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author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-08-29 05:08:47 -0700 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-08-29 05:08:47 -0700 |
commit | 348d427db6537746c5c8c9a0d1aa021f074afbb5 (patch) | |
tree | e2782a5638bd489d30dcd0bb1fd507e575cc1fe2 /indra/llrender/llshadermgr.cpp | |
parent | c5bfe869154cd4708c9bca63f08cb4c958198638 (diff) |
Add a probe strength uniform for hero probes.
On standard reflection probes this doesn't really do anything.
DRTVWR-583
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 6730a12d6c..8bb5be0332 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1460,6 +1460,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("cloud_variance"); mReservedUniforms.push_back("reflection_probe_ambiance"); mReservedUniforms.push_back("max_probe_lod"); + mReservedUniforms.push_back("probe_strength"); mReservedUniforms.push_back("sh_input_r"); mReservedUniforms.push_back("sh_input_g"); |