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authorDave Parks <davep@lindenlab.com>2023-02-27 13:26:56 -0600
committerDave Parks <davep@lindenlab.com>2023-02-27 13:26:56 -0600
commit099fe4a70a95339c1709c3eb2a925d7a77c642cc (patch)
treeab0b75c2b2ab94f66d50f395f8c8a296e2629f83 /indra/llrender/llshadermgr.cpp
parent41e694c33efa17122c82950a0dc366d72019a5b2 (diff)
parent9601abba55bbe92ba2202120c6cb4334e3073d41 (diff)
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp20
1 files changed, 15 insertions, 5 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 13074032e0..c355115e8c 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1073,11 +1073,21 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("texture_matrix3");
mReservedUniforms.push_back("object_plane_s");
mReservedUniforms.push_back("object_plane_t");
- mReservedUniforms.push_back("texture_basecolor_matrix"); // GLTF
- mReservedUniforms.push_back("texture_normal_matrix"); // GLTF
- mReservedUniforms.push_back("texture_metallic_roughness_matrix"); // GLTF
- mReservedUniforms.push_back("texture_emissive_matrix"); // GLTF
- llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_MATRIX+1);
+
+ mReservedUniforms.push_back("texture_base_color_scale"); // (GLTF)
+ mReservedUniforms.push_back("texture_base_color_rotation"); // (GLTF)
+ mReservedUniforms.push_back("texture_base_color_offset"); // (GLTF)
+ mReservedUniforms.push_back("texture_normal_scale"); // (GLTF)
+ mReservedUniforms.push_back("texture_normal_rotation"); // (GLTF)
+ mReservedUniforms.push_back("texture_normal_offset"); // (GLTF)
+ mReservedUniforms.push_back("texture_metallic_roughness_scale"); // (GLTF)
+ mReservedUniforms.push_back("texture_metallic_roughness_rotation"); // (GLTF)
+ mReservedUniforms.push_back("texture_metallic_roughness_offset"); // (GLTF)
+ mReservedUniforms.push_back("texture_emissive_scale"); // (GLTF)
+ mReservedUniforms.push_back("texture_emissive_rotation"); // (GLTF)
+ mReservedUniforms.push_back("texture_emissive_offset"); // (GLTF)
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_OFFSET+1);
mReservedUniforms.push_back("viewport");