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authorDave Parks <davep@lindenlab.com>2022-09-27 23:32:02 -0500
committerDave Parks <davep@lindenlab.com>2022-09-27 23:32:02 -0500
commitaaf7b17db047f0cb2630b479d5468062e6ca815e (patch)
treea84d5d7668ff65fc6dec3315fd1a760213496e4d /indra/llrender/llshadermgr.h
parent44f2286e42a10270c23ea11e308143948d1e3288 (diff)
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach -- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders.
Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rw-r--r--indra/llrender/llshadermgr.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index aa002014a7..4d32a62ca6 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -261,6 +261,9 @@ public:
WATER_EDGE_FACTOR, // "water_edge"
SUN_UP_FACTOR, // "sun_up_factor"
MOONLIGHT_COLOR, // "moonlight_color"
+ MOONLIGHT_LINEAR, // "moonlight_LINEAR"
+ SUNLIGHT_LINEAR, // "sunlight_linear"
+ AMBIENT_LINEAR, // "ambient_linear"
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
// clang-format on