diff options
author | Dave Parks <davep@lindenlab.com> | 2022-05-20 19:05:28 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2022-05-20 19:05:28 -0500 |
commit | 6eaf8521abae0deeb1162f9c61747183110176b0 (patch) | |
tree | 50d1c68ff0e0380339b46ee267f408cf3513e611 /indra/llrender | |
parent | 6c6d9a10f830e264cf75603949b54a12256cab78 (diff) |
SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots doing a full resolution render instead of a 512x512 render.
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llimagegl.cpp | 4 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 2 |
2 files changed, 6 insertions, 0 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index f2da859e23..89dd68da76 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -812,6 +812,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 if (LLRender::sGLCoreProfile) { + LL_PROFILE_GPU_ZONE("generate mip map"); glGenerateMipmap(mTarget); } stop_glerror(); @@ -1519,6 +1520,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ // Call with void data, vmem is allocated but unitialized { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + LL_PROFILE_GPU_ZONE("createGLTexture"); checkActiveThread(); bool main_thread = on_main_thread(); @@ -1736,6 +1738,8 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name) syncTexName(new_tex_name); unref(); }); + + LL_PROFILER_GPU_COLLECT; } diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 85c2a48279..85d6209964 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -513,6 +513,7 @@ void LLRenderTarget::bindTarget() void LLRenderTarget::clear(U32 mask_in) { + LL_PROFILE_GPU_ZONE("clear"); U32 mask = GL_COLOR_BUFFER_BIT; if (mUseDepth) { @@ -677,6 +678,7 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0 } { + LL_PROFILE_GPU_ZONE("copyContentsToFramebuffer"); GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE; LLGLDepthTest depth(write_depth, write_depth); |