diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
---|---|---|
committer | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
commit | 1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch) | |
tree | ab243607f74f78200787bba5b9b88f07ef1b966f /indra/llrender/llshadermgr.h | |
parent | 6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff) | |
parent | e1623bb276f83a43ce7a197e388720c05bdefe61 (diff) |
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
Diffstat (limited to 'indra/llrender/llshadermgr.h')
-rw-r--r-- | indra/llrender/llshadermgr.h | 694 |
1 files changed, 347 insertions, 347 deletions
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 781fcd95e0..e17eacab7e 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -1,347 +1,347 @@ -/** - * @file llshadermgr.h - * @brief Shader Manager - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_SHADERMGR_H -#define LL_SHADERMGR_H - -#include "llgl.h" -#include "llglslshader.h" - -class LLShaderMgr -{ -public: - LLShaderMgr(); - virtual ~LLShaderMgr(); - - // clang-format off - typedef enum - { // Shader uniform name, set in LLShaderMgr::initAttribsAndUniforms() - MODELVIEW_MATRIX = 0, // "modelview_matrix" - PROJECTION_MATRIX, // "projection_matrix" - INVERSE_PROJECTION_MATRIX, // "inv_proj" - MODELVIEW_PROJECTION_MATRIX, // "modelview_projection_matrix" - INVERSE_MODELVIEW_MATRIX, // "inv_modelview" - IDENTITY_MATRIX, // "identity_matrix" - NORMAL_MATRIX, // "normal_matrix" - TEXTURE_MATRIX0, // "texture_matrix0" - TEXTURE_MATRIX1, // "texture_matrix1" - TEXTURE_MATRIX2, // "texture_matrix2" - TEXTURE_MATRIX3, // "texture_matrix3" - OBJECT_PLANE_S, // "object_plane_s" - OBJECT_PLANE_T, // "object_plane_t" - - TEXTURE_BASE_COLOR_TRANSFORM, // "texture_base_color_transform" (GLTF) - TEXTURE_NORMAL_TRANSFORM, // "texture_normal_transform" (GLTF) - TEXTURE_METALLIC_ROUGHNESS_TRANSFORM, // "texture_metallic_roughness_transform" (GLTF) - TEXTURE_EMISSIVE_TRANSFORM, // "texture_emissive_transform" (GLTF) - - VIEWPORT, // "viewport" - LIGHT_POSITION, // "light_position" - LIGHT_DIRECTION, // "light_direction" - LIGHT_ATTENUATION, // "light_attenuation" - LIGHT_DEFERRED_ATTENUATION, // "light_deferred_attenuation" - LIGHT_DIFFUSE, // "light_diffuse" - LIGHT_AMBIENT, // "light_ambient" - MULTI_LIGHT_COUNT, // "light_count" - MULTI_LIGHT, // "light" - MULTI_LIGHT_COL, // "light_col" - MULTI_LIGHT_FAR_Z, // "far_z" - PROJECTOR_MATRIX, // "proj_mat" - PROJECTOR_NEAR, // "proj_near" - PROJECTOR_P, // "proj_p" - PROJECTOR_N, // "proj_n" - PROJECTOR_ORIGIN, // "proj_origin" - PROJECTOR_RANGE, // "proj_range" - PROJECTOR_AMBIANCE, // "proj_ambiance" - PROJECTOR_SHADOW_INDEX, // "proj_shadow_idx" - PROJECTOR_SHADOW_FADE, // "shadow_fade" - PROJECTOR_FOCUS, // "proj_focus" - PROJECTOR_LOD, // "proj_lod" - PROJECTOR_AMBIENT_LOD, // "proj_ambient_lod" - DIFFUSE_COLOR, // "color" - EMISSIVE_COLOR, // "emissiveColor" - METALLIC_FACTOR, // "metallicFactor" - ROUGHNESS_FACTOR, // "roughnessFactor" - DIFFUSE_MAP, // "diffuseMap" - ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap" - SPECULAR_MAP, // "specularMap" - EMISSIVE_MAP, // "emissiveMap" - BUMP_MAP, // "bumpMap" - BUMP_MAP2, // "bumpMap2" - ENVIRONMENT_MAP, // "environmentMap" - SCENE_MAP, // "sceneMap" - SCENE_DEPTH, // "sceneDepth" - REFLECTION_PROBES, // "reflectionProbes" - IRRADIANCE_PROBES, // "irradianceProbes" - CLOUD_NOISE_MAP, // "cloud_noise_texture" - CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next" - FULLBRIGHT, // "fullbright" - LIGHTNORM, // "lightnorm" - SUNLIGHT_COLOR, // "sunlight_color" - AMBIENT, // "ambient_color" - SKY_HDR_SCALE, // "sky_hdr_scale" - SKY_SUNLIGHT_SCALE, // "sky_sunlight_scale" - SKY_AMBIENT_SCALE, // "sky_ambient_scale" - BLUE_HORIZON, // "blue_horizon" - BLUE_DENSITY, // "blue_density" - HAZE_HORIZON, // "haze_horizon" - HAZE_DENSITY, // "haze_density" - CLOUD_SHADOW, // "cloud_shadow" - DENSITY_MULTIPLIER, // "density_multiplier" - DISTANCE_MULTIPLIER, // "distance_multiplier" - MAX_Y, // "max_y" - GLOW, // "glow" - CLOUD_COLOR, // "cloud_color" - CLOUD_POS_DENSITY1, // "cloud_pos_density1" - CLOUD_POS_DENSITY2, // "cloud_pos_density2" - CLOUD_SCALE, // "cloud_scale" - GAMMA, // "gamma" - SCENE_LIGHT_STRENGTH, // "scene_light_strength" - LIGHT_CENTER, // "center" - LIGHT_SIZE, // "size" - LIGHT_FALLOFF, // "falloff" - BOX_CENTER, // "box_center" - BOX_SIZE, // "box_size" - - GLOW_MIN_LUMINANCE, // "minLuminance" - GLOW_MAX_EXTRACT_ALPHA, // "maxExtractAlpha" - GLOW_LUM_WEIGHTS, // "lumWeights" - GLOW_WARMTH_WEIGHTS, // "warmthWeights" - GLOW_WARMTH_AMOUNT, // "warmthAmount" - GLOW_STRENGTH, // "glowStrength" - GLOW_DELTA, // "glowDelta" - GLOW_NOISE_MAP, // "glowNoiseMap" - - MINIMUM_ALPHA, // "minimum_alpha" - EMISSIVE_BRIGHTNESS, // "emissive_brightness" - - DEFERRED_SHADOW_MATRIX, // "shadow_matrix" - DEFERRED_ENV_MAT, // "env_mat" - DEFERRED_SHADOW_CLIP, // "shadow_clip" - DEFERRED_SUN_WASH, // "sun_wash" - DEFERRED_SHADOW_NOISE, // "shadow_noise" - DEFERRED_BLUR_SIZE, // "blur_size" - DEFERRED_SSAO_RADIUS, // "ssao_radius" - DEFERRED_SSAO_MAX_RADIUS, // "ssao_max_radius" - DEFERRED_SSAO_FACTOR, // "ssao_factor" - DEFERRED_SSAO_FACTOR_INV, // "ssao_factor_inv" - DEFERRED_SSAO_EFFECT_MAT, // "ssao_effect_mat" - DEFERRED_SCREEN_RES, // "screen_res" - DEFERRED_NEAR_CLIP, // "near_clip" - DEFERRED_SHADOW_OFFSET, // "shadow_offset" - DEFERRED_SHADOW_BIAS, // "shadow_bias" - DEFERRED_SPOT_SHADOW_BIAS, // "spot_shadow_bias" - DEFERRED_SPOT_SHADOW_OFFSET, // "spot_shadow_offset" - DEFERRED_SUN_DIR, // "sun_dir" - DEFERRED_MOON_DIR, // "moon_dir" - DEFERRED_SHADOW_RES, // "shadow_res" - DEFERRED_PROJ_SHADOW_RES, // "proj_shadow