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authorGraham Linden <graham@lindenlab.com>2018-10-05 21:32:42 +0100
committerGraham Linden <graham@lindenlab.com>2018-10-05 21:32:42 +0100
commit5eed233618abd7020e130799be2abe0f986543f6 (patch)
tree9916d719524b39fdda5ee7ca71046fc4ca0bee42 /indra/llrender/llshadermgr.cpp
parent4f9d8f555efe04924a7730d3c91faaae3ea56825 (diff)
SL-1925
More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods.
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 3c25d6aaa8..153cef0317 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1320,6 +1320,11 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("irradiance_texture");
mReservedUniforms.push_back("blend_factor");
mReservedUniforms.push_back("no_atmo");
+ mReservedUniforms.push_back("moisture_level");
+ mReservedUniforms.push_back("droplet_radius");
+ mReservedUniforms.push_back("ice_level");
+ mReservedUniforms.push_back("rainbow_map");
+ mReservedUniforms.push_back("halo_map");
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);