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author | Leslie Linden <leslie@lindenlab.com> | 2011-05-19 17:28:23 -0700 |
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committer | Leslie Linden <leslie@lindenlab.com> | 2011-05-19 17:28:23 -0700 |
commit | 19a06478d9863c451450b7c9e2f931ba587a3cec (patch) | |
tree | c7a700998ebd071b447ae1e50fb08be6f1eaf004 /indra/llrender/llrendertarget.cpp | |
parent | a704394bb50012e3e8d3be358d286188afccbdf2 (diff) |
SH-1618 FIX -- Lighting and shadows crash ATI macs
* Fixed ATI mac "lighting and shadows" related crash
* Fixed up numerous GL errors on macs related to multiple color formats,
the use of glEnable/glDisable on textures above the texture unit count
and old ATI-specific code that was not appropriate for Mac.
* Disabled SSAO for ATI macs due to it not working with shadows
* Ongoing work to properly get shadows and SSAO functioning on ATI macs is required.
Reviewed by davep
Diffstat (limited to 'indra/llrender/llrendertarget.cpp')
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index cd2556d435..da1e94df64 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -44,6 +44,7 @@ void check_framebuffer_status() case GL_FRAMEBUFFER_COMPLETE: break; default: + llwarns << "check_framebuffer_status failed -- " << std::hex << status << llendl; ll_fail("check_framebuffer_status failed"); break; } |