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authorGraham Linden <graham@lindenlab.com>2018-06-13 00:51:39 +0100
committerGraham Linden <graham@lindenlab.com>2018-06-13 00:51:39 +0100
commit34865c4bb5cd12219606f44748159fe7cbeea264 (patch)
tree909e247267325a55a468635ecfc7957cefc23868 /indra/llrender/llshadermgr.cpp
parente2adba65debbd1550a9eaead2a00e1426e8855a8 (diff)
Mods to hook up water settings to water normals for rendering with support for current to next blending.
Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings. Remove all references to gSun/MoonTextureId globals (they should come from sky settings now).
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r--indra/llrender/llshadermgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 037786ec49..0e79430468 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1147,6 +1147,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("altDiffuseMap");
mReservedUniforms.push_back("specularMap");
mReservedUniforms.push_back("bumpMap");
+ mReservedUniforms.push_back("bumpMap2");
mReservedUniforms.push_back("environmentMap");
mReservedUniforms.push_back("cloud_noise_texture");
mReservedUniforms.push_back("cloud_noise_texture_next");