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author | Graham Linden <graham@lindenlab.com> | 2018-06-13 00:51:39 +0100 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-06-13 00:51:39 +0100 |
commit | 34865c4bb5cd12219606f44748159fe7cbeea264 (patch) | |
tree | 909e247267325a55a468635ecfc7957cefc23868 /indra/llrender/llshadermgr.cpp | |
parent | e2adba65debbd1550a9eaead2a00e1426e8855a8 (diff) |
Mods to hook up water settings to water normals for rendering with support for current to next blending.
Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings.
Remove all references to gSun/MoonTextureId globals (they should come from sky settings now).
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 037786ec49..0e79430468 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1147,6 +1147,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("altDiffuseMap"); mReservedUniforms.push_back("specularMap"); mReservedUniforms.push_back("bumpMap"); + mReservedUniforms.push_back("bumpMap2"); mReservedUniforms.push_back("environmentMap"); mReservedUniforms.push_back("cloud_noise_texture"); mReservedUniforms.push_back("cloud_noise_texture_next"); |