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authorGraham Linden <graham@lindenlab.com>2018-11-09 18:31:29 +0000
committerGraham Linden <graham@lindenlab.com>2018-11-09 18:31:29 +0000
commitdb270df7cc00c1e2519749831e7e98c2c10e3ee6 (patch)
tree7638f00884b1b2ec7ee4d08159ddcb967db9a928 /indra/llrender/llshadermgr.cpp
parent2929998982f37221a58b9fa8037748a2e905f4b1 (diff)
Back out changes causing broken shadows and other render shenanigans.
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp14
1 files changed, 3 insertions, 11 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 55e4ecda2a..d6fe35e2ca 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -186,23 +186,15 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
- // NOTE order of shader object attaching is VERY IMPORTANT!!!
- if (features->isDeferred || features->hasShadows)
- {
- if (!shader->attachObject("deferred/deferredUtil.glsl"))
- {
- return FALSE;
- }
- }
-
- if (features->hasIndirect)
+ if (features->calculatesLighting || features->calculatesAtmospherics)
{
- if (!shader->attachObject("deferred/indirect.glsl"))
+ if (!shader->attachObject("windlight/atmosphericsHelpersF.glsl"))
{
return FALSE;
}
}
+ // NOTE order of shader object attaching is VERY IMPORTANT!!!
if (features->hasGamma)
{
if (!shader->attachObject("windlight/gammaF.glsl"))