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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2012-07-30 15:02:02 -0400
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2012-07-30 15:02:02 -0400
commit58d5e223b8a15b4825b96923b5891b251c6ccc98 (patch)
tree8c1747e6c8067fcb5ad363fb7a202e39553e1ac2 /indra/llrender/llrendertarget.cpp
parenta5c9d89b28d74c1996a0c950a0c8b1484b43d243 (diff)
parentb8bac66a0f8c392a221ad2c64611e2a55de82339 (diff)
merge
Diffstat (limited to 'indra/llrender/llrendertarget.cpp')
-rw-r--r--indra/llrender/llrendertarget.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 99f0da330c..cc5c232380 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -69,6 +69,42 @@ LLRenderTarget::~LLRenderTarget()
release();
}
+void LLRenderTarget::resize(U32 resx, U32 resy, U32 color_fmt)
+{
+ //for accounting, get the number of pixels added/subtracted
+ S32 pix_diff = (resx*resy)-(mResX*mResY);
+
+ mResX = resx;
+ mResY = resy;
+
+ for (U32 i = 0; i < mTex.size(); ++i)
+ { //resize color attachments
+ gGL.getTexUnit(0)->bindManual(mUsage, mTex[i]);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false);
+ sBytesAllocated += pix_diff*4;
+ }
+
+ if (mDepth)
+ { //resize depth attachment
+ if (mStencil)
+ {
+ //use render buffers where stencil buffers are in play
+ glBindRenderbuffer(GL_RENDERBUFFER, mDepth);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mResX, mResY);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
+ U32 internal_type = LLTexUnit::getInternalType(mUsage);
+ LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false);
+ }
+
+ sBytesAllocated += pix_diff*4;
+ }
+}
+
+
bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples)
{
stop_glerror();