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authorsimon@lindenlab.com <simon@lindenlab.com>2011-06-21 09:36:31 -0700
committersimon@lindenlab.com <simon@lindenlab.com>2011-06-21 09:36:31 -0700
commitd11cabc4898a7a1995ed7c89d2cdac46dfcf24ec (patch)
tree9f8e5e57d4ed074e148227c56556bcace90e2e3a /indra/llrender/llrendertarget.h
parentc0c0a2b9a5f41fc06619330a81c34955a39ddfe2 (diff)
parentede3b577d8cebd5065514bb485e2cbd93dd5b05a (diff)
Merge with latest lindenlab/viewer-development
Diffstat (limited to 'indra/llrender/llrendertarget.h')
-rw-r--r--indra/llrender/llrendertarget.h26
1 files changed, 2 insertions, 24 deletions
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index 12dd1c8b90..094b58b562 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -71,10 +71,7 @@ public:
//allocate resources for rendering
//must be called before use
//multiple calls will release previously allocated resources
- void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = FALSE);
-
- //provide this render target with a multisample resource.
- void setSampleBuffer(LLMultisampleBuffer* buffer);
+ void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = false, S32 samples = 0);
//add color buffer attachment
//limit of 4 color attachments per render target
@@ -141,7 +138,6 @@ public:
static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; }
protected:
- friend class LLMultisampleBuffer;
U32 mResX;
U32 mResY;
std::vector<U32> mTex;
@@ -152,26 +148,8 @@ protected:
bool mRenderDepth;
LLTexUnit::eTextureType mUsage;
U32 mSamples;
- LLMultisampleBuffer* mSampleBuffer;
-
- static LLRenderTarget* sBoundTarget;
-};
-
-class LLMultisampleBuffer : public LLRenderTarget
-{
-public:
- LLMultisampleBuffer();
- virtual ~LLMultisampleBuffer();
-
- virtual void release();
-
- virtual void bindTarget();
- void bindTarget(LLRenderTarget* ref);
- virtual void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo);
- void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, U32 samples);
- virtual void addColorAttachment(U32 color_fmt);
- virtual void allocateDepth();
+ static LLRenderTarget* sBoundTarget;
};
#endif //!LL_MESA_HEADLESS