diff options
author | Callum Prentice <callum@lindenlab.com> | 2014-05-07 09:31:20 -0700 |
---|---|---|
committer | Callum Prentice <callum@lindenlab.com> | 2014-05-07 09:31:20 -0700 |
commit | fbe10b8ee0537c71f2119142f4e0da1bd69d1a53 (patch) | |
tree | b5ac3f23c9fbd7dba299cd7aa2e8e4f812df98f6 /indra/llrender/llvertexbuffer.cpp | |
parent | 1953c569a6acfd731af2c459da7a6928be4aaf5b (diff) | |
parent | d0ef02c23a7a37c8c9bfe3a86bae88bb811fc9fe (diff) |
Merge with viewer-release
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rwxr-xr-x | indra/llrender/llvertexbuffer.cpp | 209 |
1 files changed, 107 insertions, 102 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index e6f20cd40e..d06564df36 100755 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -26,7 +26,7 @@ #include "linden_common.h" -#include <boost/static_assert.hpp> +#include "llfasttimer.h" #include "llsys.h" #include "llvertexbuffer.h" // #include "llrender.h" @@ -190,7 +190,7 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed) glBufferDataARB(mType, size, 0, mUsage); if (mUsage != GL_DYNAMIC_COPY_ARB) { //data will be provided by application - ret = (U8*) ll_aligned_malloc(size, 64); + ret = (U8*) ll_aligned_malloc<64>(size); } } else @@ -244,7 +244,7 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) llassert(vbo_block_size(size) == size); deleteBuffer(name); - ll_aligned_free((U8*) buffer); + ll_aligned_free_fallback((U8*) buffer); if (mType == GL_ARRAY_BUFFER_ARB) { @@ -298,7 +298,7 @@ void LLVBOPool::cleanup() if (r.mClientData) { - ll_aligned_free((void*) r.mClientData); + ll_aligned_free<64>((void*) r.mClientData); } l.pop_front(); @@ -484,7 +484,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) } else { - llerrs << "Bad client state! " << array[i] << " disabled." << llendl; + LL_ERRS() << "Bad client state! " << array[i] << " disabled." << LL_ENDL; } } } @@ -503,7 +503,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) } else { - llerrs << "Bad client state! " << array[i] << " enabled." << llendl; + LL_ERRS() << "Bad client state! " << array[i] << " enabled." << LL_ENDL; } } } @@ -557,10 +557,10 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) } //static -static LLFastTimer::DeclareTimer FTM_VB_DRAW_ARRAYS("drawArrays"); +static LLTrace::BlockTimerStatHandle FTM_VB_DRAW_ARRAYS("drawArrays"); void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm) { - LLFastTimer t(FTM_VB_DRAW_ARRAYS); + LL_RECORD_BLOCK_TIME(FTM_VB_DRAW_ARRAYS); llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); gGL.syncMatrices(); @@ -571,13 +571,13 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, con if( count == 0 ) { - llwarns << "Called drawArrays with 0 vertices" << llendl; + LL_WARNS() << "Called drawArrays with 0 vertices" << LL_ENDL; return; } if( norm.size() < pos.size() ) { - llwarns << "Called drawArrays with #" << norm.size() << " normals and #" << pos.size() << " vertices" << llendl; + LL_WARNS() << "Called drawArrays with #" << norm.size() << " normals and #" << pos.size() << " vertices" << LL_ENDL; return; } @@ -654,7 +654,7 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of if (start >= (U32) mNumVerts || end >= (U32) mNumVerts) { - llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << llendl; + LL_ERRS() << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << LL_ENDL; } llassert(mNumIndices >= 0); @@ -662,7 +662,7 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of if (indices_offset >= (U32) mNumIndices || indices_offset + count > (U32) mNumIndices) { - llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; + LL_ERRS() << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << LL_ENDL; } if (gDebugGL && !useVBOs()) @@ -672,7 +672,7 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of { if (idx[i] < start || idx[i] > end) { - llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl; + LL_ERRS() << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << LL_ENDL; } } @@ -690,7 +690,7 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of S32 idx = (S32) (v[i][3]+0.25f); if (idx < 0 || idx >= shader->mFeatures.mIndexedTextureChannels) { - llerrs << "Bad texture index found in vertex data stream." << llendl; + LL_ERRS() << "Bad texture index found in vertex data stream." << LL_ENDL; } } } @@ -710,19 +710,19 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi { if (mGLArray != sGLRenderArray) { - llerrs << "Wrong vertex array bound." << llendl; + LL_ERRS() << "Wrong vertex array bound." << LL_ENDL; } } else { if (mGLIndices != sGLRenderIndices) { - llerrs << "Wrong index buffer bound." << llendl; + LL_ERRS() << "Wrong index buffer bound." << LL_ENDL; } if (mGLBuffer != sGLRenderBuffer) { - llerrs << "Wrong vertex buffer bound." << llendl; + LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL; } } @@ -733,13 +733,13 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi if (elem != mGLIndices) { - llerrs << "Wrong index buffer bound!" << llendl; + LL_ERRS() << "Wrong index buffer bound!" << LL_ENDL; } } if (mode >= LLRender::NUM_MODES) { - llerrs << "Invalid draw mode: " << mode << llendl; + LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL; return; } @@ -767,32 +767,32 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const if (indices_offset >= (U32) mNumIndices || indices_offset + count > (U32) mNumIndices) { - llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; + LL_ERRS() << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << LL_ENDL; } if (mGLArray) { if (mGLArray != sGLRenderArray) { - llerrs << "Wrong vertex array bound." << llendl; + LL_ERRS() << "Wrong vertex array bound." << LL_ENDL; } } else { if (mGLIndices != sGLRenderIndices) { - llerrs << "Wrong index buffer bound." << llendl; + LL_ERRS() << "Wrong index buffer bound." << LL_ENDL; } if (mGLBuffer != sGLRenderBuffer) { - llerrs << "Wrong vertex buffer bound." << llendl; + LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL; } } if (mode >= LLRender::NUM_MODES) { - llerrs << "Invalid draw mode: " << mode << llendl; + LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL; return; } @@ -805,7 +805,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const placeFence(); } -static LLFastTimer::DeclareTimer FTM_GL_DRAW_ARRAYS("GL draw arrays"); +static LLTrace::BlockTimerStatHandle FTM_GL_DRAW_ARRAYS("GL draw arrays"); void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); @@ -816,37 +816,37 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const if (first >= (U32) mNumVerts || first + count > (U32) mNumVerts) { - llerrs << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << llendl; + LL_ERRS() << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << LL_ENDL; } if (mGLArray) { if (mGLArray != sGLRenderArray) { - llerrs << "Wrong vertex array bound." << llendl; + LL_ERRS() << "Wrong vertex array bound." << LL_ENDL; } } else { if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive) { - llerrs << "Wrong vertex buffer bound." << llendl; + LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL; } } if (mode >= LLRender::NUM_MODES) { - llerrs << "Invalid draw mode: " << mode << llendl; + LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL; return; } { - LLFastTimer t2(FTM_GL_DRAW_ARRAYS); - stop_glerror(); + LL_RECORD_BLOCK_TIME(FTM_GL_DRAW_ARRAYS); + stop_glerror(); LLGLSLShader::startProfile(); - glDrawArrays(sGLMode[mode], first, count); + glDrawArrays(sGLMode[mode], first, count); LLGLSLShader::stopProfile(count, mode); - } + } stop_glerror(); placeFence(); @@ -956,7 +956,8 @@ S32 LLVertexBuffer::determineUsage(S32 usage) return ret_usage; } -LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : +LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) +: LLTrace::MemTrackable<LLVertexBuffer>("LLVertexBuffer"), LLRefCount(), mNumVerts(0), @@ -1093,7 +1094,9 @@ void LLVertexBuffer::waitFence() const void LLVertexBuffer::genBuffer(U32 size) { + disclaimMem(mSize); mSize = vbo_block_size(size); + claimMem(mSize); if (mUsage == GL_STREAM_DRAW_ARB) { @@ -1187,7 +1190,9 @@ void LLVertexBuffer::createGLBuffer(U32 size) static int gl_buffer_idx = 0; mGLBuffer = ++gl_buffer_idx; mMappedData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size); + disclaimMem(mSize); mSize = size; + claimMem(mSize); } } @@ -1271,7 +1276,7 @@ void LLVertexBuffer::updateNumVerts(S32 nverts) if (nverts > 65536) { - llwarns << "Vertex buffer overflow!" << llendl; + LL_WARNS() << "Vertex buffer overflow!" << LL_ENDL; nverts = 65536; } @@ -1310,7 +1315,7 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) if (nverts < 0 || nindices < 0 || nverts > 65536) { - llerrs << "Bad vertex buffer allocation: " << nverts << " : " << nindices << llendl; + LL_ERRS() << "Bad vertex buffer allocation: " << nverts << " : " << nindices << LL_ENDL; } updateNumVerts(nverts); @@ -1331,7 +1336,7 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) } } -static LLFastTimer::DeclareTimer FTM_SETUP_VERTEX_ARRAY("Setup VAO"); +static LLTrace::BlockTimerStatHandle FTM_SETUP_VERTEX_ARRAY("Setup VAO"); void LLVertexBuffer::setupVertexArray() { @@ -1340,7 +1345,7 @@ void LLVertexBuffer::setupVertexArray() return; } - LLFastTimer t(FTM_SETUP_VERTEX_ARRAY); + LL_RECORD_BLOCK_TIME(FTM_SETUP_VERTEX_ARRAY); #if GL_ARB_vertex_array_object glBindVertexArray(mGLArray); #endif @@ -1495,8 +1500,8 @@ bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count) return true; } -static LLFastTimer::DeclareTimer FTM_VBO_MAP_BUFFER_RANGE("VBO Map Range"); -static LLFastTimer::DeclareTimer FTM_VBO_MAP_BUFFER("VBO Map"); +static LLTrace::BlockTimerStatHandle FTM_VBO_MAP_BUFFER_RANGE("VBO Map Range"); +static LLTrace::BlockTimerStatHandle FTM_VBO_MAP_BUFFER("VBO Map"); // Map for data access volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range) @@ -1504,11 +1509,11 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo bindGLBuffer(true); if (mFinal) { - llerrs << "LLVertexBuffer::mapVeretxBuffer() called on a finalized buffer." << llendl; + LL_ERRS() << "LLVertexBuffer::mapVeretxBuffer() called on a finalized buffer." << LL_ENDL; } if (!useVBOs() && !mMappedData && !mMappedIndexData) { - llerrs << "LLVertexBuffer::mapVertexBuffer() called on unallocated buffer." << llendl; + LL_ERRS() << "LLVertexBuffer::mapVertexBuffer() called on unallocated buffer." << LL_ENDL; } if (useVBOs()) @@ -1545,7 +1550,7 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo if (mVertexLocked && map_range) { - llerrs << "Attempted to map a specific range of a buffer that was already mapped." << llendl; + LL_ERRS() << "Attempted to map a specific range of a buffer that was already mapped." << LL_ENDL; } if (!mVertexLocked) @@ -1567,7 +1572,7 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo if (map_range) { #ifdef GL_ARB_map_buffer_range - LLFastTimer t(FTM_VBO_MAP_BUFFER_RANGE); + LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_BUFFER_RANGE); S32 offset = mOffsets[type] + sTypeSize[type]*index; S32 length = (sTypeSize[type]*count+0xF) & ~0xF; src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length, @@ -1587,11 +1592,11 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo if (size < mSize) { - llerrs << "Invalid buffer size." << llendl; + LL_ERRS() << "Invalid buffer size." << LL_ENDL; } } - LLFastTimer t(FTM_VBO_MAP_BUFFER); + LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_BUFFER); src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); @@ -1638,25 +1643,25 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo { //-------------------- //print out more debug info before crash - llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl; + LL_INFOS() << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << LL_ENDL; GLint size; glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size); - llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl; + LL_INFOS() << "GL_ARRAY_BUFFER_ARB size is " << size << LL_ENDL; //-------------------- GLint buff; glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLBuffer) { - llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; + LL_ERRS() << "Invalid GL vertex buffer bound: " << buff << LL_ENDL; } - llerrs << "glMapBuffer returned NULL (no vertex data)" << llendl; + LL_ERRS() << "glMapBuffer returned NULL (no vertex data)" << LL_ENDL; } else { - llerrs << "memory allocation for vertex data failed." << llendl; + LL_ERRS() << "memory allocation for vertex data failed." << LL_ENDL; } } } @@ -1677,19 +1682,19 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo } -static LLFastTimer::DeclareTimer FTM_VBO_MAP_INDEX_RANGE("IBO Map Range"); -static LLFastTimer::DeclareTimer FTM_VBO_MAP_INDEX("IBO Map"); +static LLTrace::BlockTimerStatHandle FTM_VBO_MAP_INDEX_RANGE("IBO Map Range"); +static LLTrace::BlockTimerStatHandle FTM_VBO_MAP_INDEX("IBO Map"); volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) { bindGLIndices(true); if (mFinal) { - llerrs << "LLVertexBuffer::mapIndexBuffer() called on a finalized buffer." << llendl; + LL_ERRS() << "LLVertexBuffer::mapIndexBuffer() called on a finalized buffer." << LL_ENDL; } if (!useVBOs() && !mMappedData && !mMappedIndexData) { - llerrs << "LLVertexBuffer::mapIndexBuffer() called on unallocated buffer." << llendl; + LL_ERRS() << "LLVertexBuffer::mapIndexBuffer() called on unallocated buffer." << LL_ENDL; } if (useVBOs()) @@ -1723,7 +1728,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range if (mIndexLocked && map_range) { - llerrs << "Attempted to map a specific range of a buffer that was already mapped." << llendl; + LL_ERRS() << "Attempted to map a specific range of a buffer that was already mapped." << LL_ENDL; } if (!mIndexLocked) @@ -1739,7 +1744,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range if (elem != mGLIndices) { - llerrs << "Wrong index buffer bound!" << llendl; + LL_ERRS() << "Wrong index buffer bound!" << LL_ENDL; } } @@ -1756,7 +1761,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range if (map_range) { #ifdef GL_ARB_map_buffer_range - LLFastTimer t(FTM_VBO_MAP_INDEX_RANGE); + LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_INDEX_RANGE); S32 offset = sizeof(U16)*index; S32 length = sizeof(U16)*count; src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, @@ -1768,7 +1773,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range else { #ifdef GL_ARB_map_buffer_range - LLFastTimer t(FTM_VBO_MAP_INDEX); + LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_INDEX); src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); @@ -1792,7 +1797,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range } else { - LLFastTimer t(FTM_VBO_MAP_INDEX); + LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_INDEX); map_range = false; src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); } @@ -1817,14 +1822,14 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLIndices) { - llerrs << "Invalid GL index buffer bound: " << buff << llendl; + LL_ERRS() << "Invalid GL index buffer bound: " << buff << LL_ENDL; } - llerrs << "glMapBuffer returned NULL (no index data)" << llendl; + LL_ERRS() << "glMapBuffer returned NULL (no index data)" << LL_ENDL; } else { - llerrs << "memory allocation for Index data failed. " << llendl; + LL_ERRS() << "memory allocation for Index data failed. " << LL_ENDL; } } } @@ -1843,12 +1848,12 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range } } -static LLFastTimer::DeclareTimer FTM_VBO_UNMAP("VBO Unmap"); -static LLFastTimer::DeclareTimer FTM_VBO_FLUSH_RANGE("Flush VBO Range"); +static LLTrace::BlockTimerStatHandle FTM_VBO_UNMAP("VBO Unmap"); +static LLTrace::BlockTimerStatHandle FTM_VBO_FLUSH_RANGE("Flush VBO