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authorDave Parks <davep@lindenlab.com>2010-08-12 17:05:40 -0500
committerDave Parks <davep@lindenlab.com>2010-08-12 17:05:40 -0500
commit340a729d55983110a85cfc55f1ce0a952bfe15b4 (patch)
tree87d2a7d95f5fe35f2903d400330cf82f802f48cd /indra/llrender/llvertexbuffer.cpp
parent8348480edeb2ee52cf8f17880d311e60de7ea8f2 (diff)
Vertex buffer cleanup, adding water shader to simple rigged attachments.
Reviewed by Nyx.
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r--indra/llrender/llvertexbuffer.cpp232
1 files changed, 30 insertions, 202 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 9783435e2f..71620feed3 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -68,11 +68,8 @@ S32 LLVertexBuffer::sWeight4Loc = -1;
std::vector<U32> LLVertexBuffer::sDeleteList;
-#define LL_ALIGNED_VB 1
-#if LL_ALIGNED_VB
-
-S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] =
+S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
{
sizeof(LLVector4), // TYPE_VERTEX,
sizeof(LLVector4), // TYPE_NORMAL,
@@ -87,25 +84,6 @@ S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] =
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
};
-#else
-
-S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] =
-{
- sizeof(LLVector3), // TYPE_VERTEX,
- sizeof(LLVector3), // TYPE_NORMAL,
- sizeof(LLVector2), // TYPE_TEXCOORD0,
- sizeof(LLVector2), // TYPE_TEXCOORD1,
- sizeof(LLVector2), // TYPE_TEXCOORD2,
- sizeof(LLVector2), // TYPE_TEXCOORD3,
- sizeof(LLColor4U), // TYPE_COLOR,
- sizeof(LLVector3), // TYPE_BINORMAL,
- sizeof(F32), // TYPE_WEIGHT,
- sizeof(LLVector4), // TYPE_WEIGHT4,
- sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
-};
-
-#endif
-
U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
{
GL_TRIANGLES,
@@ -460,19 +438,22 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
mUsage = 0;
}
- S32 stride = calcStride(typemask, mOffsets);
+ //zero out offsets
+ for (U32 i = 0; i < TYPE_MAX; i++)
+ {
+ mOffsets[i] = 0;
+ }
mTypeMask = typemask;
- mStride = stride;
+ mSize = 0;
mAlignedOffset = 0;
mAlignedIndexOffset = 0;
sCount++;
}
-#if LL_ALIGNED_VB
//static
-S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets, S32 num_vertices)
+S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices)
{
S32 offset = 0;
for (S32 i=0; i<TYPE_MAX; i++)
@@ -483,7 +464,7 @@ S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets, S32 num_vertic
if (offsets)
{
offsets[i] = offset;
- offset += LLVertexBuffer::sTypeOffsets[i]*num_vertices;
+ offset += LLVertexBuffer::sTypeSize[i]*num_vertices;
offset = (offset + 0xF) & ~0xF;
}
}
@@ -492,38 +473,27 @@ S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets, S32 num_vertic
return offset+16;
}
-S32 LLVertexBuffer::getSize() const
-{
- return mStride;
-}
-
-#else
-//static
-S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets, S32 num_vertices)
+//static
+S32 LLVertexBuffer::calcVertexSize(const U32& typemask)
{
- S32 stride = 0;
- for (S32 i=0; i<TYPE_MAX; i++)
+ S32 size = 0;
+ for (S32 i = 0; i < TYPE_MAX; i++)
{
U32 mask = 1<<i;
if (typemask & mask)
{
- if (offsets)
- {
- offsets[i] = stride;
- }
- stride += sTypeOffsets[i];
+ size += LLVertexBuffer::sTypeSize[i];
}
}
- return stride;
+ return size;
}
S32 LLVertexBuffer::getSize() const
-{
- return mNumVerts*mStride;
+{
+ return mSize;
}
-#endif
// protected, use unref()
//virtual
LLVertexBuffer::~LLVertexBuffer()
@@ -634,7 +604,6 @@ void LLVertexBuffer::createGLBuffer()
static int gl_buffer_idx = 0;
mGLBuffer = ++gl_buffer_idx;
mMappedData = (U8*) ll_aligned_malloc_16(size);
- memset(mMappedData, 0, size);
}
}
@@ -756,10 +725,7 @@ void LLVertexBuffer::updateNumVerts(S32 nverts)
}
mNumVerts = nverts;
}
-#if LL_ALIGNED_VB
- mStride = calcStride(mTypeMask, mOffsets, mNumVerts);
-#endif
-
+ mSize = calcOffsets(mTypeMask, mOffsets, mNumVerts);
}
void LLVertexBuffer::updateNumIndices(S32 nindices)
@@ -1027,8 +993,6 @@ void LLVertexBuffer::unmapBuffer()
//----------------------------------------------------------------------------
-#if LL_ALIGNED_VB
-
template <class T,S32 type> struct VertexBufferStrider
{
typedef LLStrider<T> strider_t;
@@ -1051,7 +1015,7 @@ template <class T,S32 type> struct VertexBufferStrider
}
else if (vbo.hasDataType(type))
{
- S32 stride = LLVertexBuffer::sTypeOffsets[type];
+ S32 stride = LLVertexBuffer::sTypeSize[type];
strider = (T*)(vbo.getMappedData() + vbo.getOffset(type)+index*stride);
strider.setStride(stride);
return TRUE;
@@ -1064,45 +1028,6 @@ template <class T,S32 type> struct VertexBufferStrider
}
};
-#else
-
-template <class T,S32 type> struct VertexBufferStrider
-{
- typedef LLStrider<T> strider_t;
- static bool get(LLVertexBuffer& vbo,
- strider_t& strider,
- S32 index)
- {
- if (vbo.mapBuffer() == NULL)
- {
- llwarns << "mapBuffer failed!" << llendl;
- return FALSE;
- }
-
- if (type == LLVertexBuffer::TYPE_INDEX)
- {
- S32 stride = sizeof(T);
- strider = (T*)(vbo.getMappedIndices() + index*stride);
- strider.setStride(0);
- return TRUE;
- }
- else if (vbo.hasDataType(type))
- {
- S32 stride = vbo.getStride();
- strider = (T*)(vbo.getMappedData() + vbo.getOffset(type) + index*stride);
