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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2023-08-29 05:08:47 -0700
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2023-08-29 05:08:47 -0700
commit348d427db6537746c5c8c9a0d1aa021f074afbb5 (patch)
treee2782a5638bd489d30dcd0bb1fd507e575cc1fe2 /indra/llrender/llshadermgr.cpp
parentc5bfe869154cd4708c9bca63f08cb4c958198638 (diff)
Add a probe strength uniform for hero probes.
On standard reflection probes this doesn't really do anything. DRTVWR-583
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 6730a12d6c..8bb5be0332 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1460,6 +1460,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("cloud_variance");
mReservedUniforms.push_back("reflection_probe_ambiance");
mReservedUniforms.push_back("max_probe_lod");
+ mReservedUniforms.push_back("probe_strength");
mReservedUniforms.push_back("sh_input_r");
mReservedUniforms.push_back("sh_input_g");