); } llassert(src != NULL); @@ -1568,8 +1568,8 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran //print out more debug info before crash LL_INFOS() << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << LL_ENDL; GLint size; - glGetBufferParameteriv(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size); - LL_INFOS() << "GL_ARRAY_BUFFER_ARB size is " << size << LL_ENDL; + glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); + LL_INFOS() << "GL_ARRAY_BUFFER size is " << size << LL_ENDL; //-------------------- GLint buff; @@ -1684,7 +1684,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) #ifdef GL_ARB_map_buffer_range S32 offset = sizeof(U16)*index; S32 length = sizeof(U16)*count; - src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, + src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_INVALIDATE_RANGE_BIT); @@ -1693,7 +1693,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) else { #ifdef GL_ARB_map_buffer_range - src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices, + src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16)*mNumIndices, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); #endif @@ -1704,20 +1704,20 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) if (map_range) { #ifndef LL_MESA_HEADLESS - glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE); - glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE); + glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE); + glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE); #endif - src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); } else { - src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); } } else { map_range = false; - src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); } llassert(src != NULL); @@ -1793,12 +1793,12 @@ void LLVertexBuffer::unmapBuffer() S32 length = sTypeSize[region.mType]*region.mCount; if (mSize >= length + offset) { - glBufferSubData(GL_ARRAY_BUFFER_ARB, offset, length, (U8*)mMappedData + offset); + glBufferSubData(GL_ARRAY_BUFFER, offset, length, (U8*)mMappedData + offset); } else { GLint size = 0; - glGetBufferParameteriv(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size); + glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); LL_WARNS() << "Attempted to map regions to a buffer that is too small, " << "mapped size: " << mSize << ", gl buffer size: " << size @@ -1814,7 +1814,7 @@ void LLVertexBuffer::unmapBuffer() else { stop_glerror(); - glBufferSubData(GL_ARRAY_BUFFER_ARB, 0, getSize(), (U8*) mMappedData); + glBufferSubData(GL_ARRAY_BUFFER, 0, getSize(), (U8*) mMappedData); stop_glerror(); } } @@ -1833,13 +1833,13 @@ void LLVertexBuffer::unmapBuffer() if (gGLManager.mHasMapBufferRange) { #ifdef GL_ARB_map_buffer_range - glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length); + glFlushMappedBufferRange(GL_ARRAY_BUFFER, offset, length); #endif } else if (gGLManager.mHasFlushBufferRange) { #ifndef LL_MESA_HEADLESS - glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length); + glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER, offset, length); #endif } } @@ -1848,7 +1848,7 @@ void LLVertexBuffer::unmapBuffer() } } stop_glerror(); - glUnmapBuffer(GL_ARRAY_BUFFER_ARB); + glUnmapBuffer(GL_ARRAY_BUFFER); stop_glerror(); mMappedData = NULL; @@ -1873,12 +1873,12 @@ void LLVertexBuffer::unmapBuffer() S32 length = sizeof(U16)*region.mCount; if (mIndicesSize >= length + offset) { - glBufferSubData(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedIndexData+offset); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, length, (U8*) mMappedIndexData+offset); } else { GLint size = 0; - glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size); + glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); LL_WARNS() << "Attempted to map regions to a buffer that is too small, " << "mapped size: " << mIndicesSize << ", gl buffer size: " << size @@ -1894,7 +1894,7 @@ void LLVertexBuffer::unmapBuffer() else { stop_glerror(); - glBufferSubData(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), (U8*) mMappedIndexData); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, getIndicesSize(), (U8*) mMappedIndexData); stop_glerror(); } } @@ -1913,14 +1913,14 @@ void LLVertexBuffer::unmapBuffer() if (gGLManager.mHasMapBufferRange) { #ifdef GL_ARB_map_buffer_range - glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length); + glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length); #endif } else if (gGLManager.mHasFlushBufferRange) { #ifdef GL_APPLE_flush_buffer_range #ifndef LL_MESA_HEADLESS - glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length); + glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER, offset, length); #endif #endif } @@ -1931,7 +1931,7 @@ void LLVertexBuffer::unmapBuffer() } } - glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB); + glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); mMappedIndexData = NULL; } @@ -2085,7 +2085,7 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind) if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive)))) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; - glBindBuffer(GL_ARRAY_BUFFER_ARB, mGLBuffer); + glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); sGLRenderBuffer = mGLBuffer; sBindCount++; sVBOActive = true; @@ -2102,7 +2102,7 @@ bool LLVertexBuffer::bindGLBufferFast() { if (mGLBuffer != sGLRenderBuffer || !sVBOActive) { - glBindBuffer(GL_ARRAY_BUFFER_ARB, mGLBuffer); + glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); sGLRenderBuffer = mGLBuffer; sBindCount++; sVBOActive = true; @@ -2125,7 +2125,7 @@ bool LLVertexBuffer::bindGLIndices(bool force_bind) { LL_ERRS() << "VBO bound while another VBO mapped!" << LL_ENDL; }*/ - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); sGLRenderIndices = mGLIndices; stop_glerror(); sBindCount++; @@ -2140,7 +2140,7 @@ bool LLVertexBuffer::bindGLIndicesFast() { if (mGLIndices != sGLRenderIndices || !sIBOActive) { - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); sGLRenderIndices = mGLIndices; sBindCount++; sIBOActive = true; @@ -2302,7 +2302,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { if (sVBOActive) { - glBindBuffer(GL_ARRAY_BUFFER_ARB, 0); + glBindBuffer(GL_ARRAY_BUFFER, 0); sBindCount++; sVBOActive = false; setup = true; // ... or a VBO is deactivated @@ -2317,7 +2317,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { if (sIBOActive) { - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); sBindCount++; sIBOActive = false; } diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index baf8407fc6..a7907f9cae 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -288,7 +288,7 @@ public: U8* getMappedIndices() const { return mMappedIndexData; } S32 getOffset(S32 type) const { return mOffsets[type]; } S32 getUsage() const { return mUsage; } - bool isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW_ARB) ? true : false; } + bool isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW) ? true : false; } void draw(U32 mode, U32 count, U32 indices_offset) const; void drawArrays(U32 mode, U32 offset, U32 count) const; |