diff options
author | Dave Parks <davep@lindenlab.com> | 2022-09-16 16:25:26 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2022-09-16 16:25:26 -0500 |
commit | 8dc59e5ef37836b15d478fb0d04e3043a9f986de (patch) | |
tree | 5d94ac257d5ea6639839d84129c0da572fa86d89 /indra/llrender/llvertexbuffer.cpp | |
parent | 5a3631659fb4fe8c2b70c90c490a6c7e486289e9 (diff) |
SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 200 |
1 files changed, 63 insertions, 137 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index a40ea2eb1e..d05f916d95 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -744,7 +744,7 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const //static void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping) { - sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject; + sEnableVBOs = use_vbo; sDisableVBOMapping = sEnableVBOs && no_vbo_mapping; } @@ -753,9 +753,7 @@ void LLVertexBuffer::unbind() { if (sGLRenderArray) { -#if GL_ARB_vertex_array_object glBindVertexArray(0); -#endif sGLRenderArray = 0; sGLRenderIndices = 0; sIBOActive = false; @@ -923,9 +921,7 @@ LLVertexBuffer::~LLVertexBuffer() if (mGLArray) { -#if GL_ARB_vertex_array_object releaseVAOName(mGLArray); -#endif } sCount--; @@ -956,10 +952,7 @@ void LLVertexBuffer::placeFence() const { /*if (!mFence && useVBOs()) { - if (gGLManager.mHasSync) - { - mFence = new LLGLSyncFence(); - } + mFence = new LLGLSyncFence(); } if (mFence) @@ -1234,11 +1227,9 @@ bool LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) //actually allocate space for the vertex buffer if using VBO mapping flush(); //unmap - if (gGLManager.mHasVertexArrayObject && useVBOs() && sUseVAO) + if (useVBOs() && sUseVAO) { -#if GL_ARB_vertex_array_object mGLArray = getVAOName(); -#endif setupVertexArray(); } } @@ -1254,9 +1245,7 @@ void LLVertexBuffer::setupVertexArray() } LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; -#if GL_ARB_vertex_array_object glBindVertexArray(mGLArray); -#endif sGLRenderArray = mGLArray; static const U32 attrib_size[] = @@ -1443,7 +1432,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran if (useVBOs()) { - if (!mMappable || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) + if (!mMappable) { if (count == -1) { @@ -1492,58 +1481,34 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran { U8* src = NULL; waitFence(); - if (gGLManager.mHasMapBufferRange) + if (map_range) { - if (map_range) - { -#ifdef GL_ARB_map_buffer_range - S32 offset = mOffsets[type] + sTypeSize[type]*index; - S32 length = (sTypeSize[type]*count+0xF) & ~0xF; - src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, offset, length, - GL_MAP_WRITE_BIT | - GL_MAP_FLUSH_EXPLICIT_BIT | - GL_MAP_INVALIDATE_RANGE_BIT); -#endif - } - else + S32 offset = mOffsets[type] + sTypeSize[type]*index; + S32 length = (sTypeSize[type]*count+0xF) & ~0xF; + src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, offset, length, + GL_MAP_WRITE_BIT | + GL_MAP_FLUSH_EXPLICIT_BIT | + GL_MAP_INVALIDATE_RANGE_BIT); + } + else + { + if (gDebugGL) { -#ifdef GL_ARB_map_buffer_range + GLint size = 0; + glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); - if (gDebugGL) + if (size < mSize) { - GLint size = 0; - glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); - - if (size < mSize) - { - LL_ERRS() << "Invalid buffer size." << LL_ENDL; - } + LL_ERRS() << "Invalid buffer size." << LL_ENDL; } - - src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, 0, mSize, - GL_MAP_WRITE_BIT | - GL_MAP_FLUSH_EXPLICIT_BIT); -#endif - } - } - else if (gGLManager.mHasFlushBufferRange) - { - if (map_range) - { - src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); - } - else - { - src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); } - } - else - { - map_range = false; - src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); + + src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, 0, mSize, + GL_MAP_WRITE_BIT | + GL_MAP_FLUSH_EXPLICIT_BIT); } - llassert(src != NULL); + llassert(src != NULL); mMappedData = LL_NEXT_ALIGNED_ADDRESS<U8>(src); mAlignedOffset = mMappedData - src; @@ -1569,7 +1534,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran //-------------------- GLint buff; - glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); + glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &buff); if ((GLuint)buff != mGLBuffer) { LL_ERRS() << "Invalid GL vertex buffer bound: " << buff << LL_ENDL; @@ -1590,7 +1555,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran map_range = false; } - if (map_range && gGLManager.mHasMapBufferRange && mMappable) + if (map_range && mMappable) { return mMappedData; } @@ -1616,7 +1581,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) if (useVBOs()) { - if (!mMappable || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) + if (!mMappable) { if (count == -1) { @@ -1657,7 +1622,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) if (gDebugGL && useVBOs()) { GLint elem = 0; - glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem); + glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &elem); if (elem != mGLIndices) { @@ -1673,48 +1638,24 