_res" - DEFERRED_DEPTH_CUTOFF, // "depth_cutoff" - DEFERRED_NORM_CUTOFF, // "norm_cutoff" - DEFERRED_SHADOW_TARGET_WIDTH, // "shadow_target_width" - - DEFERRED_SSR_ITR_COUNT, // "iterationCount" - DEFERRED_SSR_RAY_STEP, // "rayStep" - DEFERRED_SSR_DIST_BIAS, // "distanceBias" - DEFERRED_SSR_REJECT_BIAS, // "depthRejectBias" - DEFERRED_SSR_GLOSSY_SAMPLES, // "glossySampleCount" - DEFERRED_SSR_NOISE_SINE, // "noiseSine" - DEFERRED_SSR_ADAPTIVE_STEP_MULT, // "adaptiveStepMultiplier" - - MODELVIEW_DELTA_MATRIX, // "modelview_delta" - INVERSE_MODELVIEW_DELTA_MATRIX, // "inv_modelview_delta" - CUBE_SNAPSHOT, // "cube_snapshot" - - FXAA_TC_SCALE, // "tc_scale" - FXAA_RCP_SCREEN_RES, // "rcp_screen_res" - FXAA_RCP_FRAME_OPT, // "rcp_frame_opt" - FXAA_RCP_FRAME_OPT2, // "rcp_frame_opt2" - - DOF_FOCAL_DISTANCE, // "focal_distance" - DOF_BLUR_CONSTANT, // "blur_constant" - DOF_TAN_PIXEL_ANGLE, // "tan_pixel_angle" - DOF_MAGNIFICATION, // "magnification" - DOF_MAX_COF, // "max_cof" - DOF_RES_SCALE, // "res_scale" - DOF_WIDTH, // "dof_width" - DOF_HEIGHT, // "dof_height" - - DEFERRED_DEPTH, // "depthMap" - DEFERRED_SHADOW0, // "shadowMap0" - DEFERRED_SHADOW1, // "shadowMap1" - DEFERRED_SHADOW2, // "shadowMap2" - DEFERRED_SHADOW3, // "shadowMap3" - DEFERRED_SHADOW4, // "shadowMap4" - DEFERRED_SHADOW5, // "shadowMap5" - DEFERRED_NORMAL, // "normalMap" - DEFERRED_POSITION, // "positionMap" - DEFERRED_DIFFUSE, // "diffuseRect" - DEFERRED_SPECULAR, // "specularRect" - DEFERRED_EMISSIVE, // "emissiveRect" - EXPOSURE_MAP, // "exposureMap" - DEFERRED_BRDF_LUT, // "brdfLut" - DEFERRED_NOISE, // "noiseMap" - DEFERRED_LIGHTFUNC, // "lightFunc" - DEFERRED_LIGHT, // "lightMap" - DEFERRED_BLOOM, // "bloomMap" - DEFERRED_PROJECTION, // "projectionMap" - DEFERRED_NORM_MATRIX, // "norm_mat" - TEXTURE_GAMMA, // "texture_gamma" - SPECULAR_COLOR, // "specular_color" - ENVIRONMENT_INTENSITY, // "env_intensity" - - AVATAR_MATRIX, // "matrixPalette" - AVATAR_TRANSLATION, // "translationPalette" - - WATER_SCREENTEX, // "screenTex" - WATER_SCREENDEPTH, // "screenDepth" - WATER_REFTEX, // "refTex" - WATER_EYEVEC, // "eyeVec" - WATER_TIME, // "time" - WATER_WAVE_DIR1, // "waveDir1" - WATER_WAVE_DIR2, // "waveDir2" - WATER_LIGHT_DIR, // "lightDir" - WATER_SPECULAR, // "specular" - WATER_SPECULAR_EXP, // "lightExp" - WATER_FOGCOLOR, // "waterFogColor" - WATER_FOGCOLOR_LINEAR, // "waterFogColorLinear" - WATER_FOGDENSITY, // "waterFogDensity" - WATER_FOGKS, // "waterFogKS" - WATER_REFSCALE, // "refScale" - WATER_WATERHEIGHT, // "waterHeight" - WATER_WATERPLANE, // "waterPlane" - WATER_NORM_SCALE, // "normScale" - WATER_FRESNEL_SCALE, // "fresnelScale" - WATER_FRESNEL_OFFSET, // "fresnelOffset" - WATER_BLUR_MULTIPLIER, // "blurMultiplier" - WATER_SUN_ANGLE, // "sunAngle" - WATER_SCALED_ANGLE, // "scaledAngle" - WATER_SUN_ANGLE2, // "sunAngle2" - - WL_CAMPOSLOCAL, // "camPosLocal" - - AVATAR_WIND, // "gWindDir" - AVATAR_SINWAVE, // "gSinWaveParams" - AVATAR_GRAVITY, // "gGravity" - - TERRAIN_DETAIL0, // "detail_0" - TERRAIN_DETAIL1, // "detail_1" - TERRAIN_DETAIL2, // "detail_2" - TERRAIN_DETAIL3, // "detail_3" - TERRAIN_ALPHARAMP, // "alpha_ramp" - - SHINY_ORIGIN, // "origin" - DISPLAY_GAMMA, // "display_gamma" - - INSCATTER_RT, // "inscatter" - SUN_SIZE, // "sun_size" - FOG_COLOR, // "fog_color" - - // precomputed textures - TRANSMITTANCE_TEX, // "transmittance_texture" - SCATTER_TEX, // "scattering_texture" - SINGLE_MIE_SCATTER_TEX, // "single_mie_scattering_texture" - ILLUMINANCE_TEX, // "irradiance_texture" - BLEND_FACTOR, // "blend_factor" - - MOISTURE_LEVEL, // "moisture_level" - DROPLET_RADIUS, // "droplet_radius" - ICE_LEVEL, // "ice_level" - RAINBOW_MAP, // "rainbow_map" - HALO_MAP, // "halo_map" - - MOON_BRIGHTNESS, // "moon_brightness" - - CLOUD_VARIANCE, // "cloud_variance" - - REFLECTION_PROBE_AMBIANCE, // "reflection_probe_ambiance" - REFLECTION_PROBE_MAX_LOD, // "max_probe_lod" - SH_INPUT_L1R, // "sh_input_r" - SH_INPUT_L1G, // "sh_input_g" - SH_INPUT_L1B, // "sh_input_b" - - SUN_MOON_GLOW_FACTOR, // "sun_moon_glow_factor" - WATER_EDGE_FACTOR, // "water_edge" - SUN_UP_FACTOR, // "sun_up_factor" - MOONLIGHT_COLOR, // "moonlight_color" - END_RESERVED_UNIFORMS - } eGLSLReservedUniforms; - // clang-format on - - // singleton pattern implementation - static LLShaderMgr * instance(); - - virtual void initAttribsAndUniforms(void); - - bool attachShaderFeatures(LLGLSLShader * shader); - void dumpObjectLog(GLuint ret, bool warns = true, const std::string& filename = ""); - void dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text); - bool linkProgramObject(GLuint obj, bool suppress_errors = false); - bool validateProgramObject(GLuint obj); - GLuint loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1); - - // Implemented in the application to actually point to the shader directory. - virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual - - // Implemented in the application to actually update out of date uniforms for a particular shader - virtual void updateShaderUniforms(LLGLSLShader * shader) = 0; // Pure Virtual - - void initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version); - void clearShaderCache(); - void persistShaderCacheMetadata(); - - bool loadCachedProgramBinary(LLGLSLShader* shader); - bool saveCachedProgramBinary(LLGLSLShader* shader); - -public: - // Map of shader names to compiled - std::map<std::string, GLuint> mVertexShaderObjects; - std::map<std::string, GLuint> mFragmentShaderObjects; - - //global (reserved slot) shader parameters - std::vector<std::string> mReservedAttribs; - - std::vector<std::string> mReservedUniforms; - - struct ProgramBinaryData - { - GLsizei mBinaryLength = 0; - GLenum mBinaryFormat = 0; - F32 mLastUsedTime = 0.0; - }; - std::map<LLUUID, ProgramBinaryData> mShaderBinaryCache; - bool mShaderCacheInitialized = false; - bool mShaderCacheEnabled = false; - std::string mShaderCacheDir; - -protected: - - // our parameter manager singleton instance - static LLShaderMgr * sInstance; - -}; //LLShaderMgr - -#endif +/**