Range"); -static LLFastTimer::DeclareTimer FTM_IBO_UNMAP("IBO Unmap"); -static LLFastTimer::DeclareTimer FTM_IBO_FLUSH_RANGE("Flush IBO Range"); +static LLTrace::BlockTimerStatHandle FTM_IBO_UNMAP("IBO Unmap"); +static LLTrace::BlockTimerStatHandle FTM_IBO_FLUSH_RANGE("Flush IBO Range"); void LLVertexBuffer::unmapBuffer() { @@ -1861,7 +1866,7 @@ void LLVertexBuffer::unmapBuffer() if (mMappedData && mVertexLocked) { - LLFastTimer t(FTM_VBO_UNMAP); + LL_RECORD_BLOCK_TIME(FTM_VBO_UNMAP); bindGLBuffer(true); updated_all = mIndexLocked; //both vertex and index buffers done updating @@ -1902,7 +1907,7 @@ void LLVertexBuffer::unmapBuffer() S32 length = sTypeSize[region.mType]*region.mCount; if (gGLManager.mHasMapBufferRange) { - LLFastTimer t(FTM_VBO_FLUSH_RANGE); + LL_RECORD_BLOCK_TIME(FTM_VBO_FLUSH_RANGE); #ifdef GL_ARB_map_buffer_range glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length); #endif @@ -1932,7 +1937,7 @@ void LLVertexBuffer::unmapBuffer() if (mMappedIndexData && mIndexLocked) { - LLFastTimer t(FTM_IBO_UNMAP); + LL_RECORD_BLOCK_TIME(FTM_IBO_UNMAP); bindGLIndices(); if(!mMappable) { @@ -1969,7 +1974,7 @@ void LLVertexBuffer::unmapBuffer() S32 length = sizeof(U16)*region.mCount; if (gGLManager.mHasMapBufferRange) { - LLFastTimer t(FTM_IBO_FLUSH_RANGE); + LL_RECORD_BLOCK_TIME(FTM_IBO_FLUSH_RANGE); #ifdef GL_ARB_map_buffer_range glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length); #endif @@ -2020,7 +2025,7 @@ template <class T,S32 type> struct VertexBufferStrider if (ptr == NULL) { - llwarns << "mapIndexBuffer failed!" << llendl; + LL_WARNS() << "mapIndexBuffer failed!" << LL_ENDL; return false; } @@ -2036,7 +2041,7 @@ template <class T,S32 type> struct VertexBufferStrider if (ptr == NULL) { - llwarns << "mapVertexBuffer failed!" << llendl; + LL_WARNS() << "mapVertexBuffer failed!" << LL_ENDL; return false; } @@ -2046,7 +2051,7 @@ template <class T,S32 type> struct VertexBufferStrider } else { - llerrs << "VertexBufferStrider could not find valid vertex data." << llendl; + LL_ERRS() << "VertexBufferStrider could not find valid vertex data." << LL_ENDL; } return false; } @@ -2113,13 +2118,13 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 in //---------------------------------------------------------------------------- -static LLFastTimer::DeclareTimer FTM_BIND_GL_ARRAY("Bind Array"); +static LLTrace::BlockTimerStatHandle FTM_BIND_GL_ARRAY("Bind Array"); bool LLVertexBuffer::bindGLArray() { if (mGLArray && sGLRenderArray != mGLArray) { { - LLFastTimer t(FTM_BIND_GL_ARRAY); + LL_RECORD_BLOCK_TIME(FTM_BIND_GL_ARRAY); #if GL_ARB_vertex_array_object glBindVertexArray(mGLArray); #endif @@ -2136,7 +2141,7 @@ bool LLVertexBuffer::bindGLArray() return false; } -static LLFastTimer::DeclareTimer FTM_BIND_GL_BUFFER("Bind Buffer"); +static LLTrace::BlockTimerStatHandle FTM_BIND_GL_BUFFER("Bind Buffer"); bool LLVertexBuffer::bindGLBuffer(bool force_bind) { @@ -2146,7 +2151,7 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind) if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive)))) { - //LLFastTimer t(FTM_BIND_GL_BUFFER); <-- this timer is showing up as a hotspot (irony) + //LL_RECORD_BLOCK_TIME(FTM_BIND_GL_BUFFER); glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer); sGLRenderBuffer = mGLBuffer; @@ -2161,7 +2166,7 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind) return ret; } -static LLFastTimer::DeclareTimer FTM_BIND_GL_INDICES("Bind Indices"); +static LLTrace::BlockTimerStatHandle FTM_BIND_GL_INDICES("Bind Indices"); bool LLVertexBuffer::bindGLIndices(bool force_bind) { @@ -2170,10 +2175,10 @@ bool LLVertexBuffer::bindGLIndices(bool force_bind) bool ret = false; if (useVBOs() && (force_bind || (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive)))) { - LLFastTimer t(FTM_BIND_GL_INDICES); + LL_RECORD_BLOCK_TIME(FTM_BIND_GL_INDICES); /*if (sMapped) { - llerrs << "VBO bound while another VBO