- strider.setStride(stride);
- return TRUE;
- }
- else
- {
- llerrs << "VertexBufferStrider could not find valid vertex data." << llendl;
- }
- return FALSE;
- }
-};
-
-#endif
-
bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector3>& strider, S32 index)
{
return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index);
@@ -1154,25 +1079,6 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 in
return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index);
}
-void LLVertexBuffer::setStride(S32 type, S32 new_stride)
-{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_STRIDE);
- if (mNumVerts)
- {
- llerrs << "LLVertexBuffer::setOffset called with mNumVerts = " << mNumVerts << llendl;
- }
- // This code assumes that setStride() will only be called once per VBO per type.
- S32 delta = new_stride - sTypeOffsets[type];
- for (S32 i=type+1; i<TYPE_MAX; i++)
- {
- if (mTypeMask & (1<<i))
- {
- mOffsets[i] += delta;
- }
- }
- mStride += delta;
-}
-
//----------------------------------------------------------------------------
// Set for rendering
@@ -1364,8 +1270,6 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
}
}
-#if LL_ALIGNED_VB
-
// virtual (default)
void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
{
@@ -1380,139 +1284,63 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
if (data_mask & MAP_NORMAL)
{
- glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
- }
- if (data_mask & MAP_TEXCOORD3)
- {
- glClientActiveTextureARB(GL_TEXTURE3_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TEXCOORD2)
- {
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TEXCOORD1)
- {
- glClientActiveTextureARB(GL_TEXTURE1_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_BINORMAL)
- {
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TEXCOORD0)
- {
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
- }
- if (data_mask & MAP_COLOR)
- {
- glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeOffsets[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
- }
-
- if (data_mask & MAP_WEIGHT)
- {
- glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeOffsets[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT]));
- }
-
- if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1)
- {
- glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeOffsets[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4]));
- }
-
- if (data_mask & MAP_CLOTHWEIGHT)
- {
- glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeOffsets[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
- }
- if (data_mask & MAP_VERTEX)
- {
- glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeOffsets[TYPE_VERTEX], (void*)(base + 0));
- }
-
- llglassertok();
-}
-
-#else
-
-// virtual (default)
-void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
-{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER);
- stop_glerror();
- U8* base = useVBOs() ? NULL : mMappedData;
- S32 stride = mStride;
-
- if ((data_mask & mTypeMask) != data_mask)
- {
- llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl;
- }
-
- if (data_mask & MAP_NORMAL)
- {
- glNormalPointer(GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_NORMAL]));
+ glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
}
if (data_mask & MAP_TEXCOORD3)
{
glClientActiveTextureARB(GL_TEXTURE3_ARB);
- glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD3]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD2)
{
glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD2]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD1)
{
glClientActiveTextureARB(GL_TEXTURE1_ARB);
- glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD1]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_BINORMAL)
{
glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(3,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_BINORMAL]));
+ glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD0)
{
- glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD0]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
}
if (data_mask & MAP_COLOR)
{
- glColorPointer(4, GL_UNSIGNED_BYTE, stride, (void*)(base + mOffsets[TYPE_COLOR]));
+ glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
}
if (data_mask & MAP_WEIGHT)
{
- glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, stride, (void*)(base + mOffsets[TYPE_WEIGHT]));
+ glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT]));
}
if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1)
{
- glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, stride, (void*)(base+mOffsets[TYPE_WEIGHT4]));
+ glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4]));
}
if (data_mask & MAP_CLOTHWEIGHT)
{
- glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, stride, (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
+ glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
}
if (data_mask & MAP_VERTEX)
{
- glVertexPointer(3,GL_FLOAT, stride, (void*)(base + 0));
+ glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
}
llglassertok();
}
-#endif
-
void LLVertexBuffer::markDirty(U32 vert_index, U32 vert_count, U32 indices_index, U32 indices_count)
{
// TODO: use GL_APPLE_flush_buffer_range here