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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-06-10 20:03:54 +0300 |
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committer | GitHub <noreply@github.com> | 2024-06-10 20:03:54 +0300 |
commit | f74c10c4ec6435471bac84473fe865f90843c2df (patch) | |
tree | b2853d87789dbb84d6c26c259eab6639d3a7e482 /indra/llrender/llshadermgr.h | |
parent | 5fccb539937a52d286274a002266e022e2102e5e (diff) | |
parent | 32fcefc058ae38eff0572326ef3efd1c7b343144 (diff) |
Merge branch 'DRTVWR-600-maint-A' into signal/trim-trailing
Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rw-r--r-- | indra/llrender/llshadermgr.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index e655dda98d..7d34132203 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -296,11 +296,11 @@ public: virtual void initAttribsAndUniforms(void); - BOOL attachShaderFeatures(LLGLSLShader * shader); - void dumpObjectLog(GLuint ret, BOOL warns = TRUE, const std::string& filename = ""); + bool attachShaderFeatures(LLGLSLShader * shader); + void dumpObjectLog(GLuint ret, bool warns = true, const std::string& filename = ""); void dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text); - BOOL linkProgramObject(GLuint obj, BOOL suppress_errors = FALSE); - BOOL validateProgramObject(GLuint obj); + bool linkProgramObject(GLuint obj, bool suppress_errors = false); + bool validateProgramObject(GLuint obj); GLuint loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1); // Implemented in the application to actually point to the shader directory. |