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authorRye <rye@lindenlab.com>2024-12-10 02:31:05 -0500
committerSecret <remmy@megapahit.net>2024-12-10 05:12:11 -0700
commit78cb4caae935307e066b5186a48e2a0d72c958dc (patch)
tree9f6c28fef00cc84480eb809ff1a79a8af387e68d /indra/llrender/llshadermgr.cpp
parent893a901177f5878e14a54b63dab6db53bdf8015b (diff)
Fix mesa failing to link shaders due to missing vertex shader outputs
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 512ef340f9..456ba29b89 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -79,7 +79,7 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
//////////////////////////////////////
// NOTE order of shader object attaching is VERY IMPORTANT!!!
- if (features->calculatesAtmospherics)
+ if (features->calculatesAtmospherics || features->hasGamma || features->isDeferred)
{
if (!shader->attachVertexObject("windlight/atmosphericsVarsV.glsl"))
{