mapped!" << llendl; + LL_ERRS() << "VBO bound while another VBO mapped!" << LL_ENDL; }*/ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices); sGLRenderIndices = mGLIndices; @@ -2225,7 +2230,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) U32 required = 1 << i; if ((data_mask & required) == 0) { - llwarns << "Missing attribute: " << LLShaderMgr::instance()->mReservedAttribs[i] << llendl; + LL_WARNS() << "Missing attribute: " << LLShaderMgr::instance()->mReservedAttribs[i] << LL_ENDL; } required_mask |= required; @@ -2243,29 +2248,29 @@ void LLVertexBuffer::setBuffer(U32 data_mask) U32 unsatisfied_flag = unsatisfied_mask & (1 << i); switch (unsatisfied_flag) { - case MAP_VERTEX: llinfos << "Missing vert pos" << llendl; break; - case MAP_NORMAL: llinfos << "Missing normals" << llendl; break; - case MAP_TEXCOORD0: llinfos << "Missing TC 0" << llendl; break; - case MAP_TEXCOORD1: llinfos << "Missing TC 1" << llendl; break; - case MAP_TEXCOORD2: llinfos << "Missing TC 2" << llendl; break; - case MAP_TEXCOORD3: llinfos << "Missing TC 3" << llendl; break; - case MAP_COLOR: llinfos << "Missing vert color" << llendl; break; - case MAP_EMISSIVE: llinfos << "Missing emissive" << llendl; break; - case MAP_TANGENT: llinfos << "Missing tangent" << llendl; break; - case MAP_WEIGHT: llinfos << "Missing weight" << llendl; break; - case MAP_WEIGHT4: llinfos << "Missing weightx4" << llendl; break; - case MAP_CLOTHWEIGHT: llinfos << "Missing clothweight" << llendl; break; - case MAP_TEXTURE_INDEX: llinfos << "Missing tex index" << llendl; break; - default: llinfos << "Missing who effin knows: " << unsatisfied_flag << llendl; + case MAP_VERTEX: LL_INFOS() << "Missing vert pos" << LL_ENDL; break; + case MAP_NORMAL: LL_INFOS() << "Missing normals" << LL_ENDL; break; + case MAP_TEXCOORD0: LL_INFOS() << "Missing TC 0" << LL_ENDL; break; + case MAP_TEXCOORD1: LL_INFOS() << "Missing TC 1" << LL_ENDL; break; + case MAP_TEXCOORD2: LL_INFOS() << "Missing TC 2" << LL_ENDL; break; + case MAP_TEXCOORD3: LL_INFOS() << "Missing TC 3" << LL_ENDL; break; + case MAP_COLOR: LL_INFOS() << "Missing vert color" << LL_ENDL; break; + case MAP_EMISSIVE: LL_INFOS() << "Missing emissive" << LL_ENDL; break; + case MAP_TANGENT: LL_INFOS() << "Missing tangent" << LL_ENDL; break; + case MAP_WEIGHT: LL_INFOS() << "Missing weight" << LL_ENDL; break; + case MAP_WEIGHT4: LL_INFOS() << "Missing weightx4" << LL_ENDL; break; + case MAP_CLOTHWEIGHT: LL_INFOS() << "Missing clothweight" << LL_ENDL; break; + case MAP_TEXTURE_INDEX: LL_INFOS() << "Missing tex index" << LL_ENDL; break; + default: LL_INFOS() << "Missing who effin knows: " << unsatisfied_flag << LL_ENDL; } } if (unsatisfied_mask & (1 << TYPE_INDEX)) { - llinfos << "Missing indices" << llendl; + LL_INFOS() << "Missing indices" << LL_ENDL; } - llerrs << "Shader consumption mismatches data provision." << llendl; + LL_ERRS() << "Shader consumption mismatches data provision." << LL_ENDL; } } } @@ -2297,7 +2302,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) } else { - llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; + LL_ERRS() << "Invalid GL vertex buffer bound: " << buff << LL_ENDL; } } @@ -2312,7 +2317,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) } else { - llerrs << "Invalid GL index buffer bound: " << buff << llendl; + LL_ERRS() << "Invalid GL index buffer bound: " << buff << LL_ENDL; } } } @@ -2388,10 +2393,10 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) U32 mask = 1 << i; if (mask & data_mask && !(mask & mTypeMask)) { //bit set in data_mask, but not set in mTypeMask - llwarns << "Missing required component " << vb_type_name[i] << llendl; + LL_WARNS() << "Missing required component " << vb_type_name[i] << LL_ENDL; } } - llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl; + LL_ERRS() << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << LL_ENDL; } if (LLGLSLShader::sNoFixedFunction) |