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authorDave Parks <davep@lindenlab.com>2011-06-20 11:55:22 -0500
committerDave Parks <davep@lindenlab.com>2011-06-20 11:55:22 -0500
commitb9b15009799498a7a54d784093c7c8587d9f6a33 (patch)
tree4985654cc4ef8ed2b7b96390914ef4a58389a432 /indra/llrender/llshadermgr.cpp
parent7650bc6887453d15c2cb831674650f9fe98e2b3c (diff)
SH-1618 Fix for shaders being disabled on mac due to switch statement in indexed texture rendering code.
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp55
1 files changed, 44 insertions, 11 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index e51ef8cfe7..bdc103b917 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -403,7 +403,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns)
}
else
{
- LL_INFOS("ShaderLoading") << log << LL_ENDL;
+ LL_DEBUGS("ShaderLoading") << log << LL_ENDL;
}
}
}
@@ -462,8 +462,15 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
GLcharARB* text[1024];
GLuint count = 0;
- //set version to 1.20
- text[count++] = strdup("#version 120\n");
+ if (gGLManager.mGLVersion < 3.f)
+ {
+ //set version to 1.20
+ text[count++] = strdup("#version 120\n");
+ }
+ else
+ { //set version to 1.30
+ text[count++] = strdup("#version 130\n");
+ }
//copy preprocessor definitions into buffer
for (std::map<std::string,std::string>::iterator iter = mDefinitions.begin(); iter != mDefinitions.end(); ++iter)
@@ -515,17 +522,43 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
text[count++] = strdup("varying float vary_texture_index;\n");
text[count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n");
text[count++] = strdup("{\n");
- text[count++] = strdup("\tswitch (int(vary_texture_index+0.25))\n");
- text[count++] = strdup("\t{\n");
- //switch body
- for (S32 i = 0; i < texture_index_channels; ++i)
- {
- std::string case_str = llformat("\t\tcase %d: return texture2D(tex%d, texcoord);\n", i, i);
- text[count++] = strdup(case_str.c_str());
+
+ if (gGLManager.mGLVersion >= 3.f)
+ {
+ text[count++] = strdup("\tswitch (int(vary_texture_index+0.25))\n");
+ text[count++] = strdup("\t{\n");
+
+ //switch body
+ for (S32 i = 0; i < texture_index_channels; ++i)
+ {
+ std::string case_str = llformat("\t\tcase %d: return texture2D(tex%d, texcoord);\n", i, i);
+ text[count++] = strdup(case_str.c_str());
+ }
+
+ text[count++] = strdup("\t}\n");
}
+ else
+ {
+ //switches aren't supported, make block that looks like:
+ /*
+ int ti = int(vary_texture_index+0.25);
+ if (ti == 0) return texture2D(tex0, texcoord);
+ if (ti == 1) return texture2D(tex1, texcoord);
+ .
+ .
+ .
+ if (ti == N) return texture2D(texN, texcoord);
+ */
+
+ text[count++] = strdup("int ti = int(vary_texture_index+0.25);\n");
+ for (S32 i = 0; i < texture_index_channels; ++i)
+ {
+ std::string if_str = llformat("if (ti == %d) return texture2D(tex%d, texcoord);\n", i, i);
+ text[count++] = strdup(if_str.c_str());
+ }
+ }
- text[count++] = strdup("\t}\n");
text[count++] = strdup("\treturn vec4(0,0,0,0);\n");
text[count++] = strdup("}\n");
}