diff options
author | Debi King (Dessie) <dessie@lindenlab.com> | 2011-05-26 18:34:41 -0400 |
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committer | Debi King (Dessie) <dessie@lindenlab.com> | 2011-05-26 18:34:41 -0400 |
commit | d5f96c38e6f5838672c87e540aaaa3b1663837f8 (patch) | |
tree | 3aac617ceed3eb3ae2a1aa6cfaca9bb96d4ff4c7 /indra/llrender/llshadermgr.cpp | |
parent | 84202f19a52b8d04bf900a72acf4214b73acc820 (diff) | |
parent | 4b7793a119f4e4c8c4f03b6ff9adb0eb6fe94209 (diff) |
merge from viewer-pre-beta
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 81 |
1 files changed, 55 insertions, 26 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index c859d41e17..98a0a93084 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -146,6 +146,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) return FALSE; } } + + if (features->hasObjectSkinning) + { + if (!shader->attachObject("avatar/objectSkinV.glsl")) + { + return FALSE; + } + } /////////////////////////////////////// // Attach Fragment Shader Features Next @@ -220,7 +228,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) else if (features->isFullbright) { - if (features->hasWaterFog) + if (features->isShiny && features->hasWaterFog) + { + if (!shader->attachObject("lighting/lightFullbrightShinyWaterF.glsl")) + { + return FALSE; + } + } + else if (features->hasWaterFog) { if (!shader->attachObject("lighting/lightFullbrightWaterF.glsl")) { @@ -300,18 +315,21 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns) } else { - LL_DEBUGS("ShaderLoading") << log << LL_ENDL; + LL_INFOS("ShaderLoading") << log << LL_ENDL; } } } GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type) { - GLenum error; - error = glGetError(); - if (error != GL_NO_ERROR) + GLenum error = GL_NO_ERROR; + if (gDebugGL) { - LL_WARNS("ShaderLoading") << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL; + error = glGetError(); + if (error != GL_NO_ERROR) + { + LL_WARNS("ShaderLoading") << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL; + } } LL_DEBUGS("ShaderLoading") << "Loading shader file: " << filename << " class " << shader_level << LL_ENDL; @@ -366,31 +384,39 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade //create shader object GLhandleARB ret = glCreateShaderObjectARB(type); - error = glGetError(); - if (error != GL_NO_ERROR) + if (gDebugGL) { - LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL; + error = glGetError(); + if (error != GL_NO_ERROR) + { + LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL; + } } - else + + //load source + glShaderSourceARB(ret, count, (const GLcharARB**) text, NULL); + + if (gDebugGL) { - //load source - glShaderSourceARB(ret, count, (const GLcharARB**) text, NULL); error = glGetError(); if (error != GL_NO_ERROR) { LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << LL_ENDL; } - else + } + + //compile source + glCompileShaderARB(ret); + + if (gDebugGL) + { + error = glGetError(); + if (error != GL_NO_ERROR) { - //compile source - glCompileShaderARB(ret); - error = glGetError(); - if (error != GL_NO_ERROR) - { - LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << LL_ENDL; - } + LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << LL_ENDL; } } + //free memory for (GLuint i = 0; i < count; i++) { @@ -401,13 +427,16 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade //check for errors GLint success = GL_TRUE; glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success); - error = glGetError(); - if (error != GL_NO_ERROR || success == GL_FALSE) + if (gDebugGL || success == GL_FALSE) { - //an error occured, print log - LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL; - dumpObjectLog(ret); - ret = 0; + error = glGetError(); + if (error != GL_NO_ERROR || success == GL_FALSE) + { + //an error occured, print log + LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL; + dumpObjectLog(ret); + ret = 0; + } } } else |