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) { U8* src = NULL; waitFence(); - if (gGLManager.mHasMapBufferRange) + if (map_range) { - if (map_range) - { -#ifdef GL_ARB_map_buffer_range - S32 offset = sizeof(U16)*index; - S32 length = sizeof(U16)*count; - src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length, - GL_MAP_WRITE_BIT | - GL_MAP_FLUSH_EXPLICIT_BIT | - GL_MAP_INVALIDATE_RANGE_BIT); -#endif - } - else - { -#ifdef GL_ARB_map_buffer_range - src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16)*mNumIndices, - GL_MAP_WRITE_BIT | - GL_MAP_FLUSH_EXPLICIT_BIT); -#endif - } - } - else if (gGLManager.mHasFlushBufferRange) - { - if (map_range) - { - src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); - } - else - { - src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); - } + S32 offset = sizeof(U16)*index; + S32 length = sizeof(U16)*count; + src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length, + GL_MAP_WRITE_BIT | + GL_MAP_FLUSH_EXPLICIT_BIT | + GL_MAP_INVALIDATE_RANGE_BIT); } else { - map_range = false; - src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); + src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16)*mNumIndices, + GL_MAP_WRITE_BIT | + GL_MAP_FLUSH_EXPLICIT_BIT); } - + llassert(src != NULL); - mMappedIndexData = src; //LL_NEXT_ALIGNED_ADDRESS<U8>(src); mAlignedIndexOffset = mMappedIndexData - src; stop_glerror(); @@ -1729,7 +1670,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) if(mMappable) { GLint buff; - glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); + glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &buff); if ((GLuint)buff != mGLIndices) { LL_ERRS() << "Invalid GL index buffer bound: " << buff << LL_ENDL; @@ -1748,7 +1689,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) map_range = false; } - if (map_range && gGLManager.mHasMapBufferRange && mMappable) + if (map_range && mMappable) { return mMappedIndexData; } @@ -1812,25 +1753,20 @@ void LLVertexBuffer::unmapBuffer() } else { - if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) + if (!mMappedVertexRegions.empty()) { - if (!mMappedVertexRegions.empty()) + LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - flush vertex"); + for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) { - LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - flush vertex"); - for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) - { - const MappedRegion& region = mMappedVertexRegions[i]; - S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0; - S32 length = sTypeSize[region.mType]*region.mCount; - if (gGLManager.mHasMapBufferRange) - { - glFlushMappedBufferRange(GL_ARRAY_BUFFER, offset, length); - } - } - - mMappedVertexRegions.clear(); + const MappedRegion& region = mMappedVertexRegions[i]; + S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0; + S32 length = sTypeSize[region.mType]*region.mCount; + glFlushMappedBufferRange(GL_ARRAY_BUFFER, offset, length); } + + mMappedVertexRegions.clear(); } + stop_glerror(); glUnmapBuffer(GL_ARRAY_BUFFER); stop_glerror(); @@ -1884,25 +1820,19 @@ void LLVertexBuffer::unmapBuffer() } else { - if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange) + if (!mMappedIndexRegions.empty()) { - if (!mMappedIndexRegions.empty()) + for (U32 i = 0; i < mMappedIndexRegions.size(); ++i) { - for (U32 i = 0; i < mMappedIndexRegions.size(); ++i) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - flush index"); - const MappedRegion& region = mMappedIndexRegions[i]; - S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0; - S32 length = sizeof(U16)*region.mCount; - if (gGLManager.mHasMapBufferRange) - { - glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length); - } - stop_glerror(); - } - - mMappedIndexRegions.clear(); + LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - flush index"); + const MappedRegion& region = mMappedIndexRegions[i]; + S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0; + S32 length = sizeof(U16)*region.mCount; + glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length); + stop_glerror(); } + + mMappedIndexRegions.clear(); } glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); @@ -2034,9 +1964,7 @@ bool LLVertexBuffer::bindGLArray() { { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; -#if GL_ARB_vertex_array_object glBindVertexArray(mGLArray); -#endif sGLRenderArray = mGLArray; } @@ -2228,7 +2156,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) if (gDebugGL && !mGLArray) { GLint buff; - glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); + glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &buff); if ((GLuint)buff != mGLBuffer) { if (gDebugSession) @@ -2243,7 +2171,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) if (mGLIndices) { - glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); + glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &buff); if ((GLuint)buff != mGLIndices) { if (gDebugSession) @@ -2264,9 +2192,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { if (sGLRenderArray) { -#if GL_ARB_vertex_array_object glBindVertexArray(0); -#endif sGLRenderArray = 0; sGLRenderIndices = 0; sIBOActive = false; |