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author | RunitaiLinden <davep@lindenlab.com> | 2024-04-19 11:59:28 -0500 |
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committer | GitHub <noreply@github.com> | 2024-04-19 11:59:28 -0500 |
commit | 2880e5ceeeacbf4024167b2a4e0f1d2ce129eb6f (patch) | |
tree | 6480818e4217adf7fc9b92be8c052bf376a1054d /indra/llrender/llshadermgr.cpp | |
parent | 9b5615647dc5053769af4fcf18b5805ffa89c50b (diff) |
#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
* #1139 Fix for world going black/white in some scenes (NaNs)
NaNs were coming from normal encode/decode. Take advantage of available gbuffer space to send full normal instead of encoding.
* #1139 Cleanup
remove now unused encodeNormF.glsl
* #1139 Remove final reference to encodeNormF
* #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity
* Mac build fix
Diffstat (limited to 'indra/llrender/llshadermgr.cpp')
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 6cfe065355..0b20ff6230 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -264,14 +264,6 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } - if (features->encodesNormal) - { - if (!shader->attachFragmentObject("environment/encodeNormF.glsl")) - { - return FALSE; - } - } - if (features->hasAtmospherics || features->isDeferred) { if (!shader->attachFragmentObject("windlight/atmosphericsFuncs.glsl")) { |