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authorOz Linden <oz@lindenlab.com>2011-06-17 17:32:28 -0400
committerOz Linden <oz@lindenlab.com>2011-06-17 17:32:28 -0400
commit068c6d45099411d7827db3e50d9c91331fa5c189 (patch)
treec46cce78e6db0d87c1d9b0da9229ea0cf1d727de /indra/llrender/llshadermgr.h
parent5e5be51edebf0fb6a59d4907c9fcaac1b1667ac4 (diff)
parent806b11c5720e1bd9e9764fcfd896436b8385e8b2 (diff)
merge mesh branch changes (storm-1390)
Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rw-r--r--indra/llrender/llshadermgr.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index c54c4608d7..2f30103811 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -43,7 +43,7 @@ public:
void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE);
BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);
BOOL validateProgramObject(GLhandleARB obj);
- GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type);
+ GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, S32 texture_index_channels = -1);
// Implemented in the application to actually point to the shader directory.
virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual
@@ -60,6 +60,9 @@ public:
std::vector<std::string> mReservedUniforms;
+ //preprocessor definitions (name/value)
+ std::map<std::string, std::string> mDefinitions;
+
protected:
// our parameter manager singleton instance