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authorRunitai Linden <davep@lindenlab.com>2021-09-22 16:50:20 -0500
committerRunitai Linden <davep@lindenlab.com>2021-09-22 16:50:20 -0500
commit9cff7ebc0cf7850b603ef4a4fb1435f72b678735 (patch)
treecd3c2a86f38f5d218e253e17b0c32e0b9603cf8d /indra/llrender/llvertexbuffer.cpp
parentb4bb74c5def3175d99d672b0b26f941b756f5f45 (diff)
parentb1c32db37f74de715b4d6f9e98653f482e05df51 (diff)
Merge remote-tracking branch 'remotes/origin/DRTVWR-541' into DRTVWR-546
# Conflicts: # indra/llcommon/linden_common.h
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r--indra/llrender/llvertexbuffer.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 7d2b09ca4a..b69b644ebc 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -615,6 +615,7 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, con
glNormalPointer(GL_FLOAT, 0, norm[0].mV);
}
LLGLSLShader::startProfile();
+ LL_PROFILER_GPU_ZONEC( "gl.DrawArrays", 0xFF0000 )
glDrawArrays(sGLMode[mode], 0, count);
LLGLSLShader::stopProfile(count, mode);
}
@@ -654,6 +655,7 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
}
LLGLSLShader::startProfile();
+ LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x80FF80 )
glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp);
LLGLSLShader::stopProfile(num_indices, mode);
}
@@ -763,6 +765,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
stop_glerror();
LLGLSLShader::startProfile();
+ LL_PROFILER_GPU_ZONEC( "gl.DrawRangeElements", 0xFFFF00 )
glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
idx);
LLGLSLShader::stopProfile(count, mode);
@@ -814,6 +817,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
stop_glerror();
LLGLSLShader::startProfile();
+ LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0xA0FFA0 )
glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT,
((U16*) getIndicesPointer()) + indices_offset);
LLGLSLShader::stopProfile(count, mode);
@@ -861,6 +865,7 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
stop_glerror();
LLGLSLShader::startProfile();
stop_glerror();
+ LL_PROFILER_GPU_ZONEC( "gl.DrawArrays", 0xFF4040 )
glDrawArrays(sGLMode[mode], first, count);
stop_glerror();
LLGLSLShader::stopProfile(count, mode);