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author | Dave Parks <davep@lindenlab.com> | 2024-06-14 17:06:07 -0500 |
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committer | GitHub <noreply@github.com> | 2024-06-14 17:06:07 -0500 |
commit | 375555012f92c1b836f2d122754f9facd050be62 (patch) | |
tree | 4dd500b7935a07ac5436fc29c6eb09850ef8615f /indra/llrender/llshadermgr.cpp | |
parent | 29130e16bcb8e2062b7168dfbabd826e3d862766 (diff) |
1736 audit texture image unit usage on os x (#1739)
* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time.
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 634be615e6..574cf55a0e 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -295,7 +295,7 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) if (features->hasLighting) { - if (features->disableTextureIndex) + if (features->mIndexedTextureChannels <= 1) { if (features->hasAlphaMask) { |