+ * @file llshadermgr.h
+ * @brief Shader Manager
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_SHADERMGR_H
+#define LL_SHADERMGR_H
+
+#include "llgl.h"
+#include "llglslshader.h"
+
+class LLShaderMgr
+{
+public:
+ LLShaderMgr();
+ virtual ~LLShaderMgr();
+
+ // clang-format off
+ typedef enum
+ { // Shader uniform name, set in LLShaderMgr::initAttribsAndUniforms()
+ MODELVIEW_MATRIX = 0, // "modelview_matrix"
+ PROJECTION_MATRIX, // "projection_matrix"
+ INVERSE_PROJECTION_MATRIX, // "inv_proj"
+ MODELVIEW_PROJECTION_MATRIX, // "modelview_projection_matrix"
+ INVERSE_MODELVIEW_MATRIX, // "inv_modelview"
+ IDENTITY_MATRIX, // "identity_matrix"
+ NORMAL_MATRIX, // "normal_matrix"
+ TEXTURE_MATRIX0, // "texture_matrix0"
+ TEXTURE_MATRIX1, // "texture_matrix1"
+ TEXTURE_MATRIX2, // "texture_matrix2"
+ TEXTURE_MATRIX3, // "texture_matrix3"
+ OBJECT_PLANE_S, // "object_plane_s"
+ OBJECT_PLANE_T, // "object_plane_t"
+
+ TEXTURE_BASE_COLOR_TRANSFORM, // "texture_base_color_transform" (GLTF)
+ TEXTURE_NORMAL_TRANSFORM, // "texture_normal_transform" (GLTF)
+ TEXTURE_METALLIC_ROUGHNESS_TRANSFORM, // "texture_metallic_roughness_transform" (GLTF)
+ TEXTURE_EMISSIVE_TRANSFORM, // "texture_emissive_transform" (GLTF)
+
+ VIEWPORT, // "viewport"
+ LIGHT_POSITION, // "light_position"
+ LIGHT_DIRECTION, // "light_direction"
+ LIGHT_ATTENUATION, // "light_attenuation"
+ LIGHT_DEFERRED_ATTENUATION, // "light_deferred_attenuation"
+ LIGHT_DIFFUSE, // "light_diffuse"
+ LIGHT_AMBIENT, // "light_ambient"
+ MULTI_LIGHT_COUNT, // "light_count"
+ MULTI_LIGHT, // "light"
+ MULTI_LIGHT_COL, // "light_col"
+ MULTI_LIGHT_FAR_Z, // "far_z"
+ PROJECTOR_MATRIX, // "proj_mat"
+ PROJECTOR_NEAR, // "proj_near"
+ PROJECTOR_P, // "proj_p"
+ PROJECTOR_N, // "proj_n"
+ PROJECTOR_ORIGIN, // "proj_origin"
+ PROJECTOR_RANGE, // "proj_range"
+ PROJECTOR_AMBIANCE, // "proj_ambiance"
+ PROJECTOR_SHADOW_INDEX, // "proj_shadow_idx"
+ PROJECTOR_SHADOW_FADE, // "shadow_fade"
+ PROJECTOR_FOCUS, // "proj_focus"
+ PROJECTOR_LOD, // "proj_lod"
+ PROJECTOR_AMBIENT_LOD, // "proj_ambient_lod"
+ DIFFUSE_COLOR, // "color"
+ EMISSIVE_COLOR, // "emissiveColor"
+ METALLIC_FACTOR, // "metallicFactor"
+ ROUGHNESS_FACTOR, // "roughnessFactor"
+ DIFFUSE_MAP, // "diffuseMap"
+ ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap"
+ SPECULAR_MAP, // "specularMap"
+ EMISSIVE_MAP, // "emissiveMap"
+ BUMP_MAP, // "bumpMap"
+ BUMP_MAP2, // "bumpMap2"
+ ENVIRONMENT_MAP, // "environmentMap"
