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author | Graham Linden <graham@lindenlab.com> | 2019-02-06 16:42:23 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-02-06 16:42:23 -0800 |
commit | 8890c3238ab4ae8bbf1bc123284f9c6d4db4f9d6 (patch) | |
tree | 6d250b8114eb4d39a7c5810813a06d730665372b /indra/llrender/llshadermgr.h | |
parent | f8171a909cb2a18fcca47f6a0317919ece802aef (diff) |
SL-10478
Fix side-effects of having both sun and moon as potential directional light contributors.
We pass an int to the shader indicating which to prefer instead of making per-pixel decisions
and pass the moonlight color/di independently.
Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rw-r--r-- | indra/llrender/llshadermgr.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index ef6f33f2e5..497c3eb231 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -250,6 +250,8 @@ public: SUN_MOON_GLOW_FACTOR, WATER_EDGE_FACTOR, + SUN_UP_FACTOR, + MOONLIGHT_COLOR, END_RESERVED_UNIFORMS } eGLSLReservedUniforms; |