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authorGraham Linden <graham@lindenlab.com>2018-06-01 23:32:30 +0100
committerGraham Linden <graham@lindenlab.com>2018-06-01 23:32:30 +0100
commit8cfdc07e790a557e881fadaa1b6258e5b16751f4 (patch)
treea792d0e6f03886f4a3d8f064811fdcbbf2ce1a61 /indra/llrender/llshadermgr.cpp
parent8dd85013865cc5b426234cd71b605d7208bcfe01 (diff)
Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in sync w/ sim side which has not llunits types.
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 544a4f00aa..1eb1cb56a8 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -985,7 +985,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
// Add shader file to map
mShaderObjects[filename] = ret;
shader_level = try_gpu_class;
- }
+ }
else
{
if (shader_level > 1)
@@ -1150,7 +1150,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("cloud_noise_texture");
mReservedUniforms.push_back("fullbright");
mReservedUniforms.push_back("lightnorm");
- mReservedUniforms.push_back("sunlight_color");
+ mReservedUniforms.push_back("sunlight_color_copy");
mReservedUniforms.push_back("ambient");
mReservedUniforms.push_back("blue_horizon");
mReservedUniforms.push_back("blue_density");