diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2025-09-02 23:26:16 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2025-09-02 23:29:15 +0300 |
commit | 3ea1d87a42bfc6aba367b1285e7bb6bdf49f8364 (patch) | |
tree | 47c8adcad4d45fa6545c993e8b2b90f89d944c7c /indra/llrender/llshadermgr.cpp | |
parent | 3e4f112c03d4fb9f5483d4acf18f0654740ebf45 (diff) |
#4587 Shaders sometimes do not match the shader settings
Ensure versions get matched reliably
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 36 |
1 files changed, 28 insertions, 8 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 4807c12226..0ec532a55b 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -989,16 +989,17 @@ bool LLShaderMgr::validateProgramObject(GLuint obj) return success; } -void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version) +void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version, bool second_instance) { + LL_PROFILE_ZONE_SCOPED; LL_INFOS() << "Initializing shader cache" << LL_ENDL; mShaderCacheEnabled = gGLManager.mGLVersion >= 4.09 && enabled; - if(!mShaderCacheEnabled || mShaderCacheInitialized) + if(!mShaderCacheEnabled || mShaderCacheVersion.notNull()) return; - mShaderCacheInitialized = true; + mShaderCacheVersion = current_cache_version; mShaderCacheDir = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "shader_cache"); LLFile::mkdir(mShaderCacheDir); @@ -1007,16 +1008,19 @@ void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version, std::string meta_out_path = gDirUtilp->add(mShaderCacheDir, "shaderdata.llsd"); if (gDirUtilp->fileExists(meta_out_path)) { + LL_PROFILE_ZONE_NAMED("shader_cache"); LL_INFOS() << "Loading shader cache metadata" << LL_ENDL; llifstream instream(meta_out_path); LLSD in_data; + // todo: this is likely very expensive to parse, should use binary LLSDSerialize::fromNotation(in_data, instream, LLSDSerialize::SIZE_UNLIMITED); instream.close(); - if (old_cache_version == current_cache_version) + if (old_cache_version == current_cache_version + && in_data["version"].asUUID() == current_cache_version) { - for (const auto& data_pair : llsd::inMap(in_data)) + for (const auto& data_pair : llsd::inMap(in_data["shaders"])) { ProgramBinaryData binary_info = ProgramBinaryData(); binary_info.mBinaryFormat = data_pair.second["binary_format"].asInteger(); @@ -1025,11 +1029,15 @@ void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version, mShaderBinaryCache.insert_or_assign(LLUUID(data_pair.first), binary_info); } } - else + else if (!second_instance) { LL_INFOS() << "Shader cache version mismatch detected. Purging." << LL_ENDL; clearShaderCache(); } + else + { + LL_INFOS() << "Shader cache version mismatch detected." << LL_ENDL; + } } } } @@ -1046,10 +1054,22 @@ void LLShaderMgr::clearShaderCache() void LLShaderMgr::persistShaderCacheMetadata() { if(!mShaderCacheEnabled) return; + if (mShaderCacheVersion.isNull()) + { + LL_WARNS() << "Attempted to save shader cache with no version set" << LL_ENDL; + return; + } LL_INFOS() << "Persisting shader cache metadata to disk" << LL_ENDL; - LLSD out = LLSD::emptyMap(); + LLSD out; + // Settings and shader cache get saved at different time, thus making + // RenderShaderCacheVersion unreliable when running multiple viewer + // instances, or for cases where viewer crashes before saving settings. + // Dupplicate version to the cache itself. + out["version"] = mShaderCacheVersion; + out["shaders"] = LLSD::emptyMap(); + LLSD &shaders = out["shaders"]; static const F32 LRU_TIME = (60.f * 60.f) * 24.f * 7.f; // 14 days const F32 current_time = (F32)LLTimer::getTotalSeconds(); @@ -1068,7 +1088,7 @@ void LLShaderMgr::persistShaderCacheMetadata() data["binary_format"] = LLSD::Integer(shader_metadata.mBinaryFormat); data["binary_size"] = LLSD::Integer(shader_metadata.mBinaryLength); data["last_used"] = LLSD::Real(shader_metadata.mLastUsedTime); - out[it->first.asString()] = data; + shaders[it->first.asString()] = data; ++it; } } |