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authorCosmic Linden <cosmic@lindenlab.com>2022-10-31 09:42:27 -0700
committerCosmic Linden <cosmic@lindenlab.com>2022-11-02 12:55:18 -0700
commit9e7b725c15ea0bfea5246eb81dd7a100b7ac5b6b (patch)
treebbc065c955992f45933c0f9d83d61761121d589f /indra/llrender/llvertexbuffer.cpp
parentd042ad67ed4db72bf0265804e26610e565f15cf2 (diff)
SL-18485: Render GLTF materials with extension KHR_texture_transform with approprate texture transforms
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r--indra/llrender/llvertexbuffer.cpp92
1 files changed, 92 insertions, 0 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index f51000b9a6..b33708cae6 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -358,6 +358,10 @@ const S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
sizeof(LLVector4), // TYPE_WEIGHT4,
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes
+ sizeof(LLVector2), // TYPE_BASECOLOR_TEXCOORD,
+ sizeof(LLVector2), // TYPE_NORMAL_TEXCOORD,
+ sizeof(LLVector2), // TYPE_METALLIC_ROUGHNESS_TEXCOORD,
+ sizeof(LLVector2), // TYPE_EMISSIVE_TEXCOORD,
};
static const std::string vb_type_name[] =
@@ -375,6 +379,10 @@ static const std::string vb_type_name[] =
"TYPE_WEIGHT4",
"TYPE_CLOTHWEIGHT",
"TYPE_TEXTURE_INDEX",
+ "TYPE_BASECOLOR_TEXCOORD",
+ "TYPE_NORMAL_TEXCOORD",
+ "TYPE_METALLIC_ROUGHNESS_TEXCOORD",
+ "TYPE_EMISSIVE_TEXCOORD",
"TYPE_MAX",
"TYPE_INDEX",
};
@@ -1270,6 +1278,10 @@ void LLVertexBuffer::setupVertexArray()
4, //TYPE_WEIGHT4,
4, //TYPE_CLOTHWEIGHT,
1, //TYPE_TEXTURE_INDEX
+ 2, // TYPE_BASECOLOR_TEXCOORD,
+ 2, // TYPE_NORMAL_TEXCOORD,
+ 2, // TYPE_METALLIC_ROUGHNESS_TEXCOORD,
+ 2, // TYPE_EMISSIVE_TEXCOORD,
};
static const U32 attrib_type[] =
@@ -1287,6 +1299,10 @@ void LLVertexBuffer::setupVertexArray()
GL_FLOAT, //TYPE_WEIGHT4,
GL_FLOAT, //TYPE_CLOTHWEIGHT,
GL_UNSIGNED_INT, //TYPE_TEXTURE_INDEX
+ GL_FLOAT, // TYPE_BASECOLOR_TEXCOORD,
+ GL_FLOAT, // TYPE_NORMAL_TEXCOORD,
+ GL_FLOAT, // TYPE_METALLIC_ROUGHNESS_TEXCOORD,
+ GL_FLOAT, // TYPE_EMISSIVE_TEXCOORD,
};
static const bool attrib_integer[] =
@@ -1304,6 +1320,10 @@ void LLVertexBuffer::setupVertexArray()
false, //TYPE_WEIGHT4,
false, //TYPE_CLOTHWEIGHT,
true, //TYPE_TEXTURE_INDEX
+ false, // TYPE_BASECOLOR_TEXCOORD,
+ false, // TYPE_NORMAL_TEXCOORD,
+ false, // TYPE_METALLIC_ROUGHNESS_TEXCOORD,
+ false, // TYPE_EMISSIVE_TEXCOORD,
};
static const U32 attrib_normalized[] =
@@ -1321,6 +1341,10 @@ void LLVertexBuffer::setupVertexArray()
GL_FALSE, //TYPE_WEIGHT4,
GL_FALSE, //TYPE_CLOTHWEIGHT,
GL_FALSE, //TYPE_TEXTURE_INDEX
+ GL_FALSE, // TYPE_BASECOLOR_TEXCOORD,
+ GL_FALSE, // TYPE_NORMAL_TEXCOORD,
+ GL_FALSE, // TYPE_METALLIC_ROUGHNESS_TEXCOORD,
+ GL_FALSE, // TYPE_EMISSIVE_TEXCOORD,
};
bindGLBuffer(true);
@@ -1961,6 +1985,26 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 in
return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index, count, map_range);
}
+bool LLVertexBuffer::getBasecolorTexcoordStrider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector2,TYPE_BASECOLOR_TEXCOORD>::get(*this, strider, index, count, map_range);
