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authorGraham Linden <graham@lindenlab.com>2019-02-01 13:41:31 -0800
committerGraham Linden <graham@lindenlab.com>2019-02-01 13:41:31 -0800
commit5a8610ccb7e1f5a0e4d54170ac922e6820ce3acb (patch)
tree13af4da0c897474ca41d7c797b15fe3148ad6ada /indra/llrender/llshadermgr.cpp
parent6716e543a160dd50913309834e7bd2d00034854c (diff)
SL-9996, SL-1130, SL-5546
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other).
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 807e41dc97..3989c1e2e4 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1350,7 +1350,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("sh_input_g");
mReservedUniforms.push_back("sh_input_b");
- mReservedUniforms.push_back("sun_up_factor");
+ mReservedUniforms.push_back("sun_moon_glow_factor");
mReservedUniforms.push_back("water_edge");
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);