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author | RunitaiLinden <davep@lindenlab.com> | 2024-02-07 11:20:06 -0600 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2024-02-07 11:20:06 -0600 |
commit | 78cc23f89ce01eff6531d4130bdb8016296043a6 (patch) | |
tree | bc89602fc63bb40b15f76ce91b7cb6d33d4511d8 /indra/llrender/llshadermgr.cpp | |
parent | b0c7dc653dc730f1f95aa95fc6df876dfe7b04a0 (diff) | |
parent | 7a5b0f5acf0b8aee3e73af0eb15d8c6930b98243 (diff) |
Merge branch 'release/materials_featurette' into materials_featurette/mirrors
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 23 |
1 files changed, 18 insertions, 5 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index e974fb636d..d510e061a2 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -595,11 +595,22 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } else { - //set version to 1.40 - shader_code_text[shader_code_count++] = strdup("#version 140\n"); - //some implementations of GLSL 1.30 require integer precision be explicitly declared - extra_code_text[extra_code_count++] = strdup("precision mediump int;\n"); - extra_code_text[extra_code_count++] = strdup("precision highp float;\n"); + if (type == GL_GEOMETRY_SHADER) + { + //set version to 1.50 + shader_code_text[shader_code_count++] = strdup("#version 150\n"); + //some implementations of GLSL 1.30 require integer precision be explicitly declared + extra_code_text[extra_code_count++] = strdup("precision mediump int;\n"); + extra_code_text[extra_code_count++] = strdup("precision highp float;\n"); + } + else + { + //set version to 1.40 + shader_code_text[shader_code_count++] = strdup("#version 140\n"); + //some implementations of GLSL 1.30 require integer precision be explicitly declared + extra_code_text[extra_code_count++] = strdup("precision mediump int;\n"); + extra_code_text[extra_code_count++] = strdup("precision highp float;\n"); + } } extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n"); @@ -1465,6 +1476,8 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("sun_up_factor"); mReservedUniforms.push_back("moonlight_color"); + mReservedUniforms.push_back("debug_normal_draw_length"); + llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); std::set<std::string> dupe_check; |