diff options
author | Dave Parks <davep@lindenlab.com> | 2011-05-19 20:42:56 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-05-19 20:42:56 -0500 |
commit | fd574e34857accd55e736d855975767fd7768b79 (patch) | |
tree | dab0a3f4ab660d757c9d25ee4a37a482c3b036a2 /indra/llrender/llrendertarget.h | |
parent | 19a06478d9863c451450b7c9e2f931ba587a3cec (diff) | |
parent | 51bb3c15c8ac6c85ed1a7e8526ba6b60794ac29e (diff) |
merge
Diffstat (limited to 'indra/llrender/llrendertarget.h')
-rw-r--r-- | indra/llrender/llrendertarget.h | 26 |
1 files changed, 2 insertions, 24 deletions
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 12dd1c8b90..094b58b562 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -71,10 +71,7 @@ public: //allocate resources for rendering //must be called before use //multiple calls will release previously allocated resources - void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = FALSE); - - //provide this render target with a multisample resource. - void setSampleBuffer(LLMultisampleBuffer* buffer); + void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = false, S32 samples = 0); //add color buffer attachment //limit of 4 color attachments per render target @@ -141,7 +138,6 @@ public: static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; } protected: - friend class LLMultisampleBuffer; U32 mResX; U32 mResY; std::vector<U32> mTex; @@ -152,26 +148,8 @@ protected: bool mRenderDepth; LLTexUnit::eTextureType mUsage; U32 mSamples; - LLMultisampleBuffer* mSampleBuffer; - - static LLRenderTarget* sBoundTarget; -}; - -class LLMultisampleBuffer : public LLRenderTarget -{ -public: - LLMultisampleBuffer(); - virtual ~LLMultisampleBuffer(); - - virtual void release(); - - virtual void bindTarget(); - void bindTarget(LLRenderTarget* ref); - virtual void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo); - void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, U32 samples); - virtual void addColorAttachment(U32 color_fmt); - virtual void allocateDepth(); + static LLRenderTarget* sBoundTarget; }; #endif //!LL_MESA_HEADLESS |