+ SCENE_MAP, // "sceneMap"
+ SCENE_DEPTH, // "sceneDepth"
+ REFLECTION_PROBES, // "reflectionProbes"
+ IRRADIANCE_PROBES, // "irradianceProbes"
+ CLOUD_NOISE_MAP, // "cloud_noise_texture"
+ CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next"
+ FULLBRIGHT, // "fullbright"
+ LIGHTNORM, // "lightnorm"
+ SUNLIGHT_COLOR, // "sunlight_color"
+ AMBIENT, // "ambient_color"
+ SKY_HDR_SCALE, // "sky_hdr_scale"
+ SKY_SUNLIGHT_SCALE, // "sky_sunlight_scale"
+ SKY_AMBIENT_SCALE, // "sky_ambient_scale"
+ BLUE_HORIZON, // "blue_horizon"
+ BLUE_DENSITY, // "blue_density"
+ HAZE_HORIZON, // "haze_horizon"
+ HAZE_DENSITY, // "haze_density"
+ CLOUD_SHADOW, // "cloud_shadow"
+ DENSITY_MULTIPLIER, // "density_multiplier"
+ DISTANCE_MULTIPLIER, // "distance_multiplier"
+ MAX_Y, // "max_y"
+ GLOW, // "glow"
+ CLOUD_COLOR, // "cloud_color"
+ CLOUD_POS_DENSITY1, // "cloud_pos_density1"
+ CLOUD_POS_DENSITY2, // "cloud_pos_density2"
+ CLOUD_SCALE, // "cloud_scale"
+ GAMMA, // "gamma"
+ SCENE_LIGHT_STRENGTH, // "scene_light_strength"
+ LIGHT_CENTER, // "center"
+ LIGHT_SIZE, // "size"
+ LIGHT_FALLOFF, // "falloff"
+ BOX_CENTER, // "box_center"
+ BOX_SIZE, // "box_size"
+
+ GLOW_MIN_LUMINANCE, // "minLuminance"
+ GLOW_MAX_EXTRACT_ALPHA, // "maxExtractAlpha"
+ GLOW_LUM_WEIGHTS, // "lumWeights"
+ GLOW_WARMTH_WEIGHTS, // "warmthWeights"
+ GLOW_WARMTH_AMOUNT, // "warmthAmount"
+ GLOW_STRENGTH, // "glowStrength"
+ GLOW_DELTA, // "glowDelta"
+ GLOW_NOISE_MAP, // "glowNoiseMap"
+
+ MINIMUM_ALPHA, // "minimum_alpha"
+ EMISSIVE_BRIGHTNESS, // "emissive_brightness"
+
+ DEFERRED_SHADOW_MATRIX, // "shadow_matrix"
+ DEFERRED_ENV_MAT, // "env_mat"
+ DEFERRED_SHADOW_CLIP, // "shadow_clip"
+ DEFERRED_SUN_WASH, // "sun_wash"
+ DEFERRED_SHADOW_NOISE, // "shadow_noise"
+ DEFERRED_BLUR_SIZE, // "blur_size"
+ DEFERRED_SSAO_RADIUS, // "ssao_radius"
+ DEFERRED_SSAO_MAX_RADIUS, // "ssao_max_radius"
+ DEFERRED_SSAO_FACTOR, // "ssao_factor"
+ DEFERRED_SSAO_FACTOR_INV, // "ssao_factor_inv"
+ DEFERRED_SSAO_EFFECT_MAT, // "ssao_effect_mat"
+ DEFERRED_SCREEN_RES, // "screen_res"
+ DEFERRED_NEAR_CLIP, // "near_clip"
+ DEFERRED_SHADOW_OFFSET, // "shadow_offset"
+ DEFERRED_SHADOW_BIAS, // "shadow_bias"
+ DEFERRED_SPOT_SHADOW_BIAS, // "spot_shadow_bias"
+ DEFERRED_SPOT_SHADOW_OFFSET, // "spot_shadow_offset"
+ DEFERRED_SUN_DIR, // "sun_dir"
+ DEFERRED_MOON_DIR, // "moon_dir"
+ DEFERRED_SHADOW_RES, // "shadow_res"
+ DEFERRED_PROJ_SHADOW_RES, // "proj_shadow_res"
+ DEFERRED_DEPTH_CUTOFF, // "depth_cutoff"
+ DEFERRED_NORM_CUTOFF, // "norm_cutoff"
+ DEFERRED_SHADOW_TARGET_WIDTH, // "shadow_target_width"
+
+ DEFERRED_SSR_ITR_COUNT, // "iterationCount"
+ DEFERRED_SSR_RAY_STEP, // "rayStep"
+ DEFERRED_SSR_DIST_BIAS, // "distanceBias"
+ DEFERRED_SSR_REJECT_BIAS, // "depthRejectBias"
+ DEFERRED_SSR_GLOSSY_SAMPLES, // "glossySampleCount"
+ DEFERRED_SSR_NOISE_SINE, // "noiseSine"
