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| author | cosmic-linden <111533034+cosmic-linden@users.noreply.github.com> | 2023-02-28 10:05:35 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-02-28 10:05:35 -0800 |
| commit | 4478decbe8d085d1de02813712d8d55952e6c4b2 (patch) | |
| tree | 87c35c15560c9148498b46aee1b819000d69d890 /indra/llrender/llshadermgr.cpp | |
| parent | d5e558fffc0722398a9b4c2df681f2a6ce247b7f (diff) | |
| parent | b27c41578b4bb54ee87fbb8d05f29d9d9a9e2768 (diff) | |
Merge pull request #96 from secondlife/SL-19729
SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
| -rw-r--r-- | indra/llrender/llshadermgr.cpp | 20 |
1 files changed, 6 insertions, 14 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index c355115e8c..6fb319fd5b 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1074,20 +1074,12 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("object_plane_s"); mReservedUniforms.push_back("object_plane_t"); - mReservedUniforms.push_back("texture_base_color_scale"); // (GLTF) - mReservedUniforms.push_back("texture_base_color_rotation"); // (GLTF) - mReservedUniforms.push_back("texture_base_color_offset"); // (GLTF) - mReservedUniforms.push_back("texture_normal_scale"); // (GLTF) - mReservedUniforms.push_back("texture_normal_rotation"); // (GLTF) - mReservedUniforms.push_back("texture_normal_offset"); // (GLTF) - mReservedUniforms.push_back("texture_metallic_roughness_scale"); // (GLTF) - mReservedUniforms.push_back("texture_metallic_roughness_rotation"); // (GLTF) - mReservedUniforms.push_back("texture_metallic_roughness_offset"); // (GLTF) - mReservedUniforms.push_back("texture_emissive_scale"); // (GLTF) - mReservedUniforms.push_back("texture_emissive_rotation"); // (GLTF) - mReservedUniforms.push_back("texture_emissive_offset"); // (GLTF) - - llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_OFFSET+1); + mReservedUniforms.push_back("texture_base_color_transform"); // (GLTF) + mReservedUniforms.push_back("texture_normal_transform"); // (GLTF) + mReservedUniforms.push_back("texture_metallic_roughness_transform"); // (GLTF) + mReservedUniforms.push_back("texture_emissive_transform"); // (GLTF) + + llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM+1); mReservedUniforms.push_back("viewport"); |
