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author | Dave Parks <davep@lindenlab.com> | 2023-02-27 13:26:56 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-02-27 13:26:56 -0600 |
commit | 099fe4a70a95339c1709c3eb2a925d7a77c642cc (patch) | |
tree | ab0b75c2b2ab94f66d50f395f8c8a296e2629f83 /indra/llrender/llshadermgr.cpp | |
parent | 41e694c33efa17122c82950a0dc366d72019a5b2 (diff) | |
parent | 9601abba55bbe92ba2202120c6cb4334e3073d41 (diff) |
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 20 |
1 files changed, 15 insertions, 5 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 13074032e0..c355115e8c 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1073,11 +1073,21 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("texture_matrix3"); mReservedUniforms.push_back("object_plane_s"); mReservedUniforms.push_back("object_plane_t"); - mReservedUniforms.push_back("texture_basecolor_matrix"); // GLTF - mReservedUniforms.push_back("texture_normal_matrix"); // GLTF - mReservedUniforms.push_back("texture_metallic_roughness_matrix"); // GLTF - mReservedUniforms.push_back("texture_emissive_matrix"); // GLTF - llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_MATRIX+1); + + mReservedUniforms.push_back("texture_base_color_scale"); // (GLTF) + mReservedUniforms.push_back("texture_base_color_rotation"); // (GLTF) + mReservedUniforms.push_back("texture_base_color_offset"); // (GLTF) + mReservedUniforms.push_back("texture_normal_scale"); // (GLTF) + mReservedUniforms.push_back("texture_normal_rotation"); // (GLTF) + mReservedUniforms.push_back("texture_normal_offset"); // (GLTF) + mReservedUniforms.push_back("texture_metallic_roughness_scale"); // (GLTF) + mReservedUniforms.push_back("texture_metallic_roughness_rotation"); // (GLTF) + mReservedUniforms.push_back("texture_metallic_roughness_offset"); // (GLTF) + mReservedUniforms.push_back("texture_emissive_scale"); // (GLTF) + mReservedUniforms.push_back("texture_emissive_rotation"); // (GLTF) + mReservedUniforms.push_back("texture_emissive_offset"); // (GLTF) + + llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_OFFSET+1); mReservedUniforms.push_back("viewport"); |