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author | Graham Linden <graham@lindenlab.com> | 2018-10-10 18:44:03 +0100 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-10-10 18:44:03 +0100 |
commit | 79d33f9d19a0c6e5ed34ffbd01a31cb2625e1ecc (patch) | |
tree | f0bbe587871419ecd36363c5c1d0def6e9166825 /indra/llrender/llshadermgr.cpp | |
parent | 4b174a31c8db1bf7f378f9b088c1335651a34ec5 (diff) |
Fix names of WATER_BLUR_MULTIPILER.
Give wave direction uniforms more meaningful names in shaders.
Add comments on glow size/focus conversions for clarity.
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index e483f723f0..8617b58d2e 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1276,8 +1276,8 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("refTex"); mReservedUniforms.push_back("eyeVec"); mReservedUniforms.push_back("time"); - mReservedUniforms.push_back("d1"); - mReservedUniforms.push_back("d2"); + mReservedUniforms.push_back("waveDir1"); + mReservedUniforms.push_back("waveDir2"); mReservedUniforms.push_back("lightDir"); mReservedUniforms.push_back("specular"); mReservedUniforms.push_back("lightExp"); |