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authorDave Parks <davep@lindenlab.com>2012-02-17 15:06:48 -0600
committerDave Parks <davep@lindenlab.com>2012-02-17 15:06:48 -0600
commit8d12038ef674dca701f313431b1089458816f638 (patch)
treee7941086e7703b4691c640ca2bd6d19e0af43e45 /indra/llrender/llshadermgr.cpp
parent9dde773a5a6b7dd8c48dd373774935c2d8415fef (diff)
SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 implementations.
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 269f78c8cd..9aeb1a99f8 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -611,6 +611,9 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
{
//set version to 1.30
text[count++] = strdup("#version 130\n");
+
+ //some implementations of GLSL 1.30 require integer precision be explicitly declared
+ text[count++] = strdup("precision mediump int;\n");
}
else
{ //set version to 400
@@ -663,7 +666,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
.
uniform sampler2D texN;
- VARYING ivec4 vary_texture_index;
+ VARYING_FLAT ivec4 vary_texture_index;
vec4 diffuseLookup(vec2 texcoord)
{