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authorGraham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com>2018-04-20 18:14:29 +0100
committerGraham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com>2018-04-20 18:14:29 +0100
commit0d7fa932d579f3fb6140658db7efb01fcd8f5ceb (patch)
tree09ce964ef40613fc27976ca5c23759e9d1ff2764 /indra/llrender/llshadermgr.h
parent528ccdc97fae50f30b7606b8942ca953deec7c8a (diff)
Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.
Modify autobuild.xml to use new libatmo w/ state save/restore fixes (addresses font render glitch). Put in nSight debug support.
Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rw-r--r--indra/llrender/llshadermgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index ac3f7d58d5..9418849f32 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -229,8 +229,8 @@ public:
// precomputed textures from libatmosphere
TRANSMITTANCE_TEX,
SCATTER_TEX,
- ILLUMINANCE_TEX,
SINGLE_MIE_SCATTER_TEX,
+ ILLUMINANCE_TEX,
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;