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authorDave Parks <davep@lindenlab.com>2012-07-18 15:49:47 -0500
committerDave Parks <davep@lindenlab.com>2012-07-18 15:49:47 -0500
commitcb96ab1a6fed15da0407d2aba5e9de566417088f (patch)
treef6f50c48e33ef55b92ed14e14cc875b715143b97 /indra/llrender/llrendertarget.h
parentcca22d608deb26cf21b33629b170e70a0e221575 (diff)
MAINT-628 Fix for seams in high res snapshots when lighting and shadows is enabled.
Diffstat (limited to 'indra/llrender/llrendertarget.h')
-rw-r--r--indra/llrender/llrendertarget.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index e1a51304f1..cf15f66d31 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -63,6 +63,7 @@ public:
//whether or not to use FBO implementation
static bool sUseFBO;
static U32 sBytesAllocated;
+ static U32 sCurFBO;
LLRenderTarget();
~LLRenderTarget();
@@ -96,9 +97,6 @@ public:
//applies appropriate viewport
void bindTarget();
- //unbind target for rendering
- static void unbindTarget();
-
//clear render targer, clears depth buffer if present,
//uses scissor rect if in copy-to-texture mode
void clear(U32 mask = 0xFFFFFFFF);
@@ -148,6 +146,7 @@ protected:
std::vector<U32> mTex;
std::vector<U32> mInternalFormat;
U32 mFBO;
+ U32 mPreviousFBO;
U32 mDepth;
bool mStencil;
bool mUseDepth;