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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2022-05-26 21:25:23 +0300
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2022-05-26 22:43:12 +0300
commit4cfa59d3f1b856f62ab18543b1dbefbc574fb218 (patch)
treeeaefc7f4db2c13ed27c0043c7fc6bc07e0004402 /indra/llrender/llvertexbuffer.cpp
parent91606c7b60de4270050f373e1efe49eb3074951b (diff)
SL-17473 Viewer not clearing all Vertex Buffers in some cases
Image thread doesn't need mBuffer and buffer isn't thread safe so no point allocating it in an image thread.
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r--indra/llrender/llvertexbuffer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 6338cab96a..be3e6ddff0 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -1055,7 +1055,7 @@ void LLVertexBuffer::releaseIndices()
bool LLVertexBuffer::createGLBuffer(U32 size)
{
- if (mGLBuffer)
+ if (mGLBuffer || mMappedData)
{
destroyGLBuffer();
}