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authorLeslie Linden <leslie@lindenlab.com>2012-01-26 10:17:41 -0800
committerLeslie Linden <leslie@lindenlab.com>2012-01-26 10:17:41 -0800
commit71a660e0060b9aa2c5c01fd94e8070075b373d8d (patch)
tree71c42c85a20b4d9a34498267ffcbf05ea8312426 /indra/llrender/llshadermgr.cpp
parent041aaf8ea9ac2a15eb5dacc58d25191e56a7c924 (diff)
* Fixed up shader compilation errors to get lighting and shadows working again on Mac.
* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep.
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 1a03aeebb7..908443e8cf 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -94,13 +94,16 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
- if (features->calculatesLighting)
+ if (features->calculatesLighting || features->atmosphericHelpers)
{
if (!shader->attachObject("windlight/atmosphericsHelpersV.glsl"))
{
return FALSE;
}
+ }
+ if (features->calculatesLighting)
+ {
if (features->isSpecular)
{
if (!shader->attachObject("lighting/lightFuncSpecularV.glsl"))