+ DEFERRED_SSR_ADAPTIVE_STEP_MULT, // "adaptiveStepMultiplier"
+
+ MODELVIEW_DELTA_MATRIX, // "modelview_delta"
+ INVERSE_MODELVIEW_DELTA_MATRIX, // "inv_modelview_delta"
+ CUBE_SNAPSHOT, // "cube_snapshot"
+
+ FXAA_TC_SCALE, // "tc_scale"
+ FXAA_RCP_SCREEN_RES, // "rcp_screen_res"
+ FXAA_RCP_FRAME_OPT, // "rcp_frame_opt"
+ FXAA_RCP_FRAME_OPT2, // "rcp_frame_opt2"
+
+ DOF_FOCAL_DISTANCE, // "focal_distance"
+ DOF_BLUR_CONSTANT, // "blur_constant"
+ DOF_TAN_PIXEL_ANGLE, // "tan_pixel_angle"
+ DOF_MAGNIFICATION, // "magnification"
+ DOF_MAX_COF, // "max_cof"
+ DOF_RES_SCALE, // "res_scale"
+ DOF_WIDTH, // "dof_width"
+ DOF_HEIGHT, // "dof_height"
+
+ DEFERRED_DEPTH, // "depthMap"
+ DEFERRED_SHADOW0, // "shadowMap0"
+ DEFERRED_SHADOW1, // "shadowMap1"
+ DEFERRED_SHADOW2, // "shadowMap2"
+ DEFERRED_SHADOW3, // "shadowMap3"
+ DEFERRED_SHADOW4, // "shadowMap4"
+ DEFERRED_SHADOW5, // "shadowMap5"
+ DEFERRED_NORMAL, // "normalMap"
+ DEFERRED_POSITION, // "positionMap"
+ DEFERRED_DIFFUSE, // "diffuseRect"
+ DEFERRED_SPECULAR, // "specularRect"
+ DEFERRED_EMISSIVE, // "emissiveRect"
+ EXPOSURE_MAP, // "exposureMap"
+ DEFERRED_BRDF_LUT, // "brdfLut"
+ DEFERRED_NOISE, // "noiseMap"
+ DEFERRED_LIGHTFUNC, // "lightFunc"
+ DEFERRED_LIGHT, // "lightMap"
+ DEFERRED_BLOOM, // "bloomMap"
+ DEFERRED_PROJECTION, // "projectionMap"
+ DEFERRED_NORM_MATRIX, // "norm_mat"
+ TEXTURE_GAMMA, // "texture_gamma"
+ SPECULAR_COLOR, // "specular_color"
+ ENVIRONMENT_INTENSITY, // "env_intensity"
+
+ AVATAR_MATRIX, // "matrixPalette"
+ AVATAR_TRANSLATION, // "translationPalette"
+
+ WATER_SCREENTEX, // "screenTex"
+ WATER_SCREENDEPTH, // "screenDepth"
+ WATER_REFTEX, // "refTex"
+ WATER_EYEVEC, // "eyeVec"
+ WATER_TIME, // "time"
+ WATER_WAVE_DIR1, // "waveDir1"
+ WATER_WAVE_DIR2, // "waveDir2"
+ WATER_LIGHT_DIR, // "lightDir"
+ WATER_SPECULAR, // "specular"
+ WATER_SPECULAR_EXP, // "lightExp"
+ WATER_FOGCOLOR, // "waterFogColor"
+ WATER_FOGCOLOR_LINEAR, // "waterFogColorLinear"
+ WATER_FOGDENSITY, // "waterFogDensity"
+ WATER_FOGKS, // "waterFogKS"
+ WATER_REFSCALE, // "refScale"
+ WATER_WATERHEIGHT, // "waterHeight"
+ WATER_WATERPLANE, // "waterPlane"
+ WATER_NORM_SCALE, // "normScale"
+ WATER_FRESNEL_SCALE, // "fresnelScale"
+ WATER_FRESNEL_OFFSET, // "fresnelOffset"
+ WATER_BLUR_MULTIPLIER, // "blurMultiplier"
+ WATER_SUN_ANGLE, // "sunAngle"
+ WATER_SCALED_ANGLE, // "scaledAngle"
+ WATER_SUN_ANGLE2, // "sunAngle2"
+
+ WL_CAMPOSLOCAL, // "camPosLocal"
+
+ AVATAR_WIND, // "gWindDir"
+ AVATAR_SINWAVE, // "gSinWaveParams"
+ AVATAR_GRAVITY, // "gGravity"
+
+ TERRAIN_DETAIL0, // "detail_0"
+ TERRAIN_DETAIL1, // "detail_1"
+ TERRAIN_DETAIL2, // "detail_2"
+ TERRAIN_DETAIL3, // "detail_3"
+ TERRAIN_ALPHARAMP, // "alpha_ramp"
+
+ SHINY_ORIGIN, // "origin"
+ DISPLAY_GAMMA, // "display_gamma"
+
+ INSCATTER_RT, // "inscatter"
