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authorDave Parks <davep@lindenlab.com>2024-06-10 10:43:38 -0500
committerGitHub <noreply@github.com>2024-06-10 10:43:38 -0500
commit227e9be06832515fd10eb496d4a2a4528d1ebd92 (patch)
treedfe366ee3ea6c4fe4b08dc080fd07313e279a7d5 /indra/llrender/llshadermgr.cpp
parent33ddedd6b557ed9130dd8cd3b8327a697614a3ac (diff)
#1654 generate normals and tangents according to gltf specification (#1662)
* Disable unloading of objects in background. * Add unlit GLTF shader variant
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 4e8adb2fb3..4d53df5f06 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1157,6 +1157,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedAttribs.push_back("weight");
mReservedAttribs.push_back("weight4");
mReservedAttribs.push_back("clothing");
+ mReservedAttribs.push_back("joint");
mReservedAttribs.push_back("texture_index");
//matrix state
@@ -1239,7 +1240,6 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("heroProbes");
mReservedUniforms.push_back("cloud_noise_texture");
mReservedUniforms.push_back("cloud_noise_texture_next");
- mReservedUniforms.push_back("fullbright");
mReservedUniforms.push_back("lightnorm");
mReservedUniforms.push_back("sunlight_color");
mReservedUniforms.push_back("ambient_color");
@@ -1363,7 +1363,6 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("bloomMap");
mReservedUniforms.push_back("projectionMap");
mReservedUniforms.push_back("norm_mat");
- mReservedUniforms.push_back("texture_gamma");
mReservedUniforms.push_back("specular_color");
mReservedUniforms.push_back("env_intensity");