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author | Michael Pohoreski <ptolemy@lindenlab.com> | 2021-09-22 00:47:17 +0000 |
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committer | Michael Pohoreski <ptolemy@lindenlab.com> | 2021-09-22 00:47:17 +0000 |
commit | b1c32db37f74de715b4d6f9e98653f482e05df51 (patch) | |
tree | a058633fae18cfff9bb3e0688ccbdea8fb558a1d /indra/llrender/llvertexbuffer.cpp | |
parent | 7fe2856516d9e0de0fda6ff389ad3cc977b2d309 (diff) | |
parent | d03ade68d36525a8b7abc0a783636cebda006ef4 (diff) |
Merged in SL-16027_Tracy_OpenGL (pull request #697)
SL-16027: Add Tracy OpenGL support
Approved-by: Euclid Linden
Approved-by: Dave Parks
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 7d2b09ca4a..b69b644ebc 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -615,6 +615,7 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, con glNormalPointer(GL_FLOAT, 0, norm[0].mV); } LLGLSLShader::startProfile(); + LL_PROFILER_GPU_ZONEC( "gl.DrawArrays", 0xFF0000 ) glDrawArrays(sGLMode[mode], 0, count); LLGLSLShader::stopProfile(count, mode); } @@ -654,6 +655,7 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto } LLGLSLShader::startProfile(); + LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x80FF80 ) glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp); LLGLSLShader::stopProfile(num_indices, mode); } @@ -763,6 +765,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi stop_glerror(); LLGLSLShader::startProfile(); + LL_PROFILER_GPU_ZONEC( "gl.DrawRangeElements", 0xFFFF00 ) glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, idx); LLGLSLShader::stopProfile(count, mode); @@ -814,6 +817,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const stop_glerror(); LLGLSLShader::startProfile(); + LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0xA0FFA0 ) glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT, ((U16*) getIndicesPointer()) + indices_offset); LLGLSLShader::stopProfile(count, mode); @@ -861,6 +865,7 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const stop_glerror(); LLGLSLShader::startProfile(); stop_glerror(); + LL_PROFILER_GPU_ZONEC( "gl.DrawArrays", 0xFF4040 ) glDrawArrays(sGLMode[mode], first, count); stop_glerror(); LLGLSLShader::stopProfile(count, mode); |