+ SUN_SIZE, // "sun_size"
+ FOG_COLOR, // "fog_color"
+
+ // precomputed textures
+ TRANSMITTANCE_TEX, // "transmittance_texture"
+ SCATTER_TEX, // "scattering_texture"
+ SINGLE_MIE_SCATTER_TEX, // "single_mie_scattering_texture"
+ ILLUMINANCE_TEX, // "irradiance_texture"
+ BLEND_FACTOR, // "blend_factor"
+
+ MOISTURE_LEVEL, // "moisture_level"
+ DROPLET_RADIUS, // "droplet_radius"
+ ICE_LEVEL, // "ice_level"
+ RAINBOW_MAP, // "rainbow_map"
+ HALO_MAP, // "halo_map"
+
+ MOON_BRIGHTNESS, // "moon_brightness"
+
+ CLOUD_VARIANCE, // "cloud_variance"
+
+ REFLECTION_PROBE_AMBIANCE, // "reflection_probe_ambiance"
+ REFLECTION_PROBE_MAX_LOD, // "max_probe_lod"
+ SH_INPUT_L1R, // "sh_input_r"
+ SH_INPUT_L1G, // "sh_input_g"
+ SH_INPUT_L1B, // "sh_input_b"
+
+ SUN_MOON_GLOW_FACTOR, // "sun_moon_glow_factor"
+ WATER_EDGE_FACTOR, // "water_edge"
+ SUN_UP_FACTOR, // "sun_up_factor"
+ MOONLIGHT_COLOR, // "moonlight_color"
+ END_RESERVED_UNIFORMS
+ } eGLSLReservedUniforms;
+ // clang-format on
+
+ // singleton pattern implementation
+ static LLShaderMgr * instance();
+
+ virtual void initAttribsAndUniforms(void);
+
+ bool attachShaderFeatures(LLGLSLShader * shader);
+ void dumpObjectLog(GLuint ret, bool warns = true, const std::string& filename = "");
+ void dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text);
+ bool linkProgramObject(GLuint obj, bool suppress_errors = false);
+ bool validateProgramObject(GLuint obj);
+ GLuint loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
+
+ // Implemented in the application to actually point to the shader directory.
+ virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual
+
+ // Implemented in the application to actually update out of date uniforms for a particular shader
+ virtual void updateShaderUniforms(LLGLSLShader * shader) = 0; // Pure Virtual
+
+ void initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version);
+ void clearShaderCache();
+ void persistShaderCacheMetadata();
+
+ bool loadCachedProgramBinary(LLGLSLShader* shader);
+ bool saveCachedProgramBinary(LLGLSLShader* shader);
+
+public:
+ // Map of shader names to compiled
+ std::map<std::string, GLuint> mVertexShaderObjects;
+ std::map<std::string, GLuint> mFragmentShaderObjects;
+
+ //global (reserved slot) shader parameters
+ std::vector<std::string> mReservedAttribs;
+
+ std::vector<std::string> mReservedUniforms;
+
+ struct ProgramBinaryData
+ {
+ GLsizei mBinaryLength = 0;
+ GLenum mBinaryFormat = 0;
+ F32 mLastUsedTime = 0.0;
+ };
+ std::map<LLUUID, ProgramBinaryData> mShaderBinaryCache;
+ bool mShaderCacheInitialized = false;
+ bool mShaderCacheEnabled = false;
+ std::string mShaderCacheDir;
+
+protected:
+
+ // our parameter manager singleton instance
+ static LLShaderMgr * sInstance;
+
+}; //LLShaderMgr
+
+#endif
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