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authorNat Goodspeed <nat@lindenlab.com>2016-12-17 11:09:09 -0500
committerNat Goodspeed <nat@lindenlab.com>2016-12-17 11:09:09 -0500
commit4c95587dc3c0943d3cf455df6ecb5c7dcbf78738 (patch)
treee2c25102c51257ebe549023001da4db04fa740e2 /indra/llrender/llvertexbuffer.cpp
parent93268cb47a69b8432068c0922feedc01c96ae975 (diff)
Backed out changeset bb47510bda62: don't change TYPE_MAX.
Ruslan points out that changing TYPE_MAX could lead to extra (useless) render passes. We will have to solve the TYPE_INDEX > TYPE_MAX problem another way.
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r--indra/llrender/llvertexbuffer.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 59024b7730..0fae600a90 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -339,7 +339,6 @@ S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
sizeof(LLVector4), // TYPE_WEIGHT4,
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes
- sizeof(U16), // TYPE_INDEX
};
static std::string vb_type_name[] =
@@ -357,8 +356,8 @@ static std::string vb_type_name[] =
"TYPE_WEIGHT4",
"TYPE_CLOTHWEIGHT",
"TYPE_TEXTURE_INDEX",
- "TYPE_INDEX",
"TYPE_MAX",
+ "TYPE_INDEX",
};
U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
@@ -1369,7 +1368,6 @@ void LLVertexBuffer::setupVertexArray()
4, //TYPE_WEIGHT4,
4, //TYPE_CLOTHWEIGHT,
1, //TYPE_TEXTURE_INDEX
- 1, //TYPE_INDEX
};
U32 attrib_type[] =
@@ -1387,7 +1385,6 @@ void LLVertexBuffer::setupVertexArray()
GL_FLOAT, //TYPE_WEIGHT4,
GL_FLOAT, //TYPE_CLOTHWEIGHT,
GL_UNSIGNED_INT, //TYPE_TEXTURE_INDEX
- GL_UNSIGNED_INT, //TYPE_INDEX
};
bool attrib_integer[] =
@@ -1405,7 +1402,6 @@ void LLVertexBuffer::setupVertexArray()
false, //TYPE_WEIGHT4,
false, //TYPE_CLOTHWEIGHT,
true, //TYPE_TEXTURE_INDEX
- true, //TYPE_INDEX
};
U32 attrib_normalized[] =
@@ -1423,7 +1419,6 @@ void LLVertexBuffer::setupVertexArray()
GL_FALSE, //TYPE_WEIGHT4,
GL_FALSE, //TYPE_CLOTHWEIGHT,
GL_FALSE, //TYPE_TEXTURE_INDEX
- GL_FALSE, //TYPE_INDEX
};
bindGLBuffer(true);