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authorJonathan "Geenz" Goodman <geenz@lindenlab.com>2025-02-07 05:55:47 -0500
committerGitHub <noreply@github.com>2025-02-07 05:55:47 -0500
commit93a88e602545828c0298b20ff0375f191d1f6d9a (patch)
treecb098bfa5eeb4b0d784a9ed6aec3b5fe7f1a0245 /indra/llrender/llshadermgr.cpp
parent317cd6e66e65256eda6441c06fa32e55eee99fa3 (diff)
Water Exclusion Surfaces (#3517)
* #3455 Add support for water exclusion surfaces
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 37697f8a15..25d8ccd4b3 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1392,6 +1392,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("screenTex");
mReservedUniforms.push_back("screenDepth");
mReservedUniforms.push_back("refTex");
+ mReservedUniforms.push_back("exclusionTex");
mReservedUniforms.push_back("eyeVec");
mReservedUniforms.push_back("time");
mReservedUniforms.push_back("waveDir1");