diff options
author | Richard Linden <none@none> | 2014-02-12 10:32:02 -0800 |
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committer | Richard Linden <none@none> | 2014-02-12 10:32:02 -0800 |
commit | 5866bb7ef09b786f8f195770a70dc4289d183ca0 (patch) | |
tree | 0be3b5e63506bf30edd3748f9e31740ae9ebbaa8 /indra/llrender/llshadermgr.cpp | |
parent | 413be91cf5044889ade97dcbec4b17fceff122e3 (diff) | |
parent | a8192fbf60540e42dcff5f1efb8bf8cafbfac484 (diff) |
merge with release
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rwxr-xr-x | indra/llrender/llshadermgr.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 6e04fc82df..95a2c8b589 100755 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -600,7 +600,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade { //should NEVER get here -- if major version is 1 and minor version is less than 10, // viewer should never attempt to use shaders, continuing will result in undefined behavior - llerrs << "Unsupported GLSL Version." << llendl; + LL_ERRS() << "Unsupported GLSL Version." << LL_ENDL; } if (minor_version <= 19) @@ -767,7 +767,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade else { //should never get here. Indexed texture rendering requires GLSL 1.30 or later // (for passing integers between vertex and fragment shaders) - llerrs << "Indexed texture rendering requires GLSL 1.30 or later." << llendl; + LL_ERRS() << "Indexed texture rendering requires GLSL 1.30 or later." << LL_ENDL; } } else @@ -840,13 +840,13 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (i % 128 == 0) { //dump every 128 lines - LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl; + LL_WARNS("ShaderLoading") << "\n" << ostr.str() << LL_ENDL; ostr = std::stringstream(); } } - LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl; + LL_WARNS("ShaderLoading") << "\n" << ostr.str() << LL_ENDL; #else std::string str; @@ -855,7 +855,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (i % 128 == 0) { - LL_WARNS("ShaderLoading") << str << llendl; + LL_WARNS("ShaderLoading") << str << LL_ENDL; str = ""; } } @@ -1205,7 +1205,7 @@ void LLShaderMgr::initAttribsAndUniforms() { if (dupe_check.find(mReservedUniforms[i]) != dupe_check.end()) { - llerrs << "Duplicate reserved uniform name found: " << mReservedUniforms[i] << llendl; + LL_ERRS() << "Duplicate reserved uniform name found: " << mReservedUniforms[i] << LL_ENDL; } dupe_check.insert(mReservedUniforms[i]); } |