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authorErik Kundiman <erik@megapahit.org>2024-07-01 13:31:14 +0800
committerErik Kundiman <erik@megapahit.org>2024-07-01 13:31:14 +0800
commit29d68ecb229ecb19e6d0da4cf5fbd8e3bbdde2cf (patch)
treee60f85379679aa2b07c8a17a1fcd4954572149c2 /indra/llrender/llvertexbuffer.cpp
parenta38b53cc5f456593e8ca21c5d5e20542c1723525 (diff)
parent1478ec8e9c50eba8b3a64fb9c2fc54a3a328510b (diff)
Merge branch 'main' into maint-b
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r--indra/llrender/llvertexbuffer.cpp78
1 files changed, 73 insertions, 5 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 7caf20f40b..52fb58187a 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -359,7 +359,8 @@ public:
mMisses++;
name = gen_buffer();
glBindBuffer(type, name);
- glBufferData(type, size, nullptr, GL_DYNAMIC_DRAW);
+ //glBufferData(type, size, nullptr, GL_DYNAMIC_DRAW);
+ glBufferData(type, size, nullptr, GL_STREAM_DRAW);
if (type == GL_ELEMENT_ARRAY_BUFFER)
{
LLVertexBuffer::sGLRenderIndices = name;
@@ -1147,20 +1148,87 @@ static void flush_vbo(GLenum target, U32 start, U32 end, void* data)
{
if (end != 0)
{
+ //Note (observeur): I maintained the profile "glBufferSubData" names because i'm not sure if it would impact any statistics part somewhere in the code.
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData");
LL_PROFILE_ZONE_NUM(start);
LL_PROFILE_ZONE_NUM(end);
LL_PROFILE_ZONE_NUM(end-start);
- constexpr U32 block_size = 8192;
+ U32 size = end-start+1;
+ U32 block_size = 65536;
+
+ //Note (observeur): The following code is executed on non Apple gpus. Using glMapBufferRange() didn't show obvious benefit on the other tested platforms (intel igpu, amd igpu and nVidia dgpus).
+ if(!gGLManager.mIsApple)
+ {
+ for (U32 i = start; i <= end; i += block_size)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData block");
+ LL_PROFILE_GPU_ZONE("glBufferSubData");
+ U32 tend = llmin(i + block_size, end);
+ U32 size = tend - i + 1;
+ glBufferSubData(target, i, size, (U8*) data + (i-start));
+ }
+
+ return;
+ }
+
+ //Note (observeur): glBufferSubData() was causing synchronization stalls on Apple GPUs resulting to heavy stutters and lower performance in the world and UI rendering. Using glMapBufferRange() benefits Macs with Apple gpus enormously.
+
+ //Note (observeur): Other bits such as GL_MAP_INVALIDATE_RANGE_BIT or GL_MAP_UNSYNCHRONIZED_BIT didn't seem to make much of a difference on Apple gpus, so we stick to the simple way.
+ U32 MapBits = GL_MAP_WRITE_BIT;
+
+ //Note (observeur): Using a block size of 0 will call the following block and map the buffer all in once. It doesn't bother Apple machines, it might actually benefit them a little bit. A larger value is also fine. The largest buffers I observed where around 2mb or 3mb while most of buffers are smaller than 50000 bytes.
+ block_size = 524288;
+
+ //Note (observeur): This is called in case block_size is set to 0 (All in one mapping).
+ if(block_size == 0)
+ {
+ U8 * mptr = NULL;
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData block");
+ LL_PROFILE_GPU_ZONE("glBufferSubData");
+
+ mptr = (U8*) glMapBufferRange( target, start, size, MapBits);
+
+ if(mptr)
+ {
+ std::memcpy(mptr, (U8*) data, size);
+ glUnmapBuffer(target);
+ }
+ else
+ {
+ LL_WARNS() << "glMapBufferRange() returned NULL" << LL_ENDL;
+ }
+ return;
+ }
+
+ //Note (observeur): The following code is executed in case of block_size is superior to 0
+
+ //Note (observeur): This is for analysis purpose only
+ //if(size > block_size)
+ //{
+ // LL_INFOS() << "Large data range (MB MODE) : " << size << LL_ENDL;
+ //}
+
+ U8 * mptr = NULL;
for (U32 i = start; i <= end; i += block_size)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData block");
- //LL_PROFILE_GPU_ZONE("glBufferSubData");
+ LL_PROFILE_GPU_ZONE("glBufferSubData");
U32 tend = llmin(i + block_size, end);
- U32 size = tend - i + 1;
- glBufferSubData(target, i, size, (U8*) data + (i-start));
+ size = tend - i + 1;
+
+ mptr = (U8*) glMapBufferRange( target, i, size, MapBits );
+
+ if(mptr)
+ {
+ std::memcpy(mptr, (U8*) data + (i-start), size);
+ glUnmapBuffer(target);
+ }
+ else
+ {
+ LL_WARNS() << "glMapBufferRange() returned NULL" << LL_ENDL;
+ }
}
}
}