+}
+
+bool LLVertexBuffer::getNormalTexcoordStrider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector2,TYPE_NORMAL_TEXCOORD>::get(*this, strider, index, count, map_range);
+}
+
+bool LLVertexBuffer::getMetallicRoughnessTexcoordStrider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector2,TYPE_METALLIC_ROUGHNESS_TEXCOORD>::get(*this, strider, index, count, map_range);
+}
+
+bool LLVertexBuffer::getEmissiveTexcoordStrider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector2,TYPE_EMISSIVE_TEXCOORD>::get(*this, strider, index, count, map_range);
+}
+
//----------------------------------------------------------------------------
bool LLVertexBuffer::bindGLArray()
@@ -2379,6 +2423,30 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
glVertexAttribPointer(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
+ if (data_mask & MAP_BASECOLOR_TEXCOORD)
+ {
+ S32 loc = TYPE_BASECOLOR_TEXCOORD;
+ void* ptr = (void*)(base + mOffsets[TYPE_BASECOLOR_TEXCOORD]);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_BASECOLOR_TEXCOORD], ptr);
+ }
+ if (data_mask & MAP_NORMAL_TEXCOORD)
+ {
+ S32 loc = TYPE_NORMAL_TEXCOORD;
+ void* ptr = (void*)(base + mOffsets[TYPE_NORMAL_TEXCOORD]);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL_TEXCOORD], ptr);
+ }
+ if (data_mask & MAP_METALLIC_ROUGHNESS_TEXCOORD)
+ {
+ S32 loc = TYPE_METALLIC_ROUGHNESS_TEXCOORD;
+ void* ptr = (void*)(base + mOffsets[TYPE_METALLIC_ROUGHNESS_TEXCOORD]);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_METALLIC_ROUGHNESS_TEXCOORD], ptr);
+ }
+ if (data_mask & MAP_EMISSIVE_TEXCOORD)
+ {
+ S32 loc = TYPE_EMISSIVE_TEXCOORD;
+ void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE_TEXCOORD]);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE_TEXCOORD], ptr);
+ }
llglassertok();
}
@@ -2472,6 +2540,30 @@ void LLVertexBuffer::setupVertexBufferFast(U32 data_mask)
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
+ if (data_mask & MAP_BASECOLOR_TEXCOORD)
+ {
+ S32 loc = TYPE_BASECOLOR_TEXCOORD;
+ void* ptr = (void*)(base + mOffsets[TYPE_BASECOLOR_TEXCOORD]);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_BASECOLOR_TEXCOORD], ptr);
+ }
+ if (data_mask & MAP_NORMAL_TEXCOORD)
+ {
+ S32 loc = TYPE_NORMAL_TEXCOORD;
+ void* ptr = (void*)(base + mOffsets[TYPE_NORMAL_TEXCOORD]);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL_TEXCOORD], ptr);
+ }
+ if (data_mask & MAP_METALLIC_ROUGHNESS_TEXCOORD)
+ {
+ S32 loc = TYPE_METALLIC_ROUGHNESS_TEXCOORD;
+ void* ptr = (void*)(base + mOffsets[TYPE_METALLIC_ROUGHNESS_TEXCOORD]);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_METALLIC_ROUGHNESS_TEXCOORD], ptr);
+ }
+ if (data_mask & MAP_EMISSIVE_TEXCOORD)
+ {
+ S32 loc = TYPE_EMISSIVE_TEXCOORD;
+ void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE_TEXCOORD]);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE_TEXCOORD], ptr);
+ }
}
LLVertexBuffer::MappedRegion::MappedRegion(S32 type, S